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Synopsis
by
Adam Crabtree
1st opinion by Adam Crabtree
2nd
opinion by
Alex Frith
Summaries
and reviews contain spoilers for this issue.
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Cover
by Staz Johnson and Chris Blythe
Adam Crabtree: Man, I knew I remembered
that arse-fluff beard! Staz Johnson was last seen gracing the cover of the
Megazine during the Regime Change storyline. Though both covers see Dredd going
a bit Hugh Jackman, they are also very cinematic, exciting pieces of work. The
colouration in particular is a thing of rare beauty.
Alex Frith: Many have tried their hand at
a 'Dredd looks imposing over a Mega-City 1 skyline' cover. This one is pretty
good. Loses points for Dredd himself not looking quite authoritative enough -
something about the face - but gains points for the excellent, excellent city
blocks.
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Trial by Dury |
| Script:
Gordon Rennie |
| Art:
Paul Marshall |
| Colours: Chris
Blythe |
| Letters: Annie
Parkhouse |
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Another
bunch of cits get themselves into a mess ... |
Synopsis:
A meeting of the Ian Dury Block Justice Club (a far
future neighbourhood watch) is railroaded into darker territories as one of the
members reveals he has captured an escaped convict, Sirius "Wolfman" Wollen and is holding him prisoner.
Disillusioned with what they have convinced themselves is the shocking leniency
of the judicial system, they launch a regressive "trial by jury" and are broadcasting
it on a pirate frequency. Dredd is called in to investigate.
AC: I love this pairing on Dredd; Gordon Rennie
and Paul Marshall both do exemplary work on the future lawman, and the partnership
remains a fruitful one with "Trial By Dury" (what a pun...) Marshall's artwork
is clean and spacious without being too safe, his talent for characterisation
(and caricature) distinctive and ever-present, Rennie continues to hone his talent
for emulating the mordant humour of John Wagner and allowing his rather dim worldview
to eke out through the otherwise bright and beezy panels. It's also nice to see
a few reverential nods to the multitude of wild concepts thrown up by Dredd over
the years, picking them up and taking them forward; the "bite fighters" sequence
of classic story The Graveyard Shift was one of the highlights of that tale.
AF: This is neatly written Dredd. Introduces
us to more crazy cits, and showcases Dredd doing what he does best. "A reasonable
man going about his reasonable business" is
a classic Dredd summation panel. The story itself is a little wordy, though.
Paul Marshall's art is again neat but not fantastic.
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Ashes -
Part 2 |
| Script: Gordon
Rennie |
| Art:
Dom Reardon |
| Letters:
Annie Parkhouse |
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Chapter tells
it like it should be...
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Synopsis: Chaos
in central Glasgow as psychic fugitive Michael Magister destroys the city
by proxy, crashing airliners into buildings and possessing not only the minds
but the deceased bodies of those who are sent after him. The Caballistics team
arrive to confront him, and for Magister the confrontation can't come soon enough...
AC: Yikes, we gotta run of hits this week...
like a paranormally hijacked plane from the blue, apocalypse descends on Rennie
and Reardon's world of nightmare. The iconic nature of Reardon's work, as well
as the brutally stark quality of his two-tone rendering has a unique power;
the destruction on display in this week's Cabs gets you right in the pit of your
gut, a feeling of suffocating wrongness that hits precisely the right note; he's
a freaky little git, oh yes ;) .
The G Man's wordage is still building the tension with impressive skill, though
Hannah Chapter remains the weakest link; the lifetime of a sun is but the blinking
of an eye next to one of her smartarse comments; "So much for psychotropic protection
from telepathic intereference". Yeah, cheers love.
AF: I don't think there's ever been a weak
episode of Caballistics. It all hangs together so effortlessly, Rennie and Reardon
are obviously very comfortable with their cast of characters. I'm a little worried
at this point that the whole thing is building up to a climax that might be a
bit of a let down. Villain Michael Magister has been set up as so ridiculously
powerful here that it's a bit strange to think that Inspector Absolam and the
Cabs team can do anything about it. Still, I can't wait to find out.
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The Volgan
War - Vol 2, Ep 1 |
| Script:
Pat Mills |
| Art:
Clint Langley |
| Letters: Simon
Bowland |
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Blackblood
gets blackballed... |
Synopsis: Zippo
reveals the lighter he gave his former commander (reacquired by Blackblood last
week) was tricked out with several useful gadgets, including a homing device;
Blackblood just manages to escape before a guided missile destroys his eyepod
with the lighter within. The battle continues to turn against Blackblood on the
ground as his robot troops seemingly lose their ability to identify enemy targets
and promptly slaughter each other. As the battle ends, Zippo is introduced to
his new commander, one Colonel Lash.
Blackblood, threatened with retribution from Volkhan as regards to his "negligence",
confronts the robot-designing Zhugonovs (parents of Lara Zhugonov), who
claim ignorance of the fault and deny sabotage; Blackblood's heart-rate
sensors indicate otherwise...
AC: I'm happy to say I'm beginning to mellow
to Pat Mills. I was fine when I first started reading 2000AD, Slaine being one
of the things that enticed me in the first place (though I was in a heroic fantasy
kinda place
at the time anyway)! Somewhere along the way, between all the back and forth
about his work, his oeuvre, even his temperament as a creator, something important
became obscured to me; that Pat Mills can write a damn good romp when he wants
to!
After a run of duds, it's taken the brilliant Defoe, the awesome Savage
and this fantastic second book of The Volgan Wars to put me back in a fully receptive
state of mind. The recycling and overly sober nature of the first "book" is
one, replaced by seriously funny (if punny!) writing and wonderfully cavalier
blood(oil)shed to complement the transcendent Clint Langley art.
And it feels so good...
AF: I'm not really sure how I feel about this
strip. Flashy art, the story ticks along nicely, there are some fun cameos from
old friends like Colonel Lash, and is that Richard 'Jaws' Kiel in the role of
the Volgan General? But it's not grabbing me by the throat in the way that 'Shadow
Warriors' did with it's page on page lunacy.
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The Harrowers
- Part 2 |
| Script: Ian
Edginton |
| Art:
Simon Davis |
| Letters: Ellie
De Ville |
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"TDIs"
- remember that, it'll come up a lot... |
Synopsis: Harry
and Sara's new military liasion briefs them and a collection of similar individuals
on the global situation since the Trans-dimensional incursion. The TDIs (Trans-dimensional
Insurgents) used penal facilities to nurture and activate their human "gateways" (as
documened in the first story), then swiftly began terraforming the Earth to make
it unliveable for life as we know it. The gathered individuals are uniquely resistant
to these inhospitable conditions on account of their experiences with the TDIs.
The brief concludes as the captured David Sorrel, human gateway featured in the
first story, is revealed to be their point of entry to the other side...
AC: So far, so good; I'm allowing myself to
become engaged by The Harrowers. The return of the mad-as-a-bag-of-arseholes
Sorrel Crucifix set-piece that precipitated the first tale's divorce from sanity
is a mite off-putting, but I find the idea of THIS being what the "hero" of Stone
Island has come to a genuinely subverisve one. The set-up also boasts promise;
more oppurtunities for brilliant Davis splash pages when they reach The Other
Side....
AF: Another exposition episode; Edginton uses
far too many of those, I feel. However, the set-up here looks fun - a team of
prisoners, cops, soldiers, mutants and hard women get ready to jump dimensions
and battle beasties. Although if I'm being honest, I'm being very forgiving of
this series because I absolutely love Davis's art. His design for Rivers and
Walker - the two alien/human hybrids - are amongst my favourite 2000 AD creations.
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The Hitman's
Daughter -
Part 1 |
| Script: John
Wagner |
| Art: Frazer
Irving |
| Letters: Ellie
De Ville |
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He'll turn up
soon enough...
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Synopsis: Adele
is traumatised by the murder of her father, rendered mute for months thereafter,
availing the inquiries of the police nothing. One of her first questions upon
emerging from this state, is of course "Who is Harry X?" Her visiting uncle Max,
a shady character looking to keep police involvement to a minimum, is unnerved
by the question.
Years down the line in 2005, on the anniversary of the shooting, a full
grown Adele confronts the only man that went down for her father's murder at
his new job, Minton, asking much the same sort of questions.
AC: This reviewer is given to wonder if experiments
with chronology will come to very accurately date the comic (and indeed televisual)
works of this decade! Still, The Hitman's Daughter remains a tightly scripted
and beautifully drawn story with a crowd-pleasing spirit of enterprise; loving
the full page newspaper report that opens this instalment. Button Man IV is still
in the warm-up stages, but the nerdcore comics fan in all of us salivates at
the promise of the thing...
AF: Mean and moody. Deeply British. A bit
like watching Get Carter. Oozes menace and revenge on every page. Nice.
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AC: Alright, pop quiz; how many times did
I use the word "arse" in this review? I didn't mean to, it just played out like
that. It's ironic too, because this prog is anything but; representative of the
very best of Tharg's stables, with sniping satires, uncompromising stories and
the run-off of multiple diseased minds make for a damnably heady brew.
Best
Story: A tie- Cabs and ABCs
AF: In many ways a classic prog with a range
of humour, horror and hardness, but also a rather expository prog in which each
story is building up to something bigger that hasn't happened yet. Also a rare
example of Judge Dredd being the worst story - or rather, least good.
Best
Story: Button Man.
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