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Home ¦ Reviews ¦ Prog 1557 - 1562 ¦ 2000AD Prog 1558
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2000AD 1558
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2000AD 1558 -10 October 07

Judge Dredd (Wagner / Critchlow)

Stone Island (Edginton / Davis)

ABC Warriors (Mills / Langley)

Caballistics Inc. (Rennie / Reardon)

Button Man (Wagner / Irving)
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Synopsis and review by Charles Ellis

Summaries and reviews contain spoilers for this issue.

2000AD cover review

Cover by Frazer Irving

Charles Ellis: Intense and dynamic. Between this and the glorious cover to Prog 1556, I hope there’s more Button Man covers in the pipeline.


2000AD Thrill 1
2000 AD: Judge Dredd
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Mandroid - Instrument of War Part 3

Script: John Wagner
Art: Carl Critchlow
Colours: Peter Doherty
Letters: Annie Parkhouse
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Synopsis:Slaughterhouse is fitted into his new mandroid body and begins training. His new form is devastating and every test is a success, but Slaughterhouse shows no interest in this work - and Kitty remains brain-dead and unresponsive. General Vincent’s Doctor finds out that the slave module in Kitty’s brain can be removed, though she may never regain her memories, and Vincent shows a brief glimpse of madness in declaring himself “the resurrection and the life!” over this. Later, he drops Slaughterhouse onto his first target – the criminal township of Freetown in Canadia… 


CE: We’re still in the slow-burning set-up, and while it’s not yet at the same level as the original Mandroid it’s still one of the best Dredds of the year. Slaughterhouse’s frustration and grief come across well and follow logically from the first story – before he was after personal vengeance, here he’s just going through the motions. He doesn’t appear to care much about the people he’s going to kill nor the general’s agenda (the general’s flat and underdeveloped, which is an annoying flaw in this good a story). Critchlow’s art is gritty, all peeling paint and grungy, purely-functional machinery and ugly men. It fits the story well – this is the story of a man who’s dead behind the eyes and has lost all hope and is killing people for no reason beyond a stranger asking him to, it should not look pretty. 

The page with Slaughterhouse and his wife is quite simply a masterpiece. His attempts at coaxing a reaction, reminiscing about the past (and note that he remembers battles rather than anything domestic) while knowing she can’t answer. His face always in shadow while Kitty’s blank, emotionless stare is in full view; we draw closer into it as Slaughterhouse increasingly realises there’s no life behind her eyes… and his only outlet is to punch something. And we can see it brings him no relief.  

That page is the work of masters. 



2000AD: Thrill 2
Stone Island
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The Harrowers - Part 9

Script: Ian Edginton
Art: Simon Davis
Letters: Ellie De Ville
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Synopsis: The team runs for their life with the monster in pursuit, but finds no gateway back to Earth. Sara realises that Carmody’s remains (prog 1553) contains part of David Sorrel, which has been turned into an inter-dimensional radio – but when she calls Earth, she finds they won’t send another gateway for security reasons. Harry turns out to still be alive, smashing his way out of the alien hordes and preparing to assist in the last stand – and then it starts snowing…


CE: We do know they’re going to get out of this somehow, which robs the tension; the fact we don’t really know or care about the cast robs it of me. This is a pity – if we did like the cast, if this was Jack Dancer’s boys for example, this would be a great 5 pages. The cast are in danger, there’s a brief moment of hope, that moment is then dashed as it’s made clear everyone’s being left to die… and THAT is when one of our heroes emerges, still fighting and ready to join his comrades in a defiant last stand. It’s a good use of five pages and it is good storytelling; even thought little is “happening” (the characters run away and then stand still), quite a lot is happening in terms of emotional impact and getting a reaction out of the reader. 

Or at least, it would be if we cared about the cast. I like Harry and was glad to see him still alive, but as for the rest – they could all die with no reaction from me (except Harry). Also, “it’s snowing!” is a non-starter as a cliffhanger. The art, of course, is still great. 


2000AD: Thrill 3
2000AD - ABC Warriors
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The Volgan War - Vol 2, Ep 9

Script: Pat Mills
Art: Clint Langley
Letters: Simon Bowland
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Synopsis: Reasoning that a dead Volkhan will be a martyr and that a robot defending his country is not truly evil, Deadlock decides against killing the Ikon and instead operates on him so he can’t spawn new robots again. He then returns to the Watchtower and drags the Allied General to a war-crimes trial. Zippo gives evidence that the General forced ABC Warrior troops to massacre the city of Jadrez; due to his programming he tried to save civilians, and later reported the incident to Colonel Lash only to find he didn’t care. With this evidence, the Knights Martial declare the General guilty and Deadlock prepares to send him on “the great journey”… 


CE: We all knew the General was going to be put on trial and it’s pretty clear Pat knew we knew; rather than it being a Shocking Revelation, it’s presented matter-of-factly. It’s quite satisfying as a result – the bad guy inevitably gets his just desserts, justice is served. The attack on Jadrez is standard Mills, with enslaved robots forced to do things by amoral humans and the “Good Guys” as bad guys and so forth, but it’s still well done. The Reagan screaming in horror for forgiveness as he’s forced to kill people is quite nasty.  

I like Deadlock’s judgement on Volkhan, that he’d be far too dangerous dead, but the idea that he’s not really that evil grates. He bloody is evil, we’ve seen him doing evil acts! Same with the other Volgans, their whole regime is evil! Pat’s presented them too much as nasty bastards to backtrack now. That said, it is quite interesting seeing him take his former good-guy character Colonel Lash and amp up his amorality.  

Langley’s art continues to be great with robots, warzones and the Knight’s creepy base. Lovely stuff, especially that panel of Deadlock with a shattered face and glowing, piercing eyes as he asks “and we are sane?”. His humans, as has been pointed out, don’t work as well. 


2000AD: Thrill 4
Caballistics Inc
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Ashes - Part 8

Script: Gordon Rennie
Art: Dom Reardon
Letters: Annie Parkhouse
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Synopsis: Kostabi has survived Verse’s headshot, and sends him a cerebral haemorrhage in response. He shrugs off every attack – Ravne’s fire-magic, Jenny’s attacks, Hannah’s bullets - and while Jenny is merely knocked outside (“out of respect for your delicate condition”), Hannah is felled by a shattered pelvic bone. She manages to wound and briefly distract him with earth-magic gained from the Earth Mother (prog 1474), giving Ravne time to send in Magister – only for Ness, working for Kostabi, to kill the psychic. But that’s what Ravne had planned – he’d bound the captured angel (prog 1556) into Magister, and on his death it is realised without warning and kills Kostabi (and Ness) as it was sent to do. Ravne and Jenny walk away from the battle, Jenny remarking she felt her child kick. 


CE: Well THAT can’t be it. That’s nowhere near wrapping everything up, nor a satisfying end to Kostabi. I don’t quite believe this is the actual end though (for a start, it won’t make a third trade on its own!), and I note Jenny’s baby kicks at the precise moment Kostabi’s killed and when smoke is seen reaching from his corpse. We know he can body-jump, we saw him avoid harming Jenny’s baby (out of morality? Bollocks!), and we know he wanted Ravne to try and kill him for an unknown reason. It doesn’t appear to be finished… 

The actual battle itself is great though – our heroes take a horrific pasting, Kostabi is a truly nightmarish foe in his ability to shrug off everything with ease (especially with that graphic head wound Reardon gives him), and all countermeasures appear to fail. The angel’s arrival is satisfying, the enemy outmanoeuvred. The angel’s immediate victory is crap, but if you assume it’s not over that’s less of a problem. (So there better be another!) 


2000AD: Thrill 5
2000AD - Button Man
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The Hitman's Daughter - Part 8

Script: John Wagner
Art: Frazer Irving
Colours: Fiona Staples
Letters: Ellie De Ville
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Synopsis: Adele returns home to find her grandmother dead and is viciously taken down by the hitmen. She’s tied up, doused in petrol and left to burn in a house fire they start, and only through her acrobatic skill does she manages to escape out the window. She ends up in hospital with minor injuries but pretends she couldn’t recognise the attackers. Uncle Max takes her out of the hospital, worried “they” might come after her again, and tells her this is what happens when she trifles with “these people”. Adele says he’s right – she should have had the guts to murder Sir Byrne; her gran is dead because she couldn’t bring herself to do it, and she won’t make the same mistake again…


CE: I am not entirely sure how Adele gets out of there alive, which is a point against it. The rest of the art though, that’s great – nightmarish and intense. Wagner’s script is still strong, with the first page being wonderfully crafted and raising tension. It’s a bit hard to say things about it, really – we know it’s great. I do find the ending very interesting though: whereas you’d normally expect the protagonist to learn murdering for revenge is wrong, here we get the opposite. Here it’s presented that Adele was wrong to show mercy and she vows to kill next time. It’s the anti-superhero message in many ways. 



Thrill 8

CE: Four strong strips make this a great time to be reading 2000AD.  

Best Story: Judge Dredd.  


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