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2000AD
Prog 1486 - 26 April 2006 |
Cover:
Anthony Williams |
Synopsis by
Gavin Hanly
1st
opinion by Gavin Hanly
2nd opinion by Hugh Platt
3rd opinion by Adam Crabtree
Summaries
and reviews contain spoilers for this issue.
Cover Review
GH: A strong
cover from Anthony Williams to herald the return of the VCs. I still find myself
rather unimpressed by his spaceship design, but the main image of the soldiers
is decent enough to draw the reader in.
HP: Even
if you’d never heard of The V.C.s, the cover leaves you in little doubt
that they’re a) macho guys with guns, and b) macho guys with guns…IN
SPACE. A very clean and crisp effort from Anthony Williams, it’s very 90’s
Starship Troopers, and gives a good feel for the strip inside - accessible but
not exceptional.
AC:
Excellent work; a hero shot invested with a good mix of light and dark and a grim
fatalistic attitude. It takes a lot to make me really take notice of a cover but
Anthony Williams has earned my praise… THAT is how good he is.
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Script:
Gordon Rennie |
Art:
Ian Richardson |
| Letters:
Tom Frame |
Colours:
Chris Blythe |
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| House
of Pain - Part 2
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| Guthrie
stretches the rule book... |
Synopsis:
Faustus Krush, a billionaire citizen, is given an award by the Chief Judge for
his programme to rehabilitate criminals. Later, Krush seems unconcerned with the
daily running of his empire and leaves it to his assistant and robot replicas.
Elsewhere, Dredd
and Guthrie meet again and discuss the Vint case. A witness saw Vint being abducted,
but didn't report it. Guthrie says that it reminds him of something called the
House of Pain. Dredd calls up another Wally Squad member, Hollister. She tells
him that it's an urban legend among perps - an impossible to escape from prison,
where the perps are tortured in order to give up their fellow criminals - who
are then added to the House of Pain themselves.
In the House of
Pain, someone who resembles Krush is looking over the dismembered Vint - who has
had various organs removed while undergoing his torture. If he gives up "Ballan
Pryce", he's told he'll get all his body parts back...
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GH: There
have been some comparisons between this story and the recent "Beating Heart"
storyline by Wagner. While there is clearly something different at the heart of
each story, there is also something of the same vibe about them. Substitute the
House of Pain for the serial killer and you're not left with a strip that has
offered too much in the way of ingenuity just yet. Still, there may be plenty
more to be gained from the exploitation of the House of Pain theme and, as for
Krush, I'm sure that line about the robot replicas isn't a throwaway one.
The return of Guthrie
to the streets has been the best thing about this storyline so far, but I can't
help but think that it would have gone down better with Giant as the main acting
judge in the strip - and using this strip as a continuation of the storyline begun
during Guthrie's
convalescence. I also can't help but feel that the story would also
have had more weight if told from Guthrie's perspective, and that might have helped
to push away the feeling of familiarity about the plotline.
As for the art,
Ian Richardson, who hasn't been used in 2000AD much before now, turns in a better
that average job here. In many ways his art feels similar to Patrick Goddard's
(something which may contribute to the likeness between this and Beating Heart).
Not bad at all, so far, and an artist who deserves some more commissioning by
2000AD.
HP:
Haven’t I read this somewhere before? Rich degenerates hunt and torture
perps for their own vigilante amusement, only this time given a 2006-twist with
a bit of Hostel thrown in for good measure?
Rennie continues
his trawl through the Dredd supporting cast - can Rennie write a multi-parter
without a gaggle of extras to take up Dredd's flak? This time it looks like Hollister’s
going through the mangle – for a member of the Council of Justice she seems
to spent a lot of time on the street. I know people go on about how the story
is more about the City than the premier lawman, but it wouldn't hurt to have a
bit of more of Dredd and a bit less of his extended “family” once
in a while.
Ian Richardson
does a sterling job in a headshot-heavy episode. Chris Blythe seems to have given
it a lighter, airier feel than some Dredd’s penciled by others. The sunlit
corridors of the Krush Foundation contrast superbly with the gloomy squalor of
the House of Pain.
Here’s hoping
the pace picks up in the coming weeks.
AC:
A surprisingly measured tale from Gordon Rennie, whose Dredd work is always sophisticated
urban sci-fi. I sense some tension between Dredd and the newly rejuvenated Guthrie,
whose cavalier treatment of his new role on the streets is surely a cause for
concern. We’re left wondering if the man with the granite chin is feeling
a little guilty over what happened to his ally in Blood Trails… This is
a fascinating story, and I look forward to seeing how the strands will be brough
together by the end.
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Script:
Simon Spurrier |
Art:
Carl Critchlow |
| Letters:
Ellie De Ville |
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The
Agony & the Ecstasy - Part 5
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| Random
makes friends... |
Synopsis:
Following the latest job, the group's boss, the Master Don (AKA Rex Ferris) decides
to set up a meeting with Random. After a long journey which Random spends "entertaining"
the resident robot, they arrive at a mysterious asteroid base.
Ferris's assistant,
Emmanuelle Teak, shows Random around. She shows him the device they're using against
the rich - it siphons off the sensations of "wealth, superiority and power",
creating Haut-E: concentrated smugness and the most expensive drug in the galaxy.
Random is finally
brought in to see Ferris and is told not to stare at his conjoined brother. Finally,
Ferris is unveiled as a man attached and hanging underneath the jaw of a T Rex
- "Scientists, huh? What can you do?"
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GH: It's
very hard to take against a strip which has that ending. I found myself
staring at the last splash page image thinking "but... but... but... that's
just..." with words failing me. But it was clearly very, very funny, and
very much in keeping with the tone of the strip.
Critchlow's art,
which keeps getting better helps to make an extraordinarily ridiculous page work
very well, and i can't wait to see more of Ferris in future episodes. Critchlow's
work ion the rest of the episode is also excellent, with the interference and
tinted look to the cam feed on the first page being a particularly good touch.
As for the script
- Random's chatting up of his Robot companion is priceless, as is the "it
sucks" line. Lobster Random, as with much of Spurrier's output, is a strip
that takes a little more concentration that others, with the amount of detail
that is crammed in, but ends up being the most rewarding one in the prog.
HP:
Sweet shitehawk on a skagchuffer, Spurrier has won me over again. I wasn't too
impressed by recent Bec'n'Kawl, and Harry Kipling... let's just say I'm holding
back judgment. But the Lobster is pushing all the right… bits that need
bigger adapters.
Lobster's mechanical
fetish drops to new depths when he propositions Piston Charlie. That said, do
robots even have genders? Why am I wasting so many words contemplating the semiotics
of gay robo-sapian love? Almost on a par with “whurr..click. I’m in”
for sick comedy genius.
With Hogg &
Pin and a Smiley Masked Bounty Hunter lurking in the wings, Spurrier’s got
enough sub-plots to supplement the intergalactic gangster drug-ring for a while
yet. A boost to the complexity is a welcome addition to the rather linear (but
still superb) Tooth & Claw.
Carl Critchlow’s
colouring seems richer than ever, but still features those distinctive subdued
hues that are the hallmark of his current work. Top marks as well for the distortion
on the edge of Lens’…lens.
And possibly one
of the best splash-pages in years, we have the big reveal of the cheekily-named
Rex Ferris. Full marks to Tharg and PYE-01 for ensuring it requires a page-turn
and keeping it hidden till the last moment. If there’s one thing I like
to see on the pages of The Galaxy’s Greatest, it's dinosaurs and dinosaurs…IN
SPACE are even better.
AC:
2000AD humour, while typically appreciated (miles and miles of poker faced space
drama and hard bitten revisionist cyberpunk would get old with the speed of haste)
doesn’t usually raise much more than a chuckle to be fair; comedy isn’t
necessarily the calling of these people after all. This week, Lobster Random,
a demented space opera flavoured with disparate elements of criminal behaviour,
pasta twisted concepts and even prehistory (the final page reveal is a killer)
continues to escalate in quality, as it has done since the somewhat cluttered
beginning of this tale.
This instalment
actually made me guffaw out loud once or twice, almost as much in disbelief at
the audacious nature of what was playing out on the page as in good humour; the
central conceit of liquid smugness for example. If the Spurrier droid could just
cut down on the rather dense narration and the tendency to just squeeeeze every
wacko concept and joke into such tiny spaces, this could be quite perfect.
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Script:
Dan Abnett |
Art:
Anthony Williams |
| Letters:
Tom Frame |
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Part 1 - Mail Call
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The Hoff joins the VCs but leaves KITT behind... |
Synopsis: Continues
from the last series. James Earl Carter (AKA Hoff) has just joined
the VCs. His first turret drill does not go well, with the turret slow to activate.
He isn't particularly appreciated by the other VCs and even the other new recruit,
Tycho, hates him.
The battlecruiser
he is on is trying to meet up with Geek Apologists (as opposed to the Hardliners)
as an effort to get allies against the Polity. Hoff is introduced to Smith (who
still talks to his dead comrades) but Smith is left unimpressed by the new recruit
and even Keege makes no attempt to befriend him.
The next day, they
take a ship out and are attacked by Geeks. Hoff's turret again takes an age to
start up but he finally manages to make a kill. They land on the planet, suit
up, and get ready to meet some Geeks...
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GH: So we come to the alleged final book of the VCs, and things start off
with a somewhat understated episode. This takes the path that I felt this issues's
Dredd story should have taken - i.e. tell the whole story from the eyes of a supporting
character to help get a different perspective and shake things up a little.
This also helps
give us a much needed reintroduction to the plan that the VCs are undertaking
- mainly that they're trying to make friends with the Geeks so that they can both
go up against the Polity. However, you have to do a fair bit of digging to uncover
that vital bit of info and I can't help but feel that the scene with Major Smith
and Hoff could have been an ideal time to get us back up to speed with the storyline,
rather that sifting through Hoff's letters home. This is something that I think
2000AD needs to improve on. Picking up where things have left off after almost
a year's wait can be quite jarring. A one page summary, or at least dedicating
the Nerve Centre to a catch up, is not a bad idea when carrying on with an ongoing
storyline after such a long gap (the update referred to in this week's Nerve Centre
just isn't enough).
In the art area,
Williams continues to improve and has made this story his own, now that the rather
unavoidable memory of Henry Flint's art on the series has faded. Williams is at
his best when depicting human/character scenes, however, and just doesn't seems
to cut it when it comes to the space-set action scenes. The scene were Hoff finally
takes the shot, for instance, is more than a little unclear and I had to scan
it a couple of times before working out what was going on. Still, he seems to
have got the hang of computer colouring after his earlier efforts proved a little
too much, and it's now a pleasure to have him on art duties.
HP: The
double-length opener for this series carries on the strengths of the last series
- take them away from the samey-looking battle locations and there's actually
some interesting story going on here. The form of Hoff's letter allows a good
amount of catch-up and exposition for anyone who missed the previous three series,
as well as introducing two new faces to the line-up - although what impact Hoff
and Tycho will be able to have in the last quarter of the overall story is anyone's
guess.
Okay, so the letter
writing scene is lifted from any one of a dozen war movies you could care to name.
But comics are an inherently derivative medium, after all.
There’s a
real feeling of Opressed Weedy Guy vibrating off the page. With everyone except
Keege getting right in Hoff’s rookie face, it’s the comic book-equivalent
of a solid hazing.
Anthony Williams
keeps it clean and suitably claustrophobic, although the action felt safe and
a little cluttered. And who knew there was so many variations of “grim and
angry” when it came to doing faces?
AC:
Ahh, after five weeks the 86ers has sloped off, and already I find myself unable
to remember what the plot of Touchdown was (serously; I’m getting something
about some alien crypt and black ops training re-emerging in the heroine but it’s
an incomplete picture). What was most remarkable about it was just how little
actual flying got done, considering the strip revolved around a squadron of eponymous
fighter pilots, the lead character is a fighter pilot, and there’s a general
fighter plot theme.
Well, no more.
Dan Abnett’s VCs comes into the picture, and it’s the first complete
saga I’ll see through as a 2000AD reader (one year anniversary hoving into
view). The battle against the nefarious Polity flares up and our heroes (a decidedly
prickly but oddly appealing bunch) go out to make friends with former enemies
the Geeks so that they might better bring the hurt. We get more space based action
in this bumper 10 page opener than in the past five weeks, mixed up with a clever
introduction session to the crew for newcomers (exemplary for all thrills returning
after a long absence) and unforced grit and wit (too many strive for dark humour
and fail in this mag). Here’s to the rest of the journey.
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Script:
Rob Williams |
Art:
Simon Coleby |
| Letters:
Ellie De Ville |
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Con Artist- Part 3
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Aimee starts to fall apart... |
Synopsis: Nixon
and Morse are called up on stage to demonstrate how to kill the man hanging there,
begging for his life. Morse takes up the knife and looks like he's about to make
the kill when Nixon steps in and tells him he's about to miss the artery, and
that he promised that the next time they killed, it would be together. She drags
him away as the trussed up man, a volunteer too, complains that Morse actually
looked ready to kill.
Outside, she threatens
Morse, telling him to be more careful and not call her Judge Nixon, but there's
still something slightly wrong with Morse who seems determined to prove himself.
Nixon then gets
a panic attack and has to run for cover. She finds a movie theatre and starts
watching snuff movies, just as someone approaches her, tells her she's enjoying
it and calls her "judge". She recognises him as "Cracker"
and punches him, running out of the theatre.
Elsewhere in the
conference, Homicide falls off the balcony, dead, with a note "the best?"
taped to him. "Looks like Blackbird made it after all!"
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GH: I'm not too sure what to make of this latest outing of undercover judge,
Aimee Nixon. In the positive sense, I like that there are a lot of plot strands
being dropped, from potential secrets about Aimee's past, through Morse's real
agenda, the mysterious Cracker and also just who is Blackbird? The jovial take
on the comic con is also quite amusing, especially the slaughter tutorial this
week. The reveal that it's only a non violent demonstration handily answers the
question I had last week when I didn't understand how they could do this if killing
was banned at the con.
So there's much
to unravel here but, at the same time, I'd like to see a bit more guidance in
next week's issue, as we haven't really seen Nixon get anywhere with her case
yet, or even work out what she's going to do at the con. Perhaps it's this lack
of purpose to Nixon's role that is slightly dragging down the strip. It's still
highly enjoyable in many ways, don't get me wrong, but I feel it's yet another
strip that needs a bit of a shove to get it moving.
Coleby, in the
meantime, turns in another excellent and atmospheric job - even though the film
show section had me totally confused and could have done with some better differentiation,
as I thought it might be Aimee flashbacking...
HP:
Con Artist has so far been the dullest tale that Rob Williams has knocked out
with his Wally Squad protagonists. Is there anyone reading this who doesn't know
who blackbird is yet? Could it be signposted any more obviously?
As for the convention
schtick, it's all very funny if you've ever been and immersed yourself in it,
but I'm already finding them too self-referential and grating.
The only thing
that mildly peaks my interest is the re-appearance of Cracker, from Aimee Nixon's
first jaunt in the pages of the prog. It remains to be seen if he gets any kind
of character beyond that of “slightly creepy guy with not much hair”.
Perhaps this won't just be a bad throw-away comedic interlude for Low Life after
all.
Simon Coleby's
work captures the frenetic pace of Aimee’s panic attack, even if it took
me a good few minutes to get what the message of the film screening was all about.
Nixon’s childhood trauma and the low-rent convention jokes just don’t
juxtapose very well together.
AC:
Unfalteringly competent scripting from yon Williams droid, coupled with moody,
draconian black and white visuals (whose stuff is growing on me more than it has
before; I’m beginning to appreciate the somewhat slimy looking individuals
in his art world, with the decidedly unslimy Aimee Nixon not being so bad either).
Typical Mega City One humour abounds, with a pastiche of the convention culture
being pulled off with great panache. Judge Nixon herself is a compelling focal
point; you might think such a consistently hostile character might get a little
boring (like a lot of teenage emos tend to do), but oddly enough the few moments
of real feeling are worth putting up with the rest for.
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Overall
GH:
A pretty good issues
overall - with no clunkers in the package. Dredd still feels like it's treading
water a little and could have benefited from a further development in the Sov
area to keep things moving before Origins appears, but it's still good fun.
Apart from Random,
though, there's nothing here that screams excellence. Here's hoping for a return
to form from Dante next issue...
HP:
With Dredd
and Low Life being a bit flaccid, it's The VCs and especially Lobster Random who
are keeping the prog's pecker up this week. despite losing The ABCs, the overall
level of mentalism is more than adequately being filled by Lobster Random. The
surliness and silliness of the Dredd and Low Life tales are a bit more exposed
respectively, but I can live with that.
AC:
The VCs drain much of the attention away from the others; but if these were just
any other others that were vying with it, they’d conceivably get a lot less
attention than those other oth… I’m drifting. At any rate, Lobster
Random just keeps building and building on its mind-frag of a solid foundation
and Low Life and Judge Dredd are coming along beautifully.
Best Story
GH: Lobster
Random
HP: Lobster Random
AC: The VCs
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