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2000AD
"Prog 2006" - 7 December 2005 |
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Synopsis by
Gavin Hanly
1st
opinion by James Mackay
2nd opinion by Ed Berridge
Summaries
and reviews contain spoilers for this issue.
Cover:
Kev Walker
JM: A stock
pose of the Galaxy’s Greatest’s greatest thrills (and Sinister/Dexter),
in Kev Walker’s subdued colours, makes for a stark, classic cover. Certainly,
this lets you know what 2000AD’s all about – unsmiling men in silly
costumes. The more I look at the subtle facial expressions, the way that the forms
of the three principals relate to each other (and the way that Tharg appears to
have been speared through the throat), the more I like it.
EB:
Montage covers are often a problem for many people – they can seem a bit
slap-dash – reeking a bit too much of ‘hey, it’s our zany Summer/Winter
Special, and we want to promote all the wacky characters that we’ve got
on display’. However, this cover by Kev Walker displays why they’ve
still kept in vogue – when they’re designed well, a character montage
can make for an extremely attractive cover.
Apparently designed
around the look of Soviet-era propaganda posters, the layout is both dynamic and
striking, immediately catching the reader’s eye. The somber autumnal colour
scheme might not be to everyone’s taste, but to me it indicates why Walker’s
move from paint to line art has become such so celebrated with the popular readership.
A great start to
this seasonal bumper crop of thrills, especially when it seems that the artist
is already bound for success in the Americas…
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Script:
John Wagner |
Art:
Greg Staples |
| Letters:
Tom Frame |
Colour:
Peter Doherty |
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| Class
of 79
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| Christmas
with the Dredds... |
Synopsis:
Dredd takes
out a gang of drug dealers and runs into one of his old classmates from the "Class
of 79" - Judge Kimble. After sharing a few memories, Dredd goes on his way
to check out a domestic dispute, followed by a number of crime scenes around the
city. He finds time, together with Rico and Dolman to visit Vienna for a Christmas
visit. Vienna gives him a present, but Dredd can't reciprocate due to Judicial
rules. The get-together is stilted and Dredd can't wait to get away.
Later, Dredd visits
Justice HQ and has to sign off some paperwork from the Dealer that he and Morty
brought down. Dredd sees a discrepancy in the belongings of the perp that was
killed and goes to see his accomplice who confirms that his partner had plenty
of money on him. Dredd suspects Kimble of being on the take and checks out his
belongings finding a Christmas card with a hint of perfume. He finds a key stashed
in a spare boot and tracks it down to an apartment where he finds Kimble giving
presents to a family of orphans - having siphoned off the money to help them.
Despite this, Dredd still has to bring him in. He opens Vienna's present and sees
a picture of the class of '79 - only a few of them are still left on the streets...
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JM: Before I review
the story, please indulge my letting free a long-suppressed rant.
I remember when Greg Staples
was starting out as an art droid, there were two things that you looked out for
each week: firstly, what the new style would be, since he changed his way of drawing
week by week (check “Babes in Arms” if you don’t believe this);
secondly, where he would manage to insert a can of “Greg’s Real Sexy
Brew”. It seemed to be consciously encouraging a cult of celebrity wholly
at odds with both the talent on display (he’s good, but so are a lot of
other 2000AD artists who don’t seem to need to throw this kind of stuff
onto their pages) and with the function of comic book art – telling stories.
I don’t mind the artist or writer breaking through the “fourth wall”
occasionally, but I would definitely prefer it not to be in this kind of hamfisted,
lumpen, “look at me” way. And now, just because Mr Staples has had
some success away from the comic, does that mean that he’s allowed to get
away with drawing in a (presumably unscripted) “Judge Staples”?
The story itself
is bog-standard Dredd, with a pretty tired premise. Another one gone bad? What’s
that – three or four, now? It’s a bit uninspired, isn’t it?
Also, what does “Class of ‘79” mean, given that there seem to
only be about 15 of them? Surely there should be about 10,000 judges graduating
each year? However, at least there’s a truly wonderful scene of “The
Dredds at Christmas”, which raises the quality of the script a long way.
EB:
There are few writers that can handle a Christmas tale that manages to be both
seasonal and grimly downbeat, but John Wagner seems to manage it on an almost
annual basis. As expected, this is tale is no different: lifting the title from
the fansite of the same name, the story chronicles the fall from grace of one
of Dredd’s former classmates from the academy – the eponymous class
of ’79.
Though Wagner’s
carefully crated tale provides a nice tug on the heartstrings and gives one of
those rare insights into the mind and background of Old Stony Face (which bodes
well for next year’s Origins advertised elsewhere in the issue), the star
of the story has to be the artwork of Greg Staples. Much like Kev Walker, he’s
seen a revelation since making the switch between painted and line art. His previous
work on the action-led Judge Dredd strip Dead Reckoning was entertaining enough,
but the more emotive subject matter of this strip produces what is quite possibly
the best artwork his pen has seen yet (and almost makes me forgive him the rather
cheeky appearance of a certain full-length Judge Staples). The level of attention
to detail is astounding – just check out the close up of Dredd at the bottom
of page six to see what I mean – with the artwork variously reminding of
John Higgins and Liam Sharp at their best, beautifully complimented by Peter Doherty’s
moody colours that let the art breathe on the page rather than simply smother
them as so many colourists end up doing.
All in all it makes
for a perfect winter’s tale – cold and bleak but with a real heart
beating at its centre.
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Script:
Gordon Rennie |
Art:
Dom Reardon |
| Letters:
Annie Parkhouse |
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Strange Bedfellows
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| A
bestseller in the making... |
Synopsis: Hannah
Chapter is visiting a number of Goth bars in Whitby, looking for something - with
verse as her backup (although not yet seen).
In Rome, Ethan
Kostabi visits the Vatican and, after murmuring that the last time he was there,
Michelangelo hadn't finished the ceiling, gives a cardinal some new Dead Sea Scrolls
they have uncovered. He promises not to release them to the public as long as
the Vatican's men refrain from attacking his employees, and threatens the pope
for good measure.
Back in Whitby,
Chapter manages to pick up a girl and they head off to a ruined church at the
top of a cliff. She tells the girl about her ex girlfriend who had started experimenting
with some of Chapter's books. Chapter was forced to kill her when she started
eating the neighbour's dog and before she graduated onto something worse. She
admits that she knows the girl is an Empathetic vampire, just before Verse takes
the shot and kills her. Verse comes up to the cliff and berates Chapter for turning
off her mike - but she refuses to tell him what they talked about.
Back in Exham Priory,
Jenny visits Ravne for some fun
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JM: Hmmm… is that joke about the dead Pope a bit
near the knuckle? Hope so. It makes me happy to see 2000AD’s still able
to show the occasional flash of testicle and hasn’t been entirely neutered
by its “maturing” readership. This is a great episode, which, as has
become usual with the Caballistics one-shots, expands our knowledge of the characters
while leaving us with a whole new set of questions. Is Kostabi the Devil, in the
Book of Job sense of “satan” as a functionary of God’s? Will
Hannah ever meet a good woman? What will Ravne and Demon Jenny get up to with
the occult sex slaves? Actually, scrub that last one – I think I’d
prefer not to know.
Given that Dom
Reardon’s art is fairly minimalist, it seems a bit mean to give him a scene
set in the Sistine Chapel, but the man pulls it off admirably. And that shot of
the cigarette and the windy cliff is just sublime.
EB:
Every now and then, a strip comes along that makes you really look upon the world
with deep loathing and resentment. How can a strip be quite as good as this one?
Gordon Rennie proves
to be a formidable lesson to any would-be writers out there as to the kind of
tough opposition that they can expect to face – his expert drip-feeding
of the finer details and characterisation of the strip has been going on for three
years now, and yet his strip seems as fresh as ever. This time we’re treated
to further exploration of both Hannah Chapter and, most interestingly, the mysterious
(and rarely seen) Ethan Kostabi, whilst the possessed Jennifer Simmons drags herself
ever further towards damnation. As ever, more questions are raised than are answered.
Any script
that finds some space to mock the literary cancer that is Anne Rice is going to
find a place in my heart.
However, the real
star of this series has to be Dom Reardon. It’s all too rare that you find
a strip that has a perfect union of writer and artist, but fortunately for us
Caballistics is one of these. Reardon’s deceptively simple black and white
linework beautifully compliments Rennie’s tightly plotted scripts –
whether it’s drawing the vast expanse of the Sistine Chapel or simply drawing
a bottle of Tiger Beer, the strength of the art shines through. It’s a real
compliment to a strip when you say that you couldn’t imagine any other artist
drawing it, and Reardon’s work here certainly inspires this same confidence.
Let’s just hope that he doesn’t inevitably get snapped up by the States
before we reach the end of the series – I don’t really fancy seeing
Siku’s or John Lucas’ Caballistics, Inc.
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Script:
Robbie Morrison |
Art:
John Burns |
| Letters:
Annie Parkhouse |
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| Devil's
Deal
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Dante
gets into another scrap... |
Synopsis: Nikolai
Dante arrives for a meeting on a deserted Pacific beach while the crest fills
us in on the story so far - that he has a bounty on his head from the Tsar, the
Romanov's blame him for their defeat, that Karl and Mina are being held by the
leader of the Yakuza Akita who is using them to force Dante to act against the
Pirate Queen - his mother. She also tells Dante that he is being stalked as he
makes his way through the island as what appear to be mutants suddenly attack.
After a vicious fight, he manages to some of kill them as Akita appears from the
undergrowth. She says the creatures are the future of the Empire and tells Dante
that he's been wasting time on a number of adventures. She brings him Karl's severed
finger and warns him that unless he brings her his mother, she'll kill them
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JM: Oh
for fuck’s sake just get on with it! I know that some of the denser fans
of this strip seem to find it difficult to remember what happened last week, never
mind last year – but if this is such a worry then can I suggest a couple
of solutions? Maybe a recap page, written in small type, that would tell you everything
that happened since the end of the Tsar Wars? Maybe a series of small text boxes
telling you who each person is as and when they’re introduced on the page?
As a last resort, even a pointer to this very website’s useful series of
plot summaries could work. Anything, anything other
than having to read any more bloody strips setting the scene and helping the readers
revise who’s who and what’s what.
Don’t get me wrong,
this is a decent enough strip, considered purely on its own merits. There’s
some jokes, some kick-ass fighting, some cold brutality. And anything drawn by
John Burns is automatically worth reading, whatever the hardcore Simon Fraser
fans may argue. But can we have some forward momentum now, please?
Please?
EB: Something
of a mixed bag this one – essentially this serves as a reintroduction to
the series for new readers, which strikes me as slightly strange, since the strip
has been in the comic more this year than it has at any time in the last three
years or so. There’s not much more to this story other than ‘Dante
sneaks on to an island, fights some crazy super-ninjas, meets up with Akita who
reminds him of the current ongoing sub-plot, and is then handed a child’s
toe’. However, there’s nothing intrinsically wrong with it, and at
least it hopefully indicates a return to the main storyline that brings Dante
inevitably into conflict with his pirate queen mother.
On the art side,
it’s always more than a pleasure to see the artwork of John Burns. He is
one of the few remaining links to what could be legitimately described as the
‘Golden Age’ of British comics. What’s interesting about Burns
is the way that his artwork still changes and adapts over time, where many would
have just been satisfied remaining in the same established style – just
take a look at the work he was doing five years ago and then compare it to the
scenes here of Dante trekking through the muddy greens and browns of the darkened
night time jungle to see what I mean. With Burns still onboard, and Dante hopefully
returning to the plot proper, there should still be much to look forward to in
the upcoming conclusion to the piratical storyline.
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Script:
Pat Mills |
Art:
Clint Langley |
| Letters:
Annie Parkhouse |
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| Carnival
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Kai takes after
his father
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Synopsis: A
gruesome carnival is on show in Albion, with a number of creatures including Estella
the Sleepless beauty, the Bog Mummy and Slaine's druid son Kai Mac Roth.
The carnival is
run by Ukko to whom Kai complains that Estella is being hurt as they try to keep
her constantly awake. Kai says that he's taking care of her and no one is to touch
her. Ukko tries to disagree, but fears Kai getting violent so backs down. Meanwhile,
two of the carnival's attractions, Wardo and Sepha who are Shoggy beasts start
fighting - and Kai decides to intervene. As he has no magical powers any more,
he has to do it "father's way".
Nearby, Slaine
spots the carnival and wonders if they have any news of his son
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JM: I had
entertained some hopes that this would be the last Slaine strip ever – and
given that it’s called “Epilogue”, that flicker of hope still
burns in my heart somewhere. However, it should be allowed that for a concept
that ran out of steam some ten years ago, this is a pretty decent strip. That’s
thanks mainly to Clint Langley’s truly astonishing art, given full freedom
by a script that calls for, basically, an artist showcase (“Panel 1: design
a funky beast. Panel 2: design another funky beast.”) However, I keep hoping
that we’ll see this art on something worth Langley’s care sometime.
EB: Slaine’s
a funny old strip, innit? I mean there it is, trudging along for years, no one’s
paying any attention as it slowly dwindles away to nothing. And then you have
the ending of the Books of Invasions, and it suddenly returns to life, like Lazarus
resurrected from the grave.
Carnival (subtitled
Books of Invasions: Epilogue) follows on from where that series left off as we
follow the path of the Slaine’s little explored son Kai, who has rather
fortuitously met up with a certain financially obsessed dwarf. This bodes well
for the following tales, shifting the focus of the strip to the less explored
characters, allowing an expansion of the strip and its world beyond that of its
title character.
The setting of
the series is also one the inspires confidence – the idea of a carnival
populated by all the freaks and geeks of Albion seems like it should have been
a story during Slaine’s years of wandering before he became the High King
of Ireland. And the story itself contains a feel of a return to its roots –
Mills’ writing revitalisation has continued apace, and he still has a great
knack for character names (just see ‘The Crimbals’, Crom Dubh, The
Headless Man’ and ‘Shock Head Red’ for good examples).
Clint Langley still
continues to please – sometimes his work can seem a bit stiff, almost like
a series of frescos, but his work here continues to show why he’s fast becoming
a fan favourite, with a variety of monstrous forms to play with, and carnival
vistas that remind of Breughel and Bosch that almost makes you wish that you could
see the artwork blown up to wall-size in order to be able to properly take in
all the detail. Perhaps that’s something for 2000AD to think about for the
next issue…either way, I’ll be looking forward to reading it.
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Script:
Dan Abnett |
Art:
Simon Davis |
| Letters:
Ellie De Ville |
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| Festive
Spirits
 |
| Death
hasn't given Sinister any more subtlety... |
Synopsis:
Rocky and Wendy are cleaning up the bar on Christmas Eve and rocky seems down,
while his wife says "I'm gonna miss them too". At the end of the bar,
unseen by either of them are a pair of skeletons which appear to be Sinister and
Dexter. Wandering around Downlode, they meet up with some of their previous, now
dead, associates including Nervous Rex and Demi Octavo - who says that gunsharks
always get killed sooner or later. She also says that she doesn't blame them for
what happened with Billi. They both begin to realise that they may, in fact, be
dead while they still have a few loose ends to tie up - and resolve to finish
things. Charon comes by to pick them up. "No, pal. We ain't done here."
"Not just yet..."
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JM: Every year, it seems, that part of the readership represented in the online
forums and review boards falls a little more out of love with Sinister Dexter.
And every year, sometimes without getting the credit he deserves, Dan Abnett pulls
out a cracker for the Christmas Prog. Prog 2003’s text story was astonishing,
for example.
This year, however,
something odd has been happening. The Sin/Dex franchise has once again become
more than an excuse for pun-laden one and two episode pointlessness. There’s
a real sense of plotting, of forward momentum.
So it’s not
surprising that this is one of the strips of the issue. Simon Davis really does
seem to have worked out something with his palette recently that means that the
pages reproduced in the comic are every bit as gorgeous as the originals, and
this means that the dialogue can rely entirely on the art to make its point with
humour and pathos.
Triumphant.
EB:
Sinister Dexter is a strip that I never had much time for – I didn’t
dislike it, but I’d come in too late to read all the big defining storylines,
I had no idea who any of the supporting cast were and it just seemed to be coasting
along on a hiding to nothing.
But, as with many
other readers, all this changed with the last run. For once, there is an entertaining
backstory to the strip that actually made you eager to read it each week, I even
managed to remember the names of the various characters who were reappearing,
and it seemed that the twin leads were in danger themselves of meeting with the
deadlead. This Christmas tale (something Dan Abnett seems to be rather adept at
writing), follows on from this, with our heroes either dead or critically wounded
and their whole world shot to hell. This strip, in which our erstwhile Gunsharks
contemplate their retirement, oblivious to the fact that they are quite probably
already dead, makes for both a humorous and touchingly poignant story as the duo
wander the streets of Download, running across various friends and acquaintances,
both living and dead (I had a little chuckle at the appearance of Charon at the
end).
The union of Abnett
with Simon Davis on this strip is again another one of those perfect teams that
you hope will never be split apart. Davis has such a hold on these characters
now that you could almost believe that he had created them himself, and it’s
always a disappointment when you see another artists name attached to a Sinister
Dexter strip other than his. Just take a look at his almost too racy for words
Demi Octavo or the They Live-style undead Finnigan and Ramone and try and tell
me I don’t know what I’m talking about. From being a mortally wounded
lame duck in the comic, this strip has become one of the absolute must-reads.
I’ve no idea who’s alive or who’s dead, or indeed what’s
going to happen next, but I can’t wait for Moses Wars next year.
Sinister Dexter
isn’t done here – not just yet…
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Script:
Rob Williams |
Art:
Simon Coleby |
| Letters:
Tom Frame |
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| He's
Making a List
 |
| Dirty
Frank needs a new santa suit... |
Synopsis:
A monster called Mr Claws stalks the orphanages of the Low Life stealing children
and the undercover team are brought in to find out what's going on. Dirty Frank
and Aimee Nixon are disguised as Santa and his elf and are to investigate the
orphanage to find out what is happening.
At midnight, they
see "Mr Claws" arrive and steal one of the children. Dirty Frank makes
them follow him as they need to know what happened to the other children. They
follow him easily and find them all inside cages. Aimee goes after Mr Claws while
Dirty Frank frees the children. Capturing him, they unmask him as an ex toymaker
who was fed up at children stealing from his store and vandalising it. He decided
to create a legend to make the kids behave and started abducting children to back
up the story. They arrest him, although Aimee Nixon stays behind at the orphanage
to help comfort some of the children who have been abducted.
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JM: Hes
making a list / Hes checking it twice / Those who are naughty hell
slice and dice / Those who are good will see the next morn / Major arteries intact
and untorn. Dirty Frank suggests we nuke the place.
Now, there are
some ungenerous souls out there who won’t find that speech, nor the silent
reaction panel, nor Thora’s eventual reaction, side-splittingly arseachingly
pantswettingly funny. Dirty Frank suggests you may be dead inside. The Low Life,
especially coupled with the Simping Detective, has given us a real golden seam
of comedy of late. For Dirty Frank’s money, you would need to go back to
vintage Ace Garp or Robohunter to see a similar strike rate of gags per panel.
And Id never
have guessed that Simon Coleby would be the artist to deliver it. In his interview
elsewhere
on this site, Simon says that he doesnt look back at the first work
he produced for 2000AD with any great fondness. Well, without wanting to seem
too harsh, I completely agree with him it was pretty substandard, and wasnt
helped by garish colouring from Gina Hart. Just as Gina has gone on to do great
things with Rupert the Bear, so Simon has continued to develop into the
man to turn to for muscle-bound Dolph-Lundgren-alikes. But until his work on Low
Life, I hadnt realised just how pretty and light his stuff could also be.
2 panels in particular jump out a really beautiful, delicate portrait of
Aimee Nixon on page 4 (panel 5), and the beaming Dirty Frank a character
Coleby has really nailed - on page 7.
Though I would
like to see the team replace the dead Link and have another serious
adventure at some point, this Christmas tale really did shine.
EB:
Beauty, they say, is in the eye of the beholder. Perhaps this is even truer of
comedy. Whilst I’m sure that many readers will find this tale a splendid
little seasonal treat, I have to rather sorrowfully admit that it really did nothing
for me.
Rob Williams is
one of those writers who, though I would never question his undoubted ability
as a growing literary force to be reckoned with, seems to run hot and cold for
me. Low Life has been one of those strips that, while I didn’t really mind
its presence in the weekly, never really gave me the buzz of anticipation that
I really long for, possibly because of unfortunate scheduling that meant that
it appeared at roughly the same time as the Megazine’s arguably superior
Simping Detective made his debut. That
said, the last series of Low Life, featuring more ‘Rock’ clichés
than Spinal Tap playing Ozfest in Japan, won me over to the series.
Unfortunately this
story, for me, reverses that emergent trend. First off, it commits the cardinal
sin of playing the yuletide card, wherein a story and it’s characters are
thrust into an amusing tale featuring Santas, reindeers and peace on Earth because
“It’s Christmas”, as former Slade frontman Noddy Holder in known
to bellow annually around this time of year. The story itself is pretty simple
too – essentially it’s simply ‘Aimee and Frank sent into orphanage,
follow bad guy, shoot him and rescue the tiny persecuted orphans’. And that’s
not to mention the fairly painful reference to Aimee’s past as a tragic
orphan, presumably to remind us of her ‘troubled’ character.
Of course there’s
always Dirty Frank to be replied upon for some genuine comic relief, something
that Williams obviously has a real talent for, but he is beginning to lapse into
the John Constantine fault of bringing an interesting supporting character up
to leading man status too early, and thus losing some of that ineffable mystique.
For me, the real
draw for this strip has to the artwork of Simon Coleby, which is genuinely something
rather special. I always felt Coleby had something of a hurdle to overcome, taking
the strip over from the rightly highly regarded Henry Flint, but with this tale
he truly makes the series his own. What’s great about this new Coleby style
is watching it grow with each successive appearance. Here, for example, he knows
exactly where to eschew the use of grey tones in order to leave an image highlighted
through its stark black and white simplicity, whilst his characters switch from
the grotesque (Frank), to the ludicrous (our revealed Mr. Claws) and the genuinely
emotionally touching (Rufus the persecuted orphan).
Without a shadow
of a doubt, this is the best work I’ve ever seen the artist produce, and
I look forward to seeing his work on the strip in the future. Lets just hope that
next time it’s complimented by a return to some more serious storytelling.
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|
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Script:
Robbie Morrison |
Art:
Michael Avon Oeming |
| Letters:
Tom Frame |
Colour:
Len O'Grady |
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| Straight
Eye for the Crooked Guy
 |
| Dredd
hits the stage... |
Synopsis:
Dredd takes
a convicted Perp, Shank into the studios of Straight Eye for the Crooked Guy,
a show which is designed to rehabilitate perps.
He is introduced
to the crew. Firstly, Sebastian Sweet, the behavioral psychologist works on his
anger management; Zeus Seuss, Alternative therapist gives him a colonic irrigation;
A speed dating evening quickly ends badly when he becomes a little too candid
about his past.
But after an arse
wax, Shank goes crazy and starts attacking the crew. Dredd bursts in and is forced
to kill him - booking the TV crew for incitement.
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JM: How
boringly predictable that this would be the stinker. Oeming can’t draw Dredd’s
world (criminally, he also wastes the chance at a double page spread), and Robbie
Morrison can’t write Dredd, which makes them the perfect pair to deliver
something that’s throwaway rubbish.
“They waxed
my ass!” made me laugh, and the panel depicting that act was similarly great
fun. But 6 pages for 1 substandard gag?
EB:
You know, perhaps it was because I was expecting to hate this, but I actually
found myself quite enjoying this Dredd strip, and was bloody surprised to do so.
Robbie Morrison,
it has often been noted, is something of a master of the on-running lengthy sub-plot
laden storyline, but clearly isn’t someone for whom the short one-off story
was intended. And I’m still not quite certain why this story worked for
me – perhaps it was the lack of focus on Dredd, instead focusing on the
madness of Mega-City One, so that we were spared the usual attempts to humanize
the character featuring terminally ill patients and mewling crack babies. Not
that I’m claiming this as an all-time great Dredd, but it was a fairly enjoyable
standard Dredd, which is the sort of strip you want every now and again, and which
we seem to see all too few of these days.
My enjoyment of
the strip was certainly helped along by the involvement of artist Mike Oeming
– now I have to come clean here and admit that I’m quite a fan of
his artwork. Now I’m sure there’ll be all the usual fan wails that
he can’t draw Dredd to some particular exacting standard but, for me, it
works (despite the slightly dodgy two-page spread, which would have worked just
as well as two separate pages, to be honest).
I guess this is
just one of those strips that, looking at it core components, should work, but
for me it strangely does, and screw anybody who says different! And I’d
lay serious money on Mackay chuckling at the arse waxing…
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Script:
Rob Williams |
Art:
Mark Harrison |
| Letters:
Ellie De Ville |
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The American Dream - Part 1
 |
|
A "God" revealed.. |
Synopsis: Jen
walks through the deserted streets of London and is let into the heavily protected
underground base of the resistance. She has something to give Malloy - a disk
which she says tells them "where a god is going to be". Someone important
has been captured and they are sending over a god from America to get him. Jen
forces them to take her with them on the mission before she gives them the information.
She muses about the last time she saw her father as they head out by air to the
meeting point.
Elsewhere, something
is speeding towards London at supersonic speed - the Lord Mach. At the interrogation,
the captured man says he does not want to return to "them", but his
captor tells him that Hero has insisted that he is taken back. At that moment,
the resistance attacks and Jen rushes to the captured man's aid - just as Lord
Mach arrives in the building
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JM: Strangely, considering that I’m 30 years old, I recently re-read
(and thoroughly enjoyed) The White Mountains, the first part of John Christopher’s
“Tripods” trilogy. This was alongside a hefty dose of John Wyndham
(Day of the Triffids, The Crysalids). And it really got me in the mood to enjoy
The Ten Seconders. There’s just something about the British way with future
dystopias that’s so much better than what the rest of the world has to offer.
It’s a bit early to judge from just one episode, but this
looks like a keeper. The idea of super-fast Gods running over the Atlantic has
got me hooked and I want to see much more of this world already. Are they enhanced
humans? Aliens? Something else? Too early to guess, but I’ll be watching
out keenly for the next instalment.
Mark Harrison’s
art is joyful, clear, funny and light. The antithesis of his work on Durham Red
(thank God!)
EB:
What was it I was saying about Rob Williams being somewhat hit and miss for me?
This is the flip side of the coin – a very promising opening to an intriguing
new series.
Shades of John
Smith’s New Statesmen here, with what at least initially appears to be some
form of worldwide autocracy run by ‘dark’ American super-powered types,
which might also play into similar territory explored by 2000AD’s own Savage.
The setup of the story is deceptively simple – though we don’t really
realise it, we’re introduced to a hell of a lot of characters and information
in a very short space of time, yet it doesn’t feel like we’re being
bogged down in lumpen exposition. It’s nice to see Willaims get stuck into
his own creations, rather than get bogged down in those of Dredd’s world.
Mark Harrison also
provides some stunning work here, pairing back the paint-effects of his strips,
revealing a sort of Colin Wilson-like European sensibility to his work, which
provides a perfect compliment to the script. Quite how Harrison hasn’t been
snapped up by one of the major Franco-Flemish publishers is a mystery to me, but
it was worth the wait (a year since it was first announced, back in prog 2005)
to see this in the comic.
An extremely strong
start that leaves me wanting more, as a good 2000AD strip should do.
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Script:
John Wagner |
Art:
Carlos Ezquerra |
| Letters:
Annie Parkhouse |
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Strange Bedfellows
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News of Alpha & Wulf's "relationship" had gotten out... |
Synopsis: Alpha
and Sternhammer return to the doghouse where he is challenged to a fight by Shaggy
(a hair covered mutant) after his part in the St Albans affair. After Alpha beats
him soundly, Shaggy apologises and says he was just following the crowd. Shaggy
tells Alpha and Wulf that he is on the track of Ecto "no bones" Jones
and has tracked him to Halcyon. None of the people there has hair so they treated
Shaggy like a god. He says he was in line to be a prince but didn't like the talk
of marriage. After seeing No Bones catch a baby falling from a window with his
stretchy arms, Shaggy knocked him out and boot him in his trunk. But No bones
escaped through the keyhole. With a reward of 1.5 mil at stake, Wulf and Alpha
decide to check it out especially as the statute of limitations on No Bones is
up in just over a week. Alpha warns Wulf that Shaggy also has an habit of stretching
the truth on some of his stories...
When they reach
Halcyon, Shaggy is once again treated like royalty until loads of groups of bounty
hunters come after him - after him for bigamy (12 wives, as spending a night with
a woman on Halcyon is considered marriage) and child support among other things.
They dive into a beauty salon for cover and decide to shave Shaggy and their own
air to blend in...
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JM: Heh
heh heh. Id love to have seen Senor Ezquerras face when he read this
script. Can you please draw the lead characters without any of their defining
features? Wagners clearly having a ball, and Ezquerra rises to the
challenge brilliantly (see next issues cover for proof). This Shaggy Dog
story is going to be a classic.
EB:
Do you really need anything more? Anyone who has read this already doesn’t
need me twittering on about what they already know, and for those that haven’t
read it – what on Earth is wrong with you? Though
it is nice to note that Wagner and Ezquerra are slowly building some momentum
to the resurrected adventures of Johnny and Wulf, following on from A Traitor
to His Kind, and forcing Alpha into the role of an outcast, even amongst a group
of outcasts.
While I’d
hesitate from taking the easy option and instantly branding this tale a ‘classic’,
all the details are present and correct for this opening episode, and it’d
take some almighty cock-up for it to turn out anything less than the usual entertaining
faire met by the last few Strontium dog tales.
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Droid Life
JM: P14
bloody well deserves a review as a thrill in his own right this time, Gavin!
Over the last year,
I wouldnt say that the quality of the Droid Life strip has exactly fallen.
But maybe as weve become used to Mr Sullivans humour its become
a bit of a one-joke strip? Anyway, this is for me a bit of a return to form for
Thargs most menial helpers, and the pay-off joke, riffing from Its
A Wonderful Life in a way I havent seen used before, is the funniest
of the year.
Good old Droid
Life long may it continue.
EB: I
don’t know if it’s me, but I’ve become slightly, well if not
bored, then inured to the semi-regular appearances of Droid Life. That’s
not to say that I don’t enjoy it, but I preferred it when it was still in
it’s infancy and slightly less sure of its footing, before it started to
concentrate on its cast of colourful characters.
But there again,
you can’t really afford to be too picky with a strip that features Xmas
Pud throwing Harlem Heroes and Walter the Wobot as Clarence, the angel from Frank
Capra’s It’s a Wonderful Life, and non balance I’d always rather
see 2000AD with Droid Life than without.
Overall
JM:
Ignoring a brace of
poor Dredds, this is a great Prog 2006. What a superb line-up for the New Year,
too!
But however good
it all looks, nothing not even the excitement of a returning Button Man
- can compete for thrill-power with a single picture of Dredds badge. And
the simple word Origins.
EB: Some
interesting adverts for what we can expect next year - that include Simon Spurrier’s
Chiaroscuro, the return of the ABC Warriors, the long-awaited Judge Dredd story
Origins and the surprise return of Button Man (presumably to cash in on the recently
acquired film option) - plus the return of two pages of letters make for a nice
bulky comic (Even if there are readers out there who believe that Ian Gibson is
a Manga artist, 2000AD should have a ‘Mature Readers’ sticker on its
cover (perhaps following Alan Moore’s suggestion of one that advertised
the comic as ‘Full of Tits and Innards’), and even someone who believes
that a Slayer cover turned into a comic strip would actually be a good idea).
The ‘Construction
of a Cover’ feature is also an interesting bit of space filler, and always
strangely one of the main sorts of things that I look forward in these annual
specials. It’s also interesting to note that this issue has far fewer seasonally-themed
one-offs than previous years, instead concentrating on starting off series that
will see print over the new year – and judging by this lineup, we have a
lot to look forward to.
Best Story
JM: Sinister
Dexter
EB: Judge Dredd: Class of ‘79
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