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Synopsis
by Gavin
Hanly
1st
opinion by Stephen Watson
2nd opinion by David Knight
Summaries
and reviews contain spoilers for this issue. |
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Cover
by Arthur Ranson
SW: I’m
a great fan of Arthur Ranson but this isn’t one of his best. The Dredd
pose is a bit awkward and not dynamic in any way. The darkness and shading
are fine but they don’t serve well on a cover, making it look somewhat
dull.
The news that Arthur is off the art chores on Buttonman 4 was bad news
indeed and I just hope this isn’t the last we see of
him
for some time.
DK: This is my least favourite cover in quite
a while. I’m not a great fan of Arthur Ranson’s style, perfect though
it may be for Button Man. The city background is amazing in its intricate detail,
but goes unnoticed on the newsagent’s stand; while Dredd himself looks
strangely proportioned. His right arm looks rather too short, for one thing.
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| Judgement
- Part 1 |
| Script: Gordon
Rennie |
| Art: Ian Gibson |
| Letters: Annie
Parkhouse |
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A
new style judge rides into town.... |
Synopsis: Judge
Dredd and SJS Judge Ishmael are called to the scene of a crime. Apparently a
citizen and his girlfriend, Bonetta Vale, were attacked by a tap gang - and the
citizen was killed. The gang were about to finish off Vale when a ghostly judge
figure appeared and killed the tap gang, dispatching the last with a "guiltseeker"
round that went through Vale without harming her, but killed the perp who
was using her to shield himself. An investigation of the rounds fired seems to
indicate they came from an old Lawgiver Mark 1, 40 years out of service, which
has left no way to track it back to its owner.
Elsewhere, Judge Anderson wakes from a nightmare of what appears
to be a judge on fire and being executed by another judge. She receives a call
from Dredd.
Elsewhere again, the Judgement Killer strikes again...
SW: Gordon
Rennie was kind enough to reveal on this very site that Origins has
been delayed for some time and that this 6 part tale has been brought
forward. Although I lament the absence of Origins I’d rather it was late
than rushed. The first two filler strips have been of negligible quality
albeit with some redeeming art. It’s therefore been a bold move by Tharg
to
quell any speculation and bring this multi part effort forward.
And I’m glad he did! The story has a strong opening with multiple murders
and a good bit of intrigue. Add to the mix the welcome appearance of a
decent SJS judge (they can’t all be Gestapo clones!) and Anderson and we
have the makings of a pleasurable interlude.
I’ve been wrong before so I won’t speculate but the faceless judge
and his
ancient ammo offer some interesting possibilities.
Gordon Rennie has long been seen as the Wagner in waiting and this strip
only adds to his CV. Of course it’s early days but a promising scenario
has
been laid out and I’m looking forward to seeing where it takes us.
Ian Gibson’s art, especially the backgrounds, have been a bit sketchy
recently but he does deliver the goods here, most noticeably in the first
page which has some great figures and colours. The rogue ‘judge’ looks
a bit
undefined but that’s surely deliberate.
All in all the best Origins interlude to date and that bodes well seeing as
there are five parts to go.
DK: How very curious! This off-beat story
perfectly captures the flavour of vintage Judge Dredd, evoking the simpler, still-evolving
backdrop of Dredd adventures from the first two years of 2000AD, many of which
were drawn by Ian Gibson, whose art fits this story like a glove.
It’s
not just the artwork and the visual referencing of antique judge uniforms that
give this story its retro feel; it’s also the creepy mystery element that
recalls Mutie the Pig, Judge Death and The Haunting of Sector House 9. I’m
enjoying this, and I’m sure it’ll strike a chord with younger readers
who may be turned off by stories that put justice department procedures, interrogations
and long-standing continuity centre stage.
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| Mother London
- Part 7 |
| Script: Ian
Edginton |
| Art: D'israeli |
| Letters: Ellie
De Ville |
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Synopsis:
Bey and Chipps take a breather in a local pub while
Chipps fills in the blanks. He says that he doesn't know who set the fire on
Bey's house, and tells the story of the City Fathers. He says that they've been
in power for centuries behind the scenes - an order that wants balance in the
city, whether between law and order, rich and poor etc, all centered around rituals
involving the worship of an old oak tree.
Chipps was brought into the order when
he stood up to the bribe taking in the police department and was beaten half
to death. Lime offered him a way up in the force as they attempted to bring back "old
fashioned values". But soon the city fathers realised
that the only way to stop crime was to be part of it. However, the rot
soon set in and they became worse than the criminals they were trying to bring
down - even being responsible for Thynne's death. Chipps says that their only
hope is to leave the city while the Midsummer Solstice is on as the City Fathers
will be distracted. However, Bey thinks it's the perfect time to investigate.
Chipps says that he'll need an oak tree pendant to have any hope of getting close
and decides to go with him.
Lurking over in the corner of the pub, Stickleback's men, Peepers and Lug,
have been listening in...
SW: I
had high hopes for this period drama and Ian Edginton and D’Israeli have
delivered in black and white spades. Edginton is for me the future of 2000AD
writing and it’s great to see his cast expanding while still staying
within his familiar realms. The Edgin-verse has the best stable of character
introduced to the Progs in recent memory and it’s great to see them overlap
albeit slightly. ‘Guest stars’ can ruin a strip but to see nods to ‘The
Red
Seas’ and ‘Leviathan’ add to the mystery and sense of bigger
things to come.
Stickleback has taken a few weeks to get into gear but it has been well
worth it. The sinister London replete with it’s secret societies and
conspiracies is marvellous as are the clearly intimidated leads. The master
criminal has kept to the shadows and is clearly using his mystique to shape
his empire - that’s if he really exists of course!
Tales in this genre always get labelled ‘Sherlock Holmesian’ but
I feel
enough is done to unsettle the reader and to demonstrate that a simple
deduction will make no difference to this baddie.
The script is excellent and crackles along with some excellent dialogue and
bizarre situations. The art is quite stylised with certain characters having
exaggerated grotesque features that add to the unease. Clearly these are two
men destined to work together and long may it be for the house of Tharg.
DK: I can’t help thinking I should like
this more than I do. Stickleback has a good setting, which it shares with Sherlock
Holmes and the Whitechapel ‘Ripper’ murders; but it’s a setting
that can be wheeled out routinely these days as a ready-made playground for any
exceedingly slight drama an author could care to dash off without expending too
much effort. I’m not suggesting that’s what Edginton and D’Israeli
have done here: they have clearly given some considerable thought to characters
and plot to come up with a story worth reading. However, it seems it’s
just not for me.
D’Israeli’s Victorian London doesn’t appear
as fully realized as the 1940s Britain he depicts in Scarlet Traces: The Great
Game or the outlandish London Kevin O’Neill conjured up in League of Extraordinary
Gentlemen. The plot and characters haven’t grabbed me either. Stickleback,
as an alternative ‘Napoleon of Crime’, shows promise, as did Thyne
in part 1; but I can’t really bring myself to care where this story is
going. With any luck, when this caper is over, I’ll enjoy Stickleback volume
2 a lot more.
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| The Volgan
War - Vol 1, Part 7 |
| Script: Pat Mills |
| Art: Clint
Langley |
| Letters: Simon
Bowland |
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Synopsis: The
focus moves to Joe Pineapples and his recollections
of the war. He was sent to Volgow to kill Volkhan while the Vashkov day celebrations
continued in Red Square.
Upon his entry into the city he was given a bomb tag
which would explode if he went within 5km of the celebrations. He took a taxi
to a distant cemetery where he killed his robot taxi driver and disassembled
him to create a huge sniper rifle.
The procession continued in Red Square with
Blackblood and his Straw Dogs, as Pineapples took aim...
SW: The
ABC Warriors version of Origins lumbers on with sniper Joe Pineapples
taking centre stage this week. This series has been great to look at but has
offered precious little in the way of character development or plot. The
stories been related here have been told before, and the actual purpose of
the reminisces is flawed - they are robots after all!
That’s not to say there isn’t a lot to like. Joe Pineapples is
probably
most peoples’ favourite warrior with his cool look and Spartan dialogue
and
his origin is the least familiar. The tale of him assassinating the Volgan
leader is pretty thin but it was an enjoyable (taxi) ride while it lasted.
It was pretty obvious that he’d have smuggled a gun in but it was funny
to
see the taxi driver’s cannibalised parts making up the rest of his
rifle.
The script is too pedestrian for my tastes, but I may be jaundiced by the
fact that I already know these histories. Although the details flesh out the
back story it still give the impression of a non consequential filler story.
It’s a shame that Clint Langley’s peerless artwork is being used
on such a
script, as it would be nice to see it applied to a block busting new
adventure. The only problem I have is the use of real faces pasted onto the
drawn characters - at times it’s like an old Jackie photo story!
DK: Full marks to Clint Langley for making
this so pretty to look at, especially the Vashkov Day parade (and kudos to Pat
Mills for getting General Blackblood’s
Straw Dogs in the scene, too).
But the story makes me think “No, no, no! Bad Pat! Naughty
Pat!” – the
past just isn’t sacred to Pat Mills, is it? When I’ve read a story
and committed it to memory, I like it to stay the same, not to be changed every
now and then when the author decides to add bits at a later date or to say “actually,
it didn’t happen like that at all; it happened like THIS”.
Over the years, loyal (read: too old for comics) 2000AD readers have ground
their teeth while reading Pat’s revisionist accounts of Rico Dredd’s
return from Titan, Hammerstein’s service in President Booth’s robot
army, umpteen re-tellings of Slaine’s battles against the Fomorians.
So, why do I object to Joe Pineapples
wandering around in broad daylight behind enemy lines on an assassination run?
Because we’ve seen no evidence that
robots as sophisticated as Joe Pineapples were created by 2080 for any purpose
other than warfare. Because Joe Pineapples here appears to be on holiday – to
all intents and purposes a free agent, of independent means, without a human
owner. Because he’s apparently ‘neutral’ (???). Because there
is a war on: the most horrendous war in history; and foreign visitors are welcome
in Russia during the Vashkov Day parade. Because the authorities are alert to
a potential security threat, but put their confidence in security technologies
instead of just closing their borders. Because Volgan officials can speak of
nothing but the danger to their leaders from enemy snipers, and they aren’t
immediately sent to the gulag for spreading enemy propaganda. And lastly, because
the security forces are ignorant of the fact that a taxi robot contains all the
components necessary for the construction of a sniper’s rifle.
Actually, that last bit was quite cool.
On the whole, an entertaining read nevertheless; and Clint Langley’s artwork
makes up for the idiosyncratic plot.
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| Part 7 |
| Script: Dan
Abnett |
| Art: Richard
Elson |
| Letters: Ellie
De Ville |
| Colours: Steve Roberts |
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Synopsis: The
human, Symons, tries calling the other outposts to warn them that the bugs have
built a land bridge allowing them to get close, but no one responds. He tells
Gene that they were hiding in Antarctica (what Gene calls Anachticy) but that
was a failure. He says that Gene and his crew were part of Gene Breeding tech
created to help fight back the bugs which evolved to become the dominant species
and had started a war which left the humans in the world numbering only 40,000.
They were put to sleep to wait for the bugs to die out, with the War Dogs to
protect them. Symons shows Gene the armoury, just as the bugs break through the
perimeter...
SW: Kingdom
arrived with no fanfare but has slowly crept it’s way up the
rankings to be one of the hits of the year so far. The tale started with
more questions than answers and that has mushroomed to the present position
of it being a right old mystery indeed. To strip things back you could argue
that this many part saga is nothing more than a bloated Future Shock but to
do that would be to deny us some great build up, characterisation and
drama.
Initially it looked like the main event would be who was to lead the pack
but things have jumped far ahead in recent weeks. We now learn that it’s
the
year 3965 and that the human race is in cryo-sleep. The purpose of Gene and
his pals is becoming clearer but the ultimate premise and the enemy remain
tantalisingly out of reach. The war between the engineered troops and the
bugs looks like being mankind’s’ key to survival and the land bridge
to
where is obviously paramount.
The always reliable Richard Elson delivers a competent art package, which
although lacking in action this week still keeps things interesting despite
the surfeit of dialogue.
I’ve no idea if this will be a one arc story or ongoing thrill but it
clearly has potential to run and run.
DK: I’ve liked this series from the
start. It has a nice, simple premise, well-executed. Here, the artificial warrior
of limited intelligence meets the spokesman for its creator, and we find out
more about the history of the world in which the story is set that we’ve
been following these past weeks. That’s
enough for me. Next? Gene the Hackman gets better weapons than we’ve seen
him using hitherto, and the alien bug threat gets even closer to home.
Dan Abnett and Richard Elson are a great team when it
comes to depicting humanity or a sympathetic alien race or artificial intelligence
under threat and heavily outnumbered by bug-eyed monsters. There’s a real frisson of excitement
to be had from reading the last page of this instalment, and I for one don’t
want the bugs to get past Gene the Hackman, as if he’s not only Operative
Symons’s last line of defense, but mine too.
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| Baby Talk
- Part 3 |
| Script: Rob
Williams |
| Art: Simon
Coleby |
| Letters: Annie
Parkhouse |
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Frank
makes his point succinctly ... |
Synopsis: While
Dirty Frank fights the baby ninjas, Mortal is put back into his cot by Springstein
and Claudia. They are surprised by an old man called Nowlan who tells them that
someone's been sniffing around. Thinking it might be the Justice Department.
Nowlan decides it's time to clear up loose ends and kills them both. He takes
Mortal, unaware that he's an undercover judge, with him to an operating room
full of super intelligent babies. Mortal sets off his tracking device so Frank
can follow him.
Frank has meanwhile been stabbed by one of the babies,
but a ring of milk bottles he has strapped around him has stopped the blade.
The babies are hypnotised by the spilled milk as Dirty Frank prepares to save
Mortal...
SW: Low
life has always been a hit or miss strip for me and this outing is so
far off the mark that I could take my target back for a refund! There really
isn’t enough going on to merit a three and counting episode outing.
Dirty Frank is a decent character but he has been totally unburdened by any development.
He’s dirty and sweary and that’s it! The intelligence
enhanced
babies is a nice premise but it’s slapstick execution makes it somewhat
farcical. I know it’s a humour strip but it’s not funny just faintly
ridiculous. I did snigger at the ‘Ass is pierced’ line, but I’m
not proud.
The battle with the ninja babies didn’t offer much in the way of laughs
or
danger while the counterpoint of the mad doctor clearing house just went
through the paces. The ideas here would fill a two parter tops three plus is
padding and the early goodwill the strip generated is ebbing away like
Frank’s sex appeal.
Simon Coleby’s art isn’t to my taste, looking sketchy and rough.
It may suit
the ‘low life’ premise but to me it’s just a bit rushed and
messy.
DK: I don’t find Dirty Frank as funny
as many other readers seem to, and I don’t hold this series in very high
regard on the whole; but it is doing a sterling job as a reliable regular strip
at the moment. The apparent and unaccountable popularity of Dirty Frank suggests
that he should be used as the main character whenever possible, and I must say
that’s preferable to reading the adventures
of dreary old Aimee Nixon.
Highlights of this episode were Frank soldiering
on with a ninja throwing star embedded in his forehead, and the thoroughgoing
archness of the dialogue: “Dirty
Frank thought ninjas were supposed to be silent, and less insulting.” “You
should never have picked the nose of things that do not concern you, yes?”
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SW: Four
from five is a good return and the Prog is clearly miles ahead of the
Megazine these days. The stuttering appearances of Origins threaten the
story’s impact but it’s good that Tharg has the vision to have a
quality
replacement on standby. Apart from Low Life I’m enjoying everything at
the
moment and long may it continue.
Best Story: Stickleback
DK: I would venture to say that Prog 1523
was the single best Prog this year so far. It had a very good mix of stories.
Some readers may argue that the best Prog of the year to date ought at least
to have Origins in it. Well, I’m afraid you can’t have everything.
Judge Dredd and Low Life were both above par for recent weeks,
even though Stickleback failed to raise a flicker on my thrillometer. Kingdom
has reached a major turning point in the story, which can’t be bad; and ABC Warriors, whilst it has
its faults, at least had no robots on horseback or secret agent flamethrower
robots called Zippo. Judge Dredd, Kingdom and ABC Warriors are all contenders
for my favourite story this Prog, there’s so little between them in terms
of quality (despite all the reservations I have about ABC Warriors!).
Best Story:
Kingdom
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