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2000AD
Prog 1476 - 22 February 2005 |
Cover:
Henry Flint |
Synopsis and
1st opinion by Adam Crabtree
2nd opinion by Linton Porteus
Summaries
and reviews contain spoilers for this issue.
Cover Review
AC: As a
subscriber, I find myself beset by not one but two sets of killer robots leering
at me from the front of the Galaxy's Greatest. Same principle for both; irregularly
shaped windows against a brightly coloured background, depicting each of the mekanikal
combatants. Henry Flint applies his usual charm, with the scratchily detailed
depictions boasting a shed-load of character.
LP: I’d
have preferred a wraparound to this variant cover palaver (toying, as it does,
with people’s groats), but both are excellent, well laid out, eye-catching
affairs that perfectly capture both Shadow and ABC Warriors. There are lovely
touches, such as the hangman’s noose behind The Rev and the intricate detail
on the extreme close-up of Blackblood. (Now all we need is fourteen back cover
star scans to compliment the series.)
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Script:
John Wagner |
Art:
Arthur Ranson |
| Letters:
Tom Frame |
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| PF
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| Toilets
of the future... |
Synopsis:
A distressed
citizen winds his way through the human traffic of Mega City One, desperate to
be somewhere, desperate to get there in time. Judge Dredd sees the citizen running
in a "walk only" zone, but lets him off with a caution. The citizen
carries on, finally reaching his goal; a "Public Facility" or public
loo.
Due to some kind
of stomach complaint, our weak bladdered hero takes an excessive amount of time
and a queue builds outside the "PF". Eventually the PF itself speaks
to it's customer and tries to bully him into leaving the facility, claiming he
has taken up enough of its time. Our hero is brutalized by the various sanitation
products, and forced to flash the queue outside, prompting Dredd to order the
PF airlifted to an impound so the pervert inside can be brought to justice. The
final insult occurs when the PF drops its customer as it is being carried away.
In the hospital,
Dredd informs the customer that the PF was running a glitch after a reconfiguration
to get faster put-through. End of year accounts, y'know?
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AC: Had a little chat with my little brother this week regarding 2000AD. I've
been letting him look at my copies ever since the last jumping on point of prog
1450. I asked him if he'd started noticing certain writers and artists in common,
and whether or not he was developing any favourites. Too much to ask for m'afraid;
he doesn't look at the credit cards.
Still, I had a
good ten minutes of displaying my knowledge to him. It was nice to see the look
of wonderment on his face for example, when I told him the writers of political
slugfest Savage, Celtic saga Slaine and kooky robot wars epic ABC Warriors were
in fact the same guy.
"But they're
all so different!"
"Yeah, well,
that's kind of the point, innit?"
I really hit my
stride when it came to telling him of the "father of Dredd", John Wagner.
He listened with growing admiration as I told him of the recent titles the Wagner
Droid had put his name to; Mandroid, My Beating Heart, Caught in the Act, etc.
You can always rely on this guy, was the conclusion we reached; which brings us
to Wagner's latest, simply titled "PF".
It's a concept
that you wouldn't automatically credit as belonging to this title, but then a
lot of Dredd's most fascinating moments are like that. Typically, Dredd's "humour"
has been mostly concerned with spoofs and surrealism; never more true than in
the Ennis era lampoons of Blind Date and in the recent Prog 2006 example "Straight
Eye for the Con Guy". These are pretty easy to do though, and it's when you
get these ingenious little neo-urban fables that it seems worth the paper it's
printed on.
Arthur Ranson's
classic style of art fleshes out this excellent one shot; the protagonist's increasing
degrees of distress and incredulity are priceless, and seemingly insignificant
touches like the hot dog vendor's stance on the final page as his cart is sent
into uproar add to the value. This is a gem that gets better with every page.
LP:
This story can be safely logged away in the one-off cabinet. It’s quite
refreshing to have some light relief to wipe away what seemed like a long run
of dark material. Ranson’s idiosyncratic art is as accomplished as ever
and he comfortably handles whatever Wagner drops into the mix.
Now wash your
hands.
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Script:
Simon Spurrier |
Art:
Boo Cook |
| Letters:
Ellie De Ville |
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| Harry
arrives in expository style... |
Synopsis:
On an alien planet, a mother is telling a pre-dinner story to her brood of children.
One of the children requests the frightening story of the man who made the children's
father go away. Reluctantly the mother bows to the request and tells of how the
Neo-Brittanical Empire came to their planet centuries ago. The inhabitants apparently
brought the expansionist army around to their way of thinking, but one individual
persevered in his percy-queue-tion, killing the children's father.
Meanwhile a mysterious
figure approaches the fortress home of the family, arriving by boat and promptly
lamping the bestial guards of the island domicile. Upstairs the mother has finished
her story… and encouraging her children to tuck into their dinner of still
live humans. Suddenly, the intruder bursts in on the dinner, backed up by an army
of the descendents of those original Neo-Brits. The mother is shocked; this is
Harry Kipling, the protagonist of her story, who as a human should have died centuries
ago. Kipling muses on this, citing an infamous disruption in reality as a possible
reason, and trains his gun on the unfortunate aliens…
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AC: The prologue to what looks to be a brand new franchise. We'll start off
with the obvious. Boo Cook's art is extraordinary; the level of detail on Kipling's
little cyber raft and the fortress by moonlight is extraordinary and effortlessly
modern and out-there sci-fi. The uniform of Kipling and his peers in the Neo-Brit
force is a nice riff on classic themes; do you notice that Kipling's right leg
is in tweed trousers and a clodhopper of a shoe? Kipling himself is a generally
cool looking character with his wild white hair, his scrappy stature and villain's
moustache.
Going into this
I was a little reluctant to enter into a brand new series, for no other reason
than I initially thought the space could have gone to something long awaited,
like Simon Spurrier's own Lobster Random, which should be due soon. But then a
big part of the spirit of the comic is to introduce new ideas and concepts, and
maintain a vitality of spirit. I went in expecting some kind of glorified Future
Shock.
I needn't have
worried. As disinclined to like it by my mood as I was, it completely won me over.
The double take is masterful, with our leading man being set up as some kind of
destroyer of worlds, then being shown as a quirky and unorthodox saviour. I feel
like one of the "local wallahs" in the strip; perfectly willing to fall
into line behind this dynamic, platitude spouting character. I want to immerse
myself in this moodily lit otherworld as soon as possible and I hope this guy
will get right back in that boat and get here immediately.
LP:
Perspective and perception are toyed with in this introduction to a surreal universe
where a cybernetic British empire (replete with Salvador Dali elephants) appears
to have gone head to head with a pantheon of gods.
The fantastical
back-story deliberately wrong-foots the reader before finally introducing the
EG drinking, stiff upper-lipped cybernetic zombie that is Harry Kipling, complete
with monocle, moustache and blunderbuss as he spouts lines of high comedy (“First
one to scarper’s an atomic ponce!”).
The various characters
of the gods, their strange world, the flashbacks and the neon-lit art are bright,
imaginative and enthralling. There have already been negative comparisons to Darren
Dead (a David Blain zombie) and Devlin Waugh (gay British vampire dandy), but
I think this is a unique fish. The in-your-face visual technique, and the Future
Shock style reveals have irritated some but I’m happy that something so
unpredictable and inventive has arrived in the prog, the pure joy involved in
its creation writ large.
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Script:
Chris Clayton & Chris Dows |
Art:
David Roach |
| Letters:
Annie Parkhouse |
Colours:
Gary Caldwell |
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Arc of Light - Part 4
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Synnamon gets all moody... |
Synopsis: The
secret agent makes her weary way to the USE ship, with the last scion of the Arc
of Light fleet riding shotgun. She warns the soldiers of the ship not to impede
her as she goes to confront Cromwell. Cromwell merely chastises her for disobedience
and informs her coldly that the fleet he allowed to be destroyed was nothing more
than the result of a failed experiment in the creation of anti-anti-matter.
After the disastrous
teleportation experiment that destroyed New York and London, USE endeavoured to
harness the energies involved to create instead of destroy. This resulted in the
warpgate experiment, which seemed to occur without incident but had in fact created
clones on the far side of the galaxy. Cromwell makes it clear that he has no concern
for what USE created apart from their never being discovered. He demonstrates
this by killing the last survivor. Appalled, Synnamon rips the USE symbol from
its place in Cromwell's office and, weeping, walks away.
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AC: What's your beef with this one? It seems to be a lost cause to defend
this retro style strip. I'll merely say that I found this conclusion surprisingly
harrowing and also a highly clever one, which addresses the somewhat disorientating
"there's two ships" confusion with panache and pathos. I'm fond of this
one, but I'll be glad to see it go so I no longer have to read the constant whingeing!
Doesn't Synnamon's
pal look just like Wulf Sternhammer though?
LP:
Synnamon doesn’t seem to have much of a character arc and this story is
all the more disappointing because it doesn’t tie in closely enough with
the resistance movement background we got in her previous outing. It’s already
been made clear to us that her boss, Cromwell, is dastardly, but in this he is
foolishly so. If he wants to keep her on side as his top agent, why does he deliberately
provoke by needlessly executing the duplicate colonist in front of her?
A solid three
pages are set in an office, providing exposition to tie up the plot, which is
a pretty dull setting for a supposed space-set spy thriller. The art, while good,
is forced to provide several pages dominated by a man with a bucket of gloop on
his back and an inordinately large codpiece. Even the potentially exciting scene
of a spaceship crash-landing in a hanger bay is sterile and lifeless, and the
final two panels are confusing.
The closing scene
seems to hint that Synnamon may have crossed some emotional bridge into finally
turning on her boss, but I’d rather just imagine that than see this story
make a return.
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Script:
Pat Mills |
Art:
Henry Flint |
| Letters:
Annie Parkhouse |
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| The
Shadow Warriors - Book 3 - Part 1
Synopsis: (Continues
from Book 2) The Shadow Warriors, villainous robot mercenaries, are
gathered in New Sidona on the planet Mars. Their intention? To put an end to the
ABC Warriors. They converse amongst themselves about exactly how dangerous their
foes are and possible methods of surveillance. One of their number, Bootleg, is
simply eager to get started, envying the ABC's their fellowship.
The battle begins,
and the ABC's are outclassed at every turn by their foes' outlandish and superior
weaponry. Mongrol's head is sent flying from his body. Blackblood cannot help
but give the Shadow Warriors their props. Hammerstein orders the watching humans
into the nearby police precinct for their own safety. Deadlock regrets not bringing
his mystical grimoires with him from Phobos. The group are downed, but prepare
themselves for Hellish retaliation.
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AC: Properly kooky stuff from man-with-the-demented-plan Pat Mills, lovingly
rendered by Henry Flint, who distinguished himself particularly with the Total
War saga a couple of years back. I'm pretty much a newcomer to the world of far
future Mars, but one value judgement I feel I can safely assert is that it's a
veritable mish mash of all manner of styles, writing and artistic.
Take the art for
example; moodily depicted in a Schindler's List level of gloom and grey, giving
it a sophisticated gloss yet depicting the most wild and, in some cases, crude
designs and bizarre situations. It mixes the ridiculous with angstiness like Bootleg's
tortured introspection. What does a killer robot want with companionship anyway?
To my mind, this
is a holdover from a more innocent era where manufactured murder machines could
have these broad, cartoonish personalities, sport robo-beards and chomp robo-cigars.
If He Man and the Masters of the Universe had run for the best part of thirty
years, developed a sense of "continuity" and "canon" and addressed
issues, THIS is what it would resemble.
Don't get me wrong,
it's strangely endearing, but there's no aid for those who haven't read the previous
"books" of Shadow Warriors and haven't been a part of the ABC Warriors
experience.
LP:
Back in the early summer of 2003, we were introduced to Dogtag, The Rev and Bootleg.
If anyone’s having trouble recognising Dogtag, that’s because he used
to look like Dick Turpin, but after Joe Pineapples blew him up in the opening
episode he’s apparently got a new body, and looks far more canine.
Summer of 2004
we met Deus X Machina, Mr Lovebomb, Doc Maniacus and Warmonger, plus a bunch of
humes got added to the mix, under the protection of the ABCs, as a clone army
(directed by the Shadow Warriors) attacked New Sidona on Mars.
Given this distant,
divided back-story, and the plethora of characters, it’s no real surprise
that this opening episode of Book Three concentrates on re-introducing the Shadows
(billed as the Malevolent Seven) as they face off against the ABCs. It’s
mostly an extended slugfest, overloading on sci-tech terminology that builds up
to a combo visual/script gag as Mongrel suffers the ignominy of becoming a head
on a stick.
This is clearly
a western: as the Shadow Warriors emerge from the dusty, war-torn cityscape we
are treated to a full page Sergio Leone moment for Bootleg (you can almost hear
the Ennio Morricone score drifting eerily across the Martian landscape) before
being catapulted into abstract battle splash frames of all-out mech action frozen
in a literally scripted bullet-time.
Henry Flint’s
art is stunning and varied, and we’re treated to reflections of the ABCs
in Bootleg’s mirrored visor and close-up call-outs of high-tech bullets.
It seems to lose something in depicting Hammerstein and Steelhorn in the core
battle scene and becomes over-layered in the final frame (where the supposedly
fragile humans appear to be surviving molten death), but that’s like criticising
Bisley’s half-finished panels from The Black Hole.
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Script:
Rob Williams |
Art:
Mark Harrison |
| Letters:
Ellie De Ville |
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The American Dream - Part 9
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New York falls... |
Synopsis: The
UK resistance meet up with their US counterparts, who have made a church their
hideout. The leader of the New York based guerrillas handle introductions and
tells them about the devastation of NY when the human governments went to war
with the former superheroes. The leader himself used to be a famous American football
player, prior to the disaster.
Meanwhile, Malloy
is troubled about being in a church; he used to be a priest before his life was
stolen from him. Jen and Malloy look to each other for comfort, which does not
sit well with the Scientist, whose proprietary attitude towards Jen seems to be
growing…
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AC: This is one that had me worried for a little while. After a strong opening
it lapsed into some mildly entertaining but rather protracted action scenes; essentially
filler. Then we get the crash landing of the jet, insights into Harris' conflicts,
revelations regarding the Scientist and also the tragicomedy that is Damage.
The renaissance
continues as the team meet up with their US counterparts and we get further information
regarding the world pre-apocalypse. It's not the deepest of strips, but this instalment
factors in aspects of a post 9/11 world, the notion of the little people caught
underfoot as a war of attrition is waged between two greater powers, and ideas
of class and privilege; all are made equal in the face of such destruction.
Culture clashes
ensue for comic effect regarding the differentiation between English and Welsh
("You go north from London") and a whole new level of drama is revealed;
what's going on with Jen, Malloy and the Scientist? Mark Harrison's shape shifting
art gets a broader palate of colours to work with than the greys and whites of
the open air instalments, and I also find that Jen makes more of a transformation
from long limbed tomboy teen to vive le resistance vixen; last week her arms were
uncovered and this week her tum is all over the shop!
LP:
This takes a welcome break from the hectic pace of the last few episodes. In this
lull before an assumed storm, there’s time to flesh out the characters a
bit more as we’re introduced to the US resistance. Jen appears to have visibly
aged in her journey and is now becoming central to the group dynamic: offering
ambiguously platonic emotional support to the breaking down Malloy.
The art is an atmospheric
mix of techniques, but it’s the final page that’s utterly breathtaking.
Jen and Malloy, silhouetted by the dim light filtering in through the stained
glass cathedral windows, portraying Jesus, are juxtaposed with the jealous malevolence
of The Scientist, stalking them from the shadows.
The necessary grounding
of the character backgrounds has built up slowly throughout this series but the
core hook of the mystery of the Gods’ origins coupled with great action
sequences and a pervading air of menace are keeping this taught with intrigue.
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Overall
AC:
The best prog in quite some time, I thought. I'm something of a soft touch
compared to others on this site; I'll settle for anything the weekly cooks up,
even if it's not up to the highest standards, and I won't even realise it could
be better 'cause it's not like there are any other sci-fi and fantasy anthologies
to choose from!
But do you know
what? I didn't realise how bored I was with Sláine until it was gone! A
genius Dredd, a staggering new character, an underrated title ending, likeable
insanity with the ABC Warriors and the Ten Seconders get stronger every week.
LP:
A mid-season rollercoaster of a prog, this one. The humour in Dredd brought a
flush to my cheeks, and before I had time to recover I was taken on an insane
trip by Harry Kipling that kept me riding high over the disappointing closing
episode of Synnamon before coasting into the chaotic coral of mad Martian robots.
That creepy ending to The Ten Seconders left me hungry for more.
I’m not sure
what to expect next week (with Dredd being a singleton, Kipling being a teaser
and Synnamon closing down), but The Ten Seconders continues apace and the ABCs
looks promising so roll on the progs.
Best Story
AC: Harry Kipling
LP: Harry Kipling
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your own comments about this week's issue in the review
forum.
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review? Let
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