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2000AD
1549 - 8 August 07 |
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Greysuit (Mills
/ Higgins) |
86ers (Rennie
/ Holden) |
Defoe (Mills
/ Gallagher) |
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Synopsis
by
Gavin Hanly
1st opinion by Steven Denton
2nd opinion by
Richmond Clements
3rd opinion by Charles Ellis
Summaries
and reviews contain spoilers for this issue.
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Cover
by Richard Elson
Steven Denton : Getting the obvious out of
the way first, Blake’s left arm seems to have abandoned his body and shot
off behind him at a very odd angel. Other then that it’s a fairly boring
stock image. It’s not a particularly eye catching or energetic composition
of a particularly unoriginal pose almost competently executed but with that rouge
hand distracting the eye.
Richmond Clements : It’s a bit ‘meh’ this
one. I’m a big fan of Elson’s
work, but I did not recognise this cover as one of his and had to look on the
credits page to see who’d drawn it.
Oh it’s nicely done and all that,
but pretty generic. And there’s the
question of just what Blake’s left hand is doing.
Charles Ellis: The second Greysuit cover was
always going to have lots to live up to after that brilliant “Primal Scream!” one,
but this doesn’t really work. Surely Blake should be punching someone rather
than a window? Richard Elson’s a good action artist, give him some action.
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Cycle of Violence |
| Script:
Robbie Morrison |
| Art:
Cliff Robinson |
| Colours:
Chris Blythe |
| Letters: Annie
Parkhouse |
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Synopsis:
Judge Klein was first brought into the judicial programme
after Judge Dredd killed his homicidal father. Klein excelled until other students
found out about his past and pushed his head down the toilet. Klein later beat
them unconscious - but managed to avoid a reprimand for the incident. He became
a judge and built himself a good reputation - although was occasionally accused
of excessive force - but he was never properly punished for it.
The breaking
point came with the death of a slabwalker, Maxine Quinn. Her husband was assumed
to be the guilty party, but Klein couldn't prove it. When another slabwalker
went missing, Klein decided to beat the confession out of Quinn. Dredd stormed
the apartment after the neighbours reported the noise - telling him that they
had arrested the real killer. Dredd gets ready to take him in - but Klein turns
his gun on him - Dredd opens fire...
SD: The artwork is probably Cliff
Robinson's most consistent strip art to date, no stiff figures, no quirky facial
expressions of funny poses, no bald men in skin tight yellow leggings. More like
this please Cliff, much more.
Cycle of Violence is well executed in a number of
ways and it’s basically
a familiar story well told. The framing device is effective and bookends the
story nicely leaving the feeling of a completed whole. The caption heavy narrative
is clear, well written and well placed so your eye is never lost amongst the
mass of boxes. The characterisation is solid if unoriginal with an emotional
authenticity and consistency that helps you to accept the pay off line and leaves
you with the desired emotional punch.
There is an important distinction
between the plot of a story and the point. Without a point, stories degenerate
into a series of excuses for conflict with at best a good guys v bad guys premise,
hardly an engaging reason to read a comic. Most of all I like Cycle of Violence
for having a point not just a plot. There is conflict but the story is not just
an excuse for conflict. The point of the story is that violence only teaches
violence. The plot is about a judge who beats a man half to death to get back
at his father.
RC: In all modesty, I think I should take
full credit for the art in this weeks strip. In my review of Prog 1538, I lauded
Robinson’s
cover and said Tharg should get him to draw a strip immediately. And here’s
the result! Yes, there are those who my point out that this strip was undoubtedly
commissioned many many months ago, and that Tharg doesn’t take his editorial
advice from reviews posted here, but just give me this one, eh..?
But, back on
to the subject at hand - this weeks Dredd. Folk do seem to have a problem with
the Morrison Dredds, don’t they? Morrison is another of
those writers where you can tick of a list of clichés when he’s
writing - though in Morrison’s case, this only seems to apply to Dredd.
And foremost on that list his the ‘crying child’. And there he is
this week again!
Thing is though, I liked this story. I like Dredd strips that
aren’t
about Dredd, but about the city and the people that live there. Yeah, Morrison’s
no Wagner, I hear you cry - but so what? Who is? I liked it.
Though I suppose it
could be argued that my liking of this strip was helped in no small way by the
art (my idea, remember). It really is far too long since Robinson drew a strip.
His covers are awesome, but it’s all too easy to
forget just how damned good a story teller he is. Check out the flawless figure
drawing in the first couple of panels, as he nails the proportions perfectly,
even from the awkward angle he’s given himself to draw from. Beautiful
stuff.
And this strip hints at how good other thing I would like to
see from the Mighty One could be - a strip set in the Academy of Law (not that
I’m trying
to tell you your job or anything Tharg, but I was right about Cliff Robinson…).
CE: There’s often comments made that
Robbie Morrison’s Dredds are
a bit soppy, but between this, Prog 1538 and the Megazine’s Streetfighting
Man, he’s showing he can do some really bleak and nasty stuff with Dredd’s
world. The cyclical nature of the story, with Dredd beginning and ending the
story by bursting in to shoot someone, works well and it’s extremely uncomfortable
to see an abused child grow up to be the abuser. Good stuff.
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I, Jailbird
- Part 5 |
| Script:
Alan Grant |
| Art:
Ian Gibson |
| Letters: Annie
Parkhouse |
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That's
it. Call Mek Quake... |
Synopsis: Sam
decides to help Frenchie restore her "queendom". She heads off
to France, leaving Stogie and Hoagie behind.
SD: Robo-hunter doesn’t
appeal to me at all. As far as I can see there is no point to it. I think it’s
meant to be funny but it’s never even
made me smile. If it had been a one off story I probably wouldn’t even
feel the need to comment on it but at the moment it keeps on coming back to fill
in pages with a story I have no interest in.
RC: And yet another series draws to a close.
At least this one has a definite ending. But again, unfortunately, it ends with
the promise of more to come. Ach, this is a shame. There’s enormous potential
here, and I think, I large amount of good will. People love Robo-Hunter and love
Alan Grant. However, the great man does seem to be churning this stuff out. Nothing
happened during the last five weeks of this strip as far as I know, or at least,
nothing I can really remember.
It ends kind of well though. France- surely a goldmine
of comedy stereotype robots? Let’s hope so…
There’s a lot of
speculation about the art droids on this strip- why did Gibson jump ship? Which
does rather make the assumption that he did in
the first place. He may, and indeed probably does, have a perfectly valid reason
for not completing this strip, and it’s certainly something that is none
of our bossiness, so I’d suggest that speculating on it is not something
we should be doing.
Williams though, is a good choice of replacement. While I’m
not a ‘fan’ of
his style, I can appreciate it for what it is. And that splash panel on the final
page is lovely. If Williams continues as main artist on the strip, I’d
be quite happy- just as long as Grant manages to find his chops with the scripts
again!
CE: It’s not as bad as with Greysuit,
as the main plot of this story (Sam gets out of jail) has already been dealt
with, but it’s still unsatisfying as it’s a bridge between stories
rather than the end of a story. Worse, we know nothing about what the next story
could be about except that it’s in France – hardly something to
grab attention. Compare this to the previous story, which had quite a decisive
end that still set-up the next one (Sam being turned into a fall-guy and arrested),
and it doesn’t
compare. That said, it’s nice to see Sam getting away from Stogie
and Hoagie and off on her own.
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Project Monarch
- Part 10 |
| Script: Pat
Mills |
| Art: John
Higgins |
| Colours: JH & SJ
Hurst |
| Letters: Ellie
De Ville |
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Except
none of them actually seem to wear grey... |
Synopsis: Blake
flies to Bosnia and is confronted by another female greysuit. She appeared to
be a delta class like him - so the fight was even. But Blake knows who she really
is, Tanya Lateka, and breaks her programming. The fighting stops and Blake tells
her that he's here to kill someone and wants her help...
SD: It’s like the bad old
days are back again, the Mark Millar days, the all or nothing… ah you
probably know the rest. This slight, sensationalist, clumsy and violent story
has little to recommend about it. It’s like M.A.C.H 1 but with child abuse,
sexual violence bestiality and political conspiracies that make little
sense. Governments are evil, posh people are really evil, scientist are evil.
Only Blake Knows The Truth and he’s rebelling against authority. Rage,
Blake! Rage against the machine! Oh and guess what? It’s coming back.
Why, Tharg WHY?
RC: Whereas The 86ers was a great example
of pacing, of tying plot threads and leaving intriguing cliff hangers, Greysuit
isn’t. This one is an exercise
in padding out to reach ten episodes and ends like there should be another page.
I
make no apologies for disliking this strip immensely. And I don’t
care if I’m accused of ‘Mills bashing’, whatever that is, because
this is just badly written, plain and simple. As I’ve said before, the
psychology presented is utter rubbish, from the most basic level up- if you’re
going to try and ‘re-programme’ someone, then selecting a subject
with a history of abuse is not the best place to start. Surely someone with a
clean slate, at it where, would be easier to manipulate and less likely to have
their programming break down?
In this weeks episode, we have to separate occasions
where the plot makes no sense whatsoever. Why did the female agent make herself
known to Blake at the hotel reception? Would it not be more logical if she’d
not let on, reported in and then shot him in the back of the head. You know,
like she could have in her room when she was standing in the dark, but decided
to chat to him instead? And now we discover Omega class agents can turn invisible… Jesus.
I’m
no agent, but it does not take a huge leap of logic to figure out that if she
was an Omega Agent and thus invisible, then it would not have been necessary
to turn the lights off, would it?
Worse still, there’s the promise of more of this to come.
Do you think Blake will actually get to the evil kiddie-fiddlers next series,
or will Mills be able to string out another 10 weeks of psychobabble and comedy
bestiality?
On the other hand- this series has some of the very best art
I have seen in the comic in many years. Higgins is a master. His line work is
second to none and the colouring is perfect. So it’s bizarre that part of me is
looking forward to the return of the strip, if only to see more Higgins art.
CE: Ah. Oh dear.
There’s one good thing about this,
and that’s the hints that Blake’s
boss Wood deliberately messed up Blake’s family and steered him towards
being a Greysuit; that and Wood himself, who seems like a reasonable, normal
chap (I like his annoyance over trying to get the new equipment) until you think
what “I shall have to be there to console her” really means.
There
is, however, a major flaw in Part Ten of Project Monarch: it’s
actually a Part One. Blake appears in Sarajevo, meets a new Greysuit (who wears
skin-tight leather coz that’s what female secret agents do, of course)
who can serve as an ally, and recaps his agenda and how Project Monarch makes
assassins. It ends on what’d normally be the lead-in for the next part
of the story. Everything about it says that this is the opening part for the
next story, rather than the final part for the current one. Surely he should
be doing something that feels like an end, like killing the Minister (why hasn’t
he done that first?)? It’s just a complete misfire, this.
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Grendel -
Part 6 |
| Script: Gordon
Rennie |
| Art: PJ
Holden |
| Colours: Eva
De la Cruz |
| Letters: Simon
Bowland |
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Rafe gets ready
to end things...
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Synopsis: As
the citadel is under attack, Rafe makes short work of the Grendel, proving that
she's much more of a killing machine than it is. Rafe realises that the Grendel
was after Stalov because he sold out his own people for freedom. However, she
agrees to help Stalov escape from under the rocks - but only if he tells
her everything about Friedkin on sub-17 - and helps her get in there. Later,
the resident psychic tells Rafe that the attack was a "probing attack" to test
defenses. And, true enough, Nort High Command appears to be focusing all its
efforts towards Acoma station...
SD: I like something about P.J
Holden’s artwork, I have never been able
to put my finger on it, I just do. I find it pleasingly solid, energetic and
dare I say it, old fashioned.
Grendel, the story, has its moments but building
up the cast over small 6 part chunks would work better for me if I could work
out who any one was. I had to look up the name of Kapiten Stalov just so I could
write it down as an example, there is also the creepy guy in the shadows and
the commander woman with the cigar and that’s about it so far. The action
this part, the climax of this story, seems to be squashed into the first 2 pages
to allow for 3 pages of plot exposition.
All in all I have mixed feelings about
the 86ers. It could be good but I don’t think Gordon Rennie has quite
got hold of the structure yet. It’s worth persevering with the creative
team though; good things look like they will come eventually.
RC: Over already? Doesn’t seem like
six weeks. This has moved at a lovely pace, though as with a lot of Rennie’s
work, it ends posing more questions than it answers, as he leaves two plot threads
dangling for every one he ties up.
PJ Holden’s art is bloody gorgeous too-
look at the fun he’s had
with that first panel! Eva’s colouring is nicely subtle and cleverly done,
though in some places it errs too far on the side of murky, but this might just
be the reproduction. Either way, I think Holden and De La Cruz make a perfect
team here, and long may it continue.
And continuing is the problem. It was
a long time since the last episode (Christmas Prog, I believe), and even longer
since the last series. There’s a lovely
momentum building in this strip at the moment, and too long a gap before the
next series would damage that - so, sooner rather than later with the next instalment
please!
CE: The 86ers:
The slow build is coming along nicely, with the promise of massive battle scenes
in the immediate future. Rafe is becoming slightly more interesting, less because
of her own characterisation (she’s still a female Rogue) but because of
where she is; Rogue wanders around doing nothing but shooting Norts with the
help of his talking gun, Rafe is stuck in one place with lots of other people
having parties she can never join in. The possibilities of her deal with Stalov
has me interested too, mainly because it seems to tie in with mad scientist Friedkin
and his Old One obsession.
There’s only downside which undermines
the strip though – the
big bad Grendel, the dangerous monster that has been picking people off for the
whole story, gets killed with one blow. What an anti-climax!
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1666 - Part
10 |
| Script: Pat
Mills |
| Art: Leigh
Gallagher |
| Letters: Ellie
De Ville |
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There's
little worse than a preaching zombie... |
Synopsis: Newton
pulls Defoe out from the crowd of zombies by hanging a rope ladder from the flying
contraption. While sailing through the air, defoe gets the opportunity to kick
Cromwell's head from its perch. The zombies are driven back and later, Isaac
asks Defoe to look at the blood of the zombies through a microscope. Defoe sees
demons in the blood, whereas Jones sees dragons. Newton tells them that the
brain can't recognise what's truly there, so makes up its own equivalent. They
say it wasn't a comet that flew over London - but something else. Newton
also warns Defoe that the new generation of zombies may have new powers - including
the ability to appear as someone else...
SD : Defoe is silly. Each week,
odd 17th century versions of modern weapons are used to kill zombies as people
talk patented Pat Mills nonsense. It’s like the good old days are back
again - the 80’s before 2000AD was full of attention grabbing ‘controversial’ subject
matter. The structure is unsound (fight - change location - fight again) and
the story has gone nowhere in it’s first 10 parts (fight - change location
- repeat for 20 years). Given that, much like Greysuit, it doesn’t finish
properly it’s no surprise to find it’s coming back for more. These
days they will put a ‘the end’ caption on anything.
RC: I have problems with this one too. At
ten weeks it has been too long for what has happened. The dialogue ranges from
bad to silly. Casual conversations about personal theology while slaughtering
an army of zombies with a super gun thing that has appeared from nowhere. And
the ticking of another box on the Mills cliché list-
the traitorous bad guy former friend didn’t just kill his family- no, he
raped his wife too!
Thing is though, on some base level, I kind of like this
strip or, rather, I want to. I just have very little idea of what is supposed
to be going on. This ‘comet’ which
I guess is going to turn out to be a spaceship or something, made the zombies.
They all attacked for some reason, and as far as I can tell, three guys in masks
fought them all off? Did I get that right?
Meanwhile Isaac Newton is some kind
of ‘Q’ to Defoe’s Bond,
or a Merlin to his Arthur or something.
Again, as with Greysuit- I love the art.
The present Tharg has a gift for matching artists with strips almost perfectly.
And
this is coming back too, it seems, even though it feels likes it’s
stopped halfway through Defoe’s sentence.
CE: As with Greysuit, there’s still
a flaw with the plot resolution – namely,
the zombie hordes get defeated off-panel between the second and third page with
no hint of how that was done! That’s very annoying. Defoe booting Cromwell’s
head makes up for it though, that’s just classic.
As a final, it
works a lot better than Greysuit: the zombies hordes have been beaten back, Defoe
is now Zombie Hunter General, mysteries have been set-up as to what’s going
on, and generally the strip’s world, plot & characters
are set-up and ready to move forward. The supernatural goings-on – the
mysterious Mene Tekel, the mentions of wars in Heaven, the idea that the comet
was something else entirely that we can’t comprehend – are drip-fed
to the reader quite well. It creates a sense of unease and that something worse
could be round the corner, and it gives the strip a story aside from “Roundhead
kills zombies!”. Not that the demented zombie violence isn’t fun!
While
Greysuit has some flaws that have divided the readers and Blood of Satanus III
is an interesting failure, Defoe is a great success and shows Pat Mills is definitely
not a has-been.
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Steven Denton : I wouldn’t say it was
a good issue but I’m
not screaming for my money back. Probably the worst thing for me was finding
out Greysuit is already commissioned for a comeback. How on earth dose it deserve
a second run? At least the clean slate leaves me looking forward to next week.
Best
Story: Judge Dredd
Richmond Clements : Two good ones, a couple
of average ones and one stinker. So, on balance, I’d suggest an average
prog. Script ways at least, because the art, on even the worst of the strips
in the comic, is still awesome.
Best
Story: Judge Dredd
Charles Ellis: Dredd does a good moody one-off,
86ers continues strongly, and Defoe ends in style. Greysuit and Robo-Hunter unfortunately
mar the proceedings but three out of five isn’t bad.
Best
Story: Defoe
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