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Synopsis
by Gavin
Hanly
1st
opinion by
by Pete
Mc Cosh
2nd opinion by WR Logan
Summaries
and reviews contain spoilers for this issue. |
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Cover
by Simon Coleby
PMcC: Nice
and bright. You’re always taking a risk with a flat white background as
the image has to be bold and eye-catching enough to warrant the spotlight. It
could perhaps have done with the baby being slightly further up the page, as
I didn’t
realise he was supposed to be sitting on Dirty Frank’s head until Thursday,
but I still liked it.
WRL: I really liked this cover - it's a great
pic by Coleby and nicely coloured by Blythe. My only quibble with it is that
the top of Dirty Frank's head is slightly distracting and, in my opinion, isn’t
needed as it adds nothing to the image. The baby with the eye patch and the big
gun is intriguing enough to make me want to see what it’s in reference
too and at first glance I didn’t even notice Dirty Frank.
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| The Sexmek
Slasher |
| Script: John
Wagner |
| Art: Vince
Locke |
| Letters: Annie
Parkhouse |
| Colours: Eva De La Cruz |
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Dredd's
innate detective skills at work ... |
Synopsis: A
crazed Citizen is on the prowl. He's known as the Sexmek Slasher as he
has something against the Sexmeks that make up the vast majority of Mega City
1's prostitution rackets. However, as he slashes up his latest victim he's shocked
to see that she bleeds and appears to be human - despite having a card slot in
her back. Dredd chases the perp and eventually catches him. The victim,
Rita Lolita, appeared to have had the slot surgically implanted to make her look
like a sexmek, so that she could compete with them. Dredd sentences her to 6
months for obtaining money by deception.
PMcC: This
story is so slight it can barely be said to be there at all. I appreciate that
these stories have had to be whipped up at short notice, but leaving the artist
to make half of it up as he goes along seems like sheer laziness. Even so, there
are plenty of artists who I’d be delighted to see turning out three or
four pages of Dredd “pursuing enquiries”: Bolland, O’Neill,
Jock or even Siku. Now, I’d never heard of Vince Locke – so maybe
I’m doing him a disservice – but I shall be scrupulously avoiding
his work in future. His helmets are ridiculous (appearing to levitate six inches
above the wearer’s scalp), his figures are poorly proportioned stick men
and his composition of some panels – most notably in the full page confrontation
scene – actively obscures rather than conveys what’s meant to be
happening.
Returning to the script, such as it is, Dredd has some terribly
clunky dialogue (“And I gotta judge.” Seriously?) while the ending is the
MC1 equivalent of “...and it was all a dream.” The basic premise
and the punch line of the victim being charged are sound – classic Dredd
even – but
the execution is shockingly poor. Had anyone other than Wagner written this,
I can’t help feeling we’d be knee-deep in the usual “X just
doesn’t get Dredd” comments.
WRL: An Origins interlude which I thought
was a great Mega-City story, more about the city and its inhabitants than its
toughest lawman. I really enjoyed Vince’s art - well everything except
the Judges and their technology. The trouble is that if you get the look of the
Judges wrong or make the Lawmaster’s look like 50cc "rev and go" mopeds
and the rest doesn’t
matter.
While I wouldn’t mind seeing Vince’s art on another
story, a terror tale or a one off I don’t think I’d be putting him
on the future Judge Dredd pile.
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| Mother London
- Part 4 |
| Script: Ian
Edginton |
| Art: D'israeli |
| Letters: Ellie
De Ville |
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Bey
gets on the wrong side of the authorities ... |
Synopsis: Detective
Bey arrives at the conflagration that used to be his house and is prevented from
going in to save his wife and children in case he is killed too. Bey begins to
suspect that Len Chipps had something to do with the fire as he was the only
one with something to gain by destroying Stickleback's documents if he really
was in league with Lime. Bey starts attacking Chipps but Chipps manages to talk
Bey around - telling him that Stickleback has warped his mind and turned him
against his own. Bey backs off and wanders down a side street - wanting some
time for himself.
Chipps reports back to Lime that this was the last time he
saw Bey - and it does indeed appear that Bey's suspicions were correct and that
Lime and Chipps are in on the conspiracy. Lime decides that Bey has become a
liability and says that a "black dog" is to be set on the detective..
PMcC: From
the ridiculous to the sublime. The plot thickens considerably this week: a man’s
life is destroyed (although I don’t recall seeing any bodies),
the first layer of the onion is peeled back to reveal the seeming truth behind
Stickleback’s accusations and we get a glimpse at the fruit of that mysterious
tree.
Mr Edginton does this stuff so well and the theme of unthinking
racism could hardly be more prescient; it was an astute poster who noted that,
because of the way the strip’s drawn, we are only aware of Bey’s
colour through other character’s comments. Which brings us to D’Israeli.
His work on this story is so far beyond even the benchmark he set with Leviathan
that I really don’t know what more to say about it. The final page of this
week’s
episode stuns me every time I look at it.
WRL: Ian and Matt [Brooker - aka D'israeli]
are a winning team; anything by them has me wanting to read it. If I saw Ian’s
name on a script I’d
be tempted to commission it without reading it and with Matt’s name attached
it’s almost a
certainty. Then why, if I like the pairing so much, can’t I write anything
about Stickleback? This is one I’m saving not because its hard work and
may be better read in one go but I’ve just reading the Leviathan graphic
novel in one sitting. I got so much more out of it and enjoyed more than when
it appeared in the Prog that as soon as Stickleback started I decided that I
was going to read it in one sitting once it was finished.
Usually I do this when
I’m struggling with a thrill
but for Stickleback I’m doing it because I want to enjoy it in one go and
don’t want to have to wait 7 days for the next part.
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| The Volgan
War - Vol 1, Part 4 |
| Script: Pat Mills |
| Art: Clint
Langley |
| Letters: Simon
Bowland |
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Synopsis: Mongrol
hits the ground with a thud and his body is totally written off. He can do nothing
but watch as his division is wiped out. Later, he witnesses the zippo killing
all the wounded as he has orders not to let any ABCs get into enemy hands. However,
before he can destroy what's left of Mongrol, he has to run from returning Kozacs.
A week later, Battlecombers arrive on the scene and salvage Mongrol's head.
One of them is called Lara and promises to get Mongrol into working condition
so that he can escape. Mongrol warns her that it is too dangerous, but she stays
anyway, as the Kozacs return...
PMcC: This
is very up and down for me. I’m still very taken with Langley’s
vision of the Warriors and some of the nice lovely layouts he’s concocting.
On the other hand, the wholesale regurgitation of previous stories is a big problem:
once was a nice touch, but if it continues it’ll be the equivalent of one
of those nerdy discussions about what artist you’d like to see redo a classic
strip.
Pat’s characteristic disdain for logic also strikes this week: one
minute Zippo’s about to torch Mongrol, the next he’s drawing the
Volgan troops away from him. However, the lunacy of The Shadow Warriors showed
he can still come up with the goods, so I seriously hope we’re going to
get away from the reruns and into some new (or at least revisionist) stuff soon.
Could Zippo be the agent of some unseen power, set to watch over the warriors
and bring them together?
Oh, and I wasn’t very impressed with Lara Croft thing.
WRL: Artistically I’ve warmed to the
ABC Warriors. After the glorious looking opening episode there were a couple
of weeks when I thought the artwork was looking too dark and would be lost on
the page but the Mongrol section has really ignited my interest again. We're
only in January but I reckon we may have seen some of the best images in the
Prog that were going to see all year. If I had to pick one thing I didn’t
like it’d have to be the
photo realistic humans and the reinvention of Lara.
My only gripe with the story
is that I start to get depressed when I see anything by Pat Mills that says,
Volume One, it just seems that if we get a new Pat Mills story it has to be a
multi Volume story and as much as I like some of the details of the Warriors
history being fleshed out it feels like we’ve seen a lot of it before and
told a lot more succinctly. If you write a history story where you fill in the
history we’ve never been told
before all well and good but if you’re taking the exact story we’ve
seen before but making it three times longer do you get paid less per script
because you’re rewriting the same story?
Loving the images not so keen on
the padding out of the back-story.
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| Part 4 |
| Script: Dan
Abnett |
| Art: Richard
Elson |
| Letters: Ellie
De Ville |
| Colours: Steve Roberts |
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Synopsis: The
new monsters arrive and Gene tears through them, even though they get to Jack
first and kill him. With nothing more than revenge on his mind, Gene continues
the fight but it is too much for him. He is mortally wounded by one of the monsters,
but before he can be finished off, the attacking monsters are defeated by what
appears to be a laser battery. Gene collapses by the lasers as something stirs
on a nearby computer - "Widawake protocol initiated - waking the rostered
operative..."
PMcC: Quick
Pete read this. Quicker than quick. Same as last week. Samer than same.
“Is
that it?” was the wondering of that day. Muscles in your head,
Abnett. Getting paid for this. Let’s have something happening next week.
I’m
still a bit annoyed that I can’t figure out where Jack So
Wild comes from. Unless it’s something to do with Jack London and Call
of the Wild.
WRL:This shouldn’t work. I’m not
a big Dan Abnett fan and not too keen on Richard Elson’s art, it’s
always very nice but never sets my thrill circuits on fire. So why am I absolutely
loving Kingdom? We may know absolutely nothing about the world or a great deal
about Hackman and his clan but so far Kingdom is setting my thrill receptors
alight. For me this has been a joy and I’m hoping it doesn’t come
to a speedy end.
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| Baby Talk -
Part 1 |
| Script: Rob
Williams |
| Art: Simon
Coleby |
| Letters: Annie
Parkhouse |
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Frank
makes his point succinctly ... |
Synopsis: Dirty
Frank is investigating a company which has been accelerating the IQ development
of babies' IQs but there has been a surge in crimes committed by these hyper
intelligent babies and Frank must find out why.
He drops his "son" into the clinic
(a baby with an eyepatch) to a Doctor Springstein and asks for the procedure,
leaving the baby in overnight for the doctors to work on him in the morning.
In the middle of the night, the Doctors go to find Frank's baby but he's already
gone missing. Springstein hands over the remaining babies to an eldster called
Nowlan - although Springstein appears to be talking to Nowlan as if he is younger
than him. The baby is watching all of this with a flipped up eyepatch from the
shadows....
PMcC: My
introduction to Low Life was last year’s woeful Con Artist. Since
then I’ve read the earlier stories, so I recognise that as an aberration
rather than the norm. Which meant I wasn’t as surprised as I could’ve
been at the quality of this opener. As always Dirty Frank gets some great lines
but, for once, he’s upstaged. By a bunch of nefarious toddlers. God knows
I’ve never trusted the little blighters, but I’d never accuse them
of being Nazis! Some laugh out loud moments in this; I’m just glad I wasn’t
reading on public transport.
Coleby’s art still tends towards the confusing,
but he definitely seems to have reined in his tendency to draw faces as roadmaps
full of unnecessary lines. Which is a good thing. I’m really looking forward
to finding out how this continues and what’s under that baby’s eye
patch. Which is another.
WRL: Simon Coleby has been a fave of mine
and Clockwork Pineapple and School Bully are among my favourite pieces
of Coleby art. Since Simon’s refit
and return to the pages of the galaxies greatest comic his work just gets better
and better. I cant sing his praises enough and while Dirty Frank may not be
a favourite character of mine and Low Life isn’t what it once was - Simon’s
art makes it a must read.
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PMcC: A
Mark Millar Future Shock, illustrated by me, would have been a better start to
the week than this Dredd story. Fortunately, the excellence of Stickleback and
the very pleasant surprise which was Low Life helped overcome this. The ABCs
could still go either way for me, although I’m still enjoying it at the
moment and Kingdom really needs to do something interesting before it’s
too late.
All things considered, this is still a well above average offering.
Except for one thing. I have a real aversion to ketchup on egg, so PYE-01’s
invention makes me feel sick.
Best Story: Low
Life
WRL: Artistically Clint’s ABC Warriors
has set a new benchmark in the depiction of the Mek-nificent Seven, Simon Coleby’s
re-emergence as one of Tharg’s better droids has to be a highlight of the
week but for pure enjoyment my vote [and I surprised myself] has to go to...
Best
Story: Kingdom
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