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Synopsis
and
review by Charles Ellis
Summaries
and reviews contain spoilers for this issue.
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Cover
by Frazer Irving
Charles Ellis: Intense and dynamic. Between
this and the glorious cover to Prog 1556, I hope there’s more Button Man
covers in the pipeline.
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Mandroid -
Instrument of War Part 3 |
| Script:
John Wagner |
| Art:
Carl Critchlow |
| Colours: Peter
Doherty |
| Letters: Annie
Parkhouse |
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Synopsis:Slaughterhouse is fitted into his new mandroid body
and begins training. His new form is devastating and every test is a success,
but Slaughterhouse shows no interest in this work - and Kitty remains brain-dead
and unresponsive. General Vincent’s Doctor finds out that the slave module in Kitty’s brain
can be removed, though she may never regain her memories, and Vincent shows a
brief glimpse of madness in declaring himself “the resurrection and the
life!” over this. Later, he drops Slaughterhouse onto his first target – the
criminal township of Freetown in Canadia…
CE: We’re still in the slow-burning
set-up, and while it’s not yet
at the same level as the original Mandroid it’s still one of the best Dredds
of the year. Slaughterhouse’s frustration and grief come across well and
follow logically from the first story – before he was after personal vengeance,
here he’s just going through the motions. He doesn’t appear to care
much about the people he’s going to kill nor the general’s agenda
(the general’s flat and underdeveloped, which is an annoying flaw in this
good a story). Critchlow’s art is gritty, all peeling paint and grungy,
purely-functional machinery and ugly men. It fits the story well – this
is the story of a man who’s dead behind the eyes and has lost all hope
and is killing people for no reason beyond a stranger asking him to, it should
not look pretty.
The page with Slaughterhouse and his wife is quite simply
a masterpiece. His attempts at coaxing a reaction, reminiscing about the past
(and note that he remembers battles rather than anything domestic) while knowing
she can’t answer.
His face always in shadow while Kitty’s blank, emotionless stare is in
full view; we draw closer into it as Slaughterhouse increasingly realises there’s
no life behind her eyes… and his only outlet is to punch something. And
we can see it brings him no relief.
That page is the work of masters.
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The Harrowers
- Part 9 |
| Script: Ian
Edginton |
| Art: Simon
Davis |
| Letters: Ellie
De Ville |
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Synopsis: The
team runs for their life with the monster in pursuit, but finds no gateway back
to Earth. Sara realises that Carmody’s remains (prog 1553) contains part
of David Sorrel, which has been turned into an inter-dimensional radio – but
when she calls Earth, she finds they won’t send another gateway for security
reasons. Harry turns out to still be alive, smashing his way out of the alien
hordes and preparing to assist in the last stand – and then it starts snowing…
CE: We do know they’re going to get
out of this somehow, which robs the tension; the fact we don’t really know
or care about the cast robs it of me. This is a pity – if we did
like the cast, if this was Jack Dancer’s
boys for example, this would be a great 5 pages. The cast are in danger, there’s
a brief moment of hope, that moment is then dashed as it’s made clear everyone’s
being left to die… and THAT is when one of our heroes emerges, still fighting
and ready to join his comrades in a defiant last stand. It’s a good use
of five pages and it is good storytelling; even thought little is “happening” (the
characters run away and then stand still), quite a lot is happening in terms
of emotional impact and getting a reaction out of the reader.
Or at least,
it would be if we cared about the cast. I like Harry and was glad to see him
still alive, but as for the rest – they could all die with no reaction
from me (except Harry). Also, “it’s
snowing!” is a non-starter as a cliffhanger. The art, of course, is still
great.
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The Volgan
War - Vol 2, Ep 9 |
| Script: Pat
Mills |
| Art: Clint
Langley |
| Letters: Simon
Bowland |
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Synopsis: Reasoning
that a dead Volkhan will be a martyr and that a robot defending his country is
not truly evil, Deadlock decides against killing the Ikon and instead operates
on him so he can’t spawn new robots again. He then returns to the Watchtower
and drags the Allied General to a war-crimes trial. Zippo gives evidence that
the General forced ABC Warrior troops to massacre the city of Jadrez; due to
his programming he tried to save civilians, and later reported the incident to
Colonel Lash only to find he didn’t care. With this evidence, the Knights
Martial declare the General guilty and Deadlock prepares to send him on “the
great journey”…
CE: We all knew the General was going to be
put on trial and it’s pretty
clear Pat knew we knew; rather than it being a Shocking Revelation, it’s
presented matter-of-factly. It’s quite satisfying as a result – the
bad guy inevitably gets his just desserts, justice is served. The attack on Jadrez
is standard Mills, with enslaved robots forced to do things by amoral humans
and the “Good Guys” as bad guys and so forth, but it’s still
well done. The Reagan screaming in horror for forgiveness as he’s forced
to kill people is quite nasty.
I like Deadlock’s judgement on Volkhan,
that he’d be far too dangerous
dead, but the idea that he’s not really that evil grates. He bloody is
evil, we’ve seen him doing evil acts! Same with the other Volgans, their
whole regime is evil! Pat’s presented them too much as nasty bastards to
backtrack now. That said, it is quite interesting seeing him take his former
good-guy character Colonel Lash and amp up his amorality.
Langley’s
art continues to be great with robots, warzones and the Knight’s
creepy base. Lovely stuff, especially that panel of Deadlock with a shattered
face and glowing, piercing eyes as he asks “and we are sane?”.
His humans, as has been pointed out, don’t work as well.
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Ashes -
Part 8 |
| Script: Gordon
Rennie |
| Art:
Dom Reardon |
| Letters:
Annie Parkhouse |
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Synopsis: Kostabi
has survived Verse’s headshot, and sends him a cerebral haemorrhage in
response. He shrugs off every attack – Ravne’s fire-magic, Jenny’s
attacks, Hannah’s bullets - and while Jenny is merely knocked outside (“out
of respect for your delicate condition”), Hannah is felled by a shattered
pelvic bone. She manages to wound and briefly distract him with earth-magic gained
from the Earth Mother (prog 1474), giving Ravne time to send in Magister – only
for Ness, working for Kostabi, to kill the psychic. But that’s what Ravne
had planned – he’d bound the captured angel (prog 1556) into Magister,
and on his death it is realised without warning and kills Kostabi (and Ness)
as it was sent to do. Ravne and Jenny walk away from the battle, Jenny remarking
she felt her child kick.
CE: Well THAT can’t be it. That’s
nowhere near wrapping everything up, nor a satisfying end to Kostabi. I don’t
quite believe this is the actual end though (for a start, it won’t make
a third trade on its own!), and I note Jenny’s baby kicks at the precise
moment Kostabi’s killed
and when smoke is seen reaching from his corpse. We know he can body-jump, we
saw him avoid harming Jenny’s baby (out of morality? Bollocks!), and we
know he wanted Ravne to try and kill him for an unknown reason. It doesn’t
appear to be finished…
The actual battle itself is great though – our
heroes take a horrific pasting, Kostabi is a truly nightmarish foe in his ability
to shrug off everything with ease (especially with that graphic head wound Reardon
gives him), and all countermeasures appear to fail. The angel’s arrival
is satisfying, the enemy outmanoeuvred. The angel’s immediate victory is
crap, but if you assume it’s not over that’s less of a problem. (So
there better be another!)
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The Hitman's
Daughter -
Part 8 |
| Script: John
Wagner |
| Art: Frazer
Irving |
| Colours: Fiona Staples |
| Letters: Ellie
De Ville |
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Synopsis: Adele
returns home to find her grandmother dead and is viciously taken down by the
hitmen. She’s tied up, doused in petrol and left to burn in a house fire
they start, and only through her acrobatic skill does she manages to escape out
the window. She ends up in hospital with minor injuries but pretends she couldn’t
recognise the attackers. Uncle Max takes her out of the hospital, worried “they” might
come after her again, and tells her this is what happens when she trifles with “these
people”. Adele says he’s right – she should have had the guts
to murder Sir Byrne; her gran is dead because she couldn’t bring herself
to do it, and she won’t make the same mistake again…
CE: I am not entirely sure how Adele gets
out of there alive, which is a point against it. The rest of the art though,
that’s great – nightmarish and intense. Wagner’s script is
still strong, with the first page being wonderfully crafted and raising tension.
It’s a bit hard to say things about it, really – we know it’s
great. I do find the ending very interesting though: whereas you’d normally
expect the protagonist to learn murdering for revenge is wrong, here we get the
opposite. Here it’s presented that Adele was wrong to show mercy and she
vows to kill next time. It’s the anti-superhero message in many ways.
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CE: Four strong strips make this a great time
to be reading 2000AD.
Best
Story: Judge Dredd.
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