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2000AD
1547 - 25 July 07 |
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Greysuit (Mills
/ Higgins) |
86ers (Rennie
/ Holden) |
Defoe (Mills
/ Gallagher) |
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Synopsis
by
Robert Cornell
1st opinion by Charles Ellis
2nd opinion by
Bryan Coyle
Summaries
and reviews contain spoilers for this issue.
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Cover
by Karl Richardson
Charles Ellis : It’s a blue woman with
a gun and that’s about it. It’s alright.
Bryan Coyle: Typical blurry-edged 'character shooting gun off-camera'
pose that surely the editorial team have amassed a good supply of by now in case
of emergencies - this seems tailored to this week's episode of the 86ers, however,
which suggests a missed opportunity to capitalise on the Aliens/Predator trappings
of the installment with what is essentially an average cover image that isn't
very eye-catching.
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The Secret
of Mutant Camp 5 - Part 1 |
| Script:
John Wagner |
| Art:
Colin Macneil |
| Colours:
Chris Blythe |
| Letters: Annie
Parkhouse |
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Dredd's
natural suspicious nature tested to the max... |
Synopsis:
Dredd’s mission in the mutant camps is proving
unpopular with the
accountants in Mega City One. Hershey has to personally order that it
continues.
Dredd, Beeny and Rico arrive in Camp 5, expecting more
atrocities as it has the highest death rate of all. However, they are greeted
by singing
mutants, a thriving education system and a well-equipped hospital. Only
the diseased swamp prevents an apparent mutant Utopia. This only makes
the judges more suspicious.
It is only when Dredd insists on staying the night that the camp
director becomes agitated.
Later he discusses calling “it” off with one of the medical staff.
It
seems Camp 5 has a dark secret after all…
CE : Dredd’s guilt-ridden
obsession with bringing justice to the mutant camps continues, and it’s
certainly proving an interesting plot. The first page of this strip says it all
about how the camps turned out that way, going from a wordless montage of the
Judges coming across abuses to an accountant annoyed at how much Dredd is costing
them. It’s also nice to see Wagner & MacNeil
bringing Beeny over from the Meg.
The main plot has a pretty fundamental
problem: we know from previous stories that if everything looks happy and nice,
something dodgy is going on. Even the characters know this, immediately focusing
on the mysterious death rate. It does lead to an interesting side-effect of the
strip building tension while nothing bad is happening on-panel or being hinted
at. Wagner is playing off the fact that we know something has to be going on,
and for me it’s working quite
well.
BC: I don't think anyone believes
the secret behind Mutant Camp 5 is that it hides a Willy-Wonka-style factory
of lemonade rivers and gingerbread forests - the picture in the very first frame
of people-parts being boiled in a pot and someone in prison stripes fighting
rats as wardens look on helps fuel guesses as to what the secret might be.
This
episode is solid groundwork for something bigger, yet offers little at this stage
beyond whetting the appetite for the reveal still to come, helped by solid artwork
from the ever-reliable Colin MacNeil - although Chris Blythe's muted colouring
deserves an honourable mention. Suggesting Wagner is merely on form is seen as
criticism by most, but shouldn't be - this is good writing that will likely reward
patience as Wagner's slow-burners often do, interspersed with some nice character
touches on Dredd himself that might slip past those who buy into the myth that
he's a purely surface character lacking depth, rather the deliberately impenetrable
icon he's become of late.
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I, Jailbird
- Part 3 |
| Script:
Alan Grant |
| Art:
Ian Gibson |
| Letters: Annie
Parkhouse |
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Samantha's
wardrobe malfunction... |
Synopsis: Samantha
Slade attends her appeal hearing. Her barrister recommends that
she pleads guilty and begs for mercy but she refuses on the grounds that
she is innocent.
Things go from bad to worse when she discovers Hoagy and Stogie have
been rebuilt to give evidence but their incompetence actually helps her
case and the appeal is successful.
Unfortunately, Gerald the Scarf has already planned an escape. It
attacks one of the guards and drags a reluctant Slade away from the
court. Worst of all, Hoagy and Stogie follow…
CE : Some people really dislike
Robo-Hunter – well ya boo sucks to them, after the other strips in this
prog I can do with some light relief. The sudden change in artist is a bit jarring
(though Anthony Williams does extremely well) and for the most part it is pretty
funny. And what other strip gives you an aggressive robot scarf forcing our heroine
to do a jailbreak?
BC: This week's episode returns Andy
Williams to the Robo Hunter fold, and he does so well enough if you don't mind
that he seems to characterise Samantha Slade as more of a stumblebum than the
inventive opportunist of Ian Gibson. Luckily for Williams, few writers happily
and wilfully write situations of absurd stupidity as Alan Grant, building up
from casual playfulness into truly epic levels of idiocy-inspired destruction
or just a plain old riot or mass brawl, which is more or less what happens here.
All far away from an epic gunfight with an indestructible madman as has
been the case with some of Williams' previous entries into Robo Hunter storytelling
- OF WHICH WE SHALL NOT SPEAK.
The similarity of 'Gerald' to one of Ace Trucking's more memorable
artwork quirks is either a nice touch or too much of a retread of one of Grant's
old jokes, but I like to think it's an affectionate nod to the sadly-late Massimo
Belardinelli - as such it takes a harder heart than mine to disapprove. Grant
happily packs in dialogue that revels in character-comedy, while Williams is
competent and clear, but has lost a lot of the distinctiveness in his art with
the switch from hand-colouring to digital hues, as he seems to get lost amongst
the swathe of anime-inspired illustrators currently working in the comics field.
Here, however, he's a good choice as fill-in while Gibson is AWOL.
A good light-hearted addition to the roster of thrills to balance out all the
nihilism and angst.
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Project Monarch
- Part 8 |
| Script: Pat
Mills |
| Art: John
Higgins |
| Colours: JH & SJ
Hurst |
| Letters: Ellie
De Ville |
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Zil
tries to wash his hands of Blake... |
Synopsis: Zil,
a delta agent had a troubled childhood, full of parental abuse and
unlikely bestiality. He is selected for “The Spetznaz” and brutally
trained to be an agent. Then Project Monarch adds the psychological
finishing touches.
Blake’s superiors discuss whether Zil is the best man to take out Blake
but reluctantly conclude that he is.
Later, Blake returns home and, despite his security
precautions, he
falls for an obvious trap and is about to be strangled with his own
shower attachment…
CE: I’m not really sure
that sheep bit works. Most of the backstory for Zil is quite disturbing – the
Spetznaz training, the Project Monarch flashback and the mention of what Zil
does to female targets (and what he keeps in his fridge), it’s all macabre
and nasty stuff. It builds up Zil as a very dangerous man, and also establishes
more about the world of Project Monarch and the institutionalised evil in it.
The sheep bit though, that just comes across as a very lame joke and clashes
with the rest of the story.
The last page, however, is great. Every previous
part of Greysuit has shown off Grey, given him captions stating his awesome powers
and giving him an utterly blank expression when crippling people. Zil’s
attack inverts that by interrupting the “Blake can do this!” caption-fest
with “So could Zil”,
then having complete silence as he does his business, with Blake the one utterly
helpless against an emotionless bastard. It’s a moment that you don’t
expect and it works very well.
BC: 2000AD has a long history of
offbeat takes on the superhero, but Greysuit doesn't strike me as a good example
of one of them. The character as he currently stands reminds me a bit too much
of the Authority's Midnighter, and this week's instalment seems juvenile in the
same vein of Garth Ennis' Punisher, with Zil reminding me of the teenage-sniggering
supervillainy of The Russian from the aforesaid Marvel human slaughterhouse's
own books. If this seems like one too many references to American funnybooks,
it's deliberate on my part to help highlight that Mills these days seems more
comfortable as a journeyman than the innovator he inarguably was in the 70s and
80s.
Despite my feelings of deja vu with the characters and story,
Greysuit offers some good moments, like the more subdued villainy of Blake's
boss, and the casual settings of some of the strip's more horrific violence.
Higgins' art helps on this score, though the lack of psychedelic colours on the
brainwashing pages is lamentable.
It's all very familiar, but not terrible - just not exceptional
in any particular area. Also - I'd be lying if I said I didn't laugh at the sheep-shagging
jokes.
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Grendel -
Part 4 |
| Script: Gordon
Rennie |
| Art: PJ
Holden |
| Colours: Eva
De la Cruz |
| Letters: Simon
Bowland |
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Synopsis: While
Rafe and the Norts hunt the Grendel in the depths of the Citadel,
at Milicom Souther Command discuss the Nort attack and threat to Nu-Earth.
Rafe is seeing hallucinations of her Rogue memory implant. He reveals
that he was also infected by the alien virus and has his own agenda.
Suddenly the Grendel attacks, killing two Norts and seriously wounding
another. Stalov has no qualms about executing the wounded man and
continuing the operation.
He has a flashback to six years ago…
CE: After a rather dull first story, this
strip has shot up in quality.
Since that one dull strip focused on Rafe the GI Doll, I was a bit worried when
she came back. She’s still the less interesting part of this story and
I’m a bit wary about her still having a Rogue look-a-like in her head (though
him gaining his own agenda could be interesting), but luckily the focus is on
the Grendel and the Norts. The Norts were always an intriguing part of the strip
and its great seeing them fleshed out. Did Stalov betray his clan-lord way back
when? It could go either way and I’m interested in the outcome. But that
really interests me is the growing threat, unknown to our heroes, of a major
Nort assault on Acoma. The plot drip-feed Rennie’s known for on Caballistics
is working well here.
Special note should go to Eva de la Cruz’s colouring.
While PJ Holden’s
art is always great, Eva’s colouring really adds to this – the luminous
green in the tunnel makes the whole scene really eerie.
Bryan Coyle: An otherwise solid setting is
undermined on two fronts with this Rogue Trooper spin-off: 1) it's set in the
Rogue Trooper universe, which hampers it slightly in that it strays too far from
the usual RT milieu to justify not being it's own series, especially given the
amount of exposition for setting and character backstory that appears in many
episodes. 2) it's gone terribly Battlestar Galactica of late - probably not deliberate,
but the appearance of Rogue as an intangible foil for the anodyne Rafe is yet
another similarity that drags it into being seen as something that's ripping
off an existing property, which I'm not fully convinced is the case. If the last
two episodes were condensed into one, I have the feeling this would read a lot
better, but as it is, it's a pretty slight story lifted by some occasionally-inspired
art touches that highlight PJ Holden's swift grasp of characters.
It's not a bad strip by any stretch, but it seems more akin
to filler than anything else in the prog at the moment.
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1666 - Part
8 |
| Script: Pat
Mills |
| Art: Leigh
Gallagher |
| Letters: Ellie
De Ville |
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Cromwell
enjoyed a good laugh... |
Synopsis: King
Charles’ fornication is interrupted by Cromwell. His decomposing
head has been raised on his pole to his window by an undead hoard. When
Charles shoots him, Cromwell only laughs.
Meanwhile, an army of stenches is rising from the Thames. Defoe uses the“Porcupine” but
there are too many to drive back. Isaac Newton gives a disgruntled journalist
an unhelpful interview.
Defoe dons his armour and weapons and prepares to go into battle against
the stenches once again…
CE: Some of this strip is a bit
confusing if you don’t know much about the time period, but the general
violent insanity makes up for it. The zombie violence with pre-steampunk weaponry,
the sinister conspiracy with Isaac Newton and the alchemists (who is Mene Tekel?),
the historical background and the character of Defoe himself (his distaste of
Grubb over how he ran Bedlam is a nice touch) all make for a very fun six pages.
And now we get King Charles II shooting an evil cackling severed-head undead
Cromwell who wants to do in the rest of the royal line! Very old-school 2000AD.
This week is harder to follow because of the way the zombies
move about; they go from directly menacing the King, to seemingly being in a
different part of London threatening to menace the King. Still, it seems we’re going to be
getting a massive zombie-killing battle next prog, and I can’t wait!
BC: A brilliantly OTT zombie-horror
aided by some fantastic art shows Mills on intermittently top form - some episodes
drag, while others fairly rocket along with retro-technology and infodumps between
the carnage and mass dismemberment. Thankfully one of the latter, this week's
episode has the protagonists posse-up for a smackdown with noted mass-mick-murderer
Oliver Cromwell - or part of him, at any rate. Leigh Gallagher's art reminds
me of something, but I'm damned if I can put my finger on what or who it might
be - there's the odd touch of EC Comics' styling to the zombies, but that's about
all I can offer as I write this.
Certainly it's not the most original of premises in and of
itself - hints of Lifeforce and Night of the Comet, for a start - but there's
a joyful mish-mash of settings and story that gives Defoe a charm reminiscent
of the best of 2000ad's cheery knock-offs of well-known properties as seen in
Ant Wars and MACH 1. A great way to round off the prog.
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CE: It’s a pretty strong line-up and
should see us through until 1550. I’d put Greysuit as the best strip if
not for the sheep bit, so for consistency and sheer fun it’s going to have
to be…
Best
Story: Defoe
BC: An average prog with a decent - if not
stellar - mix of grim and light-hearted thrills. Tharg threatens more Shakara
on the Input pages, and less fear-inducing, also more Caballistics inc in the
near future. Defoe and Dredd are the standout moments in the issue, but nothing
else falls below par in any noteworthy manner.
Best
Story: Judge Dredd
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