|
|
|
|

2000AD
1543 - 27 June 07 |
|
|
Defoe (Mills
/ Gallagher) |
Greysuit (Mills
/ Higgins) |
|
|
|
 |
Synopsis
by Gavin
Hanly
1st
opinion by Robert Cornell
Summaries
and reviews contain spoilers for this issue.
|
|
|

Cover
by Steve Yeowell
RC:
Two eyeless robots hold a staring contest. That’s just
great'
|
|

|
Mutants in
Mega-City One - Part 2 |
| Script:
John Wagner |
| Art:
Colin Macneil |
| Colours:
Chris Blythe |
| Letters: Annie
Parkhouse |
|
 |
|
|
|
Dredd
gets ready to meet the relatives... |
Synopsis:
Dredd visits Nolan at the Mutant Information Bureau,
a possible link to the Murfys, who tells him that his own brother was
taken to a mutant farm where he died after three days. Elsewhere, the Murfys
are put into a safehouse and introduced to the other mutants and their families
staying there. Oddy Murfy is still concerned with the superpowers that the baby
exhibited and thinks they need to get out of the city.
Elsewhere, Dredd is having a crisis of conscience since receiving
the letter from his cousins - and he realises he's going to have to make a choice
soon.
Meanwhile, Oddy Murfy contacts his friend Jewy, who works at
the harbour, trying to organise transport out of the city. But the judges are
listening...
RC: There
was a lot of discussion about who would take over as main Dredd
writer after Origins and now we know – it’s John Wagner. One day
I’ll
get fed up with writing about Wagner’s mastery of lean, pacy and
intelligent storytelling and make up something bad just to be different
but not today.
Here we have Dredd showing his human side. Not in an embarrassing touchy
feely way but with conflict between his pride in his work and doubt in
its ethics.
There are ominous echoes of "Tale of the Dead Man" - my all time
favourite Dredd story. Tight boots, an unwelcome letter and friction
between Dredd and his superiors
Refugees hiding in secret rooms and talk of camps draw clear parallels
between fiction and history but with a typically deft touch. At this
point, I have no idea where this is going. What will happen when the
Fargo clan turn up?
I like the McNeil Dredd, too. Other artists, with more extreme styles, simply
couldn't work with this storyline. I wonder how he will depict those
mutant chins?
This is a big storyline that apparently can't be resolved without big
changes. A potential classic.
|
|

|
Part 10 |
| Script: Ian
Edginton |
| Art: Steve
Yeowell |
| Art: Chris
Blythe |
| Letters: Ellie
De Ville |
|
 |
|
|
|
The
Detonators get up close and personal... |
Synopsis: Holt
starts attacking Mackay and the Detonator X. However, Dr Chung had a plan as
the Detonators get into a grapple. Chung ejects the Detonator X's pilot's area
where Jared is and shuts down the coolant system in both his and Holt's Detonator.
The resulting explosion closes the rift.
Afterwards, all the other generators are shut down, and Earth
starts teaching the colonies about recycling. Jared becomes president of Earth,
and gets a new Detonator X, with the memory engrams of Chung as his VP.
RC: Remember
the cover to Prog 1534? A colourful retro affair promising a
good old-fashioned SF adventure. Dinosaurs? Big robots? How could it fail?
I meant it as a rhetorical question, I didn’t want a demo.
Three words: repetition, repetition, repetition. Previous week's
summaries could have all been - "there's a big punch up, then something
happens." The something leading onto another punch-up. This week the
need to wrap the whole thing up means something had to go. But not the
climax, Ian, not the climax! The ubiquitous disembodied voice – I vote
we impose a limit of one per issue – informs us that the excitement has
already happened. Then we get a one panel explosion, an eco-message (I
think) followed by a lame and unconvincing coda.
Yeowell's artwork is thoroughly uninspired. Perhaps he was bored by the
story but I don't think he helped himself with the dull robot design.
A perplexing disappointment.
|
|

|
1666 - Part
4 |
| Script: Pat
Mills |
| Art: Leigh
Gallagher |
| Letters: Ellie
De Ville |
|
 |
|
|
|
Less-than-dandy
highwaymen ... |
Synopsis: Defoe
and Jones head through the devastation of the comet site towards the wreckage
of St Paul's, where the mayor in his glass case is meeting to discuss its rebuilding.
John Ketch, the government's executioner is mounting the defence with more explosive
weapons, the Landships, which are just as likely to explode as kill the zombies.
One of the contraptions is thusly destroyed and the Mayor asks Defoe to help
with the defence - although the remains of people killed by Ketch are descending
on them.
In Whitehall, Sir Isaac is testing more weapons on the zombies, as well as
protective armour. But Isaac has also another secret weapon he has yet to unveil...
RC: Two
doses of Mills lately. One Squaxx's idea of Heaven, another's of Hell.
This is the Mills who likes a good joke and has a real vicious streak.
My initial thought on this story was, “what, zombies? Again? What’s
left
for them to do?” Firstly, when it’s done well, alternative history
can
make just about anything interesting. Secondly, Mills has gone way over
the top, creating a kind of evil twin for “The Red Seas.” He indulges
his taste for ultra violence in a series of inventive ways, most notably
the bizarre weaponry and Newton – a very different character from
Edginton’s version – and his sadistic experiments. (This is typical
Mills’ science bashing, of course.)
Gallagher’s artwork is classy and eye-catching but what is it about
black and white that invokes the past? Surely, they had colour in the
17th century?
Delightfully demented and very amusing, too, with a real zinger of a
cliff-hanger.
|
|

|
Project Monarch
- Part 4 |
| Script: Pat
Mills |
| Art: John
Higgins |
| Colours: JH & SJ
Hurst |
| Letters: Ellie
De Ville |
|
 |
|
|
Synopsis: Another
of the bank robbers was dealt with by Blake in typically violent fashion. The
remaining victim was called the Don, who had supposedly gone legitimate.
After he enters a club, he is moved into a room by Blake at gunpoint. But the
Don shows him the pictures they took from the scene, and Blake hesitates...
RC: In
my opinion, MACH One was the first great 2000 AD story. I was
intrigued by the prospect of an update, just to see what the cynical
21st century would make of it.
I thought the social services scene was very funny, and counterbalanced
the following sequence nicely. This appeals to a part of me. The part
that likes seeing arms snapped in half like twigs, obviously. This is
definitely the Savage Mills.
The main annoyance is the idea of a top-top-top secret organisation
known only to a few leading politicians and bank robbers. Also, we seem
to have had quite a lot of things explained to us twice, I can’t help
feeling we’ve taken an issue too many to get here.
Art-wise I’m not too keen on are the panel layout and colouring.
Higgins' work is otherwise good.
Things could go either way. So far, so good, but there’s plenty of
potential for preachy Mills to ruin it.
|
|

|
Thieves' World - Part 6 |
| Script: Robbie
Morrison |
| Art: Simon
Fraser |
| Colours: Gary
Caldwell |
| Letters: Annie
Parkhouse |
|
 |
|
|
|
Dante
walks into another trap... |
Synopsis: Dante
takes over the Thieves' Council and all their operations. Later, the Countessa
contacts him, when Dante tells her that he knew that she was the one behind
everything. However, the Countessa has captured Elena and tells Dante he has
to steal the money as agreed or Elena will die.
Elsewhere, Arcady visits the recuperating Jena, and leaves
a recording of Dante with her.
Back in New Moscow, Dante has stolen the War Chest and returned
to meet the Countessa. Surrounded by the Countessa's people, he's forced to
throw away his rifle. But the crest brings in his ship by remote and Dante orders
it to open fire...
RC: Business
as usual for the Russian Rogue. Intrigue, action, humour – all
done with an insolent swagger. Various facets to his character: looking
cool with a cigar, pulling off a daring robbery (seemed a little rushed
to me), and taking on impossible odds. Although, the biggest event was
his love life going all pear-shaped back at the palace – a terrific
little scene, by the way.
I hope Elena won’t make a habit of being captured. I just don’t see
her
in the damsel in distress role.
Personally, I prefer Fraser's cartoon Dante to Burns' visually richer
version. The mood seems lighter and the action more actiony.
Perhaps it’s a little too easy. Morrison is cruising when he should be
going into overdrive. At the moment, this is the most constant strip
going.
|
|
 |
RC: A
week of ace cliff-hangers and one goodbye-and-don’t-come-back. The
weekly still provides high levels of thrill power in a variety of
genres and styles.
Best
Story: Dredd.
|
|
Give your own comments about this week's issue in the review
forum
Want to write a review? Let
us know. |
|