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2000AD
Prog 1506 - 20 September 2006 |
Cover:
Dylan Teague |
Synopsis
by Jordan Smith
1st opinion by Jordan Smith
2nd opinion by James Mackay
Summaries
and reviews contain spoilers for this issue.
Cover Review
JS: Some
people could complain that the clown looks nothing like the one in the story but,
in my eyes, it's still a great cover! I've seen the black and white version on
Dylan Teague's blog and have to say it's a lot better than this coloured version.
But thankfully, the dark and moody touch is still there and the choice of colours
couldn't be better! Big up to Mr. Teague!
JM:
Dylan Teague may not be my favourite cover artist, but this is, I have to admit,
a great piece of work. It can't have been fun coming up with something that would
do justice to both the Malone character and his revealed identity, without giving
the game away: the idea of using a red florescent tube to light the scene, and
therefore Malone's hair, is an excellent one. A suitably noir-ish setting combines
with a properly scary clown to really get a sense of the strip across in just
one image. Great work and, while not my cover of the year, certainly the best
I've seen from this artist.
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 |
Script:
John Wagner |
Art:
Carlos Ezquerra |
| Letters:
Annie Parkhouse |
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| Origins
- Part 2
 |
| Just
outside the gates and already sidetracked... |
Synopsis:
Dredd and his team continue through the Cursed Earth and have stones thrown at
them by the muties. One judge asks when the people with Fargo's body will make
contact, just as they come across a burnt radwagon. They find bodies of the attackers
and the people who were inside. One man is still alive and tells Dredd to find
his son. The man passes away and Dredd tells the team that it's not their business
to interfere but somehow the team convince "Old Stoney Face" to find
him. He takes Curzon, Sanchez and Renga with him and leaves the rest behind with
the truck.
Dredd and his team
come across some muties and ask them if they've seen a party pass. The father
tells Dredd that they don't look when the "abominations" go by. Elsewhere
at the truck, the judges spot a group of muties in the mountains little realizing
there's actually a full army! Dredd and his team have continued there journey
and take a boy with two heads with them when he falls from some boulders.
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JS: Wow! Two parts in and this is already kicking ass! But as much as I love
it, I must ask about the action. Where is it? Surely there must be some next week?
There was a great
first page to kick it all off last week but this episode brings something that's
even better: A full army on the one page! Fan-bloody-tastic stuff! Which of course
brings me to the art. My personal favourite Dredd artist has always been Brian
Bolland, and boy was I happy to see that cover last week, but going by his work
here Carlos Ezquerra surely is the greatest. The art's great and those skies?
B-e-a-utiful!
But perhaps most
interesting is the story. It's been months since we had a John Wagner story before
The Connection and it's been worth the wait. I can maybe guess some of the direction
of the story, as the van full of cash is begging to be stolen and the judges with
it clearly in danger, but much of it remains fairly unpredictable. I'm getting
really confused over Fargo's connection and hope it won't take too long to find
out he's alive... Roll on Part 3!
JM:
Origins remains very much in set-up mode. As such, this episode by itself comes
across as being quite flat. The motivation for Dredd here seems a bit dubious:
surely if he felt it was right to carry on he would have done so, and the younger
judges' quibbles over dead babies be damned? We've all seen him do worse in the
past. Hopefully this is just a short interlude, as the Helltrekkers-in-peril plot,
the poor-muties plot, and the army-of-bad-muties are all things we've seen before
ad infinitum. Wagner also seems to have given up altogether on cliffhanger endings:
"Get him up!" really doesn't have me slavering to see what happens next
week.
While I'm grumbling,
Carlos Equerra's designs here are also pretty tired: the bad mutant with the mask
has seemingly been dressed in cast-offs donated by the Titan Judges from Inferno.
But, hey, this is early days: the first two episodes of The Cursed Earth aren't
that much to write home about either. I certainly have faith in writer, artist
and character, so there's no reason to worry just yet.
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Script:
Cal Hamilton |
Art:
Simon Coleby |
| Letters:
Ellie De Ville |
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Part
7
 |
| "Malone"
starts to remember... |
Synopsis: Malone
recognizes Rocky as the man with no legs from his dreams. He introduces himself
as Rocky Rhodes and tells Malone they were friends in Downlode City. When Malone
asks if he knows who he is, Rocky tells him he's Finnigan Sinister and suddenly
Malone has a seizure. In his head the clown shouts abuse at him as Sinister tells
him he trapped him in his head.
Later,
when Sinister has recovered, Rocky explains how he saved Billi and how he took
a mind job so he couldn't tell anyone his name. Rocky tells him he's been travelling
from world to world, looking for him. Sinister says he has to go back to Downlode.
He asks Missy if she'll join him but she's going to stay at Generica so Rocky
and Sinister leave. Sinister asks what happened to Dexter and before Rocky can
tell him, he interrupts: "Don't say it. I get it. I'm alone."
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JS: So the beans are finally spilled. Malone is none other than Finnigan Sinister
and Cal Hamilton is Dan Abnett! Holy funt indeed. I've
really enjoyed this story and Dan Abnett just became one of my favourite writers
as a result. It's been a great, mysterious story and I've enjoyed it all the way
through. I must admit, it's been (now that i think of it) much better then Stone
Island! So
I beg Dan Abnett, don't screw The Moses War up, okay?
And the art? Sin
City, completely reminded me of Sin City and I think Simon Coleby's been added
to my list of fave artists. His work on Low Life with Con Artist's art was pretty
bad in places and I can't excuse that, but I can't find one bad panel here in
Malone. So well done Mr. Abnett and Mr. Simon Coleby. What a job!
JM:
Funt me, just how good was that? The clues were all there: cigarettes, killer
clown, Irishisms, internal PG censor, "I'm alone". It had even been
noted (in various places on the internet) that the writer's only previous work
was doing stuff on a series alongside Dan Abnett. Yet nobody, nobody put it together.
What an awesome, clever, surprising and brilliant moment of revelation, utterly
worthy of being held up alongside 2000AD's greatest-ever reveal, The Dead Man.
The choice of Simon Coleby was also one of Tharg's brighter ideas: very different
from the usual Sin/Dex artists, but more than capable, as he proves here, of doing
a very decent Finnegan-as-drawn-by-Simon-Davis.
The final three
panels, which repeat but utterly change the meaning of the repeated motifs "if
she knows, she's not telling" and "I'm alone", certainly belong
in the 2000AD pantheon. The sheer cheek of this mini-series, and the great heights
it has reached in language and plotting, suggest that Abnett is using his
best clone to write for 2000AD at the moment: this all promises very
good things for the autumn's mini-epic.
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Script:
Ian Edginton |
Art:
Simon Davis |
| Letters:
Ellie De Ville |
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Part 7
 |
|
Harry gets a face lift... |
Synopsis: David
has another flashback about the night he murdered his wife. It is revealed that
the man she cheated on him with was his best friend. Outside in his car he is
taken away by some kind of claw.
Back in reality
the unknown woman pleads for David to stop. David says she should be grateful
she's still alive and tells her David doesn't exist anymore. He is The Light and
the Way, and has been crucified inside out and is being experimented on by the
creatures. Harry meanwhile, is turned into one of the monsters himself but seems
to be fighting it back. David explains that they're aliens from another world
and that it was his blood that caused the transformation of Grice and the other
prisoners. He finishes with the words: "I have returned to unmake the world".
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JS: Another story where the beans are spilled... This part was once again,
great stuff, only second to Malone. I was initially rather disappointed when I
found out the creatures were aliens but it was all still great nevertheless.
As much as I've
been enjoying the story, I have to say the art's been the best thing about it,
especially on page 3. Oh my God! It's a man stripped inside out and they've shown
the penis again... inside out. I felt like being sick because something is definitely
wrong with the mind of Simon Davis if he can paint something like that! Sadly,
I feel this story could be heading downhill and fear it may be reaching its climax.
Which could be a good thing...if there's a sequel (nudge nudge).
JM:
Um. What?
Eh?
I have no idea
what this series is doing. It seems to be based on the premise of "what would
happen if shapechanging, bodysnatching aliens turned up in Porridge?", and
the answer so far looks to be that it wouldn't be either funny or scary. Ian Edginton's
cheery Cockney prisoner, Harry, really needs to have his language updated to the
twenty-first century: at the moment, every time he speaks it jolts the whole strip
off kilter, from visceral body-horror to light punning is just too big a leap.
Another problem is that there's absolutely nobody in this strip that we have been
given any reason to give a damn for: Harry's an annoying stereotype; David's the
bad guy; Annoying Female Character lost my vote when she decided to argue about
sexist terminology in mid-crisis, rather than save her own life; priest chap is
down a hole and I have no idea about who he is other than "A priest. Bit
wet." There's not even a decent anti-hero. Frankly, at the moment the monsters
get my vote, what with their built-in advantage of zero mockney dialogue and brilliant
design.
If it wasn't for
Simon Davis producing some of his best ever art (what an amazing shot of Sorrel
on the "cross") this series would be a dead loss. As it is, it's getting
to the point where I want to Tippex out the dialogue and just look at the pretty
pictures.
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Script:
John Wagner |
Art:
Steve Roberts |
| Letters:
Simon Bowland |
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Robot Wars - Part 6
 |
|
The Banzais finally act... |
Synopsis: Captain
Stomper and the remaining troops break into the house and free the rest of their
troops. He orders Flambo to set the curtains alight but she says she can't due
to the robot code. Suddenly Bug Stomper wraps his arms around her and does some
flirting but it's all just a trick sets the curtains alight himself. The squad
put Charlie in charge deciding that Stomper's not fit for duty. They seize him
while others put out the fire.
Rose decides what
to do with him and he's put in the parrot's cage where he kills a fly, laughing,
as he says that he would never hurt one...
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JS: This has been a fun little story with fun little art and yes, I have been
enjoying it - although I honestly can't say why, especially as I thought it sucked
at first... But like The Red Seas, all the fun won me over! It doesn't look like
there'll be another Banzai story for quite some time with an the ending that suggests
Captain Bug Stomper's flipped his lid! I hope there's more but I wouldn't count
on it...
JM:
I suspect that in years to come, once another few Banzai Battalion strips have
been and gone, we'll look back on this as a stroke of genius. Certainly I'm looking
forward to the inevitable mini-Apocalypse Now, with Stomper in the Kurtz role.
But, as with any fundamental alteration to a well-established character, the moment
of change stings pretty badly. I'd have preferred a denouement which brought the
Banzais back to where they started, but I can't deny that there's a comic power
to Stomper in the parrot cage.
Steve Roberts hasn't
shone on this strip: brighter greens and more flowers would have served the comedy
feel better - this garden's got too many laburnums and not enough foxgloves for
my liking. This downbeat art and downbeat strip seem very out of kilter with what's
meant to be the comic's light relief. An oddity.
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Script:
Robbie Morrison |
Art:
John Burns |
| Letters:
Annie Parkhouse |
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Dragon's Island - Part 5
 |
|
Sagawa's inevitable end... |
Synopsis: Dante
swings into action and takes Akita hostage. Akita orders her dragons to stand
down when a soldier tells her the Kraken's regaining consciousness. She orders
for him to be tranquilized but he still fights it back before waking up. He spots
his daughter Mina to whom he asks for a hug. However, it is the dragons who say
this, taking the Kraken's consciousness, and whom surround our characters. He
tells Dante he's holding hostage the person he'd rather kill than him so Dante
hands over Akita and the dragons kill her, laughing.
Dante lashes out
at them as does his mum and Lauren. The boy throws Dante his rifle and he clears
an exit. The crest tells him if he kills the Kraken, it might kill the dragons.
He tries but with little effect, so he runs for it!
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JS: If I drew a line graph to illustrate my opinion of this series - here's
how it would look: up, down, up, down, up, down and so on. Usurper was great but
this is honestly getting boring. There was some action this week, at least, and
hopefully some more to come yet although I want to enjoy this, I just can't bring
myself to. The series seemed so good the first time I read it but... what is this?
It's like a heart monitor, that's what it is! Up, down, up down all the time!
I can't wait for this to finally move on. Robbie Morrison can kill Dante's mum
for all I care!
And the art's been
a bit sloppy if you ask me. But I hear that the original artist Simon Fraser could
be back on art duties soon! Hopefully that'll bring this strip to a high once
again...
JM:
Dante as a strip has been on its knees for such a long time that it seemed it
would never recover its dignity and confidence. But, while not quite being up
to the standards of The Courtship of Jena Makarov, this latest adventure has certainly
seen the rogue return to some of his former poise. The Kraken, for example, has
gradually become a great sci-fi villain, well beyond his humble beginnings as
a Bad Pirate (to counterbalance all those Good Pirates out there). Robbie Morrison
seems to delight in adding a new level of sci-fi cliche each time the old beardy
appears: as I account it, he's now a shapeshifting alien disembodied group consciousness
ninja vampire pirate. That's pretty villainous.
The death of Akita
is actually a bit weak - I don't see why Dante would throw her to the wolves and
then try to stop them killing her - but apart from that minor fault this is all
good fun. We're clearly (finally!) getting to the point that was telegraphed about
five years ago, where Dante will have command of a significant fleet of cutthroats
and ne'er-do-wells: this autumn might, again, see something quite special.
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Overall
JS:
With a couple of endings this week, this is a big shame as Dante's not going
anywhere for me! But Chiaroscuro's starting next week and boy does that look like
something worth reading!
JM:
Bloody good prog. Nothing awful and some real highlights that we'll be talking
about for years to come. The prog's on, arguably, an all-time high at the moment,
and this momentum doesn't seem to be flagging yet. For which reason, I'll forgive
Matt Smith's disgusting misappropriation of the small print in the Nerve Centre.
Who's this Em-bot, then?
Best Story
JS: Malone
JM: Malone
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