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2000AD
Prog 1510 - 18 October 2006 |
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Synopsis
by Gavin Hanly
1st opinion by Ryan Hickling
2nd opinion by Marcus Nyahoe
Summaries
and reviews contain spoilers for this issue.
Cover:
John Higgins |
Cover Review
RH: Quite
a tasty cover this week, though I’m slightly unsure on whether or not it
actually relates to anything in this week's Dredd strip. Still, lovely artwork.
I've always liked a bit of John Higgins work, especially the colours. Oh, and
huzzah to Tharg, it seems our demands for logos that are not covered up with drawings
have been met! Hurrah!
MN: There
have been some good covers his year, but unfortunately this is not one of them.
A good cover should make a title stand out on a shelf, and entice the reader inside.
This does neither. The sickly green hues that make up much of the picture ensure
that it will remain unseen on amongst the hordes of other magazines in the newsagents.
It is also unlikely that anybody is going to be intrigued enough to want to read
a story which seems to be about Dredd being stalked by the freaky looking kids
from Bonnie Tyler’s Total Eclipse of the Heart video.
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Script:
John Wagner |
Art:
Carlos Ezquerra |
| Letters:
Annie Parkhouse |
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| Origins
- Part 6 - The New Deal
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| Dredd
decides to antagonize the fanboys... |
Synopsis:
Dredd and the other judges continue watching the potted history of Fargo. It shows
him excelling at both American Football and Law at university before turning his
hand to politics. Fargo uses his position as Government Special Prosecutor for
Street Crime to attack the lawlessness that has infected the country - even the
White House is attacked by gangs and the President only just whisked to safety.
Hundreds are arrested following this incident, but through intimidation and murder,
most of them are freed.
Fargo says that
it is time to take instant justice to the streets, but senators are appalled by
this idea. But the public didn't agree, and once President Gurney was returned
with a massive majority and bill went through, as the protections in the constitution
were replaced with a stringent new Judicial Code. Fargo set up training centres
to train the first batch of judges, with Academies coming later which would take
5 years to train future judges. By April 2031, Fargo was appointed the first Chief
Judge and led his judicial force onto the streets.
At this point Dredd
orders the curator to switch off the film. He says that it has been doctored and
that all mention of Ephram Fargo, Fargo's twin brother had been left out. The
curator says that he is forbidden from mentioning the name - but under pressure
from Dredd says that he was kicked out of town as he went bad. Logan suggests
to Dredd that the tissue sample they received could be Ephram's and they head
outside. However, they are immediately surrounded by the townsfolk. Logan is shot
and the townsfolk decide that Dredd must pay for defiling the memory of Fargo...
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RH: Well, Origins is turning out to be quite the thriller indeed, lovely artwork,
always nice to get a treat from Ezquerra, and this week is no exception. Still
not too sure where John’s going with this storyline, but a good read nevertheless,
and it's interesting to see the history laid out with some great storytelling.
The only improvements
that I could think of would be speeding it up a bit so we can have another 20
issues of madcap, extreme and excessively pointless violence. A man can dream.
MN:
I seem to be in the minority, but I feel that the Origins saga has been resolutely
awful up to now. It has felt lazy, and you can’t help but feel that if different
names were in the credit box, this would have been absolutely panned. This issue
is much better, although it still is a long way from the quality expected. Some
of this may be down to the storytelling problems that have dogged the previous
five instalments, such as the lack of anything resembling a personality for the
accompanying judges, not helped by Ezquerra’s almost perverse attempts to
virtually never show the name badges.
Having said that,
Carlos Ezquerra is much improved in this issue, particularly with the page designs
for the four pages with Dredd watching the film. Unfortunately this improvement
is not matched by the writer as Dredd continues to act out of character, together
with strange behaviour from Logan on the last page, when he appears to be going
for his gun for no reason other than to move the plot to the next scene. It’s
difficult to review one part of an ongoing storyline in isolation, but at the
moment this just feels like a very thin plot dictating the actions of the characters
and stretched out way too far. That’s a fairly damning indictment when you’re
only six instalments in.
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Script:
Cal Hamilton |
Art:
Simon Coleby |
| Letters:
Ellie De Ville |
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Part
4
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Elvy
gets nowhere... |
Synopsis: Elvy
is once again under suspiscion of murder. The inspector, however, doesn't really
think that Elvy has anything to do with the crime, but he's certainly connected.
He shows Elvy that his father was the last person to check out the Chiaroscuro
film.
Elvy flashes back
to think about his father who was obsessed with furthering his position in the
film industry at the expense of looking after his family. His father died the
day after the young Elvy caught him sleeping with one of his actresses and told
him that he hated him.
Back in the present,
Elvy goes through his father's stuff and tries to track down the crew of Chiaroscuro,
which his father was financing. He can't seem to find any of them until he meets
up with Slim again who identifies one of them - Dianne Jones, a sound recorder
who now works for the Vatican. They need to go to Italy to find her.
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RH: Not bad, it’s getting there. What this story lacks is a femme fatale.
The artwork's not bad, though. It would look a lot better in something like Rogue
Trooper, but it’s still impressive, especially the dripping liquids from
the fat mans mouth, and on that note, let’s stop talking about the artwork…
So yes, the story
wasn’t great, not bad as it has me interested, but only slightly. As mentioned,
this story needs a femme fatale as I'm not happy with his sidekick being a grubby
death enthusiast. The only real problem I’d touch upon is the fact we’re
given all this information that his father is in some way connected with snuff
movies, and some mystical force is killing people off, but it fails to hook people
as the character is an unknown to readers. A bad start might be a good finish.
MN:
Ever get the feeling a writer’s spreading himself too thinly? Simon Spurrier
was the fastest rising star on the comic at one point, but just recently he seems
to be everywhere, and his work appears to be suffering as a consequence. Chiaroscuro
is a case in point. It’s not a bad strip, and is technically well executed.
In this instalment some of Anthony Elvy’s back-story is revealed without
it feeling like the story is being held up. Smudge does a good job of getting
the story across (although he seems to have wasted a good opportunity to show
what he is really capable of in the flashback scenes – rather than frame
these in something that makes the reader gasp, he settles for some vague lines.
Even framing the panels with filmcans would have been more interesting).
It’s all
very fine, but I’m just left with a feeling of “so what”. I
don’t care about the main character, nobody else has much of a character,
and the whole affair feels like somebody has bee watching Ring and Videodrome
back-to-back.
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Script:
Gordon Rennie |
Art:
PJ Holden |
| Letters:
Ellie De Ville |
Colours:
Chris Blythe |
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Interference - Part 3
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Something for the future... |
Synopsis: 3
years ago, Becca Hunter is being reprimanded for firing on an surrendered enemy
vessel, but she only says that they were "Norts and deserved to die".
In the present
day, the attack on the Nort raider continues. Hunter beats the Norts to the ship,
and is ordered not to destroy it. This time she obeys, only disabling it. However,
the raider self-destructs anyway as it clearly wanted to keep something quiet
(probably the Nort that was ejected into the citadel).
Back to 3 years
ago, we learn that Hunter's death sentence has been revoked and that Colonel Kovert
has recruited her to help him.
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MN:
This story finishes rather abruptly in this issue, with a very dissatisfied feeling.
Nothing seems resolved, and the reader is left with the impression that this has
just been cut off, rather like trying to fit an album that’s forty five
minutes and thirty seconds long onto one side of a cassette (back in the days
before mp3s). However, I’m hesitant to criticise Gordon Rennie for this
as it was exactly this feeling I had with the early Cab Inc stories. You feel
that he’s building to something that will be very satisfying given time.
PJ Holden’s
inconsistent artwork on this continues. There are times when his dogfights read
extremely clearly, and times when you just can’t make head nor tail of what
is going on. If he could just get this sorted out he could turn into a 2000AD
favourite.
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Script:
Simon Spurrier |
Art:
Boo Cook |
| Letters:
Ellie De Ville |
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The Hitman and Hermoth - Part 2
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Klux stays behind... |
Synopsis: Kipling
disguises himself to get taken aboard Hermoth's ship, but Neela tells him that
he has to leave all his weapons behind. The bird god has to smuggle them in whole
Klux remains behind to keep an eye on him. As they are taken up to the ship Neela
wonders what they do with all the humans. Kipling reckons that it's a status symbol
for other gods but Neela isn't so sure. They soon escape, however, and start exploring
the ship. After arguing, they are soon caught by a troup of Norse gods...
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RH: An excellent shot of thrill-power from the Kippers. Amidst all the mumblings
of how to trump gods, this was a great episode, Artwork was forever excellent,
and there were some killer lines, even if there was not too much of an exciting
story. However, the real winner was the artwork, courtesy of Boo Cook. Looking
forward to seeing more.
MN:
Sorry but I can’t review this properly. I stopped reading after the second
page. This is what I mean about Simon Spurrier spreading himself too thinly. There’s
nothing to this. The plot is just too boring and the characters fail to engage
on any level, which is a shame because the very first glimpse we got of Harry
Kipling (was it earlier this year) promised much.
All of this would
be bearable if it wasn’t for some of the worst artwork to grace the prog
since its mid-nineties nadir. Simply put, I have no idea what is going on. Boo
Cook, after showing some signs of genuine improvement has slipped back into artistic
illegibility. This strip just takes too much effort to read with no cerebral payoff
whatsoever.
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Script:
Dan Abnett |
Art:
Anthony Williams |
| Letters:
Ellie De Ville |
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Places to go, People to do - Part 3
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Kal lends a hand... |
Synopsis: Kutter
and Broadus meet the Mover. The Mover is interested in the whereabouts of Sinister
and Dexter. Croak personally hates them - even though they are supposedly dead.
Kutter asks the Mover if he is Moses Tenenbaum. The Mover confirms it but also
says that he has used a D Jump to move from an alternate reality. He bought the
rights to the technology from a scientist called Rampton and used it to find another
Downlode - that was ripe for exploitation. He's called the Mover because he moved
to this Downlode. Both Croak and Moses never died in their realities, but Sinister
and Dexter did.
Later Broadus makes
it clear that he believes none of it, but Kutter feels it might be the truth.
They head for somewhere to eat and as Broadus goes the the toilet, Sinister sits
down in his place...
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RH: What the hell, just when you think you know where you stand with your
favourite world of gangsters and hitmen, then it’s gone and spoiled with
cross dimensional villains. I kid! I kid! The plot was a bit dodgy but on the
whole, but as a fan of over the top plot twists, I found it rather entertaining.
The artwork was simplistic, but luckily, it fits well with Sin/Dex. All I hope
is the next part has a lot more madcap violence and drunken hilarity.
MN:
In all honesty, this is probably the only strip I’m really enjoying in the
prog at the moment. I wasn’t too sure about Anthony Williams to start with,
but he does a great job here, his work seeming very cartoony but managing to make
Moses Tenenbaum extremely intimidating, mainly by his use of heavy shadow and
the page layouts on page two, where we see Moses dark, almost unflinching expression
in close up all down the right hand side of the page. Dan Abnett cleverly fills
in any new readers on what has been going on, without boring those of us who have
been with following the story for some time.
Kal’s loyalty
to Sinister and Dexter was quite touching, and it’s going to be interesting
to see what happens next after Finnigan surprises him in the bar.
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Overall
MN:
The prog is going through a poor time at the moment, but that’s ok –
it’s in the nature of anthology titles, and there’s at least one standout
strip. What is more worrying is the nagging feeling that the editor is scared
to properly edit the superstar duo of Wagner and Ezquerra. I can understand that
it must be hard to turn to them and tell them that their work is not up to scratch,
but it hasn’t been. Mr. Ezquerra has improved this issue, but I’ve
rarely read such poor output from such a talented and experienced writer as we’re
getting with Origins.
Best Story
RH: Harry Kipling
MN: Sinister Dexter
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