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2000AD
Prog 1488 - 17 May 2006 |
Cover:
Colin MacNeil |
Synopsis by
Gavin Hanly
1st
opinion by Sue Doyle
2nd opinion by Jordan Smith
3rd opinion by Charles Ellis
Summaries
and reviews contain spoilers for this issue.
Cover Review
SD: There
he is, the big man himself, trying not to let things get too explosive, the perp’s
reflection in the knife and the tag line along the blade, absolutely lovely stuff.
I missed the list of included strips at the top but realise that this would have
detracted from the impact of what is a striking cover by Mr. MacNeil, who certainly
does not disappoint. It’s definitely one which will be on my list of best
covers for 2006.
JS:
I was hoping for more of a Lobster Random cover this prog but Colin MacNeil does
a nice enough job on a Dredd cover. If I was new to 2000AD this cover would want
me to pick it up just because Dredd looks threatening and you just wonder what
could be happening inside. Another thing that could catch your eye is the terrified
picture of a perp reflected on Dredd's blade. A very good cover which is now up
there with my faves of the year.
CE:
The point of the cover is to attract readers and give them an idea about what
the title’s about. So here we get a scowling Dredd sticking a knife at us,
with the reflection of a screaming perp in it. Now if that doesn’t tell
you what 2000AD is about, nothing will! Lovely work by MacNeil.
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Script:
Gordon Rennie |
Art:
PJ Holden |
| Letters:
Tom Frame |
Colours:
Eva De La Cruz |
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| House
of Pain - Part 4
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| Dredd
doesn't concern himself with the Hippocratic oath... |
Synopsis:
Dredd starts operating on his perp with a view to removing the suicide box while
the bomb squad talks him through the job remotely. Dredd decides to interview
the perp while working to save time, although he has to avoid certain phrases
to prevent the box from exploding. The perp said he was locked up for 6 years
and then became a "trustee" for 2 more after he had "repented".
The head guy is known as the Warden and is only ever seen wearing a mask, but
has to be rich to run the place. The perp doesn't know where it is, as it's somewhere
remote and they always get sent off on jobs in a sealed H-lifter. He gives Dredd
the location of the transfer point, just before the box finally explodes - taking
the perp with it, but not Dredd.
The judges find
the H lifter at the transfer point and have picked up rad pollution from the Black
Atlantic..
Out in the Atlantic
on the House of Pain, an operative is reporting that the snatch squad has not
reported in. Their boss, in Mega City 1, considers detonating all the suicide
boxes, but instead decides to come to the House of Pain personally. Later Faustus
Krush goes to visit the office of his right hand man Robert, but he's gone - and
it's clear that Robert is the head of the House of Pain.
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SD: I
am enjoying what is the longest running story in Dredd for some time. It’s
been fast paced and with just enough intrigue, with the underlying feeling of
another judge's involvement, to keep me hooked. PJ Holden’s art works well
with the script and I particularly liked the facial expressions of the bomb victim
and his rendition of Dredd’s helmet which is drawn from all angles throughout
the script. It’s not excellent ground breaking Dredd, but it is a good script
with very good art.
However, although
I’m enjoying this and have liked some of the previous shorter stories from
Dredd, I do feel that it’s merely treading water and was very interested
to hear that the lead in story to Origins starts in 1500. Perhaps a few teasers
or obscure references would help to whet the appetite? I know I’m just not
being patient.
JS:
Part 4 of The House of Pain is a very nice change indeed. The first thing I noticed
was the change of artist which is a good thing seeing as I wasn't too fond of
Ian Richardson's work. If PJ has art like this in forthcoming episodes of The
86ers,
that is if he'll be doing it, I'll be even happier with his work than I am right
now. I'm a little worried about how he'll draw Guthrie though. I also prefer Eva
De La Cruz's colours to Chris Blythe's.
Another good thing
this week is the story that seems to be getting somewhere at long last. I'd have
never have guessed that The House of Pain would be out in The Black Atlantic.
But I am confused about who's behind it all. I'm glad this looks like it's about
to wrap up soon though because I don't want to see this head downhill again.
CE:
It was a bit jarring to have the art crew suddenly change on us, but I quickly
got used to it. The first three pages are a pretty tense and grisly affair with
Dredd’s unlicensed surgery and the bomb ticking away, and we get more detail
on the House of Pain – and it’s a much more disturbing outfit now
you know all the guys working for it were former inmates. The really interesting
bit is finding out Krush, who was practically walking around wearing a “Hi!
I’m The Bad Guy!” T-shirt, is not running the House of Pain but it
seems his loyal aide Robert is. So why is Krush acting so suspicious then?
The real question
is how such a large operation as the House of Pain could be operating for years
without the Judges noticing until now, but I guess we’re not meant to think
about that. So basically we’ve got good writing with plot twists and wonderfully
gratuitous nastiness, and art showing bits of exploding perp spattering on Dredd’s
helmet. What more could you want?
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Script:
Dan Abnett |
Art:
Anthony Williams |
| Letters:
Tom Frame |
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Part 3 - Warrior Caste
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The Hoff lets one off... |
Synopsis: Keege
is about to be killed by a gun wielding geek , but his attacker is sniped by Tycho.
The attacking Geeks
are slaughtering the apologist colony. Hoff gets out his "Holy Moley"
gun which sends a subterranean charge right under the landed Geek ship and destroys
it. Hoff, Tycho and Keege start their attack but the Geeks have already gotten
into the assembly hall.
Ryx and Smith hold
them off, outside while Keege heads into the Hall and Kali prepares to bring the
ship in to evacuate them. Inside, Keege sees the Loyalist Geeks slaughtering the
colony and goes on a killing rage, vaping all the attackers. Keege has a conversation
with the last Geek before killing him, telling Smith that all he was saying was
a load of Geek anti-human rhetoric, and that the Apologists were worse than humans.
The Apologists
have fled - this mission was a failure...
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SD: Talking
of patience, I have to admit that, on opening my copy of 2000AD a few weeks back
and seeing the VC’s on the cover, I was genuinely pleased they had returned.
I like Anthony Williams's style especially - the characters chiselled faces, muted
tones of the colours and his aliens are excellent. The perspective of the new
kid of the block is quite refreshing in a story where there is real tension with
the imposing threat of the Polity and the Loyalists scuppering this chance of
an allegiance with the Apologists. You get a real sense of futility from the characters
and a perception that it is a win or lose situation.
It was a shame
that we had to wait so long for the return of this strip but well worth it. I
am looking forward to the next instalment.
JS:
I may be speaking too soon but every week that comes this is gonna get better
and better. It's part 3 and I'm already beginning to get attached to the characters,
the art and the story. But do you know what the problem is? I've began collecting
2000AD too late and this is going to be the last book!!
I loved the action
this week and didn't expect it to be as violent as it was on the last two pages.
There are some flaws with the art, though. The most annoying flaw is that the
rain and the gunfire are the same colour making it sometimes difficult to make
out the difference. But I'm happy there wasn't so much of this confusion this
week around.
The really weird
thing this prog was on page 4 though, final panel. Is it me or did Keege seem
pretty sad rather than angry when he removed his helmet to talk to the Geek? Other
than those few flaws everything seems good and cool.
CE:
Well, Books III and IV of the VCs bored the crap out of me, but this one is more
interesting with the focus being on trying to make peace with the Geeks rather
than killing – although this is the VCs, so we got lots of violence as well.
Keege seems to be getting more of a focus in this story, and seeing as he’s
the most inherently interesting of the VCs, this is great. He’s been well
overdue some focus. His bitter rant at the Loyalist explains why he’s in
the VCs in the first place: he just wants to see the Loyalists dead.
Aside from that,
this week’s VCs is mainly what you’d expect from the VCs – nice
art and the VCs shooting Geeks while using weapons with names like Holy Moley.
The one unexpected bit is the Loyalists killing the entire Assembly Hall. You’d
have thought the VCs would’ve come in, saved the day, and the grateful Assembly
would’ve allied with Earth. But that’s boring, so let’s be glad
Abnett’s went down the route of massacring everyone and showing how difficult
the VCs mission is going to be. I hope he’s got some more twists up his
sleeve though, because the VCs going round from Geek colony to Geek colony and
shooting Loyalists is something that could get very dull very quick.
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Script:
Simon Spurrier |
Art:
Carl Critchlow |
| Letters:
Ellie De Ville |
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The
Agony & the Ecstasy - Part 7
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| Random
plots... |
Synopsis: Ms
Teak tells Random that she initially arrived for the reward, but once she found
out about the money and drugs, she changed tact to get the vault codes instead.
They decide to team up and get the vault codes from Ferris through a combination
of Random's torture and Ms Teak's more ecstatic forms of persuasion. By balancing
the two methods against each other, they manage to get the codes, but both have
thoughts of a double cross.
Ms Teak strikes
first, giving Random a strong dose of HautE so that he is only concerned with
his own brilliance. She frames the whole thing on Random once Ferris wakes up
and they get ready to send him into Vacuum. But before they can throw the switch,
the door bursts open and Hogg and Pinn reveal themselves...
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SD: Another
edition of the ‘spumtwisted geriatwit’. You just have to love that
description. I always enjoy this strip because even though the main character
is a crusty, backstabbing, mutilating, torture loving bastard, you can’t
help but like him. The may be because there is not much in the way of moral fibre
in the supporting cast, but weird and wonderful are always great and there is
real humour in this strip, with the snappy text and Lobster’s advice to
children. The script always ensures that the slippery Mr Random always gets away
to land himself in another mess but that is not necessarily a bad thing.
The artwork is
superb, especially the centre page with the boxes dotted around the main picture
of Random and the Joyglyph working their seesaw. Main plus for this strip is there
is never any point second guessing because, no matter how much you think you know
where it’s going, it always surprises you.
JS:
Whoa. The art in the middle pages of this prog was amazing. I initially thought
that there seemed to be a bit too much going on but the more I come to look at
it, the more I come to like it. Lobster Random himself looks more cool and threatening
than ever. The only thing that could be wrong about the art is the darker style
to it, seen on the first page and the last two.
Speaking of the
last two pages, the second last with Random on HautE was pure class. Had me laughing
out loud, it did. The next part of this looks set to be amazing but it kinda hints
that it's coming to an end doesn't it?
CE:
Critchlow and Spurrier have clearly got to be gulping down large quantities of
a very illegal substance. There is no way a sane and sober-minded person could
come up with a double-page image like that! It’s absolutely bloody mental,
which means it fits it quite well with the story of subconscious torture and lap-dancing
being done on a mobster who’s mentally & physically conjoined with a
Tyrannosaurus. At this point, you don’t really need the review, you know
what Spurrier’s writing is like and at this point you should know whether
or not you like that sort of thing. If you do, this week’s Random is going
to have you cackling over and over, especially Random getting double-crossed before
he can do his double-cross and being too doped up to notice.
And Hogg and Pinn
have finally turned up! Once again, what more do you need?
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Script:
Rob Williams |
Art:
Simon Coleby |
| Letters:
Ellie De Ville |
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Con Artist- Part 5
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Nixon contemplates her future... |
Synopsis: Nixon
is about to
be gunned down when Cracker comes to her rescue. He appears to have fallen for
her since their last meeting and warns her that she's more like one of them than
a judge these days. They are interrupted as a man wearing a jetpack blasts through
the roof and, once going back downstairs they see the convention in chaos. Nixon
calls in the judges and warns Cracker that he should consider running before they
arrive - and he asks her to come with him. She goes to find Morse instead. She
finds him beside the bodies of the Siblings who run the convention. Morse tells
her that Blackbird was here. Cracker is behind Nixon with a gun to her head "He's
been here all along..."
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SD: Well, finally this story is starting to get interesting.
I’ve had difficulty with the premise behind the script as I couldn’t
see your basic assassin as the Conference going type, but with the introduction
of Cracker, his obvious soft spot for our Judge Aimee and the delegates getting
a little tense it’s definitely improved. Not sure about the ‘Let me
take you away from all of this’ routine as I’ve always thought of
Miss Nixon as tough as nails but it’s an interesting slant, especially with
her giving him the three minute warning. With Cracker exposed as the King of Killers
(I love that tag line) and the delegate list in his hands, this story may well
redeem itself in the closing episodes.
As for the art, there are no complaints whatsoever - it is superb.
There is a real flow of movement, the inking is great and the odd use of strange
perspective gives it added edge.
RH:
This is another story that finally seems to be getting somewhere. Although I'm
still not fond of the humour, when I think this should be dark and serious, I
think it's safe to say that it may just turn out to be OK after all. There still
are a few dumb things about this though. For a start - hitmen are actually holding
a convention. I mean, what could be more dumber? And how the hell did they manage
to make it to the hotel where it's taking place, with all those guns we see on
the third page?
And speaking of
that scene, that might just be my favourite picture in the whole prog!! And for
all those people who think Simon Coleby's art is confusing and weird, you dudes
or dudettes have no taste!! I'm very confused about the last page regarding the
story though. There is no way Cracker killed The Siblings because he
could never have reached them before Aimee and what would be the point? It's
possible he's Blackbird but Ronson must be the killer, surely?
CE:
You know Ronson’s Blackbird, I know Ronson’s Blackbird, the characters
know Ronson’s Blackbird. Let’s move on.
While the current
Low Life hasn’t been as good as previous stories, it’s picked up with
this part. You can’t go wrong with a large panel full of demented hitmen
all trying to kill each other in a burning convention hall. The thing interesting
me more is that Low Life has finally gone back to its first story and Nixon’s
murdering of Farnsworth so the Low Life would remain a crappy, decaying ruin for
people like her to live in. I was wondering when we’d get a follow-up to
that. Better late than never, I guess. The question is, if Nixon does take Cracker
up on his offer, where does the strip go from there? And why wouldn’t she
take him up on his offer when we all know she probably would prefer it over being
a Wally? Seems like Rob Williams has painted himself in a corner slightly, but
I’m sure he’s got a way of resolving it that I haven’t thought
of.
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Script:
Robbie Morrison |
Art:
John Burns |
| Letters:
Annie Parkhouse |
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Usurper
- Part 2
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| Dante
sets up some exposition... |
Synopsis: Lauren
sets off the flare that starts the battle for the seas. The combatants are:
- The baron - a
Haitian voodoo master
- Gentleman Jack
D'arcy - a renegade captain from the Britannia navy
- Scarlett Areteria
- a high priestess of the succubi cult
- Sharko - a genetically
engineered half human/half great white
- His mother, Katarina,
and himself...
Katarina fights
the zombie hordes of The Baron, while Dante goes after Areteria. The Baron is
killed by Sharko while Katarina burns the zombies, only to be ambushed by D'arcy
while, after a quick session in bed, Areteria prepares to kill Dante...
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SD: And
so it begins - the war of the pirates. I do enjoy a good swashbuckler and this
latest caper looks like it will not disappoint. Script wise I like the way the
story starts as historical remembrance and then skips between Nikolai’s
and his Mother’s success or lack of it, with him, true to form ending up
in the nude.
This brings me
to what I particularly like about this strip the fact that the art is painted.
Admittedly being painted it sometimes loses clarity in the more detailed screens,
such as a couple of frames with Katarina fighting off the zombies, and the initial
bedroom scene but up close and personal is where it is best and the very last
panel shows that when it’s good its down right fantastic. As for Scarlett,
she’s all woman and with Nikolai being all man, it will be interesting to
see what happens - although you do get a sneaky feeling that it’ll end up
being a show down being Mum and son. Perhaps it will surprise.
JS:
Last week was a disappointing start. This week has everything to keep everybody
of different tastes happy. It has sex vampires, zombies, pirates with guns and
swords and of course the all-famous...nudity. What more do you want from a strip?
More of the same is the correct answer.
So that's the big
highs with the story, what about the art I hear you say? It is yet again brilliant.
The lighting on the first page is superb and beautiful, followed by some more
lovely art on the pages that follow. The only thing I can see happening is this
finishing too quickly and, let's be honest, we don't want that, do we?
CE:
So what is Dante’s plan? Is this him finally carrying through with his forced
mission to get his mother killed for the Black Dragons, or is up to something
devious in an attempt to turn that around? After all, if he does end up as the
Pirate King of all the combined gangs, he can probably escape being blackmailed
by sheer force of arms. Assuming he doesn’t get offed, of course…
A diverse and interesting
group of baddies in a group being used as cannon fodder? We’ve seen this
before from Morrison in the last Shakara story, and again in Lobster Random and
the recent ABC Warriors – but if the baddies are always going to be this
fun and diverse, I’m not complaining! Dante continues to be Dante and get
himself into trouble with the ladies; Sharko does us all a favour and kills the
Baron so we don’t have to listen to his blabber about tearing down the barriers
of death (and I didn’t expect to see one of the pirates be killed off this
soon into the story!), and Mrs Dante is at gunpoint. Since I’m sure we’re
not going to see her killed by cannon fodder, she’s going to get out of
this – quite how, I’ll be interested in seeing.
Plotwise, Dante’s
on the move again after the last few filler & recap stories, and hopefully
we’ll be getting a nice big Dante story sooner rather than next year. The
art… it’s done by John Burns. Everyone knows how good John Burns is
(and he draws some great decaying zombies).
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Overall
SD: The
return of VC’s and Nikolai Dante has really rejuvenated the prog and it
was extremely difficult to choose. So I went for the underdog...
JS:
Well, this has been a contender for one of the best progs of the year as far as
I can see. I just hope Low Life and Dredd don't screw up and end up as a horrible
story. I'd also very much like to see Nikolai Dante continue for a while and don't
end too soon or this too could end up a
horrible mess. So altogether we have an excellent prog, and left is only
the hard decision of the best story which goes to...
CE:
We get a good Dredd, a good VCs, a great Lobster Random, an alright Low Life and
a great Dante. I dunno about other readers, but I’m in Hogg’s heaven.
Best Story
SD: VC’s
(and if you don’t like it Gghak gahaka K’takkak)
JS: Nikolai Dante, just above Dredd.
CE: Lobster
Random
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