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2000AD
1546 - 18 July 07 |
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Greysuit (Mills
/ Higgins) |
86ers (Rennie
/ Holden) |
Defoe (Mills
/ Gallagher) |
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Synopsis
and
review by Adam Crabtree
Summaries
and reviews contain spoilers for this issue.
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Cover
by Colin MacNeil
Adam Crabtree: Fine work, reminiscent of Macneill's
work on Fiends of the Eastern
Front; just as well that the artwork can be won within!
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The Facility |
| Script:
John Wagner |
| Art:
Colin Macneil |
| Colours:
Chris Blythe |
| Letters: Annie
Parkhouse |
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Dredd
uncovers the truth of the mutant camp... |
Synopsis:
With his revolutionary proposal regarding the mutant
laws shot
down, it is with resolution (and a crappy mood) that Dredd rounds up Rico
and Cadet Beeny (from America III) and heads out to a mutant resettlement
camp in the Cursed Earth.
Arrests are made from their arrival onwards, with signs of criminal neglect
and abuse everywhere. The wardens protest in outrage that it was indeed the
judges who sent the mutants there; a point noted with solemnity by Dredd.
AC: KICK. ASS.
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I, Jailbird
- Part 2 |
| Script:
Alan Grant |
| Art:
Ian Gibson |
| Letters: Annie
Parkhouse |
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Synopsis: Samantha
has a hallucinatory dream of her grandfather and the
robo-playing card who framed her, which incites paranoid specualtion about
their being in cahoots. Her solitary confinement comes to an end and her
robo-lawyer speaks to her, warning her to be on her best behaviour as her
appeal looms; with her fellow inmates baying for her blood it doesn't seem
likely. Luckily, a friend of hers knits her a robo-scarf that puts the
robo-smackdown on them.
AC: I've gotta be honest, and it's hard because
dissing Robo-Hunter is like
kicking a poorly old basset hound, but I rather thought we were getting a
longer break from Robo-Hunter. On returning to my progs after a two week
hiatus, my face fell as I saw not new Nikolai Dante or Sinister Dexter, but
Samantha Slade.
But all is not lost though, because (whisper it) "I, Jailbird" is quite fun.
After Casino Royal's heinously creaky attempts at satire (a Tom Cruise
caricature who is a bit short), it's a relief to see the strip content
itself with storytelling and invention, with Gerald the scarf being a
noteworthy highlight. It's also so much easier to like in the absence of
Hogie and Stogie, who were apparently decommissioned in the last story
(Hallejujah).
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Project Monarch
- Part 7 |
| Script: Pat
Mills |
| Art: John
Higgins |
| Colours: JH & SJ
Hurst |
| Letters: Ellie
De Ville |
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Really
a very bad idea... |
Synopsis: Blake
infiltrates the sex traffickers club, using the password of"porcelain" to discover
the network of child running; the turbulent overturning of his greysuit programming
is the catalyst for a massacre of
the patrons and proprieters. He interrogates maitre'd Bathory, who gives him
a lead on Namcorp, key players in the "porcelain trade".
News of the incident reaches Blake's superiors, who have killed the reporter
Kate and are pondering their next course of action...
AC: The chops are there for something quite
impressive, but veteran Pat
Mills' hi-tech espionage story comes across somewhat like something written
by a teenager... a proficent teenager, I hasten to say, and as such there
are no real "slip-ups" but just a bit of a mixed-up approach to the
storytelling; like the ingredients are there, but haven't been stirred well
enough.
The opening of this week's is a good example; the captions, they have
nothing to do with what's going on the panels! Mills has created a very
intricate world but is letting the exposition spill over into other parts of
the story. Blake can't walk from A to B without the journey being used as
space for six or seven dense captions, telling us stuff that (with a little
more finesse) could have and should have been dealt with earlier (if it's
relevant to the story; I mean, are we even gonna see any Omega Class agents
in this story?).
Let me re-emphasize that the material is most certainly there, it's just
that it's drifting around a bit... it's often said, and quite true, but
Mills could really benefit from tighter editorial control...
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Grendel -
Part 3 |
| Script: Gordon
Rennie |
| Art: PJ
Holden |
| Colours: Eva
De la Cruz |
| Letters: Simon
Bowland |
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Synopsis: Back
in "Six years ago" territory, it is revealed that Milosa,
one of the Acoma Norts, is the former clanlord of those who planned the
thwarted coup.
In the present day, Milosa and his men appeal to Rafe as fellow outsiders to
help them catch the Grendel; caught between the advise of Kristos and the
apparation that has taken root in her mind, Rafe decides to take them up on
it.
Meanwhile, an 86ers squadron finds and destroys an enemy jump gate, but not
before a Nort recon crate makes it back through... to an assembled armada of
warships...
AC: We all talk about our favourite writers
and artists when it comes to
comics, but to specifically have a favourite colourist? Well, I'm right
there. The work of Eva de la Cruz makes every page positively DRIP with
atmosphere, and form a damn panoramic puddle in your lap; coupled with PJ
Holden (who, scarily, is still heading for his peak), it's very easy to get
immersed, five pages it may well be.
The story's pretty rockin' at the moment as well, though it remains that
there are a lot of characters, most of them are very similar in attitude and
(bad) temperament, and the only genuinely likeable character is the
Commander (with Rafe being a bit impenetrable). Also, it doesn't do it any
favours to hang on so tightly to the Rogue Trooper legacy; it really only
impedes its progress in establishing itself as an original work.
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1666 - Part
7 |
| Script: Pat
Mills |
| Art: Leigh
Gallagher |
| Letters: Ellie
De Ville |
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Synopsis: At
the secret lab of Sir issac Newton and Robert Hooke, who are
discussing alchemy and dissection when Defoe, Ketch and Mewes arrive with a
new sample of zombie tissue. Defoe tells Newton of how his old colleague
Jack O'Bite is leading organised forces zombies, apparently controlled by a
higher intelligence... meanwhile, on a pole twenty five feet above
Westminster Hall, the severed head of Oliver Cromwell ruminates on its holy
mission to abase the flesh of the populace... hmmm...
AC: Top drawer stuff from Pat Mills, the same
drawer the Wyzard of Wyrd
might well have taken Savage from in fact. It struts with the typical
confidence of a Mills work, yet is also one of the precious few that
deserves that confidence. It's darkly exciting, fiendishly creative, and
often riotously funny, and nothing could ever compromise Mills' pitch black
sense of humour. I love it, and I await it eagerly each week.
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AC: I see from the last Input page that they're
bringing Stone Island
back in Prog 1450, then. Fantastic. Nonetheless, we have a veritable
treasure trove of thrills at the moment. You remember that feeling of
significance, of a defining moment in a strip's history that WASN'T in
Origins? It's here, and better late than never! We also have a Pat Mills
strip that is an unambiguous sucess (and one that, if nothing else, is a
good foundation to build on). And 86ers, you dark horse!
Best
Story: Judge Dredd
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