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2000AD
Prog 1517 - 6 December 2006 |
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Synopsis
by Gavin Hanly
1st opinion by Sue Doyle
2nd opinion by Pete McCosh
Summaries
and reviews contain spoilers for this issue.
Cover:
Dean Ormston |
Cover Review
SD: Getting
my hands on my own copy of 2000AD is very tricky. If I don’t catch
the post in the morning it’s usually opened by the time I get home (it
does the rounds). Luckily for me it was virgin territory and I got first
gander. I was so pleased to be the one that went ‘aagghhh…eeewww’ at
the cover. Excellent, creepy stuff that eyeball is just gruesome. More
please!
PMC: Every
week the cover reviews harp on about whether the image will “jump off the
shelf” and tempt back lapsed readers. As far as I’m concerned it
won’t and I don’t really care; all I’m interested in is whether
or not it’s a nice picture.
This week’s is pretty good. Dean Ormston may have taken the story outline
(it’s about monsters coming out of a film) a bit literally, but the zombie
looks suitably putrescent and that’s the main thing. Nice.
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Script:
John Wagner |
Art:
Carlos Ezquerra |
| Letters:
Annie Parkhouse |
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| Origins
- Part 13 - War Babies
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| The
Dredds get their first taste of action ... |
Synopsis: The
Great Atom War had just started and already some of the Mega Cities' defenses
were being breached.
The chief judge declares a state of emergency and all
cadets above 14 are immediately put on full active service. The clones, with
their accelerated growth are also let loose despite their apparent young age.
Dredd and Rico are assigned to Judge Kinnison and head out onto the streets.
Their first job is to clear the cars abandoned by their
stricken owners but quickly they come up against looters - shooting to kill as
the law allows. The clone recruits work well on the field and impress Kinnison.
They ride out to try and bring more law to the city.
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SD:The
story is currently plodding along quite happily obviously laying the ground for
things to come, setting out the history for the reader and giving a real insight
into Joe Dredd. Looking back at his younger days, bit of nostalgia, is
not always a bad thing and you can’t grumble too much when the art work
is by Carlos Ezquerra. It’s definitely interesting and I’ll
be tuning in to the next instalment, however it’s not blowing my socks
off. I’m
not going to be too judgemental because the long term theme gives focus to Judge
Dredd story and I’m sure there are more tricks in the bag.
PMC: The
Origins helltrek rolls on and my gripes with the early parts become increasingly
distant memories. This future history is totally enthralling: the only problem
with the recent instalments is that everything’s flown past so quickly.
I’d have been quite happy for the political intrigues and machinations
leading up to the war to go on for another few episodes. Of course, this sort
of supersonic storytelling is what 2000AD’s famous for and there’s
still a lot to get through. I’d almost forgotten that this has really been
a digression from the thorny subject of how Fargo was seen during the war. Then
there’s the Battle of Armageddon to look forward to and all manner of other
revelations.
What’s extraordinary about Wagner’s writing is that, even amongst
all these momentous events, he can so readily slip from the political to the
personal and bring his characters to life. When Dredd says “I can’t
tell you how proud we felt.” It has all the more power for how unusual
it is to hear express any feeling. Later, we see the clones’ first time
out of the Academy (taking law to the lawless) and in the space of two panels
it’s made clear that Rico already understands the citizens and their reactions
far better than Joe ever will.
When the writing’s this good, it feels like pointless nitpicking to
try to find something negative to say about the story. In the interests of balance,
I’ll just point out that Carlos is no Clint Langley when it comes to integrating
photographs into his art and those panels really stick out.
Overall, I just don’t know how I’m going
to last through the Christmas break.
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Script: Dan
Abnett |
Art: Anthony
Williams |
Letters: Ellie
De Ville |
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Pros
and Cons- Part 4
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Dexter
loses the will... |
Synopsis: Sinister
finally gets to sit down with Dexter and tells him what's been going on. He tells
him that the feds have kept his incarceration quiet as everyone believes that
he is dead. He also confirms that Billi is safe and off-planet.
Sinister says
that he let himself get arrested so that he could end up in prison and come up
with a way to free Dexter. But Dexter tells him that he
isn't going anywhere as the bullet from Tracy paralysed him from the neck down.
He asks Sinister to do the right thing and kill him.
Sinister is shocked
and doesn't know what to do next...
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SD: This
is what I’ve been turning to and reading before anything else for the last
few weeks.
Malone was an excellent twist to the Sinister Dexter
story and the pace has been kept up in this next instalment. The story
keeps you guessing sufficiently to pique the interest of the reader, while the
artwork of Anthony Williams keeps it gritty and institutional. Those grey
tones which worked so well in VC’s don’t do any harm to the theme
of this story. Keep it up, roll on the next instalment.
PMC: Three
endings this week and three quite different ways of handling them. This one goes
for the unexpected revelation. This meeting between Ray and Finny is what the
recent run of Sin/Dex has been leading up to and the seriousness of the episode
is demonstrated by the complete lack of dreadful puns. Possibly a first for this
droid?
This has never been and never will be my favourite strip,
but these recent stories are the first I’ve read with enough background knowledge to fully
appreciate what’s going on. I thoroughly enjoyed the last “avenging
angel Finny” storyline and while the early episodes of this one where a
bit lightweight, they were clearly only there to get us to this point. By the
end, you genuinely feel Finny’s confusion and despair.
Let me say that I didn’t think either of them had died at the end of …Dumb
Minions. When Rocky told Finny that Ray was dead, I was surprised but sceptical.
When Tracy revealed he wasn’t, I was disappointed but not surprised. However,
I have to admit to being completely blindsided by the revelation of his paralysis.
Already the possible explanations and sci-fi solutions have been flying around;
comic characters from Judge Guthrie to Batman have been in this situation before.
I can’t see Finny killing his mate but I’d like to think that, having
pulled a neat twist with this, Abnett might not take the easy way out.
After all, it’s a just easy to come up with a sci-fi reason to keep
him in this condition, making him like Morgan Freeman in that film: “Sorry
Ray, your midichlorian’s are out of phase so I’m afraid you’re
incompatible with all known cybernetics.”
Also - is three and a half artists on a four part story some
kind of record?
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Script:
Cal Hamilton |
Art:
Simon Coleby |
| Letters:
Ellie De Ville |
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Part
11
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Face
to face with the demon... |
Synopsis:
Elvy realises that he's been set up by Meyer to clean up
the mess he created by letting the monster out in the first place.
The monster
appears, but appears to be kept in place by a mystic circle. Madame Unguilet
offers to send it back where it came from, but the monster laughs, saying that
it wants to stay and that she succeeded in summoning a far greater demon than
the one she was after. The monster starts talking using Anna's voice and Elvy
goes mad and throws a candle at it. The candle obscures the circle and the demon
escapes, taking over the body of Marquand.
It kills Madame Unguilet and then
starts to chase after Elvy. It tells him how fitting it will be to eat him in
the guise of this "zombi" he has taken over. Elvy crashes backwards
into Madame Unguilet storage area and comes across a jar containing dead blowfish.
He smears some on his arm and as he does, the body of Marquand is paralysed.
Elvy has survived and the half dead body of Marquand
inhabited by the monster is buried...
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SD: I’ve
enjoyed this story and the premise of a spirit in the film being diluted by distribution. With
the black magic, zombies and snuff film sidelines, there is a definite warped
theme; however I just felt it strange rather than scary. I would have preferred
scary (which the cover certainly was).
The idea of celluloid
chasing him and killing everyone off one by one did have Curse of the Mummy
overtones. However
after you’ve gone back and read it through the story from start to finish,
which I do recommend, you then appreciate the nuances of the story, and will
probably find you applauding the genius that is Mr Spurrier. Not that he
can take all the credit, the art work is very good and gives grit and the required
darkness to the story.
I'm looking forward to the next project of these two
talents.
PMC: Being
a one-off, Chiaroscuro could only really end by tying up all the loose ends.
Whatever else I think of it, this has been a solidly crafted story, so the resolution
is well set up and pulled off using elements we are already familiar with from
earlier in the story and bonus points are awarded for a nice bit of nastiness
in the last panel. However, I didn’t see any real need for it to be double
length. The copious flashbacks to illustrate that we do already know all this
stuff are annoying and really shouldn’t be needed unless the writer is
concerned that the story hasn’t held our attention.
Looking back over it, this is the first Spurrier story
that hasn’t provoked
a strong reaction in me either way. I haven’t particularly enjoyed it – like
London Falling – but I don’t hate it either (like Lobster Random.)
It’s just been a bit “Meh.”
I do appreciate that he’s tried something different, in terms of both
the kind of story and in modifying his characteristic OTT narrative voice. I
certainly wouldn’t want to discourage a particular writer or 2000AD as
a whole from taking a risk with something out of the ordinary but unfortunately
I don’t think it’s paid off this time. “Why not?” I
hear you cry. Primarily, it’s the subject matter itself. Si tries his hardest
to make Elvy’s obsessive interest in mondo cinema sound edgy and cool,
whereas I can’t escape the reality of schoolboys boasting about seeing
Faces of Death and students tittering at Cannibal Holocaust.
In a horror comic, the art is probably more important
in evoking the mood than the writing and the man/woman/collective/zombie slave
that is Smudge hasn’t
done it for me the way he has for others. Everything seems very static. There’s
no sense of motion or unsettling things scuttling in the shadows. The early episodes,
with the evil presence hinted at by curled up panel borders, were pretty cool
but the ultimate reveal of Papa Ghede as a wicker laundry basket in a top hat
is a bit lame.
I’ll be giving this a reread in the next few weeks
but, for now, it has to go down as a disappointment.
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Script:
Ian Edginton |
Art:
Steve Yeowell |
| Letters:
Ellie De Ville |
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With a bound he was free... - Part 6
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Newton's cricket practice paid off... |
Synopsis: Newton
is trapped by the beast and things look bad until he manages to throw the rest
of the wolfsbane into the beast's mouth. However, it only slows him down and
soon resumes the chase. But it transpires that Augustus has survived and
he uses his highest possible singing voice to distract the beast again. Newton
joins him where Augustus tell him that he was saved from the beast's bite by
the dinner he was saving for later underneath his coat.
The monster has not
stopped and rushes them again - but misses and is impaled on the bones of Cadmus
and thus bound to the earth in the same fashion.
Newton and Augustus vow to burn
the place to the ground and decide to hunt down the other wolf too...
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SD: I
just haven’t been able to get into this story from the Red Seas. I don’t
know if it’s the Isaac Newton narrative or the use of a werewolf in old
London town that just brings the story down, although it may have been the easy
dispatch of the hairy monster. Regardless it’s not doing it for me and
although I appreciate the style and technique in the artwork it’s not one
of my favourite outings for the Red Seas.
PMC: Unlike
the previous two, our final final episode of the week doesn’t really have
much to it, but that’s not a bad thing. All the explanation and backstory
has been dealt with in the preceding weeks and there is no clever twist or revelation.
Instead, we simply have the pleasure of seeing how our heroes will get out of
last week’s cliffhanger. Suffice to say, the immediate threat is dealt
with and enough loose ends are hinted at to have me anticipating a follow up
as soon as possible.
I can see how the archly archaic tone of the narration
in this story might grate with some people but I’ve found it unfailingly amusing. What has
been so marvellous about this tale is that it has been a self-contained, disposable
story showcasing a very minor character which has, nevertheless, remained entirely
faithful to the spirit of the series and left me dying to see what direction
it might go off in next. I suspect a trip to the writer’s beloved Mars
is inevitable at some point.
He’ll go far that Ian Edginton. As should Mr Yeowell,
if only those Yanks weren’t so daft. Still, their loss is our gain and
the dollar is particularly weak just now…
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Overall
SD: Good
overall prog and while Chiaroscuro was good Sinister and Dexter win it for me
this week
PMC: Future
Short: I like this format: the arbitrary five page Future Shock limit sometimes
seems restrictive. I realise part of the point is to see what writers can do
within a given framework, but I can’t help feeling there must be a lot
of decent two or three page stories out there dying to be told, which can’t
support being padded out to five.
Anyway, this (very) short and sweet little number was
pretty decent. The basic setting was amusing and the twist definitely merited
a chuckle. The art was okay, but I’m not sure about the solid gray that
was used for all the shading.
Droid Life: These punning titles were fun to start with,
but the jokes wearing a bit thin. There’s still a place in the comic and in my heart for this
story or something similar, but it’s definitely time for some new ideas.
Everything else: A top-class Prog bringing a consistently
excellent six months of 2000AD to an end. Yes, I wasn’t keen on Chiaroscuro,
but one below-par story is hardly a problem when you know there’ll be something
else along in a week or four. I can only hope this current run of form will continue
into the New Year. At least we know in advance that Origins will continue to
blaze a trail into the middle of next year.
Best Story
SD: Sinister
Dexter
PMC: Judge Dredd
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