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Synopsis
by Gavin Hanly
1st
opinion by John Amans
Summaries
and reviews contain spoilers for this issue. |
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Cover
by Laurence Campbell & Eva De La Cruz
JA:
An OK Savage cover which, although very striking in its use of
red and yellow, lacks a bit of detail and impact. Passable
but doesn’t convey any of the best aspects of the story. Rather like Savage,
it’s a little lacking in subtlety.
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| Judgement
- Part 6 |
| Script: Gordon
Rennie |
| Art: Ian Gibson |
| Letters: Annie
Parkhouse |
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Anderson
pulls the plug ... |
Synopsis:
Anderson battles Edek's ecto-phantasms while Dredd
and his back-up fight Judgement. Dredd uses Psy Division's Exorcist rounds against
Judgement and they have an effect on the spirit. In defence it fires off a couple
of guiltseekers, but they pass harmlessly through Dredd and take down one of
his back-up (whom Dredd recommends SJS investigate). Anderson finally beats back
the phantasms and deactivates Edek's cryo suspension. Dredd tries to talk Judgement
down, but the spirit of Kenner realises that he's now a killer and uses his own
gun to kill himself. Dredd officially records Kenner's time of death.
JA:
God I want Origins back!!! Just as I was in Dredd heaven it all
comes to an abrupt halt. The first filler, in what seems ages ago, was pretty
nondescript but Judgement has a bit more substance to it. Plus Gibson’s
art adds a rather classic tinge to the quite ingenious story that doesn’t
come across as one dimensional as it might have in lesser hands. Good Dredd stories
can still fall on poor or sloppy artwork but thankfully this does not fall into
that bracket. It all ends rather touchingly this week and if this hadn’t
been a stand-in for Origins then it would have been looked on a little more favourably
instead of readers wishing it would end so the main act would come back on stage.
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Double Yellow
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Part 3 |
| Script: Pat
Mills |
| Art: Charlie
Adlard |
| Letters: Ellie
De Ville |
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Savage
gets some therapy ... |
Synopsis:
Bill and the others get into an ambulance hidden
in the garage and use it to escape past the oncoming troops - blowing up their
building behind them. They break through the barricade, taking a few Volgs with
them and escape to safety.
Outside of the city they are given their new ID by Mike, except
for Bill who decides to "make his own arrangements". Cassie confides
in Mike that Bill always used to be a bad seed, and only his wife Sheena managed
to sort him out. With her gone, he's becoming worse than before.
Savage goes back to Mr Granville who gives him three names
who were responsible for Tom's death: Darren Knight - something of a psychopath,
Deacon - the technical mind behind the operation, and "Miss Green".
Granville tells Savage to be discreet...
JA:
Book 3 of Savage is losing a little of its
impact. The first and part of the second book had a real zip to it with its vision
of an occupied Britain with
all of its analogies to events in the world today. I rather feel that this and
the concept of this story is facing the danger of stalling, which would be a
shame as it has many good qualities. It has a nice continuity in the artwork
so this story has a real feel to it and we’re more familiar with the characters.
But, it has some of the same old set-piece “Volgans dying” and Savage
being almost indestructible and able to escape almost at will. Hopefully I will
be wrong and the story will gather some momentum without falling into the clichés
that bedevil Mill’s work after a while.
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| Casino Royal |
| Script:
Alan Grant |
| Art:
Ian Gibson |
| Letters: Simon Bowland |
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Samantha
gets on top of things... |
Synopsis:
Hoagy and Stogie fail to break into the casino so
they try to call Sam instead. They warn her that it might be a death trap, but
Samantha isn't so sure. However, the person she's tracking, Pecks, is identified
as a droid by the casino's bouncers. It tries to escape, but Samantha stops him,
only for its head to explode before it can tell her anything. While Hoagy and
Stogie try to find another route into the club, Samantha starts to play cards
again, only to find the 5 of spades, the robo-card that appears to be helping
her to cheat, in her hand...
JA:
Oh God… Apart from Ian Gibson’s
art and the wonderful caricature of a certain Hollywood star
(am I the only one who thinks Top Gun is rubbish?) this holds very little attention.
I ran a cursory glance over this as I’ve given up years ago on the whole
Robo-hunter franchise. It was good once but this is a very poor horse that 2000AD
is shamefully still flogging. It is mildly amusing at best, lazy unfunny filler
at worst.
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| The Last Thing I do: Part 1 |
| Script:
Dan Abnett |
| Art:
Simon Davis |
| Letters: Ellie
De Ville |
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Kutter
gets in Tushman's face... |
Synopsis:
Sinister's Lawyer, Clayton Tushman, has just come
from a meeting with his client. Sinister has given him a task to do. He sets
up a contract on the fact totem for Cal Kutter. Kutter meets with him and is
not happy, but Tushman reminds Kutter that he "owes" Sinister. He gives Kutter
the location of Maybach, who he says Kutter is to take to the police. Kutter
is shocked, realising what would happen if Maybach was found by this partner
or boss , but he takes the contract. Next, Tushman speaks to Tracey Weld...
JA:
I could rehash one of previous reviews about Sinister and Dexter
as not much has changed with this series. It’s still loved and loathed
and you often wonder why it hasn’t been killed off. But, it’s still
around and thankfully this series has Simon Davis at the helm so at least the
art makes up for the plodding plot and convoluted never ending saga. I thought
that some of the plot ends would have been wrapped up now but it seems that this
might be building up to one of those story shifts that this series under-goes
every-so-often. Hopefully Dan Abnett won’t drag this out and get on with
it. I’d just like to see some closure on some of the loose ends or if possible
close this story off once and for all while its reputation is still in tact.
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| Hellfire
- Part 2 |
| Script: Robbie
Morrison |
| Art: Simon
Fraser |
| Letters: Annie
Parkhouse |
| Colours: Gary Caldwell |
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Dante
actually playing the good cop ... |
Synopsis:
Dante surveys the wreckage of the Abramovich while
Jena tells him that there's nothing he could do. The Tsar warns Jena not to get
involved with Dante as they both know his service is not going to last. Meanwhile,
Dante and The Lord Protector catch up with Luther Emmanuel, a psychic who had
once failed to bring Dante into custody. Dante says that Emmanuel was due to
go on the Abramovich but had left at the last moment - Dante believes that he
used his abilities to get Lulu's people on board. Emmanuel fights back, but the
Lord Protector knocks out him just as he discovers who the Protector really
is using his abilities.
Later, the Protector has Emmanuel in chains and proceeds to
torture him for information on Lulu. Dante protests, but the protector continues
anyway while Dante goes outside to throw up and wonder what he's doing...
JA:
After an exceedingly lacklustre couple of years for Dante we’re
finally out of the doldrums and back on form. Thankfully Dante is displaying
its darker side and therefore rather than being frivolous shallow fare, this
is the best story this week. I like Simon Fraser’s art and it really has
a mood to the script. It doesn’t exactly pull any punches this week as
poor Emmanuel gets pulverised and then tortured in rather graphic fashion and
though Dante’s concern may seem a little contrived, we have learnt that
under that bravado and macho posturing, there is a far more complex character
that we first encountered all of them years ago. This is shaping up to be the
best Dante series for a long time.
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JA:
It was a case of very good to very poor this week, Dante and
Dredd shone while Robo-hunter propped up an average Savage & Sinister/Dexter.
With Origins back next week I’m think we’ll be back to quality out
weighing the average.
Best Story:
Nikolai Dante
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