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2000AD
Prog 1475 - 15 February 2005 |
Cover:
Clint Langley |
Synopsis by
Gavin Hanly
Review by Paul Ingram
2nd opinion by JoOhn Amans
Summaries
and reviews contain spoilers for this issue.
Cover Review
PI: As always,
a solid effort from Clint Langley. But really, it's almost getting to the 'seen
one, seen them all' stage. It is a very striking image, and there really is nothing
wrong with it. Perhaps it's even a very nice lure for new readers. But for my
part, I can't help thinking 'Haven't we seen you before?'.
Good an artist
as Clint is, I sometimes wish that Tharg would at least let somebody else draw
the Slaine covers from time to time - A little variety certainly wouldn't go amiss,
especially where Slaine is concerned.
JA:
What you see is what you get with Clint Langley Slaine covers over the last few
years. It’s wonderfully drawn and coloured and has atmosphere and successfully
gives the good/bad news that this is the end of Slaine (for the moment).
We have had better,
but I have seen worse.
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Script:
John Wagner |
Art:
Patrick Goddard |
| Letters:
Tom Frame |
Colour:
Peter Doherty |
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| Time
and Again
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| Dredd
decides to act all contrary... |
Synopsis:
(Follows
on from Tempus
Fugitive)
Herbert
George Sewell is about to be released on parole when
Dredd bursts into the hearing and accuses him of wearing
"Happy teeth" which lets him fool lie detectors.
Sewell is about to be brought back to an iso cube
when a future version of him bursts through a time
portal to take revenge in a high tech robo-suit. Dredd
disables the robo-suit and destroys the time device
just as another version of Sewell arrives. He is now
an even more advanced robot as only Sewell's
brain remains inside an seemingly impregnable shell.
But Dredd uses one of the weapons he took from the
other future Sewell to destroy the machine.
Dredd
decides to finish this once and for all - and goes
back to the 1800's to get the original Sewell before
be even sets off for Mega City One for the first time.
He knocks him out and puts him in a cube along with
the other three...
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PI: It's Ian Edginton and D'Israeli, revisiting an hilarious one off from
a couple of years ago - How can it not be anything but genius? D'israeli's art
is, as always, nothing but spectacular! With the various versions of Sewell, from
battered and bruised perp
to... Well, a battered and bruised perp's brain in a giant, killing machine, are
all wonderful to look at. The only complaint I'd raise with an otherwise flawless
performance is that it's very easy to miss Dredd picking up Cyborg-Sewell's gun,
but re-reading it, I'm sorely tempted to put that down to my own stupidity. As
it seems to obvious, with several panels dedicated to it now. The inclusion of
a Massimo
Bellardinelli block was a really nice touch as well.
The writing is
just as good, of course! The inclusion of 'Happy Teeth' is a nice addition, and
the various versions of Sewell never outstay their welcome - and the ways in which
Dredd takes them on is perfectly logical. The only thing that bothered me was
why Dredd would go back in time and arrest Victorian Sewell, but it was certainly
worth it for that very last panel - So all is forgiven!
I can just hope
this isn't the last we see of the Sewell four!
JA:
Dredd “filler” stories are either good or fail miserably.
Time and Again
works for two reasons. One reason is that it is not too simple nor does it try
to do too much. In fact, its both funny and has enough action and twist and turns
to make it worth reading again.
The second is that
D’Israeli’s art actually suits these shorter one episode Dredd stories
rather than the longer one. Why do I always think of Leviathan every time I see
that man’s art? I can’t remember seeing a duff page, whether colour
or black and white ever coming from his hand.
Once I finished
reading the prog, I went straight back and reread this as I enjoyed it as much
second time around as the first.
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Script:
Chris Clayton & Chris Dows |
Art:
David Roach |
| Letters:
Annie Parkhouse |
Colours:
Gary Caldwell |
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Arc of Light - Part 3
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Cromwell gives some helpful advice... |
Synopsis:
Synnamon
leaves the stricken Arc of Light and returns to her
ship. She fights back against the attackers and just
when it looks like all is lost, the attackers retreat
- Cromwell and his fleet have arrived. However, Cromwell
orders Synnamon to get out of the ship and leave the
crew to their fate. Synnamon tries to get Wetherall
to go with them and some of the ships start to separate
from the main structure, causing the major explosions.
Wetherall is badly wounded by one of these and Synnamon
tries to get him to safety while Cromwell refuses
to intervene. There is another hugh explosion and
it looks like the ship is destroyed...
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PI: I came to review this prog - And something of a revelation came over me,
I haven't actually read this yet. I'm not sure what it is about Synnamon that
can't even grasp my interest, let alone keep it, but I just find it a chore to
read, and really, rather dull to look at. Not that the art is at fault, no! The
art looks lovely! Flying through space aside, Synnamon herself is lovely to look
at (even though if you've seen one red-headed bint in a jump suit, you've seen
them all) and there are plenty of good explosions and even a strange, beautifully
rendered cybertronic man in the mix - But the story is just unengaging.
The first part
we had a few rather erratic scene changes that completely threw me out, the week
before we had about three pages of exposition - And this week... I'm
just not sure if I can bring myself to care anymore. So yes, apologies to everyone
reading this - I just hope somebody else out there is enjoying this.
JA:
I really didn’t get the first Synnamon series, the second was ok. This doesn’t
do much for me, not that it’s bad, it’s just so underwhelmingly average.
The only good thing about this is the Cromwell character. I love this guy with
his back hanging out in what seems a green fishtank, plus he’s a total git.
Apart from that,
it’s just a little insipid and dull and doesn’t actually do much.
It’s disappointing
rather than bad.
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Script:
Pat Mills |
Art:
Clint Langley |
| Letters:
Annie Parkhouse |
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| Carnival
- Part 8
Synopsis:
Skathan
starts to turn into a Shoggy Beast and prepares to
kill Estella. She almost succeeds before Slaine arrives
and throws her to the side. He is about to kill her,
but pauses and decides to put her on trial by the
Carny instead.
The
next morning, she is tied to a stake while the others
ponder her fate. Skathan sneers at them, saying that
they have secrets of their own and none of them has
the right to take her life. But the Bog Mummy steps
up the the task, to Skathan's horror, and strangles
her.
Slaine decides
that it's time to leave the carny and says goodbye to Ukko, who is still cheating
his staff. Kai and Estellla also decide to leave after Estella slept the night
and didn't become a Shoggy.
They go their separate
ways as Slaine leaves to track down Crom Dubh...
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PI: Slaine ties up loose ends. Well, mostly. I'm still not sure how the Shoggy
woman ended up being Estella's mother, considering they are the same age. Or how
Slaine managed to even solve this mystery in the first place, but I have to admit...
It's been fun.
As nerve grating
as the main story arch has been, there have actually been quite a few interesting
and fun little asides. It's obvious that both Mills and Langley have had a lot
of fun with the various carnival freaks, and just looking at the last page but
one you can see these little asides in action. Ukko verbally berating his little
undead bands, the two little freaks bursting into tears - These are the things
that separate it from the doldrum world of Synnamon. It's still barely readable
at times, mind - but at least it is readable.
Some really lovely
art from Langley in this final part as well - Including the gorgeous centre spread!
I cannot express just how impressed I am with those two pages, from the line up
of the Carnival freaks on top to the slow, ponderous actions of the bog-mummy.
It's also nice to see Phil Jupitus back in the prog as well. Another stand out
is the very last page - Not least because it promises the end! So yeah, it's been
a fun little journey... But please, don't hurry back...
JA:
Oh dear, poor Slaine
Unlike some I loved
the Books of Invasions - the battles, the artwork, the same old routine of Slaine
hacking demons and their ilk to bits with copious amounts of blood and gore.
But this is like
one of those bandwagon jumping boy bands. It looks great, sounds ok, but beneath
the exterior it’s hollow and re-treading the worst bits of Slaine over the
last 20 odd years or so. It’s too wordy and has not enough of what Slaine
ticks: in this case mindless violence.
A disappointing
end, it’s more like a church fete than a carnival!
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Script:
Gordon Rennie |
Art:
Dom Reardon |
| Letters:
Annie Parkhouse |
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Going, Going, Gone
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| Not
based on a real site. Oh no... |
Synopsis:
Michael
McSway is urged one day by his parents to get rid
of his junk, and after attempts elsewhere, finally
manages to get rid of it all on "I-Sell".
After seeing how easy this was, he gets addicted,
selling everything he can, getting stock from skips,
and graduating to importing stock to sell and even
killing his friend to get his collection. He gradually
becomes a multi-millionaire until finally he had nothing
else to sell.
Then
one day, a leaflet comes through the door filled with
toys he'd never seen before. He orders them all and
sells them around the world only to find out that
the toys were alive and are an invasion force, which
he'd just distributed around the globe.
Now
Earth was put on I-Sell...
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PI: I'd heard rumblings of this Future Shock after the pitchfest - And was
quite sorry I'd missed it, to be honest. It sounded fun, and different. And it
certainly delivered on both parts! While other people have had trouble with the
rhyme scheme, I found
it quite easy to follow for the most part - Maybe because I already knew it was
supposed to rhyme.
Fantastic art by
Steve Roberts, with the story being a change of pace from the usual fare. And
it's always nice to see a boarder in the prog, congratulations Gary!
JA:
Ok, we have 5 pages spare….what do will fill it with….
Well, let’s
have an ebay pastiche with aliens thrown in at the end. It’s utterly forgettable
and not that witty or entertaining. I would have reprinted the Alan Moore’s
“The Time Machine”. Now that was how to do a short comic story.
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Script:
Rob Williams |
Art:
Mark Harrison |
| Letters:
Ellie De Ville |
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The American Dream - Part 8
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Damage gets chastised... |
Synopsis: Damage
prepares to kill the Scientist, until the Scientist slaps him and tells him to
go to "the naughty seat". Damage sits down while Malloy pulls a gun
and asks the Scientist what he wants. He replies that he wants the Gods dead and
will show Malloy where they came from - but will not reveal his own agenda. Jennifer
tells him to back off while The Scientist tells damage to walk to the bottom of
the ocean and find something of the Scientist's to bring back to him - a ruse
to get him out of the way.
They head into
New York and down into the subways - until they reach a doorway. There's a grid
of lasers that the Scientist created - and he slips through them to deactivate
them. Suddenly he's shot in the back by gun weilding New Yorkers...
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PI: Ten Seconders is one of those stories I'm not entirely sure of. Some weeks
it has
all the hallmarks of a classic in the making, and some weeks it's quite dull.
A rather hit and miss story that I'll have to read through at the end to evaluate
properly.
But as for this
weeks instalment, I can safely say that this is one of those times it's
hit the mark! Speaking of Marks, how gorgeous is Mark Harrison's art at the moment?
Compare this to the rather cartoony style of the opening episodes, and the difference
is starling. This seems to have become darker and darker as the weeks have progressed,
with Jen, especially, under going quite a change. The plane flight certainly seems
to have aged her a fair few years!
What else is there
to say, other than poor Damage! First put on the naughty seat, and then sent on
a thankless errand - Some father the Scientist is! Still, nice to see that Karma
got him in the end. A really great story to match some really fantastic art, and
for the first time since this story started, I'm looking forward to the next part!
JA:
At first glance this series seemed to remind of Zenith. That happened to be one
of my favourite stories of all time.
But after a couple
of episodes I started to see this for itself. I must say that this is consistently
the best strip in the prog for the last couple of weeks. It has great, moody artwork
by Mark Harrison which suits the strip down to the ground. This has enough twists
and turns in the story to make it worth reading first every week. Ok, I’d
like a bit more back story but this is being given out bit by bit and enough to
keep you just hungry enough for more.
This is worth the
subscription on its own.
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Overall
PI:
I don't know what to think about this one. I'd say the only really strong story
was Dredd, with Synnamon being... Well, boring. Slaine being, well, being like
the never-ending car crash it has been since I started reading. The Future Shock
is a nice
oddity, and the jury is still out on the Ten-Seconders - I think I need to see
the whole thing before making any solid decision on this story.
I'd consider this
quite a low point, to be honest, however that may just be in light of how good
the prog has been in recent weeks. It's fair to say, the loss of Cabs. Inc. in
the line up has left a Thrill-Power Vacuum still waiting to be filled, and all
I can say is get it back on our pages as soon as possible!
On the features
- Droid Life was amusing, and almost always welcome in the prog anyway! Damage
Report piqued my curiosity - And, probably much like the editorial team, I really
wish it hadn't.
And to top it all
off, an amusing and enthusiastic letters page with some excellent replies from
Tharg - And no, I'm not just saying that because I'm in it!
JA:
Slaine ends with a whimper rather than a bang and the whole prog has a kind of
treading water feel apart from the Ten Seconders, which continues to be excellent.
You get the feel that this is one of those lulls before the spring onslaught.
However, it still hasn’t dipped as far as some of those awful progs of the
1990’s. I still have nightmares when it comes to the “Space Girls”!
Best Story
PI: Judge Dredd
JA: Ten Seconders
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