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2000AD
Prog 1472 - 25 January 2005 |
Cover:
Nick Percival |
Synopsis by
Gavin Hanly
1st opinion by Floyd Kermode
2nd opinion by Nick Margerrison
Summaries
and reviews contain spoilers for this issue.
Cover Review
FK: How
this cover appeals very much depends on how much history you have with 2000AD.
For me, it’s a delight because I’ve always liked Nik Percival’s
work and the Ennis story he did, ‘Goodnight Kiss’, a classic which
was made all the more so by Percival’s dark, sensuous art.
So to me, the cover
is Hannah Chapter looking more like a real person than ever before, at just the
time when I’ve forgiven the character her annoying debut and come to love
the story. For someone who was coming to 2000 AD for the first time, I think the
reaction would be something like “it’s a tree woman, and another woman
holding a gun looking a little frightened. So what?”
NM:
Nick Percival’s cover doesn’t really do it for me here. As an image
on its own it looks nice, with the logo and graphics over the top it looks a bit
“meh”. There’s some nice detail in it but I’m starting
to forget it as I write this.
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Script:
John Wagner |
Art:
Patrick Goddard |
| Letters:
Tom Frame |
Colour:
Peter Doherty |
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| Your
Beating Heart - Part 4
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| The
Surgeon starts to feast... |
Synopsis:
Dredd and the
other judges hear the sound of "your beating heart" drifting down the
road. They track it to an apartment, but it's too late as the Surgeon has already
killed his latest victim and is eating her heart. He's arrested and later interrogated.
He tells the judges that he can't resist the urge to drink blood and killed a
number of people to satisfy his cravings.
Dredd walks him
through the killings and the killer, Brophy, admits to all of them until he gets
to Jonas Clay, the vagrant found in a trash dump. Brophy says that wasn't him
and he assumed the judges were trying to flush him out. The lie detector backs
up his story - but they found his DNA on the body. PSU also discovers that he
was at a concert at the time of the killing and couldn't possibly have committed
the crime...
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FK: How
do I love thee, Beating Heart? Let me count the ways. A good long Dredd story,
after far too many short ones. An engaging plot. Until now, we’ve just been
watching Dredd catch a psycho but now there’s a great twist unfolding. Please
note my definition of “a great twist” is that I don’t know what’s
going to happen next. People who are better at puzzle solving than me might not
be so satisfied. Art and story telling in same are terrific, very well suited
to the story. The script is a joy to behold.
‘Your Beating
Heart’ is John Wagner at his most minimal – not much talking or emoting,
just good writing. The theme song, characteristically a Country song, is the most
colourful touch so far. Of course there’s the blood and gore, laid on pretty
thick here. I wouldn’t want Dredd to be like this all the time, but it’s
good both as a cool, minimal story and as a contrast with Dredd’s wacky
humour stories and extravagant epics.
NM:
Firstly what really sticks out for me in this part of “Your Beating Heart”
is the fantastic artwork and colours. This is great storytelling. I love the full
page reveal where Brophy is caught in the act by the judges, the overhead shots
of Dredd and Williams on their way to catch him and then the lovely green ambience
of the interrogation scene.
As for the actual
story, it’s well told and certainly very ‘dark’ but I’m
of the opinion that this character has had his day. The pitch for Dredd is great
right up until we’re told: “Toughest of them all is Judge Dredd”.
Give me a break. Woo, he’s tough! Like Batman and Superman! How exciting.
I don’t read 2000AD to see superheroes in spandex. My enjoyment of these
stories is always held back by the fact I know Dredd’s of that genre.
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Script:
Gordon Rennie |
Art:
Dom Reardon |
| Letters:
Annie Parkhouse |
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|
Changelings - Part 4
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| Hannah
bags herself a goatboy... |
Synopsis: Professor
Brand searches through records from the ages and finds a number of people from
different times who appear to have had the same initials and same writing style
as Ethan Kostabi.
Meanwhile, Hannah
Chapter is crawling through a hole in the ground and falls into an underground
cave. she sees what appears to be a "goatboy" and shoots it with a taser
before it can escape. She tries to reach Verse on her phone, but hears only recited
poetry on the line. A voice tells her to release "Puck" as he meant
no harm. The voice is coming from a woman who appears to be apart of the earth
and who makes the roots take hold of Chapter - "...you do not recognise that
you are in the presence of royalty?"
Back at the manor,
Ravne shows Jenny a birthing tank which he says was built by his father. On the
side is the inscription "Elim Kottler"...
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FK: I don’t
know if it’s intentional or not, but this one reminds me of the old Dr Who
stories, in which the characters would always split up, have disparate adventures
and then reunite for a showdown and to say rueful things about whatever it was
happened to them. Coincidence or not, it works here; there’s a creepy mystery
or two unfolding and the action referred to on the cover.
The three plots
which are going on are all interesting. Of course, with three sub-plots on five
pages, not a lot actually happens this week, but we’re set up well for next
week's prog, which is as things should be. What’s in the creepy tank? What
will the tree-woman do? What’s the meaning of the mysterious signature and
how much Elizabethan poetry does Gordon Rennie plan to subject us to? All will
be revealed and I can’t wait.
NM:
I’m still waiting to be converted to Caballistics Inc. It always seems like
a good idea and then at the end I’m often left wondering what the point
was. At this stage in proceedings I’d be hard pressed to praise or slate
it as there seems to be a lot of exposition going on with ‘action’
thrown in for good measure.
I find Hannah to be a really
irritating character. I have no idea how I’m supposed to react to lines
like this: “take one step closer, and his new name’s gonna be sparky
the cloven hooved Christmas tree”. Impressed by her wit? Awed by her cool
cynicism?
The artwork does
a job, as does the story but it’s nothing I’d get too excited about
just yet. That said, it’s not awful. Maybe I’ll be eating these words
next prog…
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Script:
Pat Mills |
Art:
Clint Langley |
| Letters:
Annie Parkhouse |
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| Carnival
- Part 5
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Slaine finishes
things off...
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Synopsis: Estella
is confronted by Black Crom Dubh. He suggests that she knows who tried to kill
her with Dragon's Breath when she was young and pursues her through the forest.
He knocks her unconscious, but is met by Slaine, who attacks with Brainbiter.
A fight ensues
and although Slaine takes a big chunk out of Crom, he appears to do no harm to
him and instead knocks Slaine to the ground, taking his axe from him. As he prepares
to deal a killing blow, Slaine protects himself by holding out gold. Crom calls
out his name and retreats on his horse.
Estella later says
she still doesn't remember who tried to kill her, and Slaine thinks Crom wasn't
acting alone. Slaine says they should get her away from the carnival - as soon
as Kai has done his work for the night. Hinky Punk, the burning man goes on stage
as his corpse candles prepare to hover over those who are about to die...
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FK: “Everywhere there is cause for confusion” says Black Crom
as he wordily torments one of the tattooed lovelies who infested prehistoric Ireland.
It could be a motto for a lot of the recent Slaine and especially for this episode.
What started off as a Pat Mills whodunnit (in which I expected to find that the
killer was Colonel Mustard with the Dragon’s Breath in the billiard room)
has turned into……umm, I’m not sure really. A mishmash of fighting
with assorted Evil Deities and Ukko’s carnival. Murky art. The usual starchy
fighting talk. I don’t have a problem with lines like “with my axe,
great harshness is not unusual” but here they throw the poverty of the rest
of the script into relief.
Like Caballistics,
Slaine tries to have a few things going on at the same time. In Caballistics it
works. Here it just adds to the confusion.
How clever of
Mills to find an ancient sounding Burning Man! I’ll just bet he’s
done all sorts of research about the carnival aspects of the story. Apart from
that… everywhere there is cause for confusion, but not in a good way.
NM:
This has got to be one of the greatest things in the entire world! Can Pat Mills
do no wrong? (I don’t need an answer to that question.) How the hell did
Clint Langley manage to get those pictures to actually make noise? Tell me you
can’t hear thunder and rain as Slaine and Black Crom do battle.
What I love about these stories is they bare repeated viewings.
There’s detail in the art and humanity in the writing. If I’m ever
after the unique experience of a good quality comic book I can guarantee that
this series will not let me down. There’s nothing in it I don’t like.
If you’ve
not read 2000AD for a few years because you think comic strips are old hat, go
out and buy this issue now. You’ll be instantly drawn in. This strip alone
would make me keep my subscription going, even if the rest of the comic were full
of Popeye and Hero Turtles reprints. I’d still buy it.
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Script:
Rob Williams |
Art:
Mark Harrison |
| Letters:
Ellie De Ville |
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The American Dream - Part 5
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Malloy strikes back... |
Synopsis:
As the ship nears the American coast, Willis, the ship's pilot who used to be
a radio DJ appears to becoming unhinged. He warns that they're low on fuel as
Malloy heads back to see how Harris is doing with his weapon to fight the Gods.
Harris says it'll eventually work Jennifer appears with her arm in a sling - their
guest warns her that she needs to rest it. He also looks through Malloy's book
and begins to mock Malloy who strikes out at him in response. Malloy reminds The
Scientist that they were the ones who saved him just as they almost crash
in the water - after Willis nods off for a moment...
In America, one
of the Gods, Watchtower, a winged man chained to the ground, tells the others
that a craft is inbound. Hero tells Mach to "greet them" and rewards
Watchtower with a few more links on his chain.
Back in the ship,
they have finally reached the coast as they her a loud "boom" getting
closer. The Scientist says he knows what the sound is - "They're coming..."
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FK: Speaking of mystery, I’m still in the dark about this one. I mean,
I don’t know what’s doing to happen and I don’t know if the
story will turn out to be a 2000AD classic or a well-intentioned dud. In part
this is not Williams and Harrison’s problem, as I still haven’t read
the first episode and may be missing out on something crucial.
However, that aside,
it seems to have not taken off yet. I really really want this story to achieve
lift-off, because it’s quite a new thing for Tharg to try. The whole story
has a very late 90s feel to me (super beings turn bad). The characters are still
one dimensional, although they are being shown gradually and indirectly which
is good. It’s possible that they’re three dimensional characters we
haven’t seen much of.
The real interest
in The Ten Seconders so far is in the setting; how did the US get destroyed, who
are the ‘gods’ really, how can they be defeated and so on. Also, does
the head bad guy really have to speak in such a pretentious font?
I’m still
living in hope here. In itself, that’s a good thing. I’ve usually
come to a decided verdict by now. We shall see.
NM:
Well, this is clearly genius. A witty take on the current zeitgeist, lovely artwork,
interesting characters and a sense of genuine tension as the story unfolds. Harrison’s
art is reminiscent of Frank Miller’s but with added detail and expression.
Williams’s writing is note perfect. I’m looking forward to seeing
where it goes next.
I also enjoy the
added detail of switching the fonts for the lettering. I’ve long thought
they should do this more often in comics. It adds a distinctive ‘voice’
to the characters. I’d like to see writers experiment with this device more
often.
My only slight
criticism would be the sound effects. They feel unnecessary in places and hold
it up a bit. It’s only a minor niggle on an otherwise great story.
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Script:
John Wagner |
Art:
Carlos Ezquerra |
| Letters:
Annie Parkhouse |
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A Shaggy Dog Story - Part 5
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No Bones flushes away... |
Synopsis: Wulf
and Alpha return to the ship with the newly freed Shaggy in tow, only to find
that No Bones has escaped. He manages to get into the toilet before Alpha can
use the electronux.
Alpha takes the
ship off planet to avoid the authorities and tells the others to search the ship.
Shaggy meets up with the princess, and it becomes clear that he's told her even
more stories about him being an Earth hero.
No Bones makes
contact and threatens to pour water in the Synchron drive - a drop of which shakes
the ship - more will destroy it. They have no choice and have to take the escape
capsule, letting No Bones go free. They drift, waiting for a pick up, while Shaggy
continues to spin his stories...
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FK: A real
fizzer of an ending to a fairly flat story here. I’ve always been a Strontium
Dog fan and the comebacks have been brilliant, seeming to have come from some
sort of time capsule of past thrills (although I miss the Gronk and wonder when
Wulf stopped using the word ‘cucumber’ in every other sentence). Here,
however, I wonder if the Dogs don’t need more of a rest between returns.
I loved the idea
of the planet of the bald and seeing Johnny, Wulf and Shaggy shave themselves.
I like ‘no-bones Jones’ as a pretty typical funny mutant bad guy.
That said, he’s pretty feeble as an opponent and there’s something
wrong about him foiling Alpha so easily. The ending of the story suggests a lack
of ideas for this one. There is nothing terribly wrong with it, but not much right
about it either. The main joke, Shaggy’s various lies about his heroism
to the Princess and his further lies to cover up for the original deceptions,
starts stale and doesn’t get any fresher.
On the good side,
the art is a delight as usual and Ezquerra is definitely The Goods for bald people,
good looking princesses and amorphous bad guys.
NM: I can’t understand why I’m surprised that “A
Shaggy Dog Story” has ended in such an inconsequential manner. I’ve
never been a huge Strontium Dog fan, I’d been enjoying this story until
I got to this prog when frankly I can’t help but feel a bit short changed.
Don’t get me wrong, Ezquerra’s artwork is lovely and Wagner’s
story telling is easy to follow.
However I am left scratching my head wondering what exactly
the point of this exercise was? They chased Mr Fantastic, they didn’t catch
him, and their mate tells lies. Well pull me up a chair! I bet you can’t
wait to re-read that one! It added nothing to the quality of my life but I took
time out to read it.
I often feel saddened that people like Wagner end up working
in The Galaxy’s Greatest Comic as craftsmen rather than artists. This is
a well made story but it says nothing. Years from now no one will think of it.
Comic books are clearly in decline and I’m guessing this work doesn’t
pay well but this becomes a vicious circle if our artists become craftsmen. A
disappointment.
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Overall
FK:
Small, not perfect,
well formed, fun all over. Sounds like a Minogue sister, I know, but something
like this keeps coming to mind for this prog. From the satisfying cover through
to the affectionate ending to the Strontium Dog story it’s – that
fatal adjective – nice. Three treading waters, two good tries would be another
summary, with Dredd, Slaine and the Strontium Dogs in the first category and Ten
Seconders and Caballistics in the second.
Am I too harsh?
Maybe, since the Dredd is quite good.
NM: If
my reviews are ever sharp-tongued it’s because I sincerely love 2000AD.
You always criticise that which you admire more harshly than anything else when
you see it being less than perfect. Overall I think the comic is in good shape
at the moment and this prog is no exception.
The Strontium
Dog story ended badly but it has been a good ride. I’ll be giving the other
strips a re-read once we reach the end of this run.
Other points of
note include “Droid Life” which is particularly amusing in this issue
and the ad for “Origins” which fills me with “Dredd”.
I repeat my plea, he’s a boring character and nothing bores me more than
stories that revolve around him. Why was Mandroid good? It hardly featured Dredd!
The only plus point about this story is that Wagner will be trying something more
than a “Shaggy Dog Story”.
Best Story
FK: Judge Dredd
NM: Slaine
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