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Synopsis
by Gavin Hanly
1st
opinion by Joe Saxton
2nd opinion by Ryan Hickling
Summaries
and reviews contain spoilers for this issue. |
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Cover
by Boo Cook
JS:
Well, it’s a striking image and the composition's fantastic;
I particularly like the background of the justice eagle. However I don’t
think Boo Cook was quite the right artist for this cover, his cartoony style
means booth looks less than threatening and the entire thing is a bit blue. Ideally
this would’ve gone to someone who could draw it a bit grittier. In
summary, I like Boo Cook’s style and this cover, just not together.
RH:This is a fantastic cover, and my favourite
one as of yet. Very symbolic, and proof that Boo Cook has everything it takes
to create fantastic and moving artwork.
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| Origins
- Part 20 - The Re-making of a President |
| Script: John
Wagner |
| Art:
Carlos Ezquerra |
| Letters: Annie
Parkhouse |
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Dredd
bows down to the President's will... |
Synopsis:
Dredd is subdued by Booth's followers, as Booth sends
men to pick up the rest of the money. Dredd's back-up watches the posse head
out as Booth tells Dredd that his rehabilitation (see the Cursed Earth)
was a joke, and it didn't take him long to build up a power base. Soon, the posse
has picked up the money, abandoned by the judges. However, the judges ambush
and tie up some of the local hillbillies and use their clothes as disguises.
Booth shows Dredd the suspended animation capsule that must
have been ejected by the escaping judges many years before. It was worshipped
by the locals and was a more advanced unit than the one used to keep Booth alive
- thus still sustaining Fargo to this day.
As Booth takes Dredd to the courthouse to charge him with treason,
the remaining judges have infiltrated the base...
JS: That
nine-week gap has made it feel like origins has been going on forever, but now
we’re seeing some action to speed us towards the conclusion.
There's been a lot of speculation about
how this’ll wrap up, personally I think it looks like we’re going
to see some major follow-up. The revelation that Booth and Fargo are still
alive just can’t wrap up in three weeks and I, for one, can’t wait
to see what happens. Origins has gone from a slow burn to boiling point
in the last couple of weeks and the only things wrong with it are nitpicks, like
how Booth expects to take back America with an army of 5000, and where are they
going to spend the money.
Ezquerra’s
art is as solid as ever and occasionally brilliant - can’t say fairer
than that.
RH: After weeks and weeks of back-story, interludes
and other stalling, it seems the story is finally picking up. I'm still unsure
as to why Dredd is struggling to fight this mob as he has fought mobs this size
many times before. Still, good story and great artwork, Ezquerra has proved that
he is the best man for the job and I’m looking forward to seeing much more
from him.
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Double Yellow
-
Part 7 |
| Script: Pat
Mills |
| Art: Charlie
Adlard |
| Letters: Ellie
De Ville |
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Savage,
full of festive spirit... |
Synopsis:
Bill and friends pick up Martine by posing as black
cab drivers. They take her to her flat where Savage confirms with her that she
seduced Tom and persuaded him to go back to the office where Deacon and Knight
tortured and killed him. Martine tries to seduce Savage, who is almost taken
in by her so his sister Cassie, who has been following, kills her instead.
Savage returns to see Mr Granville, as he has deduced that
Granville set up the hit on Tom. Granville reveals that he is the Head of Disonformation
and Psychological Warfare against Terrorism and has been creatng fiction to keep
the masses subdued. Outside the shop, government forces are closing in...
JS: Another
story rocketing towards its end, Mills has managed to keep this fast, if not
accelerating, throughout, and this week is no exception. His method
of storytelling really shines this week as Savage’s surprise at his sister’s
rather unsneaky arrival can be excused as he was distracted by Martine in the
car and then the houseboat. Speaking of houseboats, that was a nice subtle
homage to Spielberg’s Munich. Anyway, its rapid, high quality stuff
with a distinctly character driven plot. Someone should make a film of
it.
Adlard’s art is superb, 100% suited
to this strip and a notch up on his work on savage book 2 which I re-read this
week.
RH: Pretty boring run of the mill action here.
The artwork is fast growing old and the script seems a bit drab in comparison
with other strips in this prog. The main problem is that, despite ending on a
cliff-hanger, nothing really exciting has yet happened. Hopefully, this strip
will pick up before the end.
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| The Last Thing I do: Part 5 |
| Script:
Dan Abnett |
| Art:
Simon Davis |
| Letters: Ellie
De Ville |
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Synopsis:
Ronko, head enforcer of Apellido's mob, and crew
infiltrate the prison, killing all the guards. They get ready to blow the doors
leading to the cells, but Sinister suddenly opens them all using the code he
got from Tushmann. Sinister, Deakus and Billy make a break for it, killing one
of Apellido's goons and taking his gun on the way. However, they run into Herman
Vermin, who also has a gun...
JS: Hmm,
I’m normally a Sinister Dexter fan but this hasn’t been their
most exciting outing. The dialogue is a bit hamstrung by Dexter’s
absence, but I salute Abnett for taking the strip out of its comfort zone. With
any luck they’ll be out of Feasey’s next week and the plot can move
on.
Simon Davis’s art isn’t quite
at its best either. Admittedly, a prison isn’t quite the rich background
that Downlode is but he made it a bit more exciting in Stone Island. He
also seems to be going through a slight change of style at the moment, using
larger brush strokes and a lot of blue on faces, I’ll be interested to
see if its permanent or an experiment. He might just be pushed for time.
RH: A great strip! Very exciting stuff, and
very different from the ordinary Pulp Fiction-esque action the strip usually
offers. My only problem wit this arc is that not enough happens in each prog,
I can’t keep waiting a week! This prog has offered so much in the way of
story telling that it has quickly become my favourite, and that includes Dredd.
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| Drive, He
Said |
| Script: Alan
Grant |
| Art: Ian
Gibson |
| Letters: Simon
Bowland |
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Top
Gear of the future... |
Synopsis: An
archaeologist discovers a long lost tomb in the Amazon desert which appears to
have oil flowing out of it. Oil has long been extinct on Earth, but this new
find makes Jeramiah Clarke 111, a multi billionnaire, dream for a world full
of gas guzzling cars again. He creates a new car and starts drilling for the
oil underneath the temple. However, the oil appears to be alive, and is instead
the spirit of the Petrolons, who take over the bodies of the people attending
the drilling and prepare to take over the world...
JS: A
solid effort from Ewing, not up there with some of his other recent efforts,
but enjoyable none the less. It has a distinctly retro feel, with art that
could comfortably hide in the 1970s. It's nice to see someone doing this sort
of classic pencil work, and Edison George certainly has interesting ideas about
page layouts.
Speaking
of Edison George it’s nice to see a completely new name in the prog. I’ll
be interested to see what else he’s got, particularly some coloured work
(assuming we see him again, of course).
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| The Beast
of Rudinstein
- Part 1 |
| Script: Robbie
Morrison |
| Art: John
Burns |
| Letters: Annie
Parkhouse |
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Dante
works best when the odds are against him... |
Synopsis:
Dante and Elena return to Rudenstein and reminice
about the people they lost in the war. Dante meets with the local preist and
tells him that he and Elena have returned to take the town back. Once they have,
the Imperial blockade of Rudenstein will end. The priest points them towards
the Governor's mansion where Ivan Rothko lives, the crule new governor of Rudenstein.
Dante and Elena attack, and Dante kills Rothko in front of the townsfolk. Dante
announces that he is in charge of Rudenstein again...
JS: I
needn’t say much about the plot, it’s Dante and he’s not doing
something daft like fighting giant topless women so it’s going to be good. The
opening two panels certainly made me nostalgic though as Tsar Wars part 4 was
one of the first strips I read.
I was slightly surprised to see John Burns
back again, but I’m happy to if he keeps delivering his art at high quality. Burns
seems to have two distinct quality levels on Dante, high quality seen here, and
recently in Road of Bones, and low quality as seen in the Amazon story and the
later pirate stuff. I get the impression that he puts the effort in when
the scripts are better and it might be worth tharg noticing this, particularly
as Simon Fraser has always produced the goods on the less serious strips as well
as the serious stuff.
RH:A lot darker and more intriguing than the
previous jolly sex romps of the previous Dante, and definitely a whole lot more
interesting. The usual bloody violence, heroic fighting and colourful characters
are still there, and yet there is something else too, something more human, and
a lot more fun to read.
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JS: The
run of high quality continues with three excellent stories, one reasonable story
and a decent Future Shock. My only niggle is that I always like at least
one new strip in the prog, but the rest of you probably don’t care so I’ll
stop typing.
Best
Story: Judge Dredd
RH: Despite the depressing lack of story in
Savage, and still the ho-hum backdraft in Dredd that has rendered this mega-epic
to nothing more than a few months worth of back story with what seems to be some
quick violence tacked on the end, this has beena fantastic prog. I haven’t
been in this anticipation since Mandroid!
Best Story: Sinister
Dexter
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