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Synopsis
by Adam
Crabtree
1st
opinion by Adam Crabtree
2nd opinion by Gavin Hanly
Summaries
and reviews contain spoilers for this issue. |
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Cover
by Clint Langley
AC:
They’re
clearly going for the collectable cover angle with these ABC Warriors covers,
this week depicting a very silvery Joe Pineapples. Altruism probably isn’t
the watch-word behind this fairly commercial gesture, but when it’s the
schnitt-hot Clint Langley’s work under scrutiny, you might find yourself
more than usually forgiving.
GH: It does appear that we're going to get
the whole cast of the ABC Warriors in these poster style images, and it's easy
to see why. The three images we've had so far have certainly been striking, and
each gives Tharg a handy opportunity to reprint them as a series of posters in
the not too distant future. Once again, Langley shows just why he's so suited
to the ABC Warriors, delivering a fine image that would grab the attention of
any sci-fi fan casually browsing in Smiths...
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| Judgement -
Part 2 |
| Script: Gordon
Rennie |
| Art: Ian Gibson |
| Letters: Annie
Parkhouse |
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Rico
about to make the wrong decision.... |
Synopsis:
We flash back to Dredd and Rico’s days as cadets
in the Academy of Law, with the clone boys being paired up with their respective
tutors (Judge Morphy in Dredd’s case). The Class of ’79 is about to
be tested.
Back in the present and at the scene of the murder, Anderson
turns up and probes the victim for psychic residue, picking up some kind of serial
number and a figure in a Judge’s uniform on fire amidst the chaos of the
ensuing vision.
Later, Anderson and a street Judge are first on the scene when the mysterious
killer calling himself Judgement strikes again, this time at a mob family. The
street Judge is apparently killed, but Judgement deems Anderson “not guilty”
and spares her life.
AC:
A rather nifty Dredd story from Gordon Rennie, who seems to have
listened to concerns that his work was lacking heart. Here we see him managing
to take the minutiae and ruthlessly efficient plotting of previous efforts and
combine them with a certain stoic sensitivity, not unlike the best westerns.
He also does a decent job of reconciling the more disparate elements of Mega
City One’s large and variable tapestry, bringing the juju of Psi Division
(typically never around when they’re needed) and perhaps of the Dark Judges
(of whom I don’t mind telling you I’m not a fan, but I’m willing
to see which direction will be taken if it is) into the clinical police procedure
of Dredd and Ishmael’s work.
Ian Gibson carries off the whole thing with a goodly deal of
character, though outside of Halo Jones I’ve never exactly been a fan; his
colour work, ironically, seems rather pale to my admittedly untrained eye.
GH: Many of the recent reviewers have been
bemoaning the need for these
"Origins interludes", and it's easy to see what the concerns are. That
this strip was supposed to come after Origins has certainly flagged up the potential
lack of "big changes" for Dredd upon the conclusion of the epic - but
given that Origins is essentially taking place outside of the city, it does make
sense that the status quo would essentially remain back in Mega City One.
Time will
tell of course and, in the meantime, this mini-series from Rennie and Gibson is
perfect for filling the Origins void. Rennie is on top form here, delving yet
more into Dredd's past, making the tale an ideal one to help soften the loss of
Origins. Time and time again, he's proven himself as the best writer to take on
Dredd, especially in multi-parters, and yet again he's already on the way to creating
a compelling storyline that really feels like Dredd. Plus it's great to see Anderson
back again, while we wait for Big Robots in the Megazine. Hopefully this heralds
greater use of the Psi judge as a supporting character in the weekly Dredds.
As for Gibson,
he has recently turned in all his best work when working with Rennie on Dredd
and this is no exception. Easily one of the best artists working for the comic
and it almost makes up for the Ezquerra hiatus.
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| Mother London
- Part 8 |
| Script: Ian
Edginton |
| Art: D'israeli |
| Letters: Ellie
De Ville |
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Sir
William before the fateful voyage... |
Synopsis:
After subduing a peeved Sir William Ashbless, Chipps
and Bey sneak into the decadent ballrooms of the City Fathers, disguised in fancy
dress costume, and with the aid of a stolen entry sigil. As Bey marvels at the
intoxicated debauchery of the proceedings, the two friends catch sight of Lime
- although a man dressed in a devil costume appears to take an interest in their
actions. They follow lime to the building’s lower levels… where they
find a rather familiar looking tree. Chipps says they should leave as soon as
possible.
Chipps's fears are justified as he is suddenly stabbed by the
disguised devil that was watching them earlier and Lime and his flunkies are upon
them. All seems lost, as Lime closes on Bey, but upstairs the party is being crashed
by some very odd looking “Salvation Army” workers that appear to be
Stickleback's crew...
AC:
Perhaps the most daring thrill of recent times, Edginton may have
just done for one of the key characters he has so emphatically and complicatedly
set up! Some good old fashioned decadent villainy is in order from the madmen
who form the villains of the piece (or so we have, thus far, been led to believe),
rendered with surprising tastefulness by D’israeli, who sets an example
from some of the nerdier artists who have brought the “tits and robots”
label down on the Galaxy’s Greatest. Fantastic work as always.
GH: Much like Edginton and D'israei's Leviathan,
this has leapt into the position of "instant classic" and is by far
my favourite tale in 2000AD since the tale of the stricken ocean liner. Of course,
the best things about this tale is that it merely seems to be setting the scene
- promising many more Stickleback tales to come. Edginton has created a fascinating
world over the last few weeks - and by peppering the strip with guest appearances
from the cast members of his other 2000AD tales almost appear to be creating his
own Steampunk 2000AD microverse. if all the tales are as of high a calibre as
this, The Red Seas and Leviathan - this can only be a good thing.
As for D'israeli's art, the man never ceases to amaze - almost
revelling in the new style he's been trying out here. An excellent work by both
creators that really deserves a far wider audience than the weekly. If Rebellion
really wants to create spin off TV programmes from 2000AD - this wouldn't be a
bad place to start...
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| The Volgan
War - Vol 1, Part 8 |
| Script: Pat Mills |
| Art: Clint
Langley |
| Letters: Simon
Bowland |
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Blackblood
leaps
to the rescue... |
Synopsis:
With the aid of a cannibalised GPS system from his
newly deceased cabbie, Joe Pineapples launches a satellite guided shot at Volkhan
from several kilometres away. Unfortunately, the unit about to be sacrificed by
the ikon himself takes I upon himself to grab Volkhan by the throat, inadvertently
pulling him out of the way. Blackblood, currently a Volgan mercenary, twigs Joe’s
methodology and manages to locate him by checking the taxi drivers’ roster
to track down Easy Steam (or what’s left of him). Not only does Joe now
have to shoot his way out, he’s also got three seconds before the bomb-tag
implanted in him last issue is detonated…
AC:
The scripting of this epic saga of tits and robots (said with
love) is beginning to fray; this must be the third time at least that the “beat,
beat, beat” thing has come into play, and it sounded dodgy enough the first
time! Plus it’s remarkable not only that Joe could legally get into the
country his kindred ‘bots are at war with and use bits of a robotic taxi
driver to create a homing gun (“MacGuyver can eat my dust”), but for
Blackblood to instantly cotton on to this exact process of events?
Clint Langley’s art remains staggering, with everybody
searching their dictionaries for new superlatives. Even if Mills were scripting
robotic sumo wrestling bouts (could happen, and you know it), it’d still
be worth reading for Langley.
GH: OK, the art is phenomenal. There's no getting
around that. But the script? Blackblood's astonishingly quick deduction of Pineapples
methods was possibly the dumbest thing I've read in 2000AD for some time. Why
bother making the gun that Pineapples creates out of the taxi driver seem to be
such a clever thing to do if any old fool can guess it in two seconds flat. Surely
there are about a dozen different methods that Blackblood could have used to track
the assassin down. Unfortunately, this really does feel like lazy scriptwriting
of the worst kind, and Mills is far better than this.
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| Part 8 |
| Script: Dan
Abnett |
| Art: Richard
Elson |
| Letters: Ellie
De Ville |
| Colours: Steve Roberts |
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The
Hackman back in action... |
Synopsis:
Gene “haves at” the invading xenopteras
with his newly acquired firearm while the operative panics within the fortress.
Comcon warns that the base stands to be overrun by the bugs, and with Gene uninstructed
in the fine art of “reloading”, only twelve per cent casualties among
the bugs can be expected. Needless to say, Gene runs out of ammo and finally dives
into the encroaching hoards with his bladed weapons, determined to die for the
cause he has given his life to. Suddenly, just as Gene seems ready to fall, a
new group of “auxes” come up over the horizon… each armed with
guns of their own!
AC:
This exercise in simplicity continues to wow the crowds with its
endlessly endearing characters. It is indeed made up largely of fight scenes,
but with Richard Elson and Steve Roberts given the chance to play with an overwhelming
force of xenopteras (think Zulu, but with, like, giant bugs), it’s a little
more interesting this week. Intriguing developments ahoy, as the simple world
of the Hackman branches out a little more next week…
GH: After a few weeks of storytelling that
seemed stretched out beyond belief (dog-type things get in a lot of scraps) the
past couple of weeks have dramatically changed my perceptions of this tale. While
the fights were starting to get dull, the added, and necessary, background detail
has been more than enough to make this story a must read. Whereas before I cared
little for the Hackman, Abnett has managed to make him something of a tragic and
used figure (and we still have to find out what happened to Old Man Gary!). This,
combined with superb art from Elson which suits the nature of the story perfectly,
and we have another story with a lot more scope beyond this initial outing.
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| Baby Talk -
Part 4 |
| Script: Rob
Williams |
| Art: Simon
Coleby |
| Letters: Annie
Parkhouse |
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Frank
makes his point succinctly ... |
Synopsis:
Dirty Frank races to the scene of Mortal’s peril
as Grey Matters burns to the ground, stopping to make a quick detour at the toy
shop… Meanwhile, Mortal tries to blag his way out of a mind swap by trying
to pass himself off as another agent of the syndicate’s boss, the “Big
Guy”. Unfortunately for him, his would-be partners smell trouble and decide
to execute him as a Judge.
It is at this point that Dirty Frank arrives, and after an initial understanding
where he mistakes the transplanted baby-minds for zombies, he unleashes a torrent
of milk (steady) on the syndicate. In their infantile bodies, they are of course
rendered powerless by the sight of the calcium rich treats.
As the Judges move in to arrest the syndicate and reverse the damage down
to the children, Mortal wonders who the “Big Guy” was.
AC:
A fine ending to a fine story, and the redemption of Low Life
is seemingly complete. One wonders if it’s really worth the trouble to follow
up on the significantly dangly plot thread signposted in the final frames, but
in Rob Williams we trust… perhaps Aimee Nixon’s adventures will bring
her into contact with the “Big Guy”, though with characters like the
hilarious Dirty Frank and the resourceful, practical Mortal Coil available, I’d
not object if Nixon were discretely retired.
Simon Coleby’s art is still made up of rather heavy shapes
that take a second of peering at to fully comprehend the events depicted, but
there are no stand-out foul-ups this week.
GH: After the muted reception of Aimee Nixon's
last outing in Low Life, it's been a pleasure to have Dirty Frank back as the
main event. This strip has, over the past few weeks, made me laugh out loud on
a number of occasions - an effect that's surprisingly rare in "comics".
An excellent tale all round and hopefully in the next Low Life outing, Williams
can combine some of this hilarity with some of the grittier aspects of the series.
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AC:
Another good week for the Galaxy’s Greatest. My year and
a couple of months’ subscription ran out with this ‘un; I’ll
have to see to that right away, what with more Simon Fraser on Nikolai Dante on
the way, and the current line-up being of exceptional quality.
Best Story: Stickleback
GH: 2000AD has started off it's 30th year with
the best run of stories in a very long time. Even the cringeworthy moments of
the ABC Warriors are still not enough to diminish a thoroughly excellent issue.
Best Story:
Stickleback
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