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2000AD
Prog 1487 - 10 May 2006 |
Cover:
John Burns |
Synopsis by
Gavin Hanly
1st
opinion by Paul Ingram
2nd opinion by John Amans
Summaries
and reviews contain spoilers for this issue.
Cover Review
PI: A lovely
cover by John Burns that really does leap out at you. The position of Dante is
particularly impressive, with him standing out from the other characters in a
typical dynamic pose. it is interesting that the only character who overlaps him
is his mother, perhaps telling of the story inside? We'll see.
Overall, I love
the effect of this cover and it defiantly stands out as one of the best this year.
JA:
An ornate John Burns’ cover that conveys the ensemble nature of Dante with
a mix of colour and exquisite fine brownish pen. This sets up the return of Dante
nicely. As covers go it’s nice and functional and shows off Burns’
skill to great effect.
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Script:
Gordon Rennie |
Art:
Ian Richardson |
| Letters:
Tom Frame |
Colours:
Chris Blythe |
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| House
of Pain - Part 3
 |
| Guthrie
and Dredd get ready to break some heads |
Synopsis:
Guthrie shows
Dredd one of his old perps as he's taken on the tour of the iso cubes, while looking
for Rensick Nyman, who is linked with Ballan Pryce. Dredd thinks that if the House
of Pain exists, they'll be after Pryce next. They walk into the middle of a riot
and get ready to stamp it out.
At the House of
Pain, they have discovered the whereabouts of Ballan Pryce and go to collect him.
Meanwhile, the
riot has been stopped, but Nyman has been knocked unconscious as a result.
Meanwhile again,
Faustus is visiting a premiere and his right hand man despairs at his disinterest
in his work affairs.
Dredd gets the
address for Pryce and witnesses the House of Pain picking him up. He shoots one,
but they have suicide boxes implanted and they all explode, bar one. Dredd gets
his knife out and prepares to do some surgery...
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PI: I'm
not really sure what to make of this story yet. There's quite a few plot strings
left dangling - as well as the overall House of Pain there's also Krush's part
in all this and exactly what Guthrie is up too. He seems to be quite intense with
the perps,
which is made even more unnerving by Dredd constantly turning a blind eye. This
is a really fun,action-packed instalment that manages to deal adequately with
all the plot strands in a few pages.
The art is quite
good, although the lack of names on badges is quite irksome after awhile, although
you can't fault that face in the knife when Dredd states that he's going to cut
him open.
JA:
Previous reviews have indicated that we have seen House of Pain before in a different
range of guises. That maybe true but it is not to say that this isn’t any
good.
I’ve constantly
commented that Dredd works best when another character is around to add some support
and depth and not let old one-dimensional Dredd for being like any other episode.
The inclusion of Guthrie does that as well as a multi-layered story to give it
some depth and bite. Ok, we all know that Krush runs the House of Pain, but I
just doubt that Rennie would make it that easy and predictable. The end of this
episode sees Dredd starting to do some DIY Uxbing and the direction of the story
change. My only concern is that this doesn’t become a by the numbers Dredd
solves the case in two episodes with Guthrie hanging around beating the crap out
of anyone that he comes across.
The art isn’t
bad, it’s very functional and suits the story. I’m looking forward
to the rest of this and hope that it doesn’t take the cheap and easy way
out.
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Script:
Simon Spurrier |
Art:
Carl Critchlow |
| Letters:
Ellie De Ville |
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|
The
Agony & the Ecstasy - Part 6
 |
| Random
backstabbing... |
Synopsis:
Ferris tells Random how he was accidentally grafted onto the T-rex from birth
and they have 2 brains, but one subconscious. Ferris's T-rex brother doesn't trust
Random, but Random says he's not there to cause trouble - just as well as Ferris
has a Damage Field. This doesn't put off Piston Charlie who attacks Ferris. Random
short circuits him before he can hurt Ferris (although Random actually reprogrammed
Charlie to attack in the first place).
Random is taken
to his quarters by Ms Teak and immediately restrained, as she doesn't trust him
and thinks he's after the reward or the 6 bill in drugs. She they reveals herself
as the bounty hunter, a Joy Glyph who focuses hypnotic lust to break down defenses.
However, as Random doesn't swing that way, he is unaffected and manages to break
loose. They fight, but the joyglyph can't experience pain. They decide to call
a truce...
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PI: If you could bottle insane genius, then Simon Spurrier would be a very
rich man just by selling what he's poured into this part of Lobster Random alone.
It's filled to the brim with both robots and dinosaurs! What more could a man
want? Well, I'll
tell you, more insane technobabble than you'll ever hear in ten episodes of Star
Trek, and far more entertaining technobabble it is too! Unfortunately, that's
the double edged sword of Lobster Random. It is very wordy because of it. Sometimes
far too wordy for it's own good and you just wish Spurrier would cut back a little.
But it works better here than in some of his other strips (Harry Kipling, for
example).
Yet, whatever madness
is thrown his way, Carl Critchlow brings it to life stunningly. Certainly some
of the best art in the prog.
JA:
I’ve been struggling a little with this run of Lobster Random. I’ve
had to go back and reread it from the beginning as I’ve got sort of lost
with all of the plot twists and turns. It’s not that this is done badly,
Simon Spurrier’s script remains witty and appealing while the artwork is
as excellent as ever. It’s just starting to get a little too clever for
its own good. The previous series have benefited from sharp, terse scripts and
razor blade dialogue, not quite so this series.
It’s good,
but not as good as before.
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Script:
Robbie Morrison |
Art:
John Burns |
| Letters:
Annie Parkhouse |
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Usurper
- Part 1
 |
| Dante
shows his true colours... |
Synopsis:
Katarina Dante
asks Lauren if she loves and trusts her son, but she has no time to answer as
the delegation arrives.
With the
Kraken's death, his shipping routes are up for grabs and Katarina
has called a meeting to discuss how they split those up. But Katarina's will has
grown weak and others have designs on her power. They all look to be spoiling
for a fight until Dante arrives and suggests that a formal duel is the way to
sort things out.
Last one standing
takes control of the fleet. And he'll be fighting for himself, not for his mother...
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PI: As good as it is to have Dante back in the prog, I don't remember anything
that went before it. What was the Kraken again? When did Nikolai kill it? It's
a shame, because Dante is such a good strip, with so much life left in it, I just
wish we could see more of it. Aside from patchy scheduling and my poor memory,
this is an excellent opening to what could be a really interesting story. The
entire cast of characters shine, with some really great lines of dialogue.
John Burns' art
really shines here as well, with the two-page spread looking especially impressive.
My only niggle is that Katrina Dante seems to hold that sour, too-much-botox expression
throughout the whole strip, which makes her look almost like a cardboard cut out
next to the others. The last few panels also promise that Dante is actually going
to start going somewhere again, with the character finally seeing some much needed
development after far too long.
Needless to say,
I'm really looking forward to the next part of this!
JA:
It’s good to see Dante back and hopefully “Usurper” will see
some closure of this story arc. Though it’s been enjoyable it has somewhat
lacked the intensity and drama of the last big story arc with the Romanov family’s
demise. However, with John Burns on art duty I sense the “epic” being
put back into the story with a beautiful double page depiction of the Pacific
Pirates.
It’s a classic
intro episode that is setting up a bar room brawl to end all bar room brawls next
week. It’s all a little expected but then again the last couple of panels
where Dante indicates that he’s not fighting for his mother perhaps bode
of things to come and give this series a bit of a hurry up. I don’t want
it to be forced, but I would like to see some of the threads tied up and perhaps
a killing of a major character. Dante has always been best when it has been bold,
don’t disappoint us Mr Morrison!
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Script:
Dan Abnett |
Art:
Anthony Williams |
| Letters:
Tom Frame |
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Part 2 - Small Talk
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The Hoff gets some action... |
Synopsis: Keege
starts talking to the Apologist Geeks, but it's taking time. Tycho and Hoff stand
guard outside, Kali stays on the ship while Ryx and Smithy stay with Keege. Smith
says that the Apologists are afraid of the Loyalists as they are too strong -
plus they are the ones with the weapons. They also lack the leadership necessary
to take the plunge and fight with the humans.
Hoff calls from
outside and says they've spotted geek Loyalist ships. A firefight ensues and Keege
is knocked to the ground, and about to be vaped...
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PI: Another
strip I'm all too happy to see back!
Anthony Williams
art is much better than I remember it being the last time we saw this strip, especially
later on when the action kicks in. The art feels alive with movement, however
it is sometimes hard to distinguish gunfire from the rain. Abnett's dialogue is
another high point, with plenty of lines that made me chuckle and smile. I certainly
think so far, this is more engaging than the last time we saw the VCs,
with the promise of a Geek civil war and a battle against the Polity on the horizon.
JA:
After a good opening double episode this week’s episode of The V.C.s has
the two main components, Geeks and bloodshed! Though I’m not that enamoured
with Anthony Williams’ art, I have many fond memories of Cam Kennedy’s
superb work on the first run The V.C.s in the 1980s, it does have a sense of atmosphere.
It’s all a bit grey and rock-like and scenes on the colony’s surface
really work. Though there is a general lack of detail, this works and the spindly
wire-like Geeks are portrayed just right. We have hordes of Geeks and Major Smith
coming out with such wonderful lines such as “Lick my Blitz, Geek Freaks!”
It also ends on a good cliff-hanger with Keege at the mercy of an invading Geek.
Ok, it’s
a bit shallow, but can’t wait to next week!
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Script:
Rob Williams |
Art:
Simon Coleby |
| Letters:
Ellie De Ville |
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Con Artist- Part 4
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|
Morse gets into deep water... |
Synopsis: Nixon
goes to the roof of the con to cool down and a couple of convention goers corner
her. She fights back and takes most of them down easily, but one picks up a gun...
Downstairs, there's
excitement that Blackbird has arrived and is going to kill off the competition.
In this excitement, Morse believes he can steal the datapad with all the information
to prove his worth to Nixon. unfortunately, he's caught in the act and threatened.
However, as he's thrown to a floor, he manages to grab a weapon and, as he hits
the ground, it goes off, killing one of the convention goers.
Things do not look
good for Morse...
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PI: I'm finding it hard to follow, or care about this strip, which is a shame
as I usually love Low Life. But everything that made the previous adventures so
exciting and quirky seem to be gone, and so far this has been pretty confusing
and below average.
I think the most
annoying part of this story is that for an undercover judge, Aimee seems to be
making a complete mess of this investigation. Giving her real name and going into
a convention of professional killers, some of whom she may have taken down in
the past, without a disguise seems sloppy, and this is only highlighted by the
fact that somebody has already recognised her. I have no idea why she left for
the
roof, but I have a sneaking suspicion her comedy sidekick is to blame. Aimee is
a Judge, she's under no obligation to take this man with her and I'm sure she
could have got him arrested for obstruction if he'd have said otherwise. The fact
that he's there just makes Aimee look all the more incompetent, as he's a liability
and has done nothing but cause her trouble since even before they got there.
Perhaps I'm just
nit-picking, but there seems to be far too much unnecessary carelessness on Aimee's
part for me to enjoy this, it also makes for a rather confusing read, which isn't
helped by Simon Coleby's art. Lovely as it is, I often find it hard to follow
or determine exactly what's going on.
JA:
I have been a little underwhelmed by the last couple of episodes of Con Artist,
this episode include. It started off OK and with a promising premise. However,
it seems to have fallen into a bit of a muddle, plot-wise. It seems as if too
much is trying to be packed into this, with everything that is going on a sort
of “hitman” murder mystery at a killers convention seems a little
contrived and predictable. I
also think that Simon Colby’s somewhat messy black and white art does not
help the story flow and it s all a bit disjointed and lacking clarity on both
the script and art front.
Is it a case of
a good series but the wrong story? Morse is ok as a sidekick but is not that credible
is he, c’mon, lets be honest! Its not all bad as its reputation somewhat
keeps its head above water, but it’s just a little dull and uninspiring
to really get excited about.
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Overall
PI: A fairly
good prog, with a fun opening Dredd, three excellent tales in the shape of Random,
Dante and the VCs and a rather disappointing Low Life. It was difficult to pick
a best story from my three favourites, but I gave it to Dante. Not only had I
missed having him in the prog, it also promises to actually take the character
in a new direction. Which can only be a good thing!
JA:
No real duffers currently in place, though Low Life is still a tad disappointing.
Dredd remains solid and Lobster Random though not as top notch as before is still
entertaining. It’s a dead heat as for me both Dante and The V.Cs in their
own ways stand out this week as class acts of the prog, drama on one hand, blitz
cannons and splattered Geeks on the other. Roll on next week.
Best Story
PI: Nikolai
Dante
JA: Nikolai Dante/The VCs
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