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Synopsis
by
Gavin Hanly
1st opinion by Joe Saxton
2nd opinion
by Robert Cornell
Summaries
and reviews contain spoilers for this issue.
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Cover
by Clint Langley
Joe Saxton: Given the consistent quality of
the previous 4 ABCs, this is hardly a surprise. It's not quite as good as Blackblood’s
shoot’n’toast a few weeks ago, but perfectly good if you like this
sort of thing.
Robert Cornell: Langley. Deadlock. Excellent.
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Mandroid -
Instrument of War Part 1 |
| Script:
John Wagner |
| Art:
Simon Coleby |
| Colours: Peter
Doherty |
| Letters: Annie
Parkhouse |
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Synopsis:
Nathan Slaughterhouse is doing time for his stint
as a Mandroid gone mad, two
years ago and no longer has the military equipment he used to, having
had it replaced with weaker cybernetics. He flashes back to the events killed
his son and left his wife without a mind, but refuses to engage with anyone.
However, he is told that his wife, Kitty, is to be harvested for organs as they
cannot hope to save her. Slaughterhouse goes mad, breaking his cybernetic limbs
ending up in med bay as a torso with only half an arm and no legs. The judges
leave him there for a while, thinking he can't possibly escape - yet as soon
as they leave, Slaughterhouse uses what remains of this one arm to swing to the
floor...
JS: So here it is, the slightly surprising
return of a character whose story was one of the best Dredds of recent years.
I say slightly surprising as the first Mandroid was a poignant tragedy that had
a poignant, tragic ending. Still, it's Wagner whose brought Slaughterhouse back,
and I doubt he’d do it unless
he had a good story to tell.
The story this week is largely recap and scene
setting and well handled too, as it doesn’t drag and gives all the exposition
needed on the character without retelling the entire first story. It also sets
up Slaughterhouse’s
character well, particularly how he fell foul of the justice system previously,
the line, ‘you people don’t get it do you? You just don‘t get
it’ displaying his belief in justice rather than the restrictions and necessities
of law.
Artwise, Kev Walker’s distinctive style set the mood
perfectly in the first story and as replacements go, simon Coleby’s work
is not as far from Walker’s as some are, implying that this story will
maintain a similar tone to the first. On the subject of Coleby, personally I
think his art has improved markedly in the last couple of years, particularly
his coloured work. He also clearly knows how to lay out a page damn near perfectly.
Also as there's a separate colourist, I’ll comment that Peter Doherty does
a smashing job in a similar palette to the first story.
RC: Mandroid Book 2 arrives on the back of
considerable wave of anticipation
and a solid start suggests it may live up to expectations.
This is a patented Wagnerian first episode, instantly demanding
attention, telling us what we need to know and setting the story rolling.
The first page is an excellent set-piece that gives us an insight into
what life in an iso-cube is actually like. It’s something I’ve often
wondered about.
Then Wagner takes the opportunity for a neat and unobtrusive “story so
far.” Handy for readers without a photographic memory and something a
few other writers could learn from. It seems this will be another story
where Dredd is a spectator or catalyst. He’s relegated to a couple of
panels in a flashback.
The final scene is the inevitable escape sequence which is exciting
without seeming contrived.
Also great work from Coleby, with excellent colour by Doherty.
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The Harrowers
- Part 6 |
| Script: Ian
Edginton |
| Art: Simon
Davis |
| Letters: Ellie
De Ville |
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Gail's
coming out party... |
Synopsis: Harry
tells Sara that the tower is the tip of a city and the tower amplifies the thoughts
of the TDIs. The TDIs had evolved and explored every inch of their space until
they realised that they were cut off from the rest of the galaxy. They
did everything to get through the barrier, eventually experimenting on themselves
which helped them to break through - but this action had a devastating effect
on their civilisation - wiping out two thirds of it. They felt their way into
other worlds, infecting the inhabitants so that they would change the world into
one like theirs that they could eventually invade.
As Harry's story finishes,
they discover that Gail has metamorphosed into a monster (as she turns out to
be a transvestite - and thus susceptible) but s/he manages to destroy their equipment
before they can kill her and the TDIs are converging on them...
JS: I might as well get it out of the way
and say that I personally thought the first series of Stone Island wasn’t
that bad - not great and definitely declining towards the end, but not bad.
And I think this series will probably fall under that same definition. Edginton
is telling a decent enough sci-fi horror story, but his characters lack the depth
that other writers achieve (and indeed Edginton does in other strips), I’ve
also seen him pace strips a lot better than this, though hopefully next week
will see some much-needed action.
Art-wise Simon Davis continues to excel, his visual storytelling
and apparent propensity for graphic genitalia are a bonus to this strip. Without
him on board it would be a lot less enjoyable. It's also clear that he excels
in drawing the weird and grotesque - Tharg should sign him up for more visceral
strips, it’d
be interesting to see his interpretation on them.
RC: I had my thesaurus ready to review Stone
Island but I really can’t be
bothered. It just makes me feel tired; like a really bad day at work I
just want to end.
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The Volgan
War - Vol 2, Ep 5 |
| Script: Pat
Mills |
| Art: Clint
Langley |
| Letters: Simon
Bowland |
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Synopsis: Mek
Quake has set Volkhan free, and he is joined by his other soldiers, Gulag, Raz-putin,
Baba Yaga and Mektroshka.
Elsewhere, the Warriors are getting closer to Zippo and Deadlock
decides that it's time to tell his tale - about his Knights Martial who operated
the Watchtower, a station that spied on the Volgans. Inside this station, the
General was rebuking Deadlock for killing a war criminal in private instead of
humiliating him. Meanwhile, Deadlock's knights had spotted something that he
needed to be alerted of...
JS: I’m going to talk about the art first here before you forget my praise
for the previous two artists’ visual storytelling, as this is something
that Langley really needs to work on. In my opinion the layout of the first two
pages is terrible, many of the images are far too small and detailed to interpret
clearly, and I’m going to repeat the usual complaint that some of this
is far too murky.
In contrast the centre-page spread is stunning. Langley has
excelled time and again when given extra space and a dynamic scene to produce.
Unfortunately the final two pages highlight my other main problem with Langley,
his use of human models, and increasingly less digital manipulation of the images.
The general scowls and gurns his way through these two pages, frequently the
expression in no way reflecting the words associated with him.
Anyway, while
the art has its good and bad points let's move onto the script. Mills hardly
excelled himself in the first run of the Volgan War, and he’s
not really pushed the boat out here either. The scene at the prison was predictable,
and the discussion in the space station pretty meaningless - though it may
well all fall into context next week it is still pretty weak in isolation. I’m
also slightly concerned that the reveal of the Ikon’s buddies may be leading
us to a robot showdown very much like the one a couple of years ago at the end
of the Shadow Warriors. Still, time will tell.
RC: Volgan Wars continues to be hit and miss
and after a too-jokey Blackblood
story we get Deadlock. I suspect he’s Mills’ favourite warrior and
the
tone becomes more earnest.
The build up to the main storyline, the breakout from Broadband Asylum –
presumably the focus of Book Three – continues to build tension in the
gaps between memoirs although I hope it won’t just be another
Meknificent Seven vs The Evil Seven.
A great centre spread re-introduces The Watchtower of the Knights Martial
from many years ago. Langley’s artwork is still good enough to eat, if
a
little dark in places, but do the photo-realistic human faces make the
robots seem a little cartoony? It’s a striking effect but I’m a little
caught between two minds on that.
Mills’ weekly sermon, about Iraq again, is made unobtrusively and in an
amusing scene. He can be subtle when he wants to be.
I loved the line about “educated bullet.” I suspect you’ll
live to
regret that, General.
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Ashes -
Part 5 |
| Script: Gordon
Rennie |
| Art:
Dom Reardon |
| Letters:
Annie Parkhouse |
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The Caballistics
lend a hand...
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Synopsis: The
Caballistics, using Magister and a variety of magical objects manage to purloin
the angel that the British Government has being hiding away. Harry Absolom visits
the scene of the crime, telling the woman in charge, Yolanda, that the Caballistics
have borrowed the angel as they need it to kill someone.
Back at Exham Priory,
Ravne it setting up a meeting with Kostabi...
JS: Well, this is all happening quite fast.
It looks like Caballistics may be hastening towards an ending. Still, it's high
class all the way. It's hard to say much that hasn’t
already been said. Rennie’s writing has the usual humour, and is mercifully
a little less chatty than some weeks.
Reardon’s art is also its usual quality (another one
who can do layouts properly), he also excels in visual storytelling this week,
the closeup of Magister capturing his likely mood at being shot and used as a
tool perfectly, as does the tension of going through a minefield when the first
one touched goes ’click’.
the blood splash on the fourth page is also superb.
RC: In a strange way I’m looking forward
to the end of Caballistics. Rennie
has been building up to this for years and now we’re finally near the
pay-off. Only a great climax stands between this and true classic
status. Can Rennie live up to his own fanfare?
This is a low-key episode following the revelation from last week but
not without that distinctive mix of delicious black humour and
matter-of-fact scariness. With our “heroes” acting mysteriously in
the
shadows and the welcome reappearance of Harry Absolom.
Reardon’s artwork… let’s see that thesaurus. Oo… superlative.
I like that.
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The Hitman's
Daughter -
Part 5 |
| Script: John
Wagner |
| Art: Frazer
Irving |
| Colours: Fiona Staples |
| Letters: Ellie
De Ville |
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Synopsis: Exton
gets a call from a man telling him that he's tracked him down and wants to get
him back in The Game. Harry tools up, taking the PI's body with him in the back
of the car. He visits the PIs office, finds the information he needs and torches
it - eventually leading him to the man who placed the phone call - Judge Stephen
Horus - to
whom he pays a visit at the dead of night. Harry decides that he'll join the
game anyway - taking most of the profits - with sever repercussions for Horus
if he crosses him...
JS: Not having read the first three series,
it's hard for me to judge this one against them. However, on its own this episode
is yet another masterful piece of visual storytelling, particularly considering
that 2.5 pages have no words at all. Its also good to finally meet the star of
the show and get some feel for his personality.
This is the first good look I’ve
had at the new style of Frazer Irving, and I can see why he’s in such demand.
Its subdued but powerfully clear. Good enough that the odd slip like the scale
of the Judge’s head on the
last page is easily forgiven.
RC: I’ll just put on my controversy
hat to say that I haven’t been that
impressed with Harry Ex’s fourth outing. At least not so far. It’s
been
impressively broody but with long silent patches that go on for too long.
Irving is good but I miss Arthur Ranson’s realistic style.
There’s still time but it hasn’t caught fire yet.
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JS: The prog is on a high at the minute with
four high profile stories running at once, three of which are pretty much as
good as things tend to get, making it pretty difficult to pick a winner, so I
won’t.
Best
Story: Dredd, Caballistics and Button Man.
RC: A strange Prog, with three stories off-genre.
One is so bad it sucks the
thrill-power from the other four and otherwise good but not great.
Tricky to pick a best. Nine times out of ten I’d vote for Caballistics
but it’s Deadlock that’s stuck in my memory through the week.
Best
Story: ABC Warriors
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