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Synopsis
by Gavin Hanly
1st
opinion by Edward Berridge
2nd opinion by Adam
Crabtree
3rd opinion by Charles Ellis
Summaries
and reviews contain spoilers for this issue. |
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Cover
by Philip Bond
EB:
This cover has come in for a bit of stick on the relentlessly
wacky world of the interweb, but I’ll nail my colours to the mast right
from the off; I like it, so yah boo to you, hive mind! Of course, I’m a
fan of Phillip Bond, so I guess that flavours my opinion somewhat.
Thing is,
most of these anniversary covers can prove to be something of a disappointment
in reality – often a character montage which proves to be a bit of something
and all of nothing. Okay, so it’s not as iconic an image as that of prog
1280 which marked 2000AD’s 25th. Nor is it the “AIIIIEEE!! KILL
ME NOW -- before the alien HyperBees LIQUIDISE MY BRAIN and subject me to SCREAMING
ELECTRIC DEATH in order to power the ULTIMATE DOOMSDAY WEAPON OF ULTRA OMNI-DOOM!” type
of lunacy to be found within the comic’s early covers. Instead it’s
an enjoyably original, forward-looking cover that sits well on a newsagent’s
shelf, but still has the grace for the odd glance backwards, not least towards
the publication’s loyal legion of fans.
AC: So, here we are; 30 years of 2000AD. There
are, ehh, more than a few among the message boards’ numbers who have decried
this cover. Well, I say something to ‘em synonomous with “nuts”, “balls” and “my
80 pound mandarins”! Think about it; how many times over the years have
we seen an “assembly shot”, a cramped jamming-in of every available
hero who can fit into that blank space in the bottom left corner, just between
Nemesis and Judge Anderson (‘ello ‘ello)?
What
we have here is tenderness, affection, dispensing with the sort of hyperbole
that makes every prog intro worth only a skim reading. To hold it in your hands,
with that glossy, high quality paper giving it a particular sheen, you can focus
on the peaceful hues of the lamp posts and the gentle-yet-substantial colouring
of the night sky.
Phillip Bond has something of Jamie Hewlett’s anarchic
spirit, and to see it here used in such a sensitive manner creates an incredibly
striking effect. It may be overstating the influence of the Galaxy’s Greatest
somewhat to depict a young girl buying “Dredd Sings the Hits”, but
the message is clear enough! The real kicker though is the Mighty One himself;
away from the procrastination of thirty years’ worth of garbled nonsense,
we see him here rendered large and looming, a glowing nebula just hovering around
his temple, with juuuust the hint of a smile playing at his lips.
There’s
just a little bit of magic to be found here, and I for one love it.
CE: I’m not sure how well this works – it’s
a very well drawn and fun image, but it’s not as eye-catching as you’d
except for an anniversary celebration. Compare this to the brilliant “15
Years Creep!” one for the Megazine, with the Judges burning old Megs.
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| Judgement
- Part 4 |
| Script: Gordon
Rennie |
| Art: Ian Gibson |
| Letters: Annie
Parkhouse |
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Manipulated Judgement.... |
Synopsis:
As Dredd recuperates from his run in with Judgement,
he fills SJS Ishmael on his hunches that Judgement is the ghost of Kenner, who
he believes was killed by Rico. But Anderson says it's a revenant, probably Kenner
called back by something to turn him into a spirit of vengeance. It turns out
that the judge killed by Judgement was crooked - so the spirit must be able to
tell if its victims are guilty or not. Dress decides to investigate the Greenhaven
Cartel - all affected by Judgement's hits - while Anderson gives him some special
Psi division lawgiver rounds.
Elsewhere, Judgement is clearly being manipulated by something and is sent
out on another task while Anderson discovers that
a Psi Judge that was investigating the Greenhaven Cartel was fatally injured
and kept in suspended animation - she must be leading the attacks.
Joey Raveen, head of the Greenhaven Cartel has surrounded himself
by Psis in an effort to protect himself - but one of the Psis detects that Judgement
has been attacking the Greenhaven Cartel to get Raveen to panic and gather all
his Psis together. Raveen has fallen for the trap...
EB: It's
always hard to judge a story partway through its run, but it’s a testament
to Rennie’s improving grasp of Dredd and his world. I can honestly say
that this is one of the writer’s Dredd stories I’ve most enjoyed
since he began writing for the character back in 2000.
With SJS Judge Ishmael
making the move from fan-fic to stand alongside series regulars like Anderson,
there’s
a feeling of a sure hand at the tiller, aided in no small part by some of Ian
Gibson’s old school stylings and lush artwork (if there was ever an artist
born to draw female psi judges, it would be he). Though, like most stories, this
will live and die on its finale, you’ve got to love a story that harks
back to the early days of the Dredd strip, mixing ye olde judge uniforms, psykers,
Rico Dredd and even Sus-An. All they need to do is chuck in a psi-amplifier next
week and it’ll be perfect.
AC: Well, with everything else kicking off
anew this prog, Judge Dredd threatens to feel like a bit of a party pooper by
carrying on regardless. Not to worry though, because Judgement is a solid story
that’s had a lot thought expended on it by our young Master Rennie, and
indeed by that esteemed old gentlemen of 2000AD Ian Gibson. The art’s insistence
on pink and white sometimes threaten to derail what is an admirably resolute
supernatural story, but all in all nothing detracts from the increasingly intricate
story that has its roots in Dredd’s earliest days.
CE: Ah, the answers! Despite being six pages
of exposition, Judgement keeps up the interest. That moment on page six where
the bad guys find out they’ve put themselves in a trap is brilliant. Rennie
and Gibson know how to pace strips for maximum impact. That page-width small
silent panel, coming just after larger ones with mass dialogue – simple
effect but it works (and the look on the psyker’s faces is bloody funny).
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| Hand of Glory |
| Script: Pat
Mills |
| Art: Ramon
Sola |
| Letters: Simon
Bowland |
| Greytones: Rufus Dayglo |
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Garver
gets a helping hand ... |
Synopsis: (A
prequel to the original series) Carver is being taken into custody by the Marshall
for killing a Time Controller. Their convoy crosses the Prehistoric lands, running
into Satan's Herd - a herd and its riders caught in a time loop, unable to escape.
The conductor arrives and demands their tickets. A fellow traveller kicks up
a fuss, saying that she doesn't have tickets.
But it's a distraction and it turns out she, Janie B Good and her friend Stain
was there to rescue Carver, supplying him with a gun. Carver knocks the Marshall
out and they jump off the convoy.
Carver tells his friends how he killed the
Time Controller for scarring his mother, as they speed away in a car that they
have waiting. As they escape, they see a hole in the rift that causes Satan's
herd. Realising that rescuing the herd would lead to a pardon, they head for
the hole. They round up the herd, but as they do Carver's hand is bitten off,
so he kills the raptor that did is and takes its claw to replace his lost hand.
With the herd safe and with their reprieve, Carver builds his own city...
EB: An
interesting oddity, this. Effectively a prequel to Flesh book 1, what we have
here is a sort of origin of the villain of the original piece, Claw Carver (who,
let’s face it, was always more interesting than starchy old cowpoke Earl
Regan). Full of the usual Mills Marmite, featuring anti-heroes, black humour
and flying dinosaurs trapped between dimensions, either you like it or you don’t – and
I do.
This could believably have been published back during the early
days of 2000AD, and is notably different to the writer’s modern style to be found
in strips like Savage. There’s a lovely feeling of the pioneering frontier
West which made the strip so popular initially in the prog, no doubt greatly
aided by Rufus Dayglo’s excellent work providing the tones.
Ramon Sola,
apparently drawing his first stripwork in twenty years, produces art that is
a mixture of highs and lows. Sometimes it is fairly obvious that the artist has
grown somewhat unaccustomed to sequential work, particularly the big epic dino-panels,
and it tends to be in the closer, more intimate settings of the train carriage
that he really comes into his own. Sola’s period style might seem somewhat
out of place amongst the more modern styles on display in the prog today; character
interaction are clearly more his thing, and he still clearly has a great feeling
for the future-Western vibe of the strip, though my favourite moment still has
to remain Carver’s climactic confrontation with the saursucker that got
his fragging hand.
Not to everyone’s tastes, for sure, but it’s a
nice addition to this 30th anniversary celebration, reminding us of both the
comic’s roots, and how far it’s travelled since.
AC: A return for one of the series that kicked
off the very first prog all those years ago for a double length performance (steady),
with both the original writer and artist at the helm; so does it still measure
up?
It starts off impressively with an effective reintroduction
to the “cowboys of the cretaceous” angle. I’ve got something
of a weakness for western-themed sci-fi (not as fringey as you might think) so
I was always going to be favourably disposed, no matter how unlikely the setting
(I suppose bagging a few pigs and bringing them back to breed is out of the question?).
So we have the flavoursome surrounds, and a bit of neat conceptology from one
of the comic’s biggest Ideas Men in the form of Satan’s Herd.
It all
starts going a bit Pat Mills three pages in when our heroic Marshall-type suddenly
decides the fact that a woman NOT looking at him is cause to get his gun out.
Incredibly, this irrational instinct comes good when the tables are turned on
him and this swiftly transforms from a prisoner transportation story to a herd
russlin’ story, with the convict at its
heart.
Cue a fraggin’ overpopulation of fraggin’ imaginary
swears and muchos scene chewing (the scene where Carver claims the fallen saur’s
hand is pure Mills), plus a “happy ending” that sees our hero settling
down and opening a whorehouse (!), and you’ve got a muddled if entertaining
little piece. With Ramon Sola’s HB Pencil renderings (which sit better
on the page than you might think), this reminds me of nothing so much as a small
press piece from the Megazine given room to breathe; decent basic ideas, with
a sloppy but enthusiastic approach.
CE: I’ve always liked reading the reprints
of the first two Flesh books – completely unrepentant gorefests with the
dinosaurs as the anti-heroes against human bastards. It’s nice to see it
back for the anniversary, but it doesn’t quite feel like a Flesh; there’s
no strong dinosaur lead and it’s really weird seeing Claw Carver as a roguish
protagonist rather than a money-hungry immoral git. But it works well, doing
what it set out to do and giving us the utterly bonkers idea of dinosaur-herding
Ghost Riders in the Sky (and that lovely line about taking photos of the screaming
damned). I wouldn’t mind seeing more.
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| Hellfire
- Part 1 |
| Script: Robbie
Morrison |
| Art: Simon
Fraser |
| Letters: Annie
Parkhouse |
| Colours: Gary Caldwell |
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Dante
goes to confession... |
Synopsis:
The Lord Protector, is in Kronstadt Castle, being
visited by a prostitute. He reveals himself to her as Konstantin and tells her
that only she and the Tsar know that he's still alive. He tells her that the
Raven Corps pulled him out of the Potemkin (after he was badly wounded by Dante)
and the Tsar's men healed him. He
says that his loyalty remains with the Tsar who should have been his father
instead of Dmitri Romanov. He says he can't let the woman live, however, and
uses his powers to incinerate her.
Meanwhile, Dante meets with Jocasta Romanov in the convent
and tells her he finds it difficult to believe that she is without influence.
He warns her that he and the Lord Protector have been sent to bring in Lulu dead
or alive...
EB: Dante’s
return to form continues apace. Though I love John Burns’s work more than
is justifiably healthy, it was a real shot in the arm for this strip when the
crisp artwork of co-creator Simon Fraser returned last year. This also signalled
a more committed return for the character too, as he has now become an almost
semi-permanent fixture in the comic, and all the better for it.
This is the first
part of the latest instalment, but all the pieces are falling into place in the
long-developed backstory, possibly to culminate in a showdown between Romanovs
Dante, Lulu and Konstantin. Indeed, we’re reminded of the latter’s
aristocratic vileness in a revealing scene that intercuts Dante’s reunion
with Romanov matriarch Jocasta and Konstantin’s casual murder of an imperial
seductress. With the promise of the strip nearing its conclusion within the next
couple of years, and Morrison and Fraser both on top form, it’s looking
to be a wild ride.
AC: Top notch stuff here. My enjoyment of
the Russian Rogue is destined to have a correlational relationship with Simon
Fraser’s involvement it seems;
it just doesn’t look like definitive Dante without this art droid on visuals.
The cleanliness of his linework and the smoothness of the colouring sits in marked
counterpoint to the dynamism of the “angles” (pardon the phrase)
and the unabashed sluttiness of the events depicted.
It gives credence to all
the times you hear comics writers talking about learning to play to the strengths
and weaknesses of artists they’re more familiar with when you see how competent
Robbie Morrison’s
scripting becomes when paired with Fraser. He constructs solid enough tales the
Burns-era Dante, and his irreverence always shines through, but he’s completely
on another level as one half of this partnership.
Konstantin, it seems, is a new
man, in some ways more than others. With vodka bottles and old cigarette butts
tossed uselessly around his luxurious lodgings, any guesting seductress can expect
to be treated with much the same excessive frivolity and callousness by this
numb, cruel brute. This is a powerful example of “power-characterisation”,
and Konstantin doesn’t even take up all the page space! Leave your coat
lie, it’s
gonna be a hot one…
CE: Bloody hell, Konstantin is a scary bastard
isn’t he! Despite being little more than set-up for the story to come,
the sheer nastiness and brutality of the Konstantin scenes grab your attention
- and if that’s his weapon crest talking on page 1, then I am very scared.
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| A History
of 2000AD in 5 pages |
| Script
& Art: Robin Smith |
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Tharg
shows his poetic side... |
Synopsis: Tharg
runs through 30 years of history...
EB: Beginning
with Kings Reach Tower landing in the 1970’s London of The Sweeney, we
are faced with a history of 2000AD as detailed by Tharg and his ever-dutiful
droids.
Rhyming stories often cut the readership like a knife, but
I like ‘em
and it perfectly suits this tale of retro-history. There really is no other droid
for the job than former art-editor Robin Smith, and he really serves to remind
us the scope of the title’s creativity over the past three decades. We
get all the highlights, from the comic’s birth out of the ashes of Action,
Dredd, ABC Warriors, McMahon’s Slaine, et al. Half the fun of the strip
is to be had in picking out the multitude of droids who drop in for an appearance;
a dapper-looking Brett Ewins lurking behind a portfolio, Tom Frame with his standard
can of oil, and ALN-1 conversing with the spaghetti-twirling Belardinelli-bot.
Of course, it wouldn’t be a 2000AD anniversary if there wasn’t a
bit of piss-takery, so we get Roy Race menaced by Archie Gruber, and Tharg enthusiastically
greets every merger with a standard cry of “GREAT NEWS for all my readers!” (and
poor old Dave Gibbons is reminded of his double life as The Big E once more).
Wisely skipping over the 1990’s, which are largely assumed to have NEVER
HAPPENED, the strip ends with Kings Reach Tower now settled amongst the spires
of Morse’s Oxford, and the apposite end caption: “Next: thirty more
years.” Here’s to it.
AC: A pleasant and vibrantly realised trip
down the fictional history of the Mighty One and his veritable army of semi-automatic
literary droids. It’s written
in a somewhat twee rhyming style, and it’s never going to be much more
than chirpy doggerel in this context, but there are a few moments of cleverness
and linguistic dexterity that make it a worthy format, plus the rhythm is a catchy
one. A warm and nostalgic take on a remarkable milestone in publishing history. ‘Ere’s
to ‘im, the big Greenard!
CE: It’s fun, light, and it’s
got a fun rhyme structure – a bit meaningless but it is fun enough. But
why does it spend four pages on the first two years or so, then skip over most
of the later decades?
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| Double Yellow
- Part 1 |
| Script: Pat
Mills |
| Art: Charlie
Adlard |
| Letters: Ellie
De Ville |
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Savage
doing what he does best... |
Synopsis: Bill
Savage's brother Tom allegedly fell by accident onto the flamefield outside
his office. Savage knows that it's a cover story, but realises that the authorities
would have just abducted him - so someone else was to blame, possibly killing
him for being a Double Yellow - someone who reported for a Volg newspaper. He
goes to the funeral, aware that someone could be watching him, but realises that
there's little he can do about that now. The Volgs are still refusing to announce
the President's death and are getting ready to say he died in hospital.
After
the funeral, Savage tracks sown the people who raped his niece to a London pub
and kills them all...
EB: I’ll
be honest; this is the strip I was looking forward to the most out of the Thrills
announced for this anniversary prog.
Not seen since 2005, Savage has proved to
be Pat Mills’ most interesting strip in years. What often marks it out
as different from the rest of the contents of the comic, is not only the political
aspects that might be seen to mirror the current Iraq conflict, but also a more
European style of storytelling. Mills and Adlard aren’t afraid to take
the time to spend a page detailing a discarded body being literally swept off
the street. Adlard provides an expert rendition of a rain-streaked funeral, whilst
Mills swiftly deals with the fallout from the execution of Marshall Vashkov at
the climax of the previous book.
We end with a vengeful Savage gunning down a
group of Volgan squaddies, much in the way that the very first episode of Invasion
ended, whilst all the pieces are beginning to fall into place for the strip’s
finale, with Savage preparing to confront whichever of the rival terrorist groups
murdered his brother, and the hint that it may only be a matter of time before
the Volgan hammer falls. Though I still think the creators missed a trick by
not setting one of the books in a Volg-controlled Ireland titled ‘Taking
the Mick’.
AC: In my eyes, it couldn’t be more
appropriate that this strip returns for the anniversary issue; not only does
it tip a hat to Prog One’s classic “Invasion!”,
it is also a strip that holds a particular place in my heart. Back in Summer
of 2005 I was still a newcomer to the ways of the Tooth, and Prog 1450 remains
my personal favourite for its eclectic mix, of which “Savage Book II: Out
of Order” was a very big part. As more long term readers have cause to
bask in nostalgia’s glow, now so do I.
I’m given to wonder why the
hell the Only Thing Pat Mills Can Get Right These Days has been so long in returning
to Tharg’s
stable; The latter quarter of 2005 and all of 2005 passed without ol’ Bill,
but with Out of Order still fresh as a daisy in my memory, it has no problems
reclaiming its place in my heart.
What miraculous creative
draught does Mills drink before setting to work on this? With increasingly more
elaborate artists being drafted in to disguise the interesting, endearing but
essentially shambolic ABC Warriors, Black Siddha etc. etc. something just seems
to snap into place when Bill comes to town. He actually listened to fan concern
over the excessive use of rubbish swears after Book One, he gives an extensive
ensemble cast layered and very human personalities, and throughout it all, his
flair for wild ideas never gives out.
Slick, dangerous
and a little frightening… you’re
advised to make way…
CE: Book 3 at last! In six pages we get recap,
violence, a little hint of what’s to come, and extra little details fleshing
out the occupied Britain. Savage gunning down Volgan troops while the propaganda
plays in the background – that’s just brilliant. The idea of Savage
going up against other resistance groups over a vendetta is an interesting new
twist – after all, killing a Double Yellow isn’t any different to
what Savage does all the time (we knew Tom was a good guy but they wouldn’t).
Adlard’s art is, as always, excellent.
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Other stuff:
EB: Droid Life: I tend to think
this strip works best when it delves into its own little world, and here we get
a bumper-sized edition of droid madness, as well as perhaps a little glimpse
into P-14’s future.
Sudoku indeed.
Great Moments in Thrill-Power: A lovely little
addition, these, and possibly a modern answer to the much-missed Star Scans.
Rufus Dayglo gets another chance to wow us with his colour work, with shades
of McMahon in the 1982 Judge Dredd special. Kev Crossly, whose work I wasn’t instantly enamoured of
in Unholy Warriors, provides a strong taste of the Biz, even down to Joe Pineapple’s
taste in music. But best of all has to be Steve Yeowell’s Zenith pin-up,
because…well…that was a pretty damn cool moment, wasn’t
it?
Ask Tharg: A nice nod to the readers here – and is 2000AD the
only comic that still bothers with a letter page? The questions range from the
nerd-tastic to the wantonly obscure, but at long last we’ve finally learned
the truth to what happened to Dan Dare after prog 126! Now if only someone had
asked why Rogue Trooper has never managed to form a relationship with a woman
that didn’t end up in betrayal or death…
Tharg’s Big Breaks: Sometimes it’s easy to forget how influential
Tharg’s organ has been in introducing new talent to the world of comics.
This feature serves as a suitable reminder, not only pointing out the creators
who grew up on their weekly dose of Thrill-Power (yes, 13 year old Warren Ellis
from Benfleet, Essex, we are looking at you!), but also perhaps giving
a much-needed reality check for some of those prospective wannabe droids out
there – not least with out first glimpse of the ever-growing, wobbly slush
pile of submissions. Most of all, this article serves to show the timely importance
of 2000AD – perhaps more so than any other comic, this is a publication
that its creators love, and perhaps explains why, thirty years later,
we’re still holding it in our hands.
AC: A letters page is forfeited in the name
of a surprisingly amusing Q&A
session with Tharg himself, featuring such gems as twenty past eight’s
significance in matters of the heart and the Big Dave story that we shall not
speak of in this hallowed place. A funny and strangely touching extended edition
of Droid Life makes me further long for a more permanent arrangement for Cat
Sullivan’s brief but memorable bursts of (admittedly specialist) humour.
We also have some top-notch posters detailing Great
Moments from the history of the mag, with the stand-out being Rufus Dayglo’s
characteristically colourful rendering of Dredd vs Death (not to scoff at classic
Zenith, ABC Warriors and D.R. and Quinch fun being revived for Year Three-Oh).
CE: Tharg’s Big Breaks made for an interesting read and the Greatest
Moments posters are great (though Judge Death seems to need a shave!), but Ask
Tharg wins out easily. It’s just too funny. You can’t go wrong with “what
was your least favourite strip?” being answered with naked MACH 1!
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EB: This
is honestly the most I’ve enjoyed reading a prog in some while, even including
the annual progs we get at Chrimbo – and that’s certainly saying
something, considering the recent unbroken run of grooviness that we’ve
been enjoying. The extra time, effort and undoubted love poured into the comic
by Matt Smith and the behind-the-scenes (and often unfairly neglected) editorial
droids is evident in every page, and inspires me to offer a toast for all my
fellow squaax. 30 years of Thrill-Power – here’s looking at the next
thirty, kids.
Best Story: Tharg
the Mighty
AC: Three decades have
elapsed since the day idle parents suddenly had to start dodging space spinners
and wonder if utterance of the word “drokk” by
their progeny was worthy of punishment. This birthday issue is a solid reminder
of every special and uniquely flavoured ingredient that has caused faithful Squaxx
Dek Thargo to have Dredd’s back, follow Nikolai Dante and bear with John
Smith for so long.
What have we learned? Well, we’ve
learned that:
- Krool worlds are bad news.
- Incendiary bullets do not constitute “reasonable force” for
scrawlers.
- A Zombie Englishman can’t help his stiff upper
lip.
- Going “Out” and doing “Everything” are
so in right now.
- Stego meat is goooood eatin’, but yee-haa.
- Gay vampires can be valuable members of the community.
- In Mega City One, only one man is the Law.
So until we’re all here again, thirty years from now, reliving the debacle
of Flesh Book 8, still reeling at the Fargo line’s inherent leather fetish,
and eagerly awaiting Adam Crabtree’s new 48 part mega epic “Judge
Dredd: Hondo or Bust!”, I’ll just wish 2000AD a happy anniversary,
and raise a glass to another thirty…
Best Story:
Savage
CE: The individual strips and features are
all great when taken separately. Overall though, it doesn’t seem quite
like an anniversary celebration – it
feels like it’s holding back slightly, possibly due to both Dredd and Dante
doing exposition & set-up rather than outright action. If you ignore the
whole Thirty Years thing though, it’s another great prog.
Now give
us more Flesh.
Best Story: Savage
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