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Synopsis
and
review by Gavin Hanly
Summaries
and reviews contain spoilers for this issue.
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Cover
by Rufus Dayglo
Gavin Hanly: Mr Dayglo lives up to his name
with a fairly garish cover that works much better at a glance than it fares under
scrutiny. Not a bad thing, since the cover should be designed to "grab" at a
distance. A solid Dredd visage peers out behind a figure of Slaughterhouse with
an odd "moire" effect - but I just can't decide whether I like it or not.
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Mandroid -
Instrument of War Part 3 |
| Script:
John Wagner |
| Art:
Carl Critchlow |
| Colours: Peter
Doherty |
| Letters: Annie
Parkhouse |
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Mandroid
shops for a new look... |
Synopsis:
Dredd visits General Vincent, who plays him a doctored
version of the call he took from Slaughterhouse - which manages to fool Dredd
into believing that Vincent is not protecting the Mandroid. Later, Dredd tells
control that they should allow his wife's body to be given up for transplant,
but keep the info quiet so that Slaughterhouse still believes she's at the hospital
- and therefore might try attacking.
Meanwhile, Vincent prepares to get Slaughterhouse a new body, telling him
that he's grown to hat the city. He tells Slaughterhouse that the body will take
3 months - but in the meantime, he has prepared something for him - something
that looks like his wife, Kitty...
GH: A change of artist already? Luckily, retaining
Peter Doherty as colourist makes the change less jarring - and Critchlow and
Coleby's art do share some similarities. Certainly, Critchlow has plenty of experience
with robots, and if the "next issue" tagline is to believed, he'll
get a chance to illustrate some more of his trademark "machine love." At least
it'll make it easier to bear the continued absence of Lobster Random.
Elsewhere, the story continues along a bleak road, with Dredd's
decision to free Kitty's body up for transplant, in an offhand remark no less,
is sure to have huge implications soon. But overall, the tale isn't
quite as compelling as the original Mandroid was. While it stands on its own
as a fairly good Dredd outing, it's yet to come close to the "modern classic"
status of the original.
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The Harrowers
- Part 8 |
| Script: Ian
Edginton |
| Art: Simon
Davis |
| Letters: Ellie
De Ville |
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Parachuting
behind enemy lines... |
Synopsis: The
team make it to the top of the tower and launch the missile. They then parachute
down, trying to avoid the horde of monsters below and make for the exit.
GH: For a few weeks now,
I've been wanting to be proven wrong about the return of Stone Island and for
a spectacular turnaround that would have me hailing Edginton's genius. However,
at episode 8 I must admit that it's never going to get much better. Admittedly,
the lighter tone in "The Harrowers" is an improvement on its predecessor - but
that alone can't disguise that this is a bit of a mess. Let's hope Stone Island
comes to a complete end soon.
Still, as a silver lining, the "wish the
dozy arsehole had left us his gun!" line was an admittedly great one...
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The Volgan
War - Vol 2, Ep 8 |
| Script: Pat
Mills |
| Art: Clint
Langley |
| Letters: Simon
Bowland |
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Deadlock
strikes a pose... |
Synopsis: Deadlock
joins
battle with Kal, Volkhan's son and destroys him. He then turns on Volkhan and
defeats him too - telling him that he was designed for "true justice", not "victor's
justice" and he's about to show Volkhan what that means...
GH: Unfortunately, the
past few weeks have seen the return of "murky Langley" and the dark tone of this
week's episode makes it particularly difficult to work out what the hell's going
on. All I can work out its that Deadlock is spouting quotes from something I'm
supposed to recognise but don't, while he gets into a bit of a scrap.
Alas, I'm
enjoying this run of the ABC Warriors far less than the original run at the beginning
of the year. The strip now seems to be stretching things out until we get
to the real plot of the revived Volkhan vs the latter day Warriors.
All just
a bit "meh", I'm afraid.
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Ashes -
Part 7 |
| Script: Gordon
Rennie |
| Art:
Dom Reardon |
| Letters:
Annie Parkhouse |
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Getting down to
business...
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Synopsis: Ravne
meets up with Billy who reminds him not to trust Ness. Ravne lets Billy die,
making good on an earlier promise. Meanwhile Kostabi is also preparing in case
he dies - ready to move on and his estate has been left for whatever identity
he decides to come back in. The next day, Kostabi meets the Caballistics on Salisbury
Plain - ready for the big showdown. Verse starts things off by shooting at him
with a high powered rifle...
GH: A decent episode of
Caballistics, wrapping up yet more storylines, but I can't help but think that
it's all moving too quickly. With some of these story strands laid down
for years, surely this could all have been slowed down somewhat
- allowing more of the characters room to breathe. Indeed, only Ravne and Kostabi
have been given any meaningful moments this series - with all the others pushed
to the sidelines.
Hopefully this won't be "it" after the end of this run, and
the story will open up somewhat - as i can't help but feel it all has so much
more life in it. It would be a shame not to let this run for at least one more
series - if for no other reason than to give us a decent sized paperback collection...
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The Hitman's
Daughter -
Part 7 |
| Script: John
Wagner |
| Art: Frazer
Irving |
| Colours: Fiona Staples |
| Letters: Ellie
De Ville |
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Adele turns the
other cheek...
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Synopsis: Adele
decides not to kill Ralph Byrne and instead returns to Uncle Max, confronting
him about The Game. She tells him that she let Byrne live and Max tells her that
this was a very bad decision indeed. At that moment, armed goons break into
her Nan's house, looking for Adele...
GH: Still a tale of slow burning menace, Button
Man is one of the best things in the comic in years - with Irving's artwork being
a fine replacement for the much-missed Ranson. The slow pace is indeed one to
be savoured, as Adele and Harry's paths still seem some world's apart. However,
this pace also makes it particularly difficult to review in chunks...
But despite this - interesting developments still appear.
A particular example being Adele turning away from revenge - a more believable
approach than the bad-ass ninja she had been built up to be. Although we can
only see what Byrne's goons are doing and realise they're making a big mistake.
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GH: Three high quality
tales are only marginally let down by the coasting ABC Warriors and the rather
pointless Stone Island. But despite rushing to the finishing line, Caballistics
Inc is still way out in front.
Best
Story: Caballistics Inc.
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