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1480 - 1485 ¦2000AD Prog 1485
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2000AD
Prog 1485 - 26 April 2006 |
Cover:
Cliff Robinson |
Synopsis by
Gavin Hanly
1st
opinion by Marcus Nyahoe
2nd opinion by Jordan Smith
Summaries
and reviews contain spoilers for this issue.
Cover Review
MN: There’s
something that niggles me about this week’s cover. The design is great –
it’s bright and should stand out on the newsagent’s shelf. Dredd looks
cool, iconic even. On a purely subjective level, I like Cliff Robinson’s
style. It’s just…haven’t we seen this somewhere before? Is Tharg
recycling old covers?
Still, given that
I’m just experiencing some bizarre case of deja-vu, this is an effective
cover. It’s a pity then, that Dredd appears to be threatening the reader
with something from the Ann Summers shop.
JS: An excellent
cover from Cliff Robinson this prog. Very well detailed Dredd with his baton pointing
at the reader. Made even better with the words,"Think you can handle it creep?"
Colour was good though i do feel the baton should have been black. (It'd look
better if you ask me). Quite disappointed that there was no real background to
it, and might have preferred if it had something to do with the brilliant story
within. (Maybe one of the surgeons holding a scalpel while a victim lay helplessly
in the background?) All in all though, a great cover.
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Script:
Gordon Rennie |
Art:
Anthony Williams |
| Letters:
Tom Frame |
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| House
of Pain - Part 1
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| Guthrie's
new look... |
Synopsis:
A catch wagon judge comes under pressure from a group of juves until her partner
leaves the wagon. It's Guthrie, now recovered from his convalescence in full Mandroid
armour. He easily takes down the perps, who are shocked by his appearance. He
knocks three months off their sentences for the look on their faces. Dredd comes
by on his way to pick up a parole violator. Guthrie explains that this is the
closest he could get to the streets since regs prevent any judge with obvious
bionics from street duty.
Dredd goes on his
way to check out the parole violator, Darren Vint, but finds nothing but a bloodstain.
Elsewhere, Vint
is waking up strapped to an operating table, surrounded by masked men and nasty
looking surgical machinery. He's in the House of Pain...
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MN: Another promising Dredd from Gordon Rennie. Clearly Rennie is intent on
using the extra characters he has introduced to the Dredd world. Over half this
first story appears to have been given merely to let us know about Guthrie and
the progress he has made. This is good as it makes reading Dredd a lot more rewarding.
However, we do still get the introduced to the main plot, which seems like it’s
going to be a fun ride (although not, one suspects, for the hapless Darren Vint,
whom Dredd is hunting).
Ian Richardson
does a nice job on the art, especially that first full picture of Guthrie, which
almost had me cheering out loud. He has a clear style, very easy on the eye, and
as a huge fan of clarity in mainstream comics storytelling, I’d like to
see more of him.
A quick word on
the colours – Chris Blythe does a sterling job (yet again) enhancing the
art with his choices, using a mainly brown hues for the bulk of the story, with
bright blue sparingly used during violent moment s (Guthrie’s weapons firing)
and a rather sinister looking green for Vint’s waking up in the torture
chamber. Just wanted to extend the kudos – it’s a shame that colourists
seem to be overlooked when they can add so much to the story.
JS:
This story
got off to a great start with the introduction of the robotic Judge Guthrie who
seems to be a pretty cool judge. I'm sure he was mentioned in the forums about
being seen before but i'm new here and he seems a really cool new character to
me.
Ian Richardson's
art is not good, but not bad either and Chris Blythe's colours aren't brilliant
either. The last thing I'd like to mention about this story is actually the very
last page which (I don't know about everyone else) reminded me of Hostel.
Can't wait for
part 2.
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Script:
Simon Spurrier |
Art:
Carl Critchlow |
| Letters:
Ellie De Ville |
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The
Agony & the Ecstacy - Part 3
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| Random
gets down to business... |
Synopsis:
Random explains to the crew that they really need him to take out the security
system of their next hit, The TDC building. They beg to differ and attack, eventually
dropping a building on him and leaving him for dead.
One week later
on Siattika Prime, they attack the TDC building - which stored the brains of hundreds
of clients. However, Bendell's head explodes as soon as he tries to get the password
from the curator due to new Psiblatter shields and the crew are surrounded by
gun emplacements.
The curator leaves
to congratulate the person who recommended the shields, but that person, Random,
is more intent on torturing him to get the password. Sure enough, a short while
later Random reintroduces himself with a new arm and the password. He's allowed
to join the crew...
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MN: Lobster Random continues in fine form. The first page was like worth the
price of the prog on its own, with Random showing what a fine strategist he is!
Of course he comes out on top in the end (did anyone really believe that he was
dead after the house was thrown on him?), although severing your own arm is a
little extreme.
Carl Critchlow
offers visuals that brought a big smile to even this grumpy old git's face. A
wonderful, fun experience, which had the best line I’ve read in 2000AD this
year – “War is Satsuma”. Now that’s funny!
JS:
After last
week's (in my opinion) disappointment, this certainly makes it all better. This
has been a brilliant story so far and I know will keep getting better and better.
This week we see the Bendell Glass's brain explode - I mean, what more can we
ask for? Also loved the line "Slaughter the little shitehawk". Simon
Spurrier does indeed come up with strange lines. Remember Harry Kipling using
the word "buggerration"? -
brilliant lines.
The art itself
continues to impress and i do not want this to finish anytime soon.
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Script:
Pat Mills |
Art:
Henry Flint |
| Letters:
Annie Parkhouse |
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| The
Shadow Warriors - Book 3 - Part 10
Synopsis: Steelhorn,
believed dead after he melted in the first episode is revived by Mars as a warhead
made from solid diamond. He destroys the confederate troops, decimates the oncoming
Behemeks and fatally injures Bootleg. Deadlock persuaded Mars to revive Steelhorn
one more time after many sacrifices and "much more". Bootleg dies without
ever knowing who created him as the ABC Warriors emerge from the dust.
At the Confederate
Red House, the president kills Bloomcrater, while his wife realises her mind has
been "lovebombed." But now, something seems slightly wrong with one
of the President's eyes...
The Warriors reunite,
having beaten the odds. "Spread the word!"
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MN: So we get to see the fruits of Deadlock’s labours as Steelhorn is
resurrected again, and subsequently saves the day. To be honest, this climax (or
more anti-climax) was probably the least enjoyable part of what has been a very
entertaining story.
Henry Flint’s
art is usually a joy, but having read through the entire ten parts of this story
arc before sitting down to write this review, I’d have to say that he’s
not exactly shone on this run (which contradicts what I said a couple of issues
ago, but who wants consistency from a reviewer). While some issues have been fine,
others have been let down by a lack of clarity in the storytelling, where it is
difficult to work out what is going on. This final instalment falls into that
camp unfortunately.
Having said all
that, as a whole this has been the most I’ve enjoyed a Pat Mills strip since
Third World War. Let’s hope the next ABC Warriors adventure isn’t
too far away.
JS:
Although this has all been way too obvious, I have to say that it has been brilliant
never the less. I had a funny feeling that Steelhorn would save the day and I'm
quite glad too because I didn't really care for him up to now. Did anybody else
notice him getting handed that woman's (i don't know her name) number? Steelhorn,
you have made me proud. Didn't
expect Broomcrater to be shot by the president either.
As for that story
Tharg mentioned about them looking back on their origins later this year, I cannot
wait.
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Script:
Gordon Rennie |
Art:
PJ Holden |
| Letters:
Tom Frame |
Colours:
Chris Blythe |
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Touchdown - Part 6
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Rafe gets some eye surgery... |
Synopsis: In
her dreams, Rafe discovers that the GI Dolls were originally created as a black
ops division, designed for stealth and assassination. Her programming is being
activated again as she needs to find out what's going on in Acoma station, but
before she can be fully activated, she is woken by someone trying to kill her
with a toxin designed to kill GIs. In her weakened state, she is almost killed,
but saved by the Commander Harrigan at the last second.
Later, Rafe meets
with the station Psychic and tells him that something is in her blood, talking
to her... (To be continued...)
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MN: Ah, the 86ers. This doesn’t seem to have gone
down too well with the readers, but I’ve got high hopes for it. It reminds
me a little of the first Caballistics, which I didn’t really enjoy at first.
However, the Rennie droid drew me in as each arc revealed more and more, and raised
more and more questions, about the over riding plot. There’s not a lot been
revealed over these last six weeks, but there are a lot of questions that I assume
will be addressed in later issues.
Anyway,
there was some interesting information about Rafe revealed in this part, information
which is interrupted after an attempt on her life. The mystery deepens and I think
Gordon Rennie has done enough to at least show the potential of this strip.
Much
has been made of the change of artist, but I didn’t think the change over
was too noticeable. PJ Holden does a good job here, particularly on page three
where we see the syringe fall to the floor – it’s been done before
but it still works well. Let’s just hope that there’s not too big
a gap between this and the next batch of 86ers stories.
JS:
I've heard
a lot of criticism about this, a main topic being the change of artist to PJ Holden,
who I agree does not suit this as well as Karl Richardson did - but PJ Holden
is still not a bad artist. Sure, his art is confusing a little (is Doctor Friedken
young or old?) but he still did a good job on the space battles etc.
The story on the
other hand is A-OK if a tiny bit confusing. Still, this is brilliant and I can't
wait for the second story arc with Karl Richardson hopefully doing the art again.
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Script:
Rob Williams |
Art:
Simon Coleby |
| Letters:
Ellie De Ville |
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Con Artist- Part 2
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Aimee's new partnership has teething problems... |
Synopsis: Nixon
and Morse give their names and they are on the official list. The welcomers lower
their guns and welcome them to Hitcon. they are encouraged to browse portfolios
of other killers, network with whoever they can, and meet their "heroes".
They also are forbidden from killing on the premises.
Nixon and Morse
realise that the list of attendees is just what they need, but they can't bring
in the judges until they see something heavy going down. Morse insists they go
after the list and goes a bit mental when Nixon refuses.
Nearby, one of
the attendees has noticed Nixon as an undercover judge while one of the top killers,
Homicide has just arrived. Nixon suddenly has a panic attack and tries to get
some space. Morse follows, but they stumble into an auditorium and are called
onstage as volunteers to show the best way to kill a man currently trussed up...
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MN: I’d better be up front and say that I really wanted to like this.
Honestly! Having read it through a couple of times I just know that Rob Williams
has crafted a decent story somewhere in there, but it’s hidden beneath unclear
art.
I like the idea
of the Hitcon, giving the creators a chance to lampoon comic conventions, and
it is to Rob Williams’ credit that you can genuinely feel the tension as
Aimee is right in the middle of some very dangerous people. It’s just that
it’s hard work to tell what is going on. There seems to be very little attempt
to establish the positions of the characters, so half the time I have to spend
longer than I should working out what a particular panel is portraying. The tone
of black and white is very harsh too, which may be part of the reason that it’s
nigh on impossible to ascertain any expression on the character’s faces.
However, the really
unfortunate thing about this is that it does look like a lot of effort has gone
into the art – it certainly doesn’t look like a rush job. It may just
be that this particular style isn’t suited to the strip
JS:
This was my least favourite story this prog but was a much better instalment than
last prog's disappointing start. In fact, it wasn't a bad story at all it's just
that all the other stories were better. Simon Coleby's art is incredible and I'm
sure many people agree with me.
The story itself
is quite good but I miss Dirty Frank who i've only seen once in Prog 2006. Next
prog looks to be good with Aimee and Morse in a pretty bad situation.
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Overall
MN: Not a bad
issue, overall. The new Dredd story looks like being good, even though we are
all waiting for Origins. Lobster Random continues to thrill, whilst a sad goodbye
is bid to both ABC Warriors and The 86ers. In fact, the only real let down was
the art on the final strip, and even that has got a decent storyline if you can
persevere.
JS:
An excellent prog for my first review. Not one bad story in sight. I'm pretty
sad to see the ABC's and The 86ers go and can't wait for their return. I also
wonder what will be in the next prog. A Future Shock I expect but what about the
space for the another story? Nikolai Dante starts soon as well!
Best Story
MN: Judge Dredd
JS: ABC Warriors
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