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Synopsis
by Gavin Hanly
1st
opinion by Gavin Hanly
Summaries
and reviews contain spoilers for this issue. |
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Cover
by Simon Fraser
GH:
This cover has been kicking around online for a while now, having
been previewed with Fraser's recent interview at Newsarama. Despite this early
look at the picture, it's still an absolutely fantastic piece of work with Lulu
Romanov never looking more sexy and never more dangerous. As with his work on
the strip itself, Fraser seems to have raised his game since he's returned from
his Dante sabbatical and has turned in not only an early contender for cover of
the year, but cover of the last few years too...
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| Judgement
- Part 5 |
| Script: Gordon
Rennie |
| Art: Ian Gibson |
| Letters: Annie
Parkhouse |
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Judgement
exacts revenge... |
Synopsis:
Flashing back to 7 months ago, we witness the execution
of Psi judge Edek at the hands of Raveen and his psychics - who helped to lure
Edek to a deserted place without her talents revealing the danger. Shot multiple
times, she was put into stasis. However, a part of her mind remained active, desperate
for revenge, and she found the spirit of someone else who needed revenge just
as much in Judge Kenner.
While Anderson visits the vaults in search of Edek's body, Judgement
is executing the Psychics and finally gets to Raveen flooding his mind with the
pain and suffering he has caused - driving him insane. Dredd appears on the scene
and tries to talk Kenner down while Edek's mind tries to keep him on her side.
Judgement attacks the judges while Anderson runs into psychic manifestations in
the vault...
GH:
As a replacement for the much-missed Origins, Rennie and Gibson
have had some mightily big shoes to fill, but have performed admirably with this
highly enjoyable Dredd
romp. Rennie has added to the canon by filling in more of Rico's past, another
indication that he's allowed a lot more rope with his Dredd tales than any other
writer. Bringing Anderson back to the main Dredd tale was long overdue, and a
great timing as a taster for her own series in the Megazine next month. The story
may not shake the foundations of the character but Rennie, as ever, manages to
tell a decent Dredd story with apparently effortless ease. Recent tales by Morrison
and others have been passable, but only Rennie seems to be able to understand
exactly what makes Dredd and his supporting cast tick. Add to that some work from
Gibson which shows just what he can pull off when given a decent script and this
will do nicely while we wait for the Origins denouement.
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| Double Yellow
- Part 2 |
| Script: Pat
Mills |
| Art: Charlie
Adlard |
| Letters: Ellie
De Ville |
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Savage
gets some therapy ... |
Synopsis:
Bill Savage visits a book shop in Aldgate. The proprietor
initially appears to view him as a normal punter but when he shuts up the shop,
it's clear he's a contact of Savage called Mr Granville. Savage says he wants
to know who killed Tom and says it looked like an MI5 killing. Granville refuses
to help him and asks him to leave and never return.
Later, on the roof of his flat, Savage realises that it's time
to move on and his, Noddy and Cassie's new identities have been prepared by Mike.
But it's too late, as three gunship helicopters close in on them and start landing
soldiers. Savage and Mike run down to try and escape with Noddy and Cassie, but
they are cut off by approaching armoured cars...
GH:
As mentioned by some of our reviewers, the Pat Mills who writes
Savage seems to be one totally removed from the Pat Mills responsible for the
ABC Warriors and Slaine. The former Pat Mills seems focused on the story he has
to tell, using the characters and their actions as a means to further the plot.
In Savage, he's taken the starting point of a 30 year old story and developed
it far beyond its initial beginnings. The Pat Mills responsible for Slaine, and
some of the latter Warriors tale in the latest Volgan War epic, seems to do the
opposite. That is, keeping the status quo of the main characters in place, undergoing
constant revisionism of old tales without taking them significantly away from
their origins and moulding the story to fit the characters - not the other way
around.
Luckily we have a good few weeks of Pat's better half in the
form of the excellent Savage, a tale which sees Pat move away from catchphrases
and signature "moves". If he could inject some of this forward thinking
into his other work, he'd be an unstoppable force. As it is, Mills remains likely
to divide the critics as he seems to be divided himself.
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| Casino Royal |
| Script:
Alan Grant |
| Art:
Ian Gibson |
| Letters: Simon Bowland |
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Synopsis:
Samantha Slade visits the Palace of Fun casino trailing
a philandering celebrity, Mr Pecks. To her surprise, her name is on the guest
list and she is given credits to spend at the tables. She plays poker on the same
table as Pecks, filming him and proving to his wife that he's not cheating. Hoagie
and Stogie relate the info to Pecks' wife and it becomes clear that she didn't
hire them at all. Stogie fears a trap and they go to rescue her.
Meanwhile one of Sam's robo-cards appears to be cheating
for her and she wins enough money to get a seat at the table of the Texas Hold-em
Global Championship - with 100million credits at stake...
GH:
The revival of Robo Hunter has been, so far, the one revival that's
faltered hasn't quite lived up to expectation. It took a long while for Samantha
to find her feet and the stories still don't seem to have the old spark that the
original Wagner/Grant tales used to have. While this is passable fun, it doesn't
look like it will do much to turn the tide in favour of the beleaguered Robo Hunter.
The satire of Bond and movie stars seems forced (Tom Cruise is Tom Thum because
he's small - geddit!) and only the robotic cards show a flash of the old Robo
Hunter genius. Despite that, and probably more out of a sense of nostalgia, I'm
still willing to give this a couple more episodes grace before damning it.
Gibson's art is, at least, on top form, but even that seems
slightly muted when coupled with a script that can't match the quality of Rennie
on Dredd.
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| Natural Order |
| Script:
Arthur Wyatt |
| Art:
Edmund Bagwell |
| Letters: Ellie
De Ville |
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Clamping
down on the kids... |
Synopsis:
A teenager becomes addicted to radio noise purported
to be from a long dead civilisation. An underground scene is built up around the
signals where he and his friends take a drug called Buzz to help them be more
at one with the signal. Gradually, the older generation starts to disapprove of
the new scene and laws are put down to curb the drug and the parties. The teenager's
girlfriend, who he met at one of the parties, takes him back to a hiding place
after he kills a man by instinct. However, she then paralyses him with a neurotoxin
form a spike hidden in her arm. She tells him that the signal was used to change
the DNA of those who listened to it and something inside of them is about to hatch...
GH:
Firstly, the art. The excellent Edmund Bagwell turns in another
stellar job that makes him one of the best finds in 2000AD in recent history.
Get this man on a big series now, as even with two Future Shocks it's 1clear that
he's on track for the big leagues.
As for the story - I'm just not convinced. Unfortunately, it
all seemed terribly familiar. The music related aspect of it bears a resemblance
to Bagwell's other Future Shock with Al Ewing and the idea of people having their
DNA resequenced is alas also not new. I can't put my finger on where I've read
that before - but I'm sure warren Ellis has done something on the subject in Global
Frequency. So, in all, this just didn't work for me. Wyatt has potential, that's
for sure, but just needs to try for something more original.
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| Hellfire
- Part 2 |
| Script: Robbie
Morrison |
| Art: Simon
Fraser |
| Letters: Annie
Parkhouse |
| Colours: Gary Caldwell |
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Lulu's
plan is hatched... |
Synopsis:
Lulu runs her war of terror on the Empire from the
Hellfire club, surrounded by her minions. She has infected the crew and passengers
of the cruise ship Ambravovich with her demons, who tear through the ship, killing
everything. The ship is on a collision course for the city and Dante is sent to
investigate with Elena. Upon a closer investigation, he sees Lulu's demons swarming
the ship. He is about to jump on board to try and rescue the survivors but the
Tsar says the only option is to destroy it, or Lulu's demons will escape. Dante
is unwilling, but even he realises that this is the only course of action. The
ship is destroyed, bringing Lulu's death toll to 3000 that year, and she celebrates
her latest victory.
GH:
After the somewhat lighthearted and quite inconsequential Amazon
outing for Dante - it's great to see the promise of last year's "Sword of
the Tsar" continued in this latest tale.
As mentioned in past reviews, Morrison writes Dante much better
when he mixes humour with tragedy and this episode is a perfect example, with
Dante moving from bravado to anguish in only a few panels. Lulu is also immediately
set up to be a far greater threat than we'd previously though her to be, and with
the spectre of the Lord Protector in the background - Morrison is starting to
really work the plot in Dante in a way he hasn't in years. Whereas the pirate
episodes seemed to be stuck in a rut, the series now has a palpable sense of direction.
The increased frequency of episodes is also helping to rejuvenate the character
- meaning that humorous interludes seem less of a waste of valuable time - and
Fraser's artwork is already topping his previous work on the series.
A masterful return to form that we could only have dared hope
for a year ago...
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GH:
After a somewhat subdued anniversary issue, where the text features
seemed better than many of the strips, this is an immediate return to form for
the comic, with Savage and Dante alone being well worth the price of entry.
Best Story:
Nikolai Dante
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