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2000AD
Prog 1473 - 1 February 2005 |
Cover:
Dylan Teague |
Synopsis by
David Knight
1st opinion by Adam Crabtree
2nd opinion by Martin Charlton
Summaries
and reviews contain spoilers for this issue.
Cover Review
AC: An excellent
effort from Dylan Teague though Synnamon has a bit of a tubby face and saggy chest
(she's not real; she won't mind me saying so). A good contrast between the cold
blues and silvers and the red light. Erm… I always struggle to find things
to say when reviewing a cover!
MC: Having
only recently become a subscriber to the prog, I’m still adjusting to not
knowing what the contents of a specific issue will be when I receive it. I open
the envelope with great excitement, wondering exactly what has made the cover
this week. So far so good.
Skip to this Monday:
Strontium Dog’s finished, and I don’t know what will be in its place.
Imagine my delight when 2000AD’s very own Joanna Dark is waiting for me.
You’ll have to imagine my delight, because believe me, I didn’t feel
any. While there’s nothing wrong with this cover per se (Teague certainly
can draw, and get some nice effects from Photoshop), that it signals the return
of Synnamon is enough to already highlight this prog as a potential ‘worst
cover of the year’ candidate.
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Script:
John Wagner |
Art:
Patrick Goddard |
| Letters:
Tom Frame |
Colour:
Peter Doherty |
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| Your
Beating Heart - Part 5
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| Dredd's
charm shines through once more... |
Synopsis:
The judges have captured a guilty suspect in the Surgeon murder spree investigation,
but killer Millet Brophy has an alibi for the murder of Arla Munez. The judges
suppose there must be another killer with identical DNA. An interview with Brophy’s
mother confirms that he is a clone, created using a kindermakker home cloning
kit in the 2080s, containing the DNA of the briefly popular German country singer
Henk Villems.
Berlin’s
records reveal one other surviving clone with Villems’s DNA, Gurt Veiner,
whose current whereabouts is Mega-City One, tying him into the Surgeon murders.
Both clones are afflicted by the same illness that drives them to bloodlust. Veiner
has already left his hotel early, so Judge Dredd asks the Public Surveillance
Unit to track him down.
Meanwhile, Gurt
Veiner has picked up a hitcher and tied him up, and is about to cut out his heart.
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AC: We finally get properly down to the more outlandish aspects of this story,
as seen in the first part with the disjointed genesis of the Surgeon. After a
couple of routine instalments of tracking down the killer (if you can call them
routine, with the bloody murders, and an unusual level of attention paid to crime
solving minutiae) Wagner brings the genre elements to bear and reveals a pretty
simple but eye-openingly quirky origin story.
There is a bit
of unintentional humour in the way the Judges can just throw these outrageous
theories out there:
"Y'know what
it probably is? Robot."
"Hot Dawg! You've just might be right!"
Yeah, I know it's
the future and all, but in the background of the high realism "Your Beating
Heart" has pursued, it's a bit of a surprise. Similar is the forensic Judge
of earlier, who can deduce we have a blood drinker from relatively little evidence
("Hot Dawwwg! Now, why can't I come up with stuff like that?"). But
Hell, I guess certain concessions have to be made for the sake of narrative speed,
and though I may bring it up just to have something to say in a review, I can't
really work up any bile over it.
Also, am I the only one who likes Hurst? For a guy who is one of the best at limiting
personal liberties in MC-1 he's pretty endearing with his slouchy attitude. Has
there ever been a PSU centric strip in the weekly or Megazine?
The tension is
really ramping up when I really thought things would be wrapping themselves up
this prog after Brophy's capture last week. However, Ol' Wagner has just pulled
the rug from 'neath me again as Dredd races to stop a second killer (with an excellent
final scene showing the proprietary attitude of a serial killer), as well as unwrappng
the final mystery: what is it about Henk's blood that causes psychopathic tendencies?
Patrick Goddard's
art accentuates the pitch storylines with his lurid colours and use of black.
MC:
First things first. I could be completely off the mark here, but does Millet look
like Mark Harrison a wee bit? Just a thought…
Nice little whodunit
going on here, and while it’s hardly setting my pulse racing every week,
there’s a nice little cyberpunk twist here, some great actual detective
work going on and while its doubtful this will be the best Dredd story of the
year, its well placed to gently introduce readers new to the prog a the start
of the year to the Dredd Universe without drowning them in continuity.
Dredd: Educational
& Fun. Fancy that!
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Script:
Rob Williams |
Art:
Mark Harrison |
| Letters:
Ellie De Ville |
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The American Dream - Part 6
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One of the less hygenic Gods... |
Synopsis: In
a world enslaved by superhero ‘gods’, a band of resistance fighters
flies to New York with the traitor god on board who promised them the secret of
how to defeat the enemy.
When they arrive
they are observed by Mach and attacked by the behemoth Damage. The aircraft’s
pilot, Willis, a former radio DJ and celebrity, is killed outright by Damage’s
attack.
Harris opens
fire on Damage, who throws the aircraft away from him, whereupon it explodes.
Jennifer survives the crash, but is caught up by Damage. Malloy comes to her rescue
in a robot combat suit.
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AC: I rather wish this 'un would have a bit more, I don't know, substance.
The art from Mark Harrison is uniformly excellent (though I honestly preferred
the friendlier and, yes, cartoonier feel of the art in earlier instalments). Rob
Williams' script offers moments of true insight, what with last week's riff on
Nietzsche (very highbrow…) and Malloy's attitude to it, and this week's
monologue from Jenny about her fears being representative of the rise to adulthood
she will inevitably have to face.
However, it's
been pretty thick on action recently, and I'm all for that, but it's also moving
a bit slowly as a result. There's actually too much detail lavished on these fights
and aerial battles; this week's instalment could have easily included the fight
between Harris and the monster and not have been any poorer as a result.
There's also a
lot of white space in this and when you compare it to something like Slaine's
Carnival, which is using about eight frames per page (against Ten Seconders' six)
and not losing anything in terms of narrative, in my opinion. I think that kind
of approach would work for this strip.
I still think
it's got potential by the mile though, and look forward to each new instalment.
One thing I especially like about it is that it doesn't feel the need to strive
so hard for the black laugh - too many titles in the weekly try to be darkly humorous
when it doesn't come naturally, and fail utterly.
MC:
OK, so now we’ve had six weeks of this, and while it started fast, it seems
to have slowed down during the second act somewhat. Avoiding all Zenith comparisons
highlighted on the boards, this has been an enjoyable post apocalyptic jaunt thus
far, with an ending to this week’s chapter beyond comparison (Although slightly
reminiscent of Aliens.) I’ve no idea where this is going, but with seemingly
very little having happened yet I’m hoping this is going to be one of those
strips benefiting from a Leatherjack style longer run.
Tasty artwork from
Millet Brophy, as always.
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Script:
Pat Mills |
Art:
Clint Langley |
| Letters:
Annie Parkhouse |
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| Carnival
- Part 6
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Just one more bad
thing about being a shoggy......
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Synopsis: Slaine
has come to Britain to find his son Kai working in a travelling carnival run by
the avaricious dwarf Ukko. Together they try to solve the murder of one of the
carnival acts, Wardo the Shoggy Man. As Ukko’s stooge, Kai helps build up
the crowd for The Chitterling, a snake-woman. Performing at the same time are
Porco the Human Cauldron and Hinky Punk, the Burning Man. Kai wants his girlfriend
Estella to quit the carnival with him, but she wants to stay because she regards
it as her home.
Slaine and Kai
discuss what to do about Estella in the sideshow tent where the shoggy mother
and daughter, lycanthropes who turn into animals at night, feed upon the carcass
of a Fomorian demon in front of a fascinated audience. As Slaine and Kai decide
to leave the tent, Hinky Punk’s corpse candles fly in as if under someone‘s
deliberate control, and set light to the fur of Skathan, the daughter shoggy beast.
Slaine smothers the flames with his cloak. The Bog Mummy, who has never left her
coffin before, dramatically comes over and points an accusing finger at Sepha,
the other shoggy (Skathan‘s mother), repeatedly heckling her with the phrase
“you are not a mother!” Sepha tries to attack the bog mummy to shut
her up, and Slaine realises that Sepha was her husband’s killer all along,
and prepares to swing his axe at her.
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AC: Sorry, what? No idea what is going on on the final page; what is the pickled
lady's interest in denouncing Missus Shoggy? Matter of fact, in what way does
she do this? How does Kai deduce from the rather cryptic proclamation "you
are not a mother" that she is the mastermind behind all this? I sort of assumed
when I saw that phrase that Sepha had maybe partaken in a little shoggy-on-the-side
action; enough to provoke a violent outburst if the Mummy's up in her face sure,
but I don't see anything that links her to the other stuff.
This lack of clarity
aside, Carnival shows signs of great improvement after the utterly ludicrous "fight"
of last week ("With my axe, great harshness is not unusual!" What the
Hell is that?) There is something compelling about Slaine himself in this strip,
particularly in his interactions with Kai and Ukko. It's something in the way
that he speaks plainly and with some warmth with his son (and it is by no means
an obvious warmth, as that would not be in keeping with the tone of the strip)
and also in his familiarity with Ukko.
Again, we get
some insight into life within the carny and Clint Langley clearly relishes the
chance to show the grotesquery of these sideshows like the Human Cauldron, Hinky
and his corpse candles and the twisted Punch and Judy show.
MC:
Would somebody please explain the end of this chapter to me? I’ve read it
through over and over, and there still seems to be a leap of logic in how Kai
works out the identity of the killer. Otherwise this is an enjoyable romp, with
lovely art and at times incoherent rambling plot lines and somewhat limited representations
of womanhood. It’s like a scratch and sniff story. It reeks of Pat Mills,
and while for some people that’s a good thing, I can take it or leave it
dependant on my mood.
Looks lovely though.
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Script:
Chris Clayton & Chris Dows |
Art:
David Roach |
| Letters:
Annie Parkhouse |
Colours:
Gary Caldwell |
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Arc of Light - Part 1
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Synnamon poses for the kids... |
Synopsis: In
the year 2045, the first mass teleportation in newly opened matter transportation
stations, involving 10,000 people, is apparently sabotaged in an attack by Dominion
terrorists, vaporising the cities of London and New York.
80 years later
they are celebrating Pilgrim Day on the independent earth colony planet Arbor.
A Heinkel gate made it possible for the colonial ship Arc of Light to traverse
the great distance necessary to reach Arbor. Agent Synnamon is on the planet’s
surface watching for signs of Dominion terrorist activity.
The sudden appearance
in deep space of an ancient fleet of colonial space vessels causes amazement,
and Synnamon is sent to investigate while live camera feeds of the phenomenon
are blocked by the U.S.E. authorities. 46 damaged ships are tethered in a single
mass sharing the same means of propulsion. The lead ship appears to the Arc of
Light, which paradoxically already arrived on Arbor 68 years previously. Ascheta,
Synnamon’s built-in computer, informs her that the fleet’s course
will take it into Chinasian Alliance space unless action is taken, but her superior,
Cromwell, orders her to wait for further orders.
The Arc of Light
sends out a message, to which Synnamon can’t reply without Cromwell knowing.
Instead she boards the Tanya Masky, where she is hit over the head with a club.
She is surrounded by an unfriendly looking crew.
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AC: Sorry…. what? Ok, so the situation as I understand it is this; there
have been three Synnamon stories to date. Prior to this I've only read last year's
Recalibration. Even that bit of background can't help me make sense of references
to Freeborns, an Arc of Light (we're supposed to know what this is how?) that
"brought humans to this planet sixty eight years ago" and the "Dominion".
How in the Hell are new readers supposed to keep up when we get bugger all in
the way of exposition?
In spite of this,
David Roach's art is excellent, bright without being garish, slick without being
cold and marvellously inventive. There is a real sense of spectacle in this strip,
with the cataclysmic scenes of destruction, inventive buildings… and that
collective of ships tied together makes for an excellent central setpiece. The
sixties style clothing of our heroine and the sophisticated designs on the technological
aspect also contribute to the atmosphere.
Sterling, exciting
work, if somewhat confounding.
MC:
With 2 Synnamon stories thus far, I had her hitting a .5 average, with one good
story offering loads of potential, and one utter piece of garbage. I was hoping
this would build on it… and it doesn’t.
The first three
pages are probably supposed to be expositional dialogue done smart, or some such,
which just comes across clumsily, and the last two pages are your bog standard
Synnamon action gubbins. Whilst this would probably fit right into a Marvel series,
placed in 2000AD, its little more than five wasted pages, and I really hope this
is going somewhere, because if it isn’t, I’m going to have to stop
reading this story. It ain’t good.
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Script:
Gordon Rennie |
Art:
Dom Reardon |
| Letters:
Annie Parkhouse |
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Changelings - Part 5
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| Spot
the annoying person standing on the left side of the escalator... |
Synopsis: Professor
Brand is researching the past of Caballistics Inc.’s owner, Ethan Kostabi,
and leaves Hannah Chapter a telephone message telling her what he’s discovered.
Kostabi has lived a number of lifetimes, inhabiting different bodies and assuming
different identities, each with the initial E.K. Fellow team-member Ravne has
lived an unusually long time, and has had numerous dealing with Kostabi in the
past. Brand suspects he is being followed. He tells Hannah to contact him when
him he gets to Oxford researching documents at the Bodleian Library.
Meanwhile, Hannah
is in a pit at the bottom of a tunnel in Sussex, the charnel house of Gloriana,
a faerie spirit that has fed on human sacrifice since ancient times. With fairies
having receded into fable, the only human flesh available for food has been that
of children taken below ground by Puck. The faeries have slept, but have been
re-awoken by the disturbance caused by the rituals conducted in Scotland by the
Church of Crom Cruach. Lawrence verse falls into the pit beside Chapter, armed
with a shotgun and a chainsaw.
Back in London,
Jonathan Brand is on the underground prior to heading for Oxford. He is pushed
from behind, into the path of an oncoming train, apparently by Caballistics enforcer
Mike Ness; who, back above ground, informs Kostabi that “there has been
a terrible accident on the tube”.
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AC: Yikes! Tharg promises us in the introduction to this week's prog that
there would be a peach of a development in one of this week's strips. Y'know what?
I don't think there could be any doubt in the mind of any Squaxx reading that
intro that it would be Caballistics Inc. Rennie's supernatural opus is probably
the single most daring title the weekly has going at the moment, with a magnificently
elaborate backstory playing out in the background. I did wonder last week, did
Ravne know who his creator was? It'd be interesting to see that bastard put on
the back foot for once, faced with the reality, but I guess Ravne couldn't possibly
be in the dark about anything surrounding his own past, given how much he knows
of myriad other matters. What was Kostabi's intent in birthing this genuinely
evil individual?
Because of the
ensemble nature of the cast, it's probably an easy matter to off singular members.
I guess it makes sense that it should be Brand who takes the plunge, as he's one
of the less interesting members, though I lament the fact that the Jenny and Jonathon
storyline may never reach a complete closure.
The other storyline
is pretty unmemorable, with a rambling plant maiden shooting the bull with Hannah
Chapter. Y'know, I think if I ever met Miss Chapter I'd inform her that her quips
are esoteric and overly wordy! There's too much talking on her part; she's doing
her little parlour denouement bit.
I really think
it would be a massive oversight on the part of those involved if this was put
out to pasture for any length of time; it's moving gradually enough as it is,
and a hiatus of a year or so would haze up our grasp of the situations and characters.
Plus, aside from anything else, its loss would be sorely felt.
MC:
While we have Synnamon on one hand, on the other this continues week in week out
to be Gordon Rennie’s master class on ongoing narratives, with character
turns, revelations and cliff hangers a plenty to cram as much into five pages
as some stories do over a series. This week’s in particular has two moments
of exceptionally high quality – Verse’s entry to the underworld, and
those last two pages, which I won’t spoil for the uninitiated. I know this
ends soon, and I know Rennie’s already said he’ll be taking time to
recharge this story, but I hope it isn’t too long, because I need my fix.
Now.
Dom Reardon…
blah blah… lovely… blah blah… Hellblazer… blah blah…
panel structure… blah blah… You know how it is, you don’t need
another review telling you. Send him money. Big money. He deserves it.
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Overall
AC:
This was my first issue to arrive as part of a subscription. It is so nice
not to have to walk a mile or so to the only newsies in the region who will stock
the Galaxy's Greatest.
This week has seen
the arising of many questions, some of which are enticing and exciting, some of
which are simply irritating. An informative letters page, which is always fascinating
reading; what is with Tharg's DESPERATION when it comes to letter writing? No
Droid Life, which I'm surprised to be missing as it has moved up from simple slapstick
to more sophisticated futsie humour in recent progs. Thrills of the Future shows
off The VCs Book V and I can't say I can work up any serious excitement; I only
caught a couple of parts of the last year's VCs story. I hear it's typically been
an all action strip in the past but last year saw Abnett turning more to character
development, so that'll be interesting to see continued (or not as the case may
be).
As for the question
of his week's highlight…
MC:
A mixed bag. Dredd & The Ten Seconders continue to be good fun, Slaine continues,
Synnamon contributes to the global deforestation programme and Caballistics inc.
continues to be just about the best thing in the world of comics.
4 out of five stories
with quality isn’t a bad deal, is it? A good prog, with much to recommend.
But you’ve already got it, haven’t you, so I won’t bother.
Best Story
AC: Caballistics
Inc
MC: Caballistics Inc
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