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Synopsis
and
review by Gavin Hanly
Summaries
and reviews contain spoilers for this issue.
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Cover
by Kev Crossley
Gavin Hanly: Kev Crossley seems keen to show
us just what the ladies love about Dante in a pose which seems purely designed
to show off his "pouch". Despite this, it's a good enough effort, with
some excellent detail in the background - but the awkward stance of Dante and
his slightly too tight trousers somehow ruins the effect...
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Mandroid -
Instrument of War Part 6 |
| Script:
John Wagner |
| Art:
Carl Critchlow |
| Colours: Peter
Doherty |
| Letters: Annie
Parkhouse |
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Synopsis:
Dredd remotely views the devastation in Freetown
and sends the disgraced Judge Little (who let Slaughterhouse get away) to investigate.
Once there, Little feels it might be the work of an arms manufacturer
running a test - but Dredd still suspects the actions of the Mandroid.
Meanwhile Slaughterhouse tries to help Kitty rebuild her mind,
but it's slow-going despite the robo doc giving her a learning booster. The General
also finally gives Slaughterhouse his real target - a central warehouse of the "Cranberry
Corporation". However, the warehouse is a front for the judges, and stores
hundreds of mekanoid vehicles and robots. The general wants to use them against
the judges - but Slaughterhouse is dead against the idea...
GH: Oddly enough, missing an episode due to
the sodding postal strike doesn't really cause much confusion when reading this
week's Dredd. The last episode I read showed Slaughterhouse dropping into Canadia
- and this shows the after-effects. In some ways, not showing the attack
actually works rather well. Still, I'm sure I'll catch up once the posties have
finished reading my copy...
There's some catching up to do with Kitty's situation, to be
fair, where Wagner does seem intent on making things as miserable as possible
for the Mandroid. Couple that with Dredd hoping that Slaughterhouse isn't responsible
for the massacre and we're left with a palpable feeling of dread and impending
tragedy thoughout.
And then Wagner throws in Meks! Tsk - that Justice Department,
eh? Never learns...
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The Chaperone
- Part 1 |
| Script: Robbie
Morrison |
| Art: John
Burns |
| Letters: Annie
Parkhouse |
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The
charmer, back in action... |
Synopsis: We
are, at first, introduced to the Mongolian Savage Lands, where genetic experimentation
runs wild and the evil warlord Skar rules over all, and kills those who cross
him.
Back in the Imperial Palace, Jena is still giving Dante the
cold shoulder. Arkady has been put in charge of the Scarlet Wraiths and also
set up for an arranged marriage to Sonia Sladek, the daughter of a powerful Mongolian
Warlord. Dante is to be sent with him to act as chaperone, but Dante has figured
out that Arkady is responsible for Jena knowing about Dante's last indiscretion,
and the hate simmers between them...
GH: These days, Dante seems
to be one of the few strips in 2000AD that is happy to have fun, while only occasionally
and more effectively dipping into serious territory. Therefore it's something
of a relief to have him
back after a few weeks of quite dark storytelling in the weekly (and Stone Island,
but we'll quietly brush that one under the carpet...).
Morrison is starts well, continuing to mix in the
court intrigue and backstabbing with Dante's adventures that makes the recent
stories so compelling (and the sea-faring stories so unmemorable). This time
it's John Burns on art duties, and I'm happy to see him once again effectively
combining painted art with inks to bring out the detail. Having seen his work
in person, it seemed much more vibrant than printing seemed able
to do justice, so his way of enhancing detail in this fashion makes for far
more satisfying results on the page.
All in all, a good start - great to have the Russian Rogue
back.
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Life is an
Open Casket - Ep 1 |
| Script:
Dan Abnett |
| Art:
Anthony Williams |
| Letters: Simon
Bowland |
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The
boys celebrate their return... |
Synopsis: A
trio called the "Boys from Brazil" (although one of them is a girl)
arrive in Downlode airport, ready to work for Apellido. John Croak learns that
Appellido is a clone of Holy Moses. Sinister and Dexter are thrown a surprise
party at Bar None, and are worried that they were actually surprised. Could
they be losing their touch...?
GH: While some readers
are feeling a little cheated by Ramone's miraculous recovery, a perfectly
understandable reaction, I find myself really not being bothered at all. Much
like my reasons for welcoming Dante back with open arms, I'm actually please
to see the lighter touch on a story like Sinister Dexter.
The number of
threads that have been liberally thrown around for the last few years
are finally starting to come together in the Moses War, and I'm really looking
forward to a good few weeks in the gunshark's company. That's coupled with Anthony
Williams on art, an 2000AD artist from the 90s who, much like Simon Coleby, has
improved dramatically and whose work seems much more naturally posed than some
of his earlier efforts.
Once again - good effort all round.
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A Terrible
Hunt |
| Script: Alec
Worley |
| Art:
PJ Holden |
| Letters:
Simon Bowland |
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Synopsis: An
aging hunter with a terminal illness, Sir Iain Zaroff, is about to die, leaving
a fortune with no heir. He goes on one last hunt, but is bested by another hunter.
However, the hunter is a younger clone of Zaroff, who takes off where his older
self left off...
GH: It's been quite a while
since we had a Future Shock in the comic, and this little tale by Alec Worley
- he of the Megazine film reviews - is actually quite a good effort.
Like most Future Shocks, it ticks all the sci-fi cliche boxes, but does it with
a certain degree of panache which should lead to Worley getting more commissions.
It helps that he's backed up by PJ Holden's greyscale artwork
which is, frankly, some of the best work I've seen from him in a while. I'd love
to see more of this kind of art from Holden in the future - or perhaps let him
color his own work from time to time?
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The Hitman's
Daughter -
Part 10 |
| Script: John
Wagner |
| Art: Frazer
Irving |
| Colours: Fiona Staples |
| Letters: Ellie
De Ville |
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Synopsis: Adele
is let out of hospital and her uncle Max warns her to lie low. But Byrne sends
his men after her again - only to have them die in a huge explosion in a trap
set by Adele. She confronts Byrne herself, shooting him in the leg as he tries
to escape. However, Byrne finally reveals the truth to her - that Max was behind
her father's death after he tried to walk away from The Game and the training
that he had sent her on when she was young was all about setting her up to be
a Button Woman...
GH: Another story where I've missed the last
part, but as it seemed to have been a Harry Exton-centric episode, I'm still
more or less up to speed. This is, without doubt, uniformly excellent in both
art and writing. Wagner's had a real slow burn on this one, which is really starting
to pay off now, as the character of Adele is well developed in advance of her
realising her vocation. Although I should have really seen this week's twist
coming, he pulls it off with extraordinary panache.
Just fantastic...
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GH: It's only the excellence
of this week's issue which has made me realise that 2000AD's been missing of
late. The light-hearted touch of some of the stories makes for a far more enjoyable
and balanced prog - with not a bad story in sight.
Best
Story: Button Man .
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