|
|
|
|

2000AD
1548 - 1 August 07 |
|
|
Greysuit (Mills
/ Higgins) |
86ers (Rennie
/ Holden) |
Defoe (Mills
/ Gallagher) |
|
|
 |
Synopsis
by
Gavin Hanly
1st opinion by Martin Charlton
2nd opinion by
Stephen Watson
Summaries
and reviews contain spoilers for this issue.
|
|
|

Cover
by Dylan Teague
Martin Charlton: It’s Dylan Teague,
It’s Robo Hunter, It’s a bit dull, really.
Stephen Watson : I like Dylan Teague’s
work generally but this one doesn’t do it for me. The
premise of Samantha Slade dangling from a precipice is a good one, but the
image lacks a sense of danger. It looks like gravity has been forgotten and
she’s hanging on to avoid floating away rather than falling. It can’t
hurt
sales to have a pretty girl on the cover, but it’s one that worsens
the more you look at it.
|
|

|
The Secret
of Mutant Camp 5 - Part 2 |
| Script:
John Wagner |
| Art:
Colin Macneil |
| Colours:
Chris Blythe |
| Letters: Annie
Parkhouse |
|
 |
|
|
Synopsis:
As Dredd watches the show,
he orders Beeny to investigate the camp. She discovers that all the Newmonia
patients have died and are being taken away for burning in a transport. Beeny
follows the transport and discovers that the bodybags are being loaded
into a hovership. Dredd and Rico are soon on the scene and bring down the ship
which was on an organ legging run. The doctors started the operation before they
realised that they should do something good for the mutants, but then it was
too late to quit. Dredd arrests them and warn Beeny what happens
when she starts looking for the good in people...
MC: More awesomeness from the kings of awesome.
I loved this, getting probably more than I got out of Origins week by week. MacNeil
brings pure quality to this, and the sense of continuity here is worth a thousand
summary executions. It’s marvellous to see that Dredd is going somewhere,
in a slow build/Necropolis kind of way. Top notch.
SW: I was a bit disappointed with the conclusion
of this twp parter and (I
assume!) the ‘Mutants in Mega-City 1’ arc. There has been some debate
over
Dredd’s general attitude and whether he’s getting too touchy
feely. Calling
Dredd a social worker is unfair as his rock hard character has always been
tempered with a soft side when the law allowed. That said it’s not a facet
of his character that we should see pushed to centre stage as it has been in
recent weeks. We want the bad guys blown away not carefully rehabilitated.
Of course these stories are the fallout of ‘Origins’ and it’s
right that the
old man should be a bit introspective given the skeletons he’s recently
dug
from his closet.
This two parter was pretty standard fayre. The mutant camp seemed too good
to be true and so it was. No surprises, no great revelations just an organ
legging ring bust that seems painfully routine. You have to wonder why such
an enterprise is needed, in a future no doubt replete with lab grown organs
as well as the paper lungs that Dredd himself has.
Cadet Beeny acquitted herself well but with no real flair or character. I
don’t want to see her wackified or given super human talents, but is it
too
much to ask that she stands out from the crowd a bit more? Hopefully this
will come as the character develops.
Given my gripes it’ll be no surprise that I actually enjoyed the episode,
and if it were my first Dredd I’d definitely be back for more. Colin MacNeil
is one of the definitive Dredd artists and Wagner Dredd is always essential
reading.
|
|
|
I, Jailbird
- Part 4 |
| Script:
Alan Grant |
| Art:
Ian Gibson |
| Letters: Annie
Parkhouse |
|
 |
|
|
|
Apparently,
being hung by the neck doesn't hurt in the future... |
Synopsis: Gerald
the scarf helps Samantha escape, so she uses the left-luggage token to get the
box that Frenchy Debrie told her about. She heads back to her office,
where Hoagie and Stogie are waiting. In the box are a bunch of documents and
ten thousand creds. Slade wonders what to do...
MC: Alan
Grant’s recent stuff just seems to be going through the motions, and I
expect more from 2000AD, damn it. Never having read the Millar Robo Hunter, the
Williams connection doesn’t bother me, and I like his art as a rule. It’s
not spectacular, but it tells a story, and what else do you want?
SW: I think I’d prefer five blank pages
in my Prog to any more Robo-Hunter.
Harsh I know, but what purpose does it serve? It’s not funny or exciting,
witty or interesting. It’s just there making a mockery of poor old Sam
Slade
who along with Ace Garp are the exceptions that prove the comedy doesn’t
work in this comic rule.
This week Samantha swings about on Ace’s, sorry her scarf and that’s
about
it. After 4 episodes she’s finally out of jail and now has a mission to
pursue. Maybe things will now hot up but I wouldn’t bet 5 creds on it!
Unlike some I welcomed Anthony Williams to the art chores as some of Ian
Gibson’s in recent week looked more like his preliminary sketches rather
than the finished article. Anthony’s work is more detailed and vibrant
although he does seem to have a problem in maintaining a consistent look to
his characters. Look at Sam in the last panels of pages 4 and 5 - it’s
a
different woman!
I’m not going to go on, this lazy and dull story depresses me too much.
|
|
|
Project Monarch
- Part 9 |
| Script: Pat
Mills |
| Art: John
Higgins |
| Colours: JH & SJ
Hurst |
| Letters: Ellie
De Ville |
|
 |
|
|
|
Zil
tries a new aftershave... |
Synopsis: Blake
and Zil fight. After some vicious hand to hand action involving common
household objects, Blake wins by shoving Zil out the window. Zil retreats,
ready to try again, as the head of the division realises that they are being
bugged by Blake and that he knows their every move...
MC: I didn’t like MACH1, and the links
to this had me worried. Turns out I should’ve been worried, just not by
that. This has been interminable dull start to finish, with plenty happening,
just none of it being particularly interesting. Most unlike Pat Mills, who specialises
in plenty things happening, at least. I’d e interested to know how people
split colouring duties though…
SW: I’m not a great fan of ‘Greysuit’ and
this outing did little to change my
mind. It seems that a four part premise has been stretched beyond breaking
point and there seems to be plenty more to come. This week five pages out of
six were taken up with a single fight with that that being the norm most
weeks. I’m all for the slow burn but this is padding of the highest order.
The strip is a hard one to like, with it’s cartoon violence showing jaws
flying about and indecent subject matters that include bestiality and
paedophilia. The main character doesn’t have any personality and is
therefore impossible to like and the baddies lack any colour or originality.
I do rate John Higgins and his work here is fine although the blurred
backgrounds add nothing. The fight with household items was straight out of
the ‘Bourne’ films and the only enjoyable aspect was the deadpan
cleaning
woman.
|
|

|
Grendel -
Part 5 |
| Script: Gordon
Rennie |
| Art: PJ
Holden |
| Colours: Eva
De la Cruz |
| Letters: Simon
Bowland |
|
 |
|
|
|
Stalov makes more
friends...
|
Synopsis: 6
years ago, Stalov's rebellion failed and he was locked up in a Kashan prison.
However, he escaped and returned to his men, telling them that the Nordland that
they fought for had died - so they had to join the Southers to fight against
their betrayers. In the present, Stalov tells Rafe that the Grendel is tracking
them using DNA taken from their relatives. Rafe discovers that the Grendel has
been wounded just as the asteroid comes under attack. Missiles cause a rockfall
and Stalov is trapped with the Grendel.
MC: I like this, but I don’t know why.
After the superb Christmas episode, this has been a bit less exciting, but there’s
place for future war in 2000AD and with no more Rogue or VCs on the Horizon,
this will do. I just wish a bit more would happen.
SW: Two series and five parts in and I’m
still to be taken with this Rogue
Trooper spin off. Rogue himself proved to be a pretty flimsy premise that
proved the law of diminishing returns, and it seems his world has little
more to offer. You’d think a future war scenario would have endless
thrilling theatres but instead we’ve been stuck with a bunch of talking
heads in a grimy basement for five weeks.
I know the claustrophobia is intentional as is the unknown identity of
the
villains but all it’s done for me is provide a thick fog of confusion
and
indifference. At times it’s a chore to plough through all the talking heads
and work out who is on who’s side.
Although I have great respect for artist PJ Holden the stuff presented here
is too murky an impenetrable. Again I know it’s meant to add to the air
of
decay and unease but it’s just hard work to get through it.
This week things do develop somewhat with Grendel being revealed in the
penultimate panel. He looks like Shakara - now that would be a plot twist
that could turn things around!
|
|

|
1666 - Part
8 |
| Script: Pat
Mills |
| Art: Leigh
Gallagher |
| Letters: Ellie
De Ville |
|
 |
|
|
|
Defoe
sends for the artillery... |
Synopsis: Defoe
and the others attack the zombies who are being led by the head of Cromwell.
Defoe brings out Da Vinci's machine gun to even the odds while he confronts his
old friend Jack. Jack tells Defoe that he was responsible for killing Defoe's
family and Defoe lunges after him in a rage, while Newton continues his bombing
run.
MC: Oh dear, and it started so well. I read
a book recently which dealt with the ease of writing interesting
opening chapters, but how hard satisfactory conclusions are. Case in point here.
The first episode was great ,and I’m sure Pat Mills has put a lot of work
into this, but I just wish he’d turned it into a well told story instead.
SW: Defoe is a strip I had high hopes for
but after starting well it’s
floundering somewhat. It seems to me that about ten minutes have passed in
the nine episodes so far which, despite a couple of flashbacks, doesn’t
leave much space for development. Basically it’s Defoe shooting stenches
with exotic weaponry, escaping and then doing the same thing next week.
The scenario of zombies, plagues, and DaVinci inspired weapons and
technology is a good one, but as Detonator X amply proved you need more than
a scenario to bring off a successful series.
I do like Leigh Gallagher’s black and white art and he does well to avoid
confusion with so many character heavy action scenes. The constant rain must
be a real hassle for him (her?) and his recreations of the DaVinci weaponry
and flying machine are excellent.
Pat Mill’s script lacks the urgency the situation clearly needs and the
slow
pace means that going into the tenth episode Defoe is only now getting his
hands truly dirty. The fusion of real characters like Oliver Cromwell into a
fantasy setting is a well worn one and I at least wish this energy was
transferred to a new outing for the far more satisfying Cannon Fodder.
|
|
 |
MC: Dredd is great, 86ers must try harder
and the other 3 are just filling pages. One of the worst runs in 2000AD since
I started reading.
Best
Story: Judge Dredd
SW: Quite a weak prog for me with nothing
a stand out success. As always there
are hits and misses but the hits are mild and the misses wide. There is
still enough for me to look forward to my prog each week but I’m
not
feverishly tearing at the envelope as I used to. Still, new thrills on the
horizon such as Button Man 4 mean I’ll be around for the foreseeable future.
Best
Story: Judge Dredd
|
|
Give your own comments about this week's issue in the review
forum
Want to write a review? Let
us know. |
|