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1498 - 1503 ¦2000AD Prog 1503
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2000AD
Prog 1503 - 30 August 2006 |
Cover:
Jock & Chris Blythe |
Synopsis
by Gavin Hanly
1st opinion by Charles Ellis
1st opinion by Sue Doyle
Summaries
and reviews contain spoilers for this issue.
Cover Review
CE: I dunno
how interesting this would be to a new reader, but sod them – it certainly
grabs me! After the last few parts of The Connection with its hints of dark things
in Dredd’s genetic past, seeing a cover like this makes you wonder just
what we’re going to find out about the bloodline in this story.
SD:
The very first
judge Fargo, large as life, standing behind a young judge Dredd with Jock and
Chris Blythe on the art work should have given an A+ cover. I love the detail
in the gloves, chains and shine on the badges but I find it busy and I’m
not sure where the focus of the cover is. Not a real winner for me.
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Script:
John Wagner |
Art:
Kev Walker |
| Letters:
Annie Parkhouse |
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| The
Connection - Part 4
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| Dredd
gets closer to the truth... |
Synopsis:
The judges find the body of Kafka in a dumpster and Dredd is informed. He suddenly
starts to have a vision of himself as a young cadet talking to Fargo about the
missing box - he shakes himself out of it and puts it down to the concussion he
received. He tells the judges to look out for Tooey and heads for another session
on the speedheal.
Meanwhile Tooey
and his host have contacted an old man called Mr Gant. Tooey tells Gant that they
have a beef with the city but there plans were upset when the judges caught on.
He shows Gant the box.
Elsewhere, Dredd
is undergoing speedheal and starts to have more visions as Fargo warns him that
something is about to happen and that it's not too late to do something about
it. The session ends and the med judge comments that Dredd was talking to himself
during it. PSU calls Dredd and says they have a fix on Tooey and have tracked
him to Gant's condo.
Meanwhile, after
stocking up on provisions, Tooey and his host head for the streets and are seen
by a judge driving erratically - they open fire on the judge...
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CE: The Connection continues to be tightly plotted, with violence, intrigue,
Judicial investigations and eerie flashbacks – all in six pages and leaving
you wanting more! What exactly is in the Maguffin and what does it have to do
with Fargo? What’s going on with Dredd’s dreams? How does that old
guy Gant have connections to Cursed Earth mutant criminals? And how does John
Wagner manage to write something this good and keep us so interested when you’d
think everyone would be just waiting on Origins?
The whole thing
with Dredd and Fargo, the suggestion that Dredd might actually be reaching a point
where he might stop being the hardline judicial mission and see things beyond
justice… THAT is interesting. Is Dredd finally experiencing regrets that
not even tight boots can abate? That’s even more ominous than the idea of
Origins itself. Can Wagner really be about to change something this fundamental
about Dredd?
What more can
be said about the art? It’s great, it fits the gritty darkness of the story
well, you can see how old and worn Dredd has become – you know this, I know
this, now let’s hope there’s many pages of gory violence by Kev next
issue!
SD:
I’m curious as to why there wasn’t more publicity for the start of
this strip as it’s proving to be as entertaining and substantive as Mandroid
and it’s only meant to be a lead in to the main event of Origins 2006! This
strip’s start may not have been explosive but it’s definitely grabbed
my attention with it’s slow build up of tension, flashbacks giving an increasing
concern for our main man and the frustration of needing to know just what is in
that box, that Maguffin.
The artwork, colouring
and lettering are superb. The dark feel and the start contrast of Judge Dredd
old and worn and as a young cadet fresh faced and eager adds depth to the script.
My favourite frame however is of Judge Dredd astride his bike looking like an
avenging angel tattered and torn. We’re still nowhere near finding out just
how history will be re-written that we will have to wait for, but this story is
a winner in it’s own right and I’m waiting for the next instalment
with baited breath.
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Script:
Cal Hamilton |
Art:
Simon Coleby |
| Letters:
Ellie De Ville |
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Part
4
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| Malone
goes down |
Synopsis: Malone
is taken to a diner by the two heavies that came to his apartment. After some
mild banter, he is introduced to Serge, the man who is hassling Missy. Serge reiterates
the premise put out by his heavies - that Malone is more than he appears to be
- especially after displaying his fighting prowess in the bar. Serge says that
Malone should tell him if he is in the business and then he will work for Serge
and if he denies that he is, Serge will conclude that he is working for his enemies
and will be forced to do something about that. He gives Malone a day to decide
which path he should take.
On the way back
to the flat, he tells the heavies about the scary clown dreams he's been having
and how the swearing is oddly dubbed out of them. The heavies bring him back to
the apartment and then beat him badly for insulting them earlier. As he lies in
the gutter, beaten to a pulp, the image of the clown returns...
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CE: I have
absolutely no real idea what’s going on in Malone, what the agenda behind
the story is, or what’s the deal with The Scary Clown, but I love this strip
anyway. It’s very different to a lot of what’s been in 2000AD, though
I can’t quite put my finger on how. It just comes off as being a lot more
self-aware of its plot and genre – where else in 2000AD do characters note
that they’re using made-up swear words? – but luckily not in a condescending
way. It’s clearly taking a lighter tone in the story than the art would
suggest (Simon Coleby’s art is all shadowy and ugly and shouldn’t
fit the script and yet somehow does), but doesn’t come off as flippant.
The plot… no idea where it’s going, but hey, Scary Clown.
What Malone is
and how it works makes no real sense to me, yet it seems to keep me interested
anyway.
SD:
It took me a while to get into this strip due to the familiarity of the story.
I like Simon Coleby’s art work, even if I occasionally find it confusing.
With black and white art, it takes no prisoners and can add real drama and menace
to a story but the menace produced does not always tally with the script. The
futuristic setting, humour of the main character and the nightmares of the Clown
add real spice. However the idea of a Clown who screams at you, without swearing,
no less, reminds me of a recurring nightmare I had as a child and un-nerves me
in a way that has me slightly worried as to what happens now.
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Script:
Ian Edginton |
Art:
Simon Davis |
| Letters:
Ellie De Ville |
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Part 4
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Sorrel gets a beating... |
Synopsis: Sorrel
is beaten by one the warden, George, who thinks Sorrel is one of the monsters.
Two others, a vicar and a woman try to stop him, but eventually Sorrel manages
to defend himself, and keeps the truncheon for defense. They talk about his the
madness and monsters spread throughout the prison, but aside from Grice turning,
they really don't know how it all started except that the infestation is spreading.
They're cut off from the outside world as the power has been shut off - but Sorrel
says that Harry can help them escape...
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CE: Ah yes, the inevitable “Meet The Other Survivors And Talk About
Things” scene that you just knew was coming. Luckily, Edginton manages to
make the strip come off like it’s full of action and moving fast even when
the character’s are just staying in one room: we get some violence, an ominous
flashback, Harry doing his Cheeky Chappy banter, and we get backstory on what’s
been happening, how screwed the characters are and what exactly the monsters are
up to. Outside of the violently aggressive warden George, none of the new characters
have any real characterisation yet and are just doing exposition, so I presume
they’re about to get eaten at some point.
The real interesting
bit is that the mutated inmates seem to be deliberately working off a plan –
so where did that plan come from? Why are they culling the weaker prisoners? More
importantly, how much more hideous violence are we going to get from this strip?
I’m hoping many prog’s worth.
SD:
It’s been a real joy to see Simon Davis’s art work on this strip.
Even if it gives more clarity to the gore and detail to the monsters let loose
in the locked down prison, the bonus is the details and the realistic expressions
on the characters faces. The art compliments the story well and I’ve enjoyed
this so far with porridge giving way to horror and then to escape. I like the
idea that the story is following the source of the outbreak and that the survivors
will be trying to escape with Sorrel in tow. The action, detail in the dialogue
make this strip a real winner. Looking forward to where the story takes us next.
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Script:
John Wagner |
Art:
Steve Roberts |
| Letters:
Simon Bowland |
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Robot Wars - Part 3
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Banzais attack... |
Synopsis: The
robots of Pest Patrol show their owner, Rosie, the remnants of one of their own
- and point out that it must have been attacked with something like a small knife.
Elsewhere, the Banzais are unleashing their next plan, attacking a team of Pest
Patrol soldiers, but giving them just enough time to get off a signal, calling
for help. Pest patrol sends in a tank to investigate and the Banzais blow it up,
attacking the disorientated Pest Patrol. Rosie calls him to stop, but instead
they retreat.
Later Rosie tells
the Mrs Fitzenheimer that she doesn't want Pest Patrol going back out there until
she works out what's wrong and calls out to Captain Bug Stomper, saying that she
wants to talk. Stomper refuses to meet with her, telling the other Banzai's that
he's now a human and that Humans are not to be trusted. The other robots begin
to worry...
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CE: Something dodgy is going on with Stomper here. The first two parts of
this story made it seem like this would be a tale where the Banzais are elderly,
discarded underdogs and the focus would be on them reclaiming their status from
Pest Patrol, who would presumably turn out to be evil in some way. Instead, Wagner’s
gone and changed the approach: the Patrol seem to just be doing their job and
behaving like the Banzais normally do, while getting completely massacred by a
superior and smarter foe. If anything, they’re the underdogs! And then you
have Stomper thinking he’s becoming human, and seemingly becoming very vindictive
and plotting something nasty. Is he really going to attack Rosie and Mrs Fitzenheimer?
Not only has the strip changed direction, it’s got a very dark edge hiding
behind its all-ages plot and art, waiting its chance.
SD:
I see this story as a bit of humour, not least because Steve Roberts’s art
is predisposed to this type of story. The idea of pest control robots being mini
army men and then the old forgotten models going all out against their replacements
is amusing. I also like that the main Banzai captain becomes more violent the
more ‘human’ he becomes. This is a nice light hearted distraction,
to break up what is quite a dark edition.
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Script:
Robbie Morrison |
Art:
John Burns |
| Letters:
Annie Parkhouse |
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Dragon's Island - Part 2
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Potentially famous last words... |
Synopsis: The
pirates have decided to carry out Dante's plan to ram a ship full of explosives
into Sagawa's fortress, but have also chained Dante to the hull of the doomed
ship. However, Spatchcock and Flintlock have stowed away in the ship to help him
out. However, they didn't know about the explosives, and as soon as they hear
of them, they cowardly abandon ship leaving Dante to his fate. It appears that
Lauren might have wanted them to free Dante, but it's too late now.
Meanwhile, Sagawa
brings the children to see Katarina when she gets word that Dante's ship is approaching.
She leaves and tells her guard to put the children in with Katarina - who uses
this as an attempt to escape and orders the children to run too.
Dante is getting
closer to the fortress, and the guns open fire on him, shattering one of the chains
holding him down, he uses the bio blades to sever the remaining one only seconds
before the craft explodes...
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CE: Now this is more like it! We’ve had enough exposition and putting-off
– now it’s time for Dante to save the day! Well, try to save the day
and really cock it up. We have humour, violence, explosions, pirate fleets and
dastardly villains, what more could you want? Well, I’d like to know if
Lauren’s plan was for Dante to actually be freed by Spatchcock & Flintlock,
because it seems to be hinting that – but if she doesn’t really want
Dante blown up, why strap him to the front of a bomb-laden kamikaze speedboat?
SD:
I’m a real fan of this strip and the art work from John Burns. However the
last the installments seem to have been treading water. However instalment this
seems to be more like the old swashbuckling I enjoy. Thankfully more of the humour
has returned with Spatch & Flintlock’s cowardice. By tying up loose
ends, putting the children in with Mum, promises of battle with Sagawa coupled
with more fighting action and the old "will he/won’t he survive"
cliff hanger (even though we know he will) makes this more like the strip I know.
Hopefully this won’t just be a blip but a return to form.
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Overall
CE: Some of the previous reviews and talk on the message board makes it sound
like some fans aren’t really that happy with the current strip line-up.
I take the opposite view – the strips are great and I can’t wait until
next prog. Admittedly this could mean I just have low standards…
SD:
Good overall prog, but the Judge Dredd story puts the rest into the background.
Excellent stuff.
Best Story
CE: Judge Dredd
SD: Judge Dredd
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