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Home ¦ Reviews ¦ Prog 1504 - 1509 ¦2000AD Prog 1508

Prog 1507
2000AD 1508
2000AD Prog 1508 - 04 October 2006
Judge Dredd (Wagner / Ezquerra)
Chiaroscuro (Spurrier / Smudge)
86ers (Rennie / Holden)
Sinister Dexter (Abnett / Williams)
Future Shock (Ewing / Bagwell)

Synopsis by Gavin Hanly
1st opinion by Gavin Hanly
2nd opinion by Paul White

Summaries and reviews contain spoilers for this issue.

Cover: Simon Davis

Cover Review

GH: Heralding the (somewhat surprising) return of Sinister to Downlode, this is one of the best covers that Simon Davis has ever done. In some ways, the image is slightly derivative (I'm sure we've seen Dredd in a similar pose over Mega City One), but it sets up the mood of Sinister Dexter going forward, and made me turn straight to the story inside - so it's definitely done its job for me.

2000 AD: Judge Dredd
Script: John Wagner
Art: Carlos Ezquerra
Letters: Annie Parkhouse

Origins - Part 4 - Scrapyard Army

Judge Dredd
Cleaning up...

Synopsis: The scrapyard army descends on the judges left defending the money, and the judges open fire on the attackers.

Back at the mutant camp, the child of the human taken in by the camp has been born as a mutant, poisoned by the contaminants in the soil. Dredd offers to have the mutants moved to a cleaner area, but says that he has to take the citizens back to Mega City One. The teenager argues, but Dredd says he's making the decision for him. On the way back to the rest of the judges, Dredd muses that the evils of the Atomic War continue to be felt, when they hear the gunfire.

Venables is killed in the attack just as Dredd and his back up arrives. They wipe out the attackers, with Dredd feeling responsible for letting them get sidetracked. Some escape as the battle comes to an end, and a hovership arrives on the way to the mutant camp, taking Venables body away with it, and the trek continues....


GH:
When a story is so wildly anticipated as Origins, it's going to be very hard to meet the exceedingly high expectations of an avid readership - one that has been waiting a long time to discover the backstory of Judge Dredd. So, a small feeling of "is this it?" is creeping into the back of my mind as I read each episode. 4 episodes in, Wagner does seem to be taking his time, and the visit to the mutants seems, at the moment, to be a rather unnecessary departure. As Dredd is kicking himself for getting sidetracked, the reader is left thinking the same.

So, Origins still has to really take off. We've got another few months of the strip, and that knowledge makes the slow start easier to accept. However, after another month into the epic, I'm going to want more out of it than some veiled asides to the effects of the Atomic War. There's certainly no cause for alarm yet, as the episode still has much to enjoy - from the slaughter of the attackers, to the death of one of the Med Judges and the fate of the Mutants. It's good, but we're still waiting for that spark that will make this must-reading every week.

Ezquerra is on top form, however, ably illustrating the carnage once the battle ensues, and the Cursed Earth has rarely looked so intimidating. But I'd still like to see him illustrate the story we all came here for...


PW: There are distant mutterings already that the latest and most important of Dredd's mega-epics isn't all that great, with a slow start compounded by Dredd's insistence on following a wild-goose chase *and* some criminal thought balloons thrown in for good measure. Well, I just don't care as I'm loving it. Sure, it's not following the path I expected it to, but that's more than fine as John Wagner knows a lot more about these things than I do.

To use football parlance, it's a marathon, not a sprint (and yes, I know that was more likely to be used for, say, marathons before football) and there's layer upon layer to be peeled here in an epic that is likely (hopefully) to have ramifications for Dredd's world forever. What we're seeing this week is the continued after effects of the Atomic Wars on the Cursed Earth, and the lack of hope it offers for it's people. Dredd, despite broadly sympathising with their plight, is still Dredd ,ordering the 'normal' members of the community to be returned to Mega-City One in return for relocating the tribe. The anger that manifests itself in Dredd, ordering the killing of any survivors, sets the tone for what is to follow... basically I reckon Dredd's going to lose it big time, but if he doesn't i'm sure Wagner will take this to a place worth reading and reading again.

Chiaroscuro
Script: Cal Hamilton
Art: Simon Coleby
Letters: Ellie De Ville
Part 2

Chiaroscuro
We'd give our eye teeth to be able to pronounce it...
Synopsis: Anthony Elver is interviewed by the Dom Rymer of the CID about the death of Erin. He reveals that Claude Meyer was Erin's birth name. Later, Elver pores over Meyer's work, trying to find a meaning behind it, Two weeks later, his article is published but he is still obsessed by the movie that Meyer handed over to him, looking for a hidden message, but becoming entranced by the violence.

Later, as his office, a man, Slim, arrives to meet him to talk about Meyer - telling Elver that there's a mysterious lost film of Meyer's called Chiaroscuro - part of what he calls carnage cinema. Slim says that he can see that Elver's fascinated too, but Elver punches him and walks away, but knowing that Slim spoke the truth...


GH:
Despite a double page launch episode, by the end of this strip, Spurrier is still keeping his cards close to his chest, only gradually revealing the premise behind the story. The reveal (in a manner of speaking) of what Chiaroscuro actually is helps to move the story along gradually, and ultimately leaves me more intrigued about this strip than I was last week. Unlike Origins, the slow start up works in this strip's favour. Given that very little is known about the premise, the slow unveiling of the plot fits much better. That said, it still feels a little too early to be able to put together a decent review on the strip, however, with too much of the story still to be revealed. Ultimately, it's got me interested, and that's all that's needed at this juncture.

As for the mysterious Smudge and his greyscale work, there's much to rate. He seems to fit the tone of the strip down to a tee - and is especially adept at playing with the lighting and camera angles to affect tension. As the important plot points are revealed, Smudge keeps the scene shrouded in shadows, and the last panel, as Elver staggers away through the mis-shapen architecture, is excellent.


PW: It's still early days for this, but I'm liking it so far and haven't already got to the point where I'm skipping the 'new' story. This is obviously a subject close to Si Spurrier's cinematic heart, and is very nicely rendered by the newly improved Cam Smith (I'm sticking my neck out, but i think it's pretty obvious despite being 200% better than his previous stuff on Sin/Dex). If i was being picky, I'd say that it suffered slightly due to last weeks double-length as not enough seemed to happen, but I have faith in Spurrier moving this onwards and downwards into murky fright-filled territory.

Another one of those stories that probably wouldn't be allowed anywhere else, and that's to 2thou's credit.

86ers
Script: Gordon Rennie
Art: PJ Holden
Letters: Ellie De Ville
Colours: Chris Blythe

Interference - Part 1

86ers
Stak!

Synopsis: Becca Hunter returns to the Citadel after a reco mission - all the time flashing back to the time she and her family were evacuated from Nu Karthage 15 years ago - leaving her father behind to fight the Norts. She also sees an image of her mother dying... She tells the deck crew that there's something wrong with her comms, but isn't specific enough for them.

She's been looking for a Nort raider with no luck, so heads to the rec area, buying contraband drugs when she gets there. The Norts who are working for the Citadel try to wind her up with stories of the kills they made back in Nu Karthage. She's told that Venus and the Psi are spending a lot of time together, but they don't know why. All the time, the Nort raider is preparing to attack...


GH:
The 86ers made a fairly underwhelming debut earlier this year. There was too much of a focus around Venus Bluegenes, at the expense of properly introducing the crew of the citadel. In some respect, it felt a little too connected to Rogue Trooper than we were really expecting. What we wanted from this tale was a decent war story with a good crew of characters. Instead, we got a sub Rogue storyline, with a cast of under developed characters.

So it's certainly gratifying to see a different approach taken with the start of the new series, with Venus pushed very much to the background. Taking the tale forward from the perspective of a non-GI is what we all wanted all along from the series, after all. The introduction of Becca Hunter adds some much needed backstory to a main character, and even gives us the chance to get closer to the odd group of Norts in the citadel (even if the constant stream of "stak's" reminds me a little too much of Al Ewing's Rogue/Nort dance off...). There's still a lot of ground to make up here, as the fellow crewman who stops Becca attacking the Norts is a little too generic for my liking (note to Tharg - if a series is returning from a sabbatical, all writers should be forced to ensure that all characters are given names upon their first re-introduction). In all, I'm willing to give the series another chance based on the set-up here.

As for PJ Holden's work, it certainly improves on every appearance, as to be expected, but I still find myself pining for the excellent grey wash effect he used on Rogue Trooper. Occasionally here, the art seems a little too heavy for my liking.


PW: I wasn't looking forward to this (with The Mighty One sneaking this in on us, he's probably only too aware of the lack of enthusiasm on it's last run), but was pleasantly surprised. First things first, there's no blue people - this is a definite plus, and I don't mind the brief reference to "bluegirl" so long as the story keeps a safe distance. Maybe this series is the kind of story Gordon Rennie wanted to write but wasn't allowed to due to Rogue's video game dictating that the "franchise" stay alive a little longer, or maybe he realised that the last one was such a dud that anything would be better. Well, this is plenty better and actually quite readable. Apparently it's only scheduled for a short run, so hopefully it'll be punchy with plenty more drug taking... the blacks are my favourites too...

Sinister Dexter
Script: Dan Abnett
Art: Anthony Williams
Letters: Ellie De Ville

Places to go, People to do - Part 1

Sinister Dexter
Heading to the end?

Synopsis: Sinister returns to Downlode after the events in Malone and visits Dexter's grave. Afterwards, they head to Cherry Bomb's bar where Sinister can pick up some weaponry. Cherry Bomb is surprised to see him and warns him that there are a lot of people in Downlode who want him dead. Back in Bar None, Sinister, Rocky and Wendy plan the next move. Rocky tells him that Apellido is in hiding since it became clear that he was a clone of Holy Moses, but he still has some clout and is protected by a Ukrainian called Ronko. There's a war on with the mover, and no one knows the Mover's identity yet (note - we know that it's actually Holy Moses from an alternate dimension).

Elsewhere, As Sinister expected, Cherry Bomb has contacted Appellido and warned him of Sinister's return. Ronko promises to end Sinister..


GH:
Dan Abnett has shown an remarkable capacity to surprise jaded 2000AD readers in the past year. This turnaround happened with the last series of Sinister Dexter in the latter part of 2005. Before that period, I myself was very vocal in wondering if perhaps it was time that the gunsharks should be put out to pasture. But the events that led to Dexter's apparent death pulled together a number of threads that Abnett had left dormant for some time, resulting in a miraculous about-turn for the series.

For too long, Sinister Dexter had been accused of spending too much time in the comic, especially appearing in underwhelming "funny" strips, when better series were pushed to the side. Abnett appears to have acted on this criticism, bringing some much needed and clear direction for the series, leaving us in Prog 2006 desperate for the tales to continue - something that would have seemed impossible at the beginning of 2005.

And recently, of course, he has managed to pull off the biggest surprise twist in 2000AD since The Dead Man, with Malone. Rarely have I been so surprised at the events in any comic since that aforementioned Dredd-related revelation. Malone was already shaping up to becoming an intriguing series, but as a herald to the return of Sinister Dexter, it was masterly done.

So this all leads us back to Downlode. Abnett continues his association with Anthony Williams from the VCs, who actually seems to suit the strip fairly well given this first installment. Much like Simon Coleby, Williams is an artist who has slowly settled into a new style - especially as he has become more comfortable with computer colouring. He also manages to make Sinister look pretty intimidating, as you'd expect from a gunshark, something that the main Sin Dex artist, Simon Davis rarely managed (this issue's cover being an exception). So far he seems like being a good choice going forward.

So - going by issues of Previews - it looks like Sin Dex will be with us (at least intermittently) up until Christmas - and for once, I'm really looking forward to this. Will Dexter make a reappearance? In a series with both a clone and a parallel dimension duplicate of the original Holy Moses, anything's possible...


PW: Everyone probably feels that there were two kinds of reader of Sin/Dex, love' em or loathe 'em. Well, now I think there's a third category - used to hate them, now i'm intrigued - that I fall into, courtesy of the recently ended "Malone". I'm hoping that they (and let's fact it, Ramone has to be coming back at some time) will get some fresh impetus that will allow Dan Abnett to tell some stories worth reading, or end the series on a high and a "wow!"

For the first time ever, I'm glad it's back. That's got to be worth something...

Future Shock
Script: Al Ewing
Art: Edmund Bagwell
Letters: Annie Parkhouse

Spaceland

Sinister Dexter
Of course, that's not going to be a problem later...

Synopsis: Simon Denisov needs a hit. In an undetermined future time, all music is cover-version crap and nothing original remains. So, Denisov heads out to fringe space to meet an alien species named the Murmux. His interpreter Gunther, who only understands a fifth of their language, tells him that the Murmux have a song that, if the Earthmen start singing it, will make them sacred. He is introduced to a huge statue of a monster that represents the Murmur, to whom the Murmux are calling to with their song.

Denisov brings the song back top Earth and it becomes a huge hit, playing on stations across Earth. However, Gunther calls him telling them to stop. The song is supposed to summon Murmur and the millions of radio stations playing on earth might just do the job. But as Denisov looks out the window, it's too late as the Murmur as arrived to destroy Earth...


GH:
Judging by his past efforts, and indeed this one, Tharg should just make Al Ewing the sole writer of all Future Shocks. In the recent past, the revelation in any week that one of the five 2000AD strips was a Future Shock was cause for disappointment - given that they were usually seen as testing ground for unproven writers. However, Ewing has managed to turn that perception around through some genuinely enjoyable writing that brings a great deal of the fun back into what was a tired format.

In many respects, the Future Shock should allow for limitless possibilities, and really allow writers to stretch their imaginations with no constraints other than the page count. Ewing drops in a number of clever ideas here, be it the future where there is no original music, the monster statue done to scale (with miniature figures to show this) - or the fun telegraphing of the clear danger of the interpreter's semi knowledge of the Murmux language. All of this combined with the back page reveal, make for a highly entertaining tale.

This is coupled with some excellent art from Edmund Bagwell. Who is this guy? This is some of the most accomplished art I've ever seen from a newcomer to the comic. His charicatures are brilliant, his colouring is phenomenal, and there's hardly anything to criticise in the entire piece. A fantastic debut and hopefully we'll be seeing more of him after this.


PW: An interesting effort by Al Ewing, although not as mental as some of his stuff, aided and abetted by a lovely splash back page finish. Edmund Bagwell's art was excellent for a first appearance in the prog, and it would be nice to see more of his work to find out if it could sustain something more lengthy. The last page made me feel all nostalgic for the "good old days" where there could sometimes be a surprise waiting. Last week we had an order change in the stories, could this be a sign of crazier days ahead..?


Overall

GH: Of course, we can't let the review go by without mentioning the centrepiece to commemorate Tom Frame, a real loss to the comic. It's an excellent tribute from some of the best British creators in comics today, and big kudos go to Rufus Dayglo for making it happen. Don't forget that you can make a donation to Marie Curie here.

As for the rest of the comic? For the first time since prog 1500, I'm starting to really look forward to the next issue falling on the doorstep. now that the thoroughly underwhelming Stone Island has departed (a black mark on the other wise excellent record of Ian Edginton), there isn't a duff story in here. Even the slightly underwhelming Origins is clearly building up to something.

But it's the return of Sinister Dexter that really shines. And if a strip like that can make such a miraculous turn-around, then surely there's hope for Nikolai Dante yet...

PW: Lovely centre spread spoilt only be two Ukkos - what were the management thinking!!! Only joking - this was a splendid effort for a touchingly worthy cause. Tom Frame appeared to have many friends in the business that we're clamouring to honour him, and it was nice to see the prog "donate" the centre spread for this. Well done to Rufus for the organisation, truly a friend of the prog.

Best Story

GH: Sinister Dexter
PW: Judge Dredd

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