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2000AD
1550 - 15 August 07 |
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Synopsis
by
Gavin Hanly
1st opinion by Gavin Hanly
2nd opinion by
Adam Crabtree
Summaries
and reviews contain spoilers for this issue.
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Cover
by Cliff Robinson
Gavin Hanly: After many years of stock Dredd
poses, Cliff Robinson has been put to somewhat better use in recent times, especially
when Tharg wants something a little different to emphasise the kind of comic
that 2000AD is - if not the actual content. Much like his work for issues 1493 and 1496,
this seems more like an advert for 2000AD than a normal cover (and maybe it's
being used as such elsewhere) and that can't be a bad thing.
Robinson
certainly has it in him to create all manner of bizarre beasties - and it'd be
great, especially after last week's stellar work on Judge Dredd, to see him do
some more strip work in this vein.
Adam Crabtree: The work of Cliff Robinson,
seen in a rare full-strip only last week, is typically only ever relegated to
covers, and moreover the sort of anonymous cover that could be applied to any
of a thousand progs; jokey renderings of robot readers, out-there aliens and
daystick wielding Dredds.
These are often something of a non-event, and it is because of
Robinson’s obvious and distinctive talents that this is so; surely he should
be residing proudly within the pages, not exerting himself on this fluff? I’m
sure we’re all looking forward to the day, but in the meantime we continue
to get these fairly imaginative but still rather uninteresting pages; still,
as a “jumping-on point” cover, it may well serve as a decent advert
for the contents…
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Cit-emp |
| Script:
Gordon Rennie |
| Art:
Len O Grady |
| Letters: Annie
Parkhouse |
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Dredd
proves he's not getting soft... |
Synopsis:
Judge Dredd is on the street and his actions are
being fed directly into an Academy Citizen Empathy Training lecture. Dredd is
scheduled for light duties only but ends up teaching the rookies that it's better
to use shock & awe tactics against the citizens of MC1 rather than sympathise
with them. The lecture rounds up as Dredd breaks up a siege and tells them that
life on the street is very different from class theory.
Gavin Hanly: From Gordon Rennie, who's normally
a much better Dredd scribe, this is unfortunately Dredd by Numbers.
Admittedly, this is harder than it looks and Rennie pulls it off with more aplomb
than others before him, but I can't help feel I've seen this story many times
before - i.e. Dredd proving to a desk jockey that there's no need to cosy up
to the cits. It passes the lime, but leaves absolutely no lasting mark.
As for O Grady's art, it's also passable - but that's about
all. Obviously his colouring, which he's had more time to perfect, is top notch,
but his line art veers from good to amateurish, often on the same page. He certainly
has the makings of a good artist - but needs a few more Future Shocks
under his belt before he should be allowed another crack at Dredd. Given that
this is a flagship issue, the lead strip should really have been put in some
higher-profile hands. Frankly, this should have been included in last week's
comic, and the excellent Morrison/Robinson tale reserved for this week.
Adam Crabtree: A tough talking tale from Gordon
Rennie, who’s approaching the level
of finesse John Wagner brings to the strip; a unique mix of the empathetic and
the fascistic! Len O’Grady’s artwork, with its balanced sense of
grand scale and intimate characterization, is also reminiscent of another great
Dredd creator, Lord Henry Flint. It would be unjust though, to dismiss this as
a mere approximation of a great Dredd tale; “Cit-Emp” is funny, clever
and darkly thrilling all at once, with both creators bringing the mad flavourz
(I especially love i-Teech; give him his own strip!).
Rennie hits on that
classic Dredd debate between the word of law and the people it ought to protect,
stressing the salvation of the law-abiding over the punishment of the guilty.
A pitch perfect representation of MC-1 that shouldn’t fail
to pull in new or lapsed readers…
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The Volgan
War - Vol 2, Ep 1 |
| Script:
Pat Mills |
| Art:
Clint Langley |
| Letters: Simon
Bowland |
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Blackblood
sows the seeds of dissent... |
Synopsis: In
Broadband Asylum, the imprisoned Volkhan asks for Mek Quake's help, but he refuses.
However, Blackblood calls him to tell him that the ABCs are moving on to pick
up his replacement, Zippo. Mek Quake decides to return to Volkhan.
Back with the Warriors, they continue to tell their war
tales, this time centering around a battle in Vladivostok in 2081. Hammerstein
and his fellow war droids were taking on Blackblood and his Straw Dogs...
GH: It may seems that 2000AD Review has been
giving Mills a bit of a hammering recently, but given that every review of Mills's
work tends to degenerate into talk about he man himself and his entire body of
work, it made sense to pull that discussion out into another platform.
Now that that's out of the way, it should be possible to refocus on his current
output and let it live or die by its own merits.
That said, the return of the ABC Warriors is certainly fortuitous.
The recent revamp with Langley alongside Mills has been something of a tour de
force, with extraordinary visuals, typified by the remarkable double-page spread
the ends this episode. It's hard to believe that, when Langley was announce as
the artist on ABC Warriors, we ever doubted his ability. But it would take
a fairly blinkered reviewer to fail to admit that he's produced some of the best
artwork in 2000AD's history in the run of the Volgan War. There's a good deal
of computer gimmicky going on here - but where it was only intermittently successful
in Sláine, it works perfectly here. The art also feels unashamedly "Sci
Fi"
in a way that much of 2000AD's other output doesn't really pull off. It's a remarkable
achievement.
As for the story itself, the Warriors may spend a little too
much time bickering, but the Mek Quake/Volkhan sub-plot is being handled well,
and you can't help but look forward to Blackblood in full Straw Dogs mode. When
Mills is writing the Warriors, he really seems to be enjoying himself, and
this is half the battle in making the whole strip enjoyable for the reader.
Easily the crown jewel of the latest 2000AD "Summer Offensive".
AC: This review will probably be written over
the course of a few hours; I might… I might not… I might not be
able to keep myself from… jus’ looking at it…
Yep,
it’s back. Competently written (most of the time), but transcendent in
its art, Book Two of The Volgan War is upon us. Man, I hate myself for frothing
up every time I talk about it, but never, within Tharg’s stable or without,
have I encountered such immersive work. Never have sand-going whales and giant
robots seemed so plausible! Pat Mills also gives a good account of himself, serving
up some real intrigue as Volkhan seduces Mek-Quake to the Dark (Russian) Side,
and genuine poignancy, funnily enough; the moment where Blackblood reaches out
to Mek-Quake was a surprisingly human one, especially for a strip about (say
it with me) giant robots.
A very impressive start.
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The Harrowers
- Part 1 |
| Script: Ian
Edginton |
| Art:
Simon Davis |
| Letters: Ellie
De Ville |
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Harry
going back to nature... |
Synopsis: After
the destruction
of Long Barrow prison one of the survivors, Harry (half converted
into an alien like the rest of the prisoners), ekes out
an existence on the moors while the other survivor "Sara" lives nearby.
However, Sara is attacked by the aliens although Harry comes to her rescue. But
as soon as he does, the authorities surround the house.
GH: It's fair to say that the previous series
of Stone Island was not met with overwhelming praise. So why it's coming back
as part of the big Summer push is anyone's guess. The original Stone
Island started as an interesting premise, but rapidly went downhill, saved only
by some excellent art by Simon Davis.
On that last note, we should at least be glad that it looks
like we're in for more of the same this time around. Davis work here is just
as astonishing, albeit in a completely different style, as Langley's work on
the Warriors. Perhaps he's been able to see something in the premise that we
haven't - because, like last series, he's producing some of the best art of
his career on this.
As for the story? Well, Ian Edginton's certainly earned the
right to an appeal, which is how I'm treating this story. He's a normally incredibly
gifted writer, so in many ways I can see why Tharg's giving him a second chance
on Stone Island. This opening episode was certainly a lot less annoying than
majority of Stone Island 1 - so I'll be willing to give the series a few episodes'
grace before becoming too damning...
AC: This time last year, eh? Summer was riding
high, Blair was still in the White House (or something), and we had Prog 1500
to be going on with. The first instalments of Stone Island held great promise,
with an intriguing Ian Edginton script and Simon Davis’ art showcasing
a style of storytelling that was pacy, yet spacious and decompressed, with great
care and attention lavished on the macabre splash pages; never did a fall come
so far and so fast. It derailed spectacularly as survival horror stereotypes
chewed the scenery, inexplicable aliens chewed on them, and the plot descended
into a morass of overwritten, overblown fromage.
But, and I concede, it started
pretty damn well. And funnily enough, so does “The
Harrowers”. Our requisite female character from the last one makes a reappearance,
shorn of her tedious mardy-ness, and even given a name! From there we see the
set-up of a very effective post-apocalyptic world; bunny slaughter (gotta be
one of the best panels ever!); psychic noise; horse slaughter (more fine work
as the slobbering horse retreats from mutant ex-lag Harry); “F.O.A.D” and
a fight to the death to round things off. Edginton still shares a common trait
of 2000AD writers (Simon Spurrier’s another example) of just trying to
fit more words in; just how long are you gonna spend talking to your alien aggressor?
Otherwise, it’s actually not too hard to believe Stone Island has had a “difficult
first year”, and better things might be on the horizon…
For
now…
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GH: For what should have been a superlative
"launch" issue, this week's 2000AD manages to fall far short of the
mark, with only the ABC Warriors really being worth showcasing, as Stone Island
still has a lot of bad feeling to overcome.
It seems odd that the stories that
we're really waiting for (Button Man and Caballistics) are being launched in
the following issue - but at least that means we should see a quantum leap in
storytelling by this time next week. But for the moment, disappointing.
Best
Story: ABC Warriors
AC: And just time to big up the “Great
Moments in Thrill Power” features;
my personal favourite is Richard Elson’s Bad Company splash (though Johnny
Alpha’s Revenge has a special place in my Apple Tart). Ian Gibson’s
revisiting of Halo Jones, unfortunately, just reminds you of how good his original
black and white stuff was; the feeble colouring of his newer work only diminishes
it.
As for the prog, it’s difficult to make it last when
there are only three stories on offer; just as well that there’s a great
display of quality here. When it comes down to choosing a favourite… well,
I hope you’ll
forgive me for my folly, but even greater is my hope that next few weeks don’t
compromise this early approval…
Best
Story: Damn it to Hell, it’s Stone
Island…
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