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Synopsis
by Gavin
Hanly
1st opinion by John Amans
2nd opinion by Alex Frith
Summaries
and reviews contain spoilers for this issue. |
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Cover
by Clint Langley
JA: A beautiful cover by Clint Langley that is one of the best
portrayals of Hammerstein I have ever seen. It has so much detail on the body
and on the top of the page I had a real good look at the cover just to wallow
in its beauty.
This is the kind of cover you want as a
huge poster on your wall.
AF: Another
standout cover from Langley, which boggles the mind in the whole 'how does he
do it' stakes. Sadly, it still feels a little static, and in print it looks a
lot murkier than it does on screen. Love the glowering Stalin-bot in the background,
though.
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| Origins -
Part 16 - Declaration of Independence |
| Script: John
Wagner |
| Art: Carlos
Ezquerra |
| Letters: Annie
Parkhouse |
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The
Dredds in "happier" days |
Synopsis: The
judges call for Booth to resign and announce that they are taking over control
of Mega City One, calling for the support of the military. The footage of Booth's
gerrymandering is released to the public, as are assertions that Booth had Benedict
killed. A mob descends on the White House but they are gunned down by the guards.
Inside, Booth receives word from "an insider" at the Justice Department
that Fargo is still alive. He believes that if he reveals this to the people,
it will mean that the Justice Department will lose their support.
He orders his men to bring in Fargo alive.
Later, back at the med facility, Dredd and Rico share
a quiet moment while Fargo is put back into sedation to recover. Suddenly, the
army launches a massive attack on them...
JA: As
a “Day 1” reader I’ve seen the mega epics come and go, some
have been good, some mediocre, some utterly defining. I’ve longed for another
Dredd epic that made me read an episode anything else, before speaking to anyone
or doing anything. Not since Necropolis has this happened.
Well, the
wait is over...
Despite its slow start Origins has really
delivered the goods. Ezquerra’s flawless art and John Wagner's script delivers
action, narrative and political intrigue in six pages and leaves me yearning
for more. With Booth’s machinations out in the
open and the Judges taking over MC-1 the action stakes are well and truly being
cranked up. The penultimate panel with armed troops out to get
Fargo sets this up nicely for next week's episode.
My only fear is that this whole story will
have a rushed conclusion - please don’t. If we’re going to have
another 20 episodes of this kind of quality then so be it.
Quite simply Dredd at his best, with the bar being raised
once again.
AF: Another
cracking episode, chock full of Dreddworld history as well as political intrigue,
personal moments and hard action. I haven't looked forward to Dredd episodes
this much since Necropolis (or maybe Total War). It's pleasing to see that now
that young Dredd is a major player in the story, we don't need those present-day
scenes with Dredd in the cave doing his somewhat out of character story-telling
bit.
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| Part 3 |
| Script: Dan
Abnett |
| Art: Richard
Elson |
| Letters: Ellie
De Ville |
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Synopsis: The
pack is once again attacked by "them", a group of insectoid monsters.
The pack is united in the "scrap" apart from Old Man Gary who is sniffing
the ground. Gary tells the rest of them to help him roll over a rock - and when
they do part of the mountain collapses, taking "them" with it.
There is a moment
of peace until Gene sees a light in the distance...
JA: Ok,
I don’t get it.
I’ve reread it three times and still don’t
get it.
Though it’s not up there with the real “stink
out” stories such as Space Girls, it still has a kind of blandness about
it. It has little intrigue and plot development as I see it. Also, it looks like
every other Abnett /Elson series in the Atavar Ahab mould. It’s not bad it just isn’t doesn’t move
anywhere. It was another 4 pages of the pack hacking “Them” into
little pieces. Didn’t that happen last week?
Maybe something will happen to change my
mind next week or is it going to be more of the same?
AF: I'm
loving Richard Elson's smooth artwork and in particular his facial expressions.
Abnett's script, on the other hand, is not doing it for me. The story flows well
enough from panel to panel, but I feel like this series is just waiting to explain
what is going on, rather than giving us something to enjoy for its own sake.
And I'm still not sure about the whole celebrity namecheck thing, or maybe it's
just bugging me that I can't work out who 'Jack so Wild' is meant to be a riff
on.
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| The Volgan
War - Vol 1, Part 3 |
| Script: Pat Mills |
| Art: Clint
Langley |
| Letters: Simon
Bowland |
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Synopsis: The
massive Stalin Robots attack, dwarfing the Hammersteins, while Volkhan preaches
to the battlefield, saying that he wasn't to save his country's oil from the
invaders, even though Hammerstein asserts that his country started the war.
The Stalins
walk all over the Hammersteins as the "floppies" won't
give them the independent control to get out of the way. Hammerstein's own legs
are frozen up, so he rides a genetically modified horse into battle and leads
Zippo to the closest Stalin. Zippo sprays an experimental foam into the Stalin's
treads which causes it to topple over. It transpires that the Zippo is a special
forces robot and he leaves Hammerstein.
Meanwhile, Volkhan vows revenge for this
latest setback...
JA: I
loved the original ABC Warriors in the midst of the late 70s and 80’s.
The episode where Steelhorn walks through the wall of flame and splatters the
Volgan leader still brings a smile to my mind. Its one of those endearing images
of my “2000AD” youth. Thankfully, Pat Mills has
taken us back to the roots of the ABC Warriors; the Volgan War. Also, one of
my favourite artists Clint Langley has come along for the ride and bought the
warriors back to life with a bang. I loved his work on Slaine and his style really
suits the subject matter. If you can show me a better centrefold with the Uncle
Joe Stalins towering over the ABC Robots then I'd love to see it...
Admittedly,
the story is pretty inconsequential, but it looks a million dollars and delivers
what it says on the tin, so to speak. If you want to slag it off and say Mills
has lost his touch, blah blah blah, then just don’t
read it! After all, it’s a load of war robots shooting the crap out of
each other after all. Citizen Kane it isn’t, but who really cares?
AF: This
latest series continues to be spectacular but frustrating. Langley and Mills
both show flashes of genius, but the art is too often mired in darkness, and
the story defies logic. I feel the need to understand why some robots are hurt
by bullets but not others, and why Hammerstein was built to have a measure of
compassion, but there is no equivalent Volgan droid. But, Mills is still the
king of reminding us that War is hell, but a hell filled with moments of glory.
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| Mother London
- Part 3 |
| Script: Ian
Edginton |
| Art: D'israeli |
| Letters: Ellie
De Ville |
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Synopsis: Detective
Bey awakes to find himself in the lair of Stickleback. Stickleback tells Bey
that he houses all those who are like him and shunned by society. He "plays
the villain" but does it so that there is still peace on the streets. However,
Stickleback says that a group called the "City Fathers" has been taking
out underground gangs. Bey is unmoved, but Stickleback warns him that the City
Fathers want to take over the whole of London, not just the underworld. Stickleback
sees Bey as an outsider too and hence decided to go to him for help. He brings
in one of his accomplices, Peepers and Lug (the siamese twin from episode one,
which is comprised of one with great hearing and the other with special glasses)
and shows Bey evidence that Chief Constable Lime is one of the City Fathers.
He lets Bey go to digest the information...
JA: Unlike
Kingdom this story has something going on some plot development to speak of.
I’m a little baffled by what’s going
on and where it all ties together but at least it has a sense of genuine mystery
about it.
It also doesn’t look like anything
else we’ve seen before. In fact, D’Israeli’s
unconventional art suits the story, the characters and the whole atmosphere of
the piece. It looks a bit odd and kooky and thankfully D’Israeli doesn’t
rehash his art and make it look like Leviathan.
After this weeks episode, perhaps things
will be a little clearer as the tale develops.
AF: This
has definitely kicked into gear now. Stickleback himself is presented, and he's
already bought himself a ticket into the pantheon of classic 2000 AD characters.
Hero Valentine is holding his own valiantly, and it'll be fun to see how he reconciles
himself to the truth that Stickleback's villains might be less evil than his
corrupt police colleagues. Cracking atmosphere from D'Israeli, too. More weirdos,
please!
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| Deadlier than
the Male - Part 2 |
| Script: Robbie
Morrison |
| Art: John
Burns |
| Letters: Annie
Parkhouse |
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Dante
makes an impression... |
Synopsis: Dante
runs from the attacking Amazons while the Romanovs watch the action from the
Imperial palace - hoping to turn it into a successful movie once complete. Dante
manages to evade death from a group of female wrestlers in the baths and lands
amid the men on the streets. However, they are no match for the Amazons and run
away despite Dante asking them to join the fight.
Dante decides to play his last
card, challenging their best warrior to a one-on-one battle. However, once in
the arena, the warrior he's to fight is revealed as a fifty foot tall woman...
JA: After
its undisputed comeback at the tail end of 2006, I fear that Nikolai Dante is
slipping back into some bad habits. John Burn’s
artwork is as immaculate as ever, it’s more the story that bothers me.
Dante has always been at his best when it has a bit of grit and substance to
it, when it has a dark edge. The reason that the story stalled around the whole “Pacifica” arc
was that it lacked any substance and just meandered along without any of the
drama that made it such a good story in the first place.
Dante
going to a society of ultra feminists is a bit of a cop out, like we couldn’t
see that coming? I know we need a little bit of comic interlude every-so-often
but this isn’t that funny, it smacks
of creative laziness.
Remember the scene in the movie “Big” where
man/boy Tom Hanks comments on the toy in the marketing meeting; “what's
fun with playing with a building?”
In this case it's: Misogynist
womaniser Dante goes to a society of man hating Amazons. What’s fun about
that?
AF: To
my mind, John Burns is the perfect artist for this essentially silly story. His
naked ladies are pretty much perfect in the sense that they are naked but not
pornographic, and the whole thing feels like a good scene form a Carry-On film
when he's on board. Sure, he's not as expressive or as funny as Fraser, but his
lush paints add to the feel of Dante as a classic strip of our time. Yes, I'd
like to see more of the political intrigue in the Tsar's court, but really, this
kind of story is what makes Dante a fun read. Lovely excuse for stretching the
strip onto the back cover, too. We don't get Star Scans anymore, which is a shame,
but if this is the alternative then more power to Tharg.
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JA:
Another quality issue that has two standout stories, two
average and one that, though not a filler, is left lacking a little. To be
honest, Dredd is worth my subscription fee alone.
2007 has started very well
indeed. If Kingdom can liven up a little and Dante get a little serious then
we will be very satisfied readers indeed.
Best
Story: Judge Dredd
AF: 2000
AD is still in high gear, no doubt revving up even further for the 30th birthday
soon to come. I'd have to give 5/5 for the artists on every strip at the moment,
with only Mills and Abnett falling slightly short on the writing.
Best Story:
Nikolai Dante
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