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1498 - 1503 ¦2000AD Prog 1502
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2000AD
Prog 1502 - 23 August 2006 |
Cover:
Simon Davis |
Synopsis
by Gavin Hanly
1st opinion by Stephen Watson
1st opinion by Robert Cornell
Summaries
and reviews contain spoilers for this issue.
Cover Review
SW: Simon
Davis’ first cover since Sinister Dexter checked out (prog 1467) is an excellent
and eye catching piece of work which is in stark contrast to his ‘Black
Siddha’ that wraps this month’s megazine. The composition is good
with an evil and toothy face that looks like Cilla Black after one procedure too
many. The bright colour of the face offsets the gloomy prison and the logo is
free and unmolested. The tagline about jailbait may attract the wrong kind of
reader, but I’m sure Tharg thinks there is no such thing! I have always
liked Simon Davis’ iconic Sinister Dexter covers more than his strip work,
and this effort doesn’t change my views on his strengths.
RC:
I suppose
it's best to judge a cover on my initial reaction when it slid out of the envelope,
which was, "what's that supposed to be?" On closer inspection, I've
seen lots worse. (Isn't "jailbait" being used out of context?)
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Script:
John Wagner |
Art:
Kev Walker |
| Letters:
Annie Parkhouse |
Colours:
Chris Blythe |
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| The
Connection - Part 3
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| Dredd
gets his arse handed to him... |
Synopsis:
Dredd opens fire on the muties, killing one, as the other holds the porter in
front of him as a shield/hostage. Before Dredd can act, the mutie fires through
his hostage, wounding Dredd and then putting the boot in. He escapes as Dredd
calls for back up. When it arrives they look at the footage from their room and
see them stashing the package. They identify them as muties as they see Tooey
showing through the shirt and they appear to be working for Linus Francks who's
currently doing time for arson.
Meanwhile, Sven
Kafka, the night porter, opens the box which is refrigerated and contains a ransom
note, while Tooey and his mutant host decide to wait outside the Sleepery for
him to return. Dredd is trying to track Kafka down as he reports back to work,
but the mutants spot him before the judges do...
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SW: Dredd seems to be spending more of his time on Mega City’s mean
streets these days and I certainly prefer that to the global ambitions he shows
over in the Megazine. Strips like ‘The Connection’ show the seamy
gritty style of the city, which is where a cop of Dredd’s make up would
be needed most.
The story itself
is pretty straight forward with well worn ideas like mutie infiltrators and a
‘what’s in the box?’ mystery surfacing once again. Of course
‘Connections’ is a lead in strip to ‘Origins’ and therefore
a lot of exposition is needed. That said a couple of good surprises kept the interest
level high and it was a cute trick to have the ransom note partially obscured.
Kev Walker is fast
becoming the ‘gritty’ Dredd artist of choice, the same way Ian Gibson
cornered the ‘funny’ market a few years back. A lot of credit for
the look clearly goes to colourist Chris Blythe who must have hundreds of shades
of grey and brown in his palette.
It may be a set
up strip, and we may have seen some of the ideas before but it’s still great
stuff and easily the pick of the prog.
RC:
There was an almost audible sigh of relief when John Wagner got back behind
the wheel two weeks ago. Not because the stand- ins have necessarily been bad,
it's just that this feels like the "real" Dredd and that things are
finally moving towards you-know-what in two weeks. Last prog's cliff-hanger has
a surprise resolution; it's really quite shocking to see Dredd literally given
a kicking. The partial reveal on the "what's in the box?" mystery only
poses more questions and there's some great banter between a man and the face
on his chest. In one word: quality.
The artwork is
perfect for capturing the mood of the story, especially on page two. Some artists
find it necessary to caricature Dredd. Walker's is all too human. We don't have
to be TOLD that his Dredd is getting old; we can SEE it etched on half his face.
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Script:
Cal Hamilton |
Art:
Simon Coleby |
| Letters:
Ellie De Ville |
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Part
3
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| Malone
gets a backbone |
Synopsis: Missy
gets hit by a bottle which finally unfreezes Malone. He jumps over the bar and
easily takes down the attackers with some fancy fighting moves. Later, Missy asks
how he was able to fight like that and says that she could do with some protection
from Serge - which is why she had the gun in the first place. She says she wants
to hire Malone to help her but Malone isn't sure. He hangs onto the gun and later
continues to have dreams about scary clowns, although he seems less bothered by
them, even if he can't quite remember his past yet.
Later, he's woken
by banging at his door. The same heavies who Malone told he wasn't a made man
are back - and after the incident at the bar, they need more convincing...
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SW: Before I comment on the strip I have to say the poor print quality in
my copy certainly tempered what enthusiasm I had for the story. Pages 1 , 4 and
5 were a washed out grey and looked like a poor photo copy . For a black and white
strip that’s pretty noticeable!
The strip itself
is OK but derivative from every private eye / amnesia story you have ever read,
from the inner monologue to the slow realisation that he possesses skills and
knowledge that can only mean trouble. Add to that the femme fatale and the invisible
friend/monster last seen in ‘Donnie Darko’ and ‘True Romance’
and you have a pretty familiar set-up.
I do like Simon
Coleby’s art and the dialogue is fine, although the constant censor approved
words - ‘Sock cutter’- are getting tiresome already. It’s not
bad, just pedestrian, hackneyed and as a wise man once said ‘meh’.
I always like to
give new strips a chance, but this is one guest whom I hope checks out sooner
rather than later.
RC:
I seem to remember that this is nominally science fiction; it's taken a film noir
turn. As a fan of both genres, I'm impatiently waiting for it to grab my attention.
These are the hardest stories to review; it simply doesn't provoke a reaction,
good or bad. This all seems desperately familiar.
I quite like the
artwork, especially the clown.
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Script:
Ian Edginton |
Art:
Simon Davis |
| Letters:
Ellie De Ville |
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Part 3
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A prisoner gets the hands on approach from Grice... |
Synopsis: More
monsters are roaming the prison, killing the inmates, while Sorrel and Rivers
stay concealed in the vents. Rivers reveals that he convinced the guards that
he wanted to write a book on Longbarrow. He was given full internet access and
managed to get a huge amount of information on the layout of the prison - which
means he can guide them out. however, the monsters have started breaking into
the vents to search for them so they finally find a way out - only for Sorrel
to be hit over the head with a nightstick...
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SW: I enjoyed the first two parts of this new Shawshank meets Silent Hill
prison frightener but I feel it missed a step with this week’s episode in
which nothing really happened. I don’t know if it was intended to be a mood
setter or mere padding but our men were running last week and were still running
up to the last panel this week. ‘Chase’ episodes are OK if there is
funny dialogue or great art but neither checked in to this dull outing. The first
page for example has a nice first panel, but the second looks like it won second
prize in an under 5’s art contest. Add that to the virtually non existent
dialogue and you’ve got a five page strip that you can read through
in 30 seconds.
I still have high
hopes for ‘Stone Island’ but on this offering ‘Stoney Broke’
may be more appropriate.
RC:
Like Malone, this reminds me of other things but at least it's fast. This episode
we get two characters crawling around in ventilation ducts, very much a staple
of the monster movie genre and I doubt if the inventors of the Internet anticipated
it being used as literary polyfilla, smoothing over the cracks and filling in
the holes in any plot. Edgington has quite skilfully shifted from formulaic prison
drama to formulaic horror but because he's so upfront and cheerful about it, I'm
inclined to forgive him.
Where this strip
gets big points is with it's gore score. Like all artists with extreme styles,
there's an inevitable love it or hate it aspect to Davis' art. I'm not a big fan
but he's perfect for dismembered corpses.
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Script:
John Wagner |
Art:
Steve Roberts |
| Letters:
Simon Bowland |
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Robot Wars - Part 2
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Captain Bug Stomper blows a fuse... |
Synopsis: Captain
Bug Stomper decides that there's nothing for it but to switch
off and accept progress. He turns off the soldier who helped him, but is unable
to turn himself off because he can't reach his own switch. He decides to wait
until his power runs out, but while waiting manages to convince himself that they
shouldn't accept decommissioning after all. He turns on all the Battalion and
they set out on a mission.
They find Pest
Patrol and discover that the owner of the garden thinks that Pest Patrol are doing
a much better job than the Battalion ever did. The captain decides that it's war
and they are going to retake control of the garden. The crew are juiced up from
the power supply and begin a Guerilla war against Pest Patrol, destroying any
of them that they come across. The captain has realised that he is doing this
out of his own free will, and thus surmises that he has become human...
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SW: The Banzais make their first appearance in almost five years (Prog 1262)
and
in many ways less is more for the diminutive bug squashers. I’ve never been
a big fan of humour strips in the Dredd slot but in their solo outings these micro
marines have slowly won me over.
The premise is
relatively weak and I’m sure that’s why they’ve only had three
solo outings in six years - once they’ve saved the garden, and their owners
what’s left? The answer is each other and that is the premise of this operation.
There may be something being said about valuing the elderly or about technology
being made obsolete before it’s time but I don’t think so. It’s
about small androids killing bugs and forgetting the subtext!
I like Steve Roberts’
catoony art which is well suited to the light hearted script and Bug Stamper’s
cliché ridden military speak is a laugh. The story isn’t substantial
or even that funny but it is a welcome distraction form the gore on show elsewhere.
This run is developing
along familiar lines but I for one wouldn’t object to another tour of duty,
but maybe not for a while.
RC:
This would make a neat Pixar animation. I like the war diary idea, and Bug
Stomper finding his inner humanity. One of 2000 AD's great strengths is variety
and Banzai Battalion's job is to be lightweight and funny. As such, it works reasonably
well.
Steve Roberts'
artwork is simply awful. If you can't draw robots, you shouldn't be drawing stories
about robots.
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Script:
Robbie Morrison |
Art:
John Burns |
| Letters:
Annie Parkhouse |
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Dragon's Island - Part 1
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Potentially famous last words... |
Synopsis: Katarina
Dante is brought before Sagawa at her stronghold. After haranguing her, she rips
off her eyepatch to reveal the scarred eye underneath.
Meanwhile, Dante
is pulled from the Depths (having been kept in suspended animation by his crest)
by Spatchcock and Flintlock who are with his mother's crew, now led by Lauren.
They put him on trial where he tells them what is really going on as he is trying
to save the children. They don't believe him, but he then tells them that with
their forces and those of the Kraken's who joined after his death are enough to
take on Sagawa. He says they should pick their fastest ship packed with explosives
and ram the thermodynamic core of Pacifica to gain entry. Lauren agrees, with
one minor change...
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SW: As one well informed (!) letter writer pointed out Dante has been spending
too much time with his Mum lately, so it was good to see them split up for this
new adventure.
The character has
however stagnated for some time and I don’t see how this premise is going
to advance things much. Already with the plan in place we know the next few weeks
will chronicle a rescue mission - and then what? Square one again? I hope not
and more specifically I’m hoping for a death in the family so that the character
and strip can move on to less well covered territory.
The highlight for
me is always John Burns’ painted art and he doesn’t disappoint here,
although Ma Dante’s eye problem looks like it could be cleared up with some
tippex remover!
The strip is another
to the damned ‘OK’ category with its handsome visuals and workmanlike
script, I just feel that I don’t really care which is a shame for a character
once heralded as the next big thing.
RC:
There's one piece of Dante's anatomy we used to see all the time but these
days he keeps it under wraps: his teeth. A quick flick through the TPBs of his
early adventures reminds me that he used to smile a lot. It didn't seem to matter
whether he was shagging a princess or facing execution, he was obviously enjoying
himself. These days he's doing much the same kind of thing but there's a bitter
weariness about the character and it's infected the strip. Not to mention readers.
Having come up with such a striking idea, Morrison is scratching around trying
to work out how he did it.
Burns' art is similarly
colourless. All his characters wearing identical glassy expressions from one panel
to the next. Probably because they're all thinking the same thing; "God,
I'm depressed."
If ever a character
needed to live fast, die young and leave a beautiful corpse it was Nicolai Dante.
Without a change of artist, direction and, most importantly, attitude he'll simply
fade away.
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Overall
SW: A word I’ve probably overused in this review is ‘familiar’
as most if not all the strips are lacking a spark of originality. There are no
real clunkers but similarly there are no real sizzlers, nothing that demands an
immediate second reading. It’s still an essential buy and God knows it’s
been miles worse, but I’d appreciate a few more surprises and shocks in
the mix. Good but not great.
RC:
It's great to have the full quota of stories again. My reviews are short, because
only one made me care. Some get to review 1500, or the start of "Origins."
I end up reviewing the dullest prog I can remember.
Best Story
MC: Malone
RC: Judge Dredd
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