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2000AD
Prog 1491 - 07 June 2006 |
Cover:
Jim Murray |
Synopsis by
Gavin Hanly
1st
opinion by Martin Charlton
2nd opinion by Pete McCosh
Summaries
and reviews contain spoilers for this issue.
Cover Review
MC: A dramatic
piece with a sense of momentum and scale. But then again, being a Jim Murray piece
it’s always gonna be at the very least ‘awesome’, isn’t
it? This really hasn’t been a stand out year for covers, as frequenters
of the message board have spent much time debating, but this one would stand out
among the very best. Not only that, but it captures the essence of The Reds Seas
– good clean swashbuckling fun. Combined with the promise that ‘3
new stories start inside’, this would be sufficient to grab my interest,
were I glancing down the racks at my locals WH Smiths.
PMcC:
If it didn’t already come through my door in an envelope, this is exactly
the type of lush, painted cover which would jump off the newsstands into my hand.
A slight question mark over the perspective, but this is a striking and well composed
image featuring a pirate being attacked by a Tyrannosaurus Rex! How else could
you describe it but fangtastic.
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Script:
John Smith |
Art:
Simon Fraser |
| Letters:
Annie Parkhouse |
Colours:
Gary Caldwell |
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| Jumped
- Part 1
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| An
unfortunate twist... |
Synopsis:
Moxxy and Reefer perpare
to jumpjack, a sport which involves bungee jumping with a Boing cord down thousands
of feet to street level and grabbing something off the ground. Moxxy goes first,
filmed by their friend Richter with his camera eye implants nad watched by Reefer's
girlfriend Lola. Moxxy goes first and grabs a rose off the street. Reefer goes
second, after their real target and grabs a case off of him. Unfortunatley, his
case is handcuffed to him and he bounces back with Reefer, pulling out a gun.
Reefer panics, smashing into the glass of the building, unwittingly killing the
man with the case on the way back up. They split up and Reffer goes back to Lola's
place. They finally get the case open, revealing a severed hand inside.
Meanwhille, investigating
the jumpjacking incident, Dredd finds Richter with his eyes torn out by two goons
after the case. He dies at the scene...
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MC: When I’d finished re-reading this I had to
check who it was written by, as I’d been promised a John Smith Dredd by
Tharg last week and dammit, I wanted my off the wall, high concept piece with
some sort of body invasion and lots of complicated dialogue. It only takes a cursory
read to know that’s not what I got here. I suppose a really good Dredd writer
has the little stories and the big stories in them. For instance, for every Apocalypse
War there’s got to be at least ten stories on the scale of ‘Bury my
Knee’. Having checked, this is John’s first Dredd since Meatmonger,
and after the poor reception that got, I can see why he’s taken time away
from the strip. This is a return to form, however, with some nice concepts and
an interesting set up, all depicted marvellously by…
Simon Fraser -
anyone who’s read his Dante stuff knows what to expect, and there were points
in this were I thought ‘god, this looks just like early Dante’. Not
that that’s a bad thing (far from it), but it must be infuriating for the
artist if that happens often.
PMcC:
Jumpjacking is the latest in a long line of MC1 pastimes with criminal potential.
I’m always a big fan of John Smith and here he’s clearly reining in
his characteristic verbal excesses to serve up an old-fashioned, noir-style heist
gone wrong thriller with a twist. The fact that Dredd himself only appears in
two or three panels is a reminder that many of the best stories concentrate on
the perps rather than Old Stony Face.
Simon Fraser’s
artwork is perfectly acceptable, without being particularly inspiring. In the
few panels where we see him, this skinnyfit version of Dredd is a stark contrast
to Inaki Miranda’s in the Meg and I like it. Not so keen on the look of
slack-jawed incomprehension in the second last panel.
There are a couple
of flaws in the story: Dredd seems a lot more interested in the mutilated cameraman
than the shredded body of the courier and I didn’t see any actual Boing.
Overall, this is an intriguing set-up episode, leaving us with a whole lot of
questions that I, for one, am eager to see answered.
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Script:
Dan Abnett |
Art:
Anthony Williams |
| Letters:
Tom Frame |
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Part 6 - The Voice of Reason
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Gae'krr introduces his adoring fans... |
Synopsis: On
Spica Prax, the VCs are heavily outnumbered and have no choice but to turn and
flee. They hide out in the ruins while Kali brings in the ship on remote. Smith
decides to rethink things, until suddenly someone creeps up on Hoff who's standing
watch. He's knocked down by Keege before he can fire, as the mysterious figure
reveals himself as Gaek'rr. He has sought out the VCs after he heard the fighting,
but the rest of the Geeks aren't far behind them. Kali sucessfully brings in the
remote and they all escape in one piece, heading back to base. However, not far
behind them are the mercenaries hired by the Polity and they prepare to attack
the VCs.
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MC: Now, as you may have gathered from my Gerry Finley-Day article, I like
the VCs. I think its an interesting piece with some fascinating characters. What
I don’t like is the Marvel-style pacing this strip has. For a final book
of a future war story you’ve really got to pull out the stops and give us
the apocalyptic space opera battle we’ve all been waiting for. Dan Abnett
managed to do this marvellously with Durham Red, but seems to be holding back
here. Maybe its because he’s trying to say something rather than just show
explosions? I hope so.
Anthony Williams
has been drawing this strip for long enough now for us to know whether we like
it or not. The computer drawn aspects, coupled with Williams’ drawing style
show an interesting, if not always entirely comfortable mix of the new and the
old, which about sums this strip up, I think.
PMcC:
I thoroughly enjoyed the first couple of Books of the revamped VCs, but it’s
gone downhill and this current run, if not exactly bad, feels likes it’s
been knocked off as a contractual obligation rather than crafted with care and
love. Sure, it’s all heading for a big showdown between the VCs and the
bounty hunters, with the added possibility of a more philosophical rebuke to The
Polity, a la Babylon 5. This instalment kept the story rolling along unimaginatively,
although I don’t believe that’s really the guy they were sent to find
and I did like the little acknowledgement from Smith that he’s not seen
it all before.
The muted palette
obviously suits the environment they’re meant to be in, but it does have
the tendency to render the whole enterprise muddy and monotonous. The sooner they
get back to a brightly lit starbase the better.
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Script:
Ian Edginton |
Art:
Steve Yeowell |
| Letters:
Annie Parkhouse |
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The Hollow Land - Part 1
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Jack still knows how to win a fight... |
Synopsis: 6
months after the
last installment,
Jack Dancer and his crew are fighting alongside his father and his dino men friends.
They are defending their city against a siege by the Empress's troops, all armoursed
up and riding huge dinosaurs into battle. Despite the attackers having a huge
force at their disposal, the pirates and dino men mange to fight them back, especially
when they unveil their cannons and blast the attackers to pieces.
The battle is over
and the enemy forces withdraw, but Jack's father fears that it is only a remporary
respite. One of the Dinomen tells Dancer Sr that the Ma'hars will regeneate their
numbers in days, but the same cannot be said for the casualties they have suffered.
Dancer Sr decides enough is enough and it's time to ask his son for advice...
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MC: Ok, so who in their right mind starts a new strip with the words ‘six
months later’ and expects new readers to know what the drokk is going on?
I couldn’t even remember what had happened, which makes this an interesting
example illustrating the need for a recap page of sorts. There’s nothing
wrong with the strip as such, I just struggled to get past this clumsy opener,
which coloured my reading slightly. I’m also not entirely convinced this
warranted a double size start. More compact story telling could have done this
in 5/6 pages and left room for a Future Shock.
Yeowell’s
art shines through here though, as I don’t much care for his art when he
draws sci-fi or colours his stuff. Drawing fantasy in black & white is a Yeowell
cynic’s dream then…
PMcC:
Real top-class, bonkers fun from start to finish here. Rather than use the double-length
intro to reintroduce the characters or give a lengthy expository essay on life
at the centre of the Earth, Edgington and Yeowell take the much more sensible
approach of giving us a fantastic, wide-screen action sequence along the lines
of Zulu with dinosaurs.
Add Cockney lizard-men
to Yeowell’s beautiful lines (for me, he can create a mood far better with
a simple outline than somebody like Carl Critchlow does with his over-detailed
style) and we’re transported far more effectively to this strange new place
where Jack & Co find themselves than we could be with any amount of words.
I’m sure
subsequent weeks will fill us in on what’s been going on, but this is a
bravura return for this strip.
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Script:
Simon Spurrier |
Art:
Lee Garbett |
| Letters:
Ellie De Ville |
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Part
1 - City Folk
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| Katarina
proves she can still take care of herself... |
Synopsis:
Jack Capelthwaite wakes suddenly from a dream where
he appears to be cornered by Sir James Tyrell until a monster saves him. He awakes
suddenly, and after breakfast with his family, goes out to live his dreary life.
Later in the day, he meets his friends at Green Jen's Caf, Jenny, Pete, Hedley
and "the Tailor". Thought they have all drifted apart, they are all
waiting for their "leader" who apparently returns "tonight".
Later, after scaring off the "monsters" under his children's beds, he
leaves the house and heads for the meeting in Amen Court, where they meet up with
the newly released Shuck, who's been away for 200 years. He asks to see their
true selves and they all turn into monsters. "I fee there's gonna be changes".
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MC: It’s funny, but once I got my head round
this, it reminded me of Shrek. Not thematically, but for the scene where Donkey
is explaining to Shrek that donkeys have layers. (and while we’re on this,
This strip also has layers, in that while I’m sure all the characters are
based on campfire songs & myths about monsters, I’m unable to reach
a solid conclusion on who any of these characters are actually meant to be. But
I still enjoyed it massively. The chasing away of the monsters under the bed was
a lovely touch, and Lee Garbett’s art really suits the tone of this tale
– deceptively clean and crisp, but actually quite evil and subversive when
you get up close. Good stuff. Hope this one runs for a while.
PMcC:
Another new Spurrier strip, another experiment with narrative voice and this cockney
ghost story catches my imagination in a way that Lobster Random doesn’t.
I’m not up on my English folklore, so it took a Google to reveal that Capelthwaite
and Shuck are both regional names for mysterious black dogs. The hounds of hell,
possibly? It’s safe to assume the rest of the cast are of similar provenance
and I’m looking forward to seeing where Si goes with this, as it’s
a source of inspiration that’s underused these days.
I’m undecided
about the art on this one. There’s nothing wrong with it technically, I’m
just not sure how well it fits this particular story: the mundane world stuff
is fine, but the last page reveal of the crew as they really are is underwhelming
in the extreme. Time will tell.
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Overall
MC:
Another solid prog, although
Origins seemingly looms larger with every passing week. Dredd is of a high standard,
but Wagner is notably absent, and the other three strips go a long way to showing
the sheer variety 2000AD can present us with. And the promise of Harry Kipling
next week is something else to look forward to.
PMcC:
I’ve felt the general standard has been pretty low for a couple of months
now and this issue marks a real return to form with three mouth-watering openers
wrapped up in the cover of the year. The only fly in the ointment is The VCs and,
even there, the knowledge that the whole saga is approaching a conclusion has
me wanting to know how it’s all going to turn out.
Best Story
MC: ‘The
League of Extraordinary Folklores’, aka London Falling.
PMcC: Red Seas
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