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2000AD
Prog 1507 - 27 September 2006 |
Cover:
Nick Percival |
Synopsis
by Adam Crabtree
1st opinion by Adam Crabtree
2nd opinion by Alex Frith
Summaries
and reviews contain spoilers for this issue.
Cover Review
AC: Man,
do I ever hate cover reviews. I very typically have bugger all to say about these
static images whose sole purpose is to advertise the contents of the magazine
within. I only really take note of the really good and the really bad, and this
is neither. It’s got an intriguing sort of modernist slant of technology
and the supernatural, the sort of thing that the ad team behind the Ring movies
might go for if they thought a little flashier. It’s pretty enough; the
good production values caused one forum-goer to assume it was Clint Langley’s
computerised photo-realism.
AF:
A can of film with fiery demons coming out of it. If that was the brief, Nick
Percival has done very well with it, but frankly it's not the most inspired cover
I've seen. Too dark for my tastes, even if it is very well drawn.
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Script:
Cal Hamilton |
Art:
Simon Coleby |
| Letters:
Ellie De Ville |
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Part
1
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| Ooh...
mysterious... |
Synopsis: Film
journalist Anthony Elvey goes to meet with renowned horror flick director Samuel
Erin. Erin has attracted the cynical journo with the promise of the scoop of the
century, but apparently only has a pretentious "pre-emptive obituary"
to offer on arrival. As they talk (or rather Erin talks), Elvey remembers his
father, a film director who never had time for his wife and child. Erin meanwhile
denounces the material that made his name, stating the myth of zombies has nothing
on the gruesome reality of faux tribal "resurrections". As Elvey leaves,
Erin hands him a reel of film marked "Mortal Coil", which turns out
to be footage of US troops executing Cubans in the '80's. Despite initial disgust,
Elvey realises the film's intent; to show reality at its starkest and bloodiest.
It is credited as a "Claude Myer Film".
Meanwhile, at the
studio where Erin is filming, the director is blinded by an exploding stage light
and crushed by a set prop...
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AC: Chiaro-who-ro?
Long have been
the nights when this dark hearted new thrill has sat gestating in Tharg’s
thrill locker, ever since it was announced in Prog 2006 and teased on a number
of occasions since (thinking about it, that number is one). This is undoubtedly
the most sophisticated thing I’ve seen thus far from it-droid Simon Spurrier,
with the typically clever yet cluttered writing refined to exclude the clutter
and keep the cleverness (though the lead character’s prolifically sarcastic
girlfriend needs a time out).
I have to admit
to being genuinely unsettled by this, and fear in the conventional sense has often
proved difficult to elicit for comics as a medium. I mean, V for Vendetta and
Maus were “frightening”, but hardly in the same way. A lot of horror
comics have many of the same problem as contemporary horror movies; they aren’t
scary in the least, aiming more for popcorn exhilaration than anything else…
or worse, miring themselves in esoteric and unimpressive “occult”
fare (more than one funny books writer has tried to carve a reputation off the
back of Lovecraft).
No, Chiaroscuro goes for the slow, creeping scare that traces the movement of
a spider with its icy claw riiiight up the nape of you neck. It’s similar
in this way to Stanley Kubrick’s The Shining, and not to Paris Hilton’s
House of Wax (is there any higher praise?).
The revelation
of what the film is, with the context framing narration (a Spurrier trademark)
working with Smudge’s sturdy and wonderfully atmospheric art to create a
totally realised vision of something lurking in the cultural underground. Combine
this with highly contemporary horror elements (supernatural occurrences on a movie
set) and you’re gonna need a napkin for that seat mister (or should I say
“miss”?).
AF:
Tharg has been giving a lot of new stories a double helping to start with. I wonder
if that's just scheduling around delayed artwork, or if a run of recent thrills
have needed two episodes to really get going? Chiaroscuro is certainly one of
those tales, like Stone Island, that didn't have any kind of Sci-Fi or fantasy
twist to it until the last page of the double-length opener. As it is, I'm not
sure that this story needed it - it was entertaining and intriguing enough without
the big death scene at the end. Spurrier has done it again: found a new voice
and a completely new idea to pursue. I can't tell where this story is going, but
the atmosphere is dead on.
Smudge has put
in some great backgrounds, and there's a lovely range of facial expressions to
set the tone of sick horror. Let's see how deep Mr Elvy gets sucked into this
nasty little world.
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Script:
Robbie Morrison |
Art:
John Burns |
| Letters:
Annie Parkhouse |
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Dragon's Island - Part 6
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Dante makes a choice... |
Synopsis: Dante
and his makeshift crew of family and friends launch a desperate escape bid from
the chaos of Akita’s Citadel, pursued by the Kraken’s clones. The
Battle Crest informs Dante of a possible escape route, but warns they’ll
never outrun the clones. After an emotional farewell to his mother, lover and
friends, Dante stays behind to fight the clones and give them enough time to escape.
If you’re
going to go, he reflects, it may as well be with style.
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AC: John Burns’ art is beautifully seeping and expressive as always,
but it isn’t half hard to tell what’s going on in a lot of this strip.
You can’t blame him so much when you consider what he’s depicting;
a labyrinthine future fortress, collapsing, beset by hundreds of identical clone
monsters. It’s difficult to see what the Krakenites are supporting themselves
on in the second page, or what happens to make the bridge collapse (does Dante
just shoot it out with his rifle?).
Robbie Morrison’s
script too is wracked with excellent raw material (he’s as confident and
non-cluttered a scriptwriter as ever you’ll find) going unfulfilled. Dante
just fails to excite, even though it manages to remain fairly rich in character
moments such as the partings in this instalment. Dante’s noble sacrifice
is traditional a heroic gesture as they come, but he meets his seemingly inevitable
demise with an irrepressibility that makes him easy to love. For this reason,
I’m even willing to excuse the full splash page at the end.
It defeats me
as to what keeps Dante from true swashbuckling greatness. There’s a deeply
disturbing niggling in my mind that says maybe the negativity lobbied against
it by the “fans” has coloured my reading experience of it; it’s
got all the best ingredients, so what’s the hold-up?
I think it needs
to get back to the CREATIVITY, the VITALITY of olden days. Go back to what made
the strip unique in the first place; the invention, the world building, the irresistible
“future history” texts, the ribald humour. What’s more, it needs
to reacquire a sense of urgency. Here’s hoping for prog 1511.
AF:
To my mind, Dante has had a real resurgence since Prog 1500. Political intrigue,
familial bonding, swashbuckling action, sarcasm - this story, and indeed this
final episode has it all. Really enjoyed the final page - we don't need to see
Dante surviving the hordes of dragon-clones (hey, that's what they're called on
the cover), he's got a cocky swagger and we all know he's too cool to kill. And
it's great to see that Dante will return soon, and from the looks of things, he'll
be going back to Russia - huzzah.
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Script:
Ian Edginton |
Art:
Simon Davis |
| Letters:
Ellie De Ville |
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Part 8
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Sorrell starts to fall apart... |
Synopsis: As
the prison burns, and Sorrel starts to make with the unmake, he and the remaining
survivor (still unnamed) talk over the aliens’ plans. Sorrel compares their
migration to the Australian convict colonies of old, and reveals he murdered his
wife to get into the prison where he would have an ample supply of raw material
for host bodies.
As Sorrel’s
various initial creations shudder into life, Harry reclaims his humanity long
enough to engage them in combat. It seems all is lost as Sorrel opens the portal
to the other world, until the priest of a few instalments previous runs up kitted
out in a makeshift suicide bombing ensemble.
It is sufficient;
Sorrel is apparently destroyed and the rift closed. Having somehow made it outside,
despite having been in the building as it blew up, Harry warns the female survivor
to spread the word of that which is still forthcoming.
“It’s only just begun!” slurs the cock-er-nee mutant as he bounds
off.
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AC: This is a magnum opus as far as Simon Davis’ art is concerned. For
Ian Edington, this represents an astounding lapse in judgement, and a black mark
on the career of someone who is, in actuality, a very talented writer.
Let’s never
talk about this again.
AF:
I loved this series. Weird horror, the best SB Davis art I've seen, and a whole
mound of craziness. But, to be fair, this final episode was a bit of mess plotwise.
I felt it could have done with one more part, mostly to show the deranged priest
tooling up and going mental enough to charge headlong into an inter-dimensional
rift.That aside, the fast pacing of the story is an integral part of its charm.
I also love the design of the half-human half-alien Harry - even if it makes no
sense that he's in that situation, I'd love to see more of him in future. The
"Piss up a rope" reaction panel has to be one of my all-time favourite
panels.
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Script:
John Wagner |
Art:
Carlos Ezquerra |
| Letters:
Annie Parkhouse |
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| Origins
- Part 3 - Children of the Apocalypse
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| Dredd
starts to interfere... |
Synopsis:
The force of Judges left with the wagons realise that confrontation with the oncoming
mutant army is imminent, and prepare to defend themselves. Dredd and his advance
party find the camp of the mutants who have the “kidnapped” from the
raided caravan. The mutants are clearly abhorrent of their presence and angrily
retort that their home is a home for all those lost in the Cursed Earth. The severely
mutated town elders (one individual mutant with many heads) tell Dredd of their
ambition to better their lot and populate the Cursed Earth with humans free of
radioactive aberration.
Dredd remains
steadfast in his desire to liberate the “norms” of the village, including
those that have settled or grown up there. The argument is cut short when the
expectant mother taken from the wrecked caravan emerges… having birthed
a two headed child.
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AC: There is a mild sense of unease surrounding Origins right now. Very mild
mind; I think a lot of people were just expecting it to explode off the page like
a tactical nuke, to be cradling the remains of their ashen faces, glad to have
lost their eyeballs so no man would see them weeping with joy. Or something.
Well, it’s
GETTING to it, alright?
This is going
to be a fixture in the magazine for some time, and they are steadily building
up to the main narrative thrust. I’m wondering how much bearing this surprisingly
affecting sojourn into the Cursed Earth will have on the story as a whole, thematically
or plot wise. As the more throwaway Judges get ready to defend themselves against
that rather awesome army of raiders, Dredd and company have a distinctly harrowing
encounter with a community of mutants, led by the seriously creepy “elders”.
The frustration at their lot in life, and their self hating attempts to better
themselves… this is how we KNOW Origins is going to be good.
Some have criticised
the more humane actions taken by Dredd thus far. To that I say what I have said
before, that there are many incarnations to the Lawman of the Future, and this
is effectively the original; a proper character, who for all his rigidity and
varied monstrosities is still a man.
AF:
I'm still waiting for this epic to become unbearably tense, as I remember Necropolis
being back in the day. That said, this was an entertaining episode, and we got
to meet a nicely bizarre mutant community, complete with a reminder that the Judges
are a bunch of arseholes who are A) Prepared to go to great lengths to find Fargo,
so long thought dead B) Compelled to kidnap a handful of 'norms', because they
shouldn't be living with mutants. Wagner always was the king at showing Dredd
as hero and villain in the same breath.
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Overall
AC:
Continuing an impressive run for the Galaxy’s Greatest, 1507 brings
us the highly accomplished Chiaroscuro from one of the premier creative minds
of the magazine. It also continues to up the ante in Dredd epic Origins, with
a remarkable final page clincher. Nikolai Dante manages to exhibit a degree of
twinkle that Morrison finds elusive nowadays, though I wish this watery (I won’t
say “wet”) story arc would move a little faster towards its conclusion
and not appear so intermittently. The increasingly indefensible Stone Island meanwhile
wraps up, though not before instilling a profound and soul crushing grief in us
all.
AF:
2000 AD is deep in the throes of a golden age right now, and looking back on it
has been since early on in Matt Smith's tenure. To my mind, not a weak link in
the chain for 8 weeks now - long may it continue! Chiaroscuro started well, but
has a little way to go to justify being singled out for the hype and trailer treatment.
Best Story
AC: Chiaroscuro
AF: Stone Island
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