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1463 - 1468 ¦2000AD Prog 1465
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Cover: Cliff Robinson |
2000AD
Prog 1465 - 16 November 2005 |
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Synopsis by
Gavin Hanly
1st
opinion by Gavin Hanly
2nd opinion by WR Logan
Summaries
and reviews contain spoilers for this issue.
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GH: It seems
that, on past form, whenever a stock pose of Dredd is called for, Cliff Robinson
is on Tharg's speed-dial. As a result, some of his previous covers have disappointed
mainly due to a lack of originality. But recently, there's been more of a shift
to getting Robinson to illustrate covers that relate to the story inside - a common
cover request from many a reader - and the results are far more satisfying.
This cover in particular
duplicates such a scene, with Robinson adding his own slant. It's a fantastic
cover - a clear shot of Dredd fighting off a swarm of nasties. The light colour
palette and prominent logo help to frame the image too. Now all we need is to
get the words "featuring Judge Dredd" back on the cover permanently
and we'll be making real progress...
WRL:
Covers of late have been quite dark in both their colouring and subject matter
so its makes a nice change that although the subject matter is no picnic the colouring
is bright and distinct. Although any covering of the 2000AD logo is a crime to
some, [I’m not one of them] and even the slight cropping of the bottom right
hand side of the logo doesn’t detract from the clearest logo of the last
couple of months.
This cover ticks
many boxes for me, an image with a direct relation to a story that appears inside
the comic, a good strong image, text that doesn’t get in the way and a distinct
logo that stands out from the magazine rack.
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Script:
John Wagner |
Art:
Arthur Ranson |
| Letters:
Tom Frame |
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| Everything
in the Garden
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Dredd
gets back to nature... |
Synopsis:
Percival Croaker is justifiably proud of his amazing virtual garden, and is distraught
when he finds bugs appearing in his pride and joy. He calls in the judges and
Dredd takes the case. Croaker tells Dredd that the other contestants in the Virtual
Garden of the Year Show must be jealous of his winning streak, and that one of
them must have done this to him. Dredd takes a look and sees a swarm of locusts
destroy the garden - Percival grabs the VR set off him and has a heart attack
upon seeing the destruction.
After he's taken
to the hospital, Dredd investigates and they discover a letter sent to him which
had the original virus attached to it. Dredd has Croaker's voice duplicated and
sends a ghostly message into the virtual gardens of all the competitors, saying
that they killed him. Pipi Greengage takes up the bait and confesses. In the hospital,
Croaker starts putting in measures to prevent the garden ever being attached again
- starting with a virtual version of Banzai Battalion..,
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GH: After
the emotional roller-coaster of Mandroid, this is the perfect Judge Dredd story
to give us something of a breather. Wagner often seems most at home in Mega City
One when dealing with the more mundane aspects of its citizens. He also occasionally
seems to revel in Dredd's stubborn need to investigate even the minor crimes if
he feels an injustice is being done. Indeed, with Mandroid before it and this
tale, Dredd is being depicted in an overwhelmingly positive light at the moment
and I can't help but think that Wagner's going to pull the rug from beneath us
fairly soon and have him acting like a crotchety old bastard again. In the meantime,
this is a one-off in the best sense - with Wagner crafting a complete tale in
the space of six pages - something that few others seem capable of achieving.
Of course, another
reason for the success of this one-shot is the astonishing work of Arthur Ranson.
Ranson has been going from strength to strength in the last couple of years with
his Anderson run on the Megazine and this scales similar heights. Previously,
for me, he's been an artist who's photographic reference could be quite apparent
on the page, but lately Ranson seems to have developed an impressive style which
seems to camouflage these references. Witness Croaker's reaction to the infestation
of his garden and we can witness a great comical approach to this strip. There's
also a huge amount of attention to detail in the piece, from the astounding opening
page and the detail in the garden to a decent rendition of the Battalion at the
end.
If only all "fill-ins"
could be like this..
WRL:
Although we are used to seeing Arthur’s work in the Megazine it’s
been nearly 4 years since his artwork has graced the pages of 2000AD. I love Arthur’s
work so it was great to see his work appearing outside of the Megazine but no
matter how great a fan I am of his work I don’t particularly like his depiction
of Dredd. I’ve never really been able to work out why but I love his views
of the big Meg and his work on Anderson (Dave Taylor has some big boots to fill
when his Anderson appears in the Meg) but for all of this I just don’t enjoy
his take on Old Stoney Face. The backgrounds are fine, the flowers, the supporting
cast and even other Judges but Dredd, no.
If the art on
this week's Dredd nearly gets my Thrill Circuits reaching overload levels then
the story does push my straining circuits over the edge. In recent times we’ve
heard how Wagner is slowing down, that retirement from Dredd may be around the
corner but every time we here this he goes and turns in some of his finest work
ever. We have a replacement waiting in the wings, the Rennie droid is in my opinion
the only other writer working for the Mighty One that comes close to having the
voice of Dredd. Rennie has gone from just doing the odd one part story to multi
part stories and even has the big man's permission to play with characters that
are generally off limits to other writers.
Is it the thought
that there is someone who can produce this level of work if Wagner wants to take
it easier or the thought of raising mutant chickens in the sight of the Welsh
border that makes him continue to write stories of the calibre we’ve seen
recently, or is it just the fact that there is more life left in the old droid
than even he himself realises? Personally, I don’t care as long as he continues
to write stories that entertain and thrill me but it is good to know that if he
does choose to take it easier that after years of other people trying we finally
have a droid worthy of filling those tight boots.
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Script:
Ian Edginton |
Art:
Steve Yeowell |
| Letters:
Ellie De Ville |
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Underworld - Part 6
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Captain Jack puts on a brave face.. |
Synopsis: As
Alex and Jack continue to catch up, Alex lets it slip that their father's classics
teacher was a Dr Orlando Doyle (possibly the same as the villain from the
first series?).
Before Jack can ask more about him, Erebus comes flying through the door. Alex
and Jack go down to the library to see what the commotion is and confront the
Lizard creatures - who see Jack as their quarry.
A fight ensues
during which one of the vials that the creatures carry around their necks falls
to the ground. Jack steps on it and the creature dissolves. The other creature
threatens Isaac Newton, but he has worked out their weakness and throws its vial
to Jack who destroys it - and therefore the creature as well. After, Isaac fears
that all this means that the Dancers' father might have already been killed.
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GH: As
has been mentioned in previous reviews, the saga of The Red Seas has really started
to make some significant leaps forward with this latest sage. There's been a growing
realisation that a number of plot points that have been dropped by Edginton over
the last few years are really starting to bloom. For instance, the revelation
that Orlando Doyle, the villain from the first series, might have much more relevance
to Dancer than we initially thought, shows that there seems to be much more to
this series than first met the eye.
It has, therefore,
become even more entertaining and captivating. Even though we have had, admittedly,
almost 6 issues of exposition up until now - it all seems worthwhile given that
everything seems to have a reason. It also strikes me that the current adventure
of Dancer and his crew cannot possibly be wrapped up before Christmas. If so,
the promise of a further adventure with the team soon (surely one to coincide
with the release of the next Pirates of the Caribbean movie in the Summer?) would
be great news indeed.
Yeowell's artwork
is as accomplished as ever, bringing a level of clarity to the strip that many
other artists could to well to learn from. Despite this, I'm not quite sure what
to make of some of his sketchier moments - there's a much lighter touch to this
work than I remember from some of his previous efforts - but I couldn't conceive
of anyone else taking over the art on this tale.
The whole project
is one of 2000AD's high points over the last couple of years, and here's hoping
the soon-to-arrive trade does deserved good business.
WRL:
If you described the basic story of Red Seas to me I wouldn’t see it as
a story to appear in The Galaxy's Greatest Comic. I’ve enjoyed the previous
adventures of Jack Dancer and his crew and will probably enjoy this one when I
read it but it just doesn’t hold my interest enough to read it week by week.
Looking at this
week’s episode I see that the art is of the standard that we expect from
a droid of the capabilities of Steve Yeowell but as to the story it’s passed
me by. In the past it’s been stories like Sin/Dex that I’ve completely
ignored and the works of John Smith that I wait to read in one sitting, so to
that list I now add Red Seas, Its not that I don’t enjoy it but I don’t
enjoy reading it week by week. Also by now you may have realised from the list
above that recent Progs haven’t taken me long to read before I put them
in to a pile awaiting certain stories to come to an end.
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Script:
John Smith |
Art:
Paul Marshall |
| Letters:
Annie Parkhouse |
Colours:
Chris Blythe |
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| Chapter
16
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Leatherjack
gets all uppity... |
Synopsis: Whipcord
and Hartley hold back, drinking tea, while Leatherjack investigates the Temple
of Borobudur. Whipcord indicates to Hartley that he may not be quite the ally
that Leatherjack seems to believe he is - "let's see if he can unlock the
puzzlebox". Meanwhile, Leatherjack, walking through the temple, is absorbing
the dead language and culture, while his memories still flood back. At the same
time, the Spinsters prepare to nuke him from orbit.
Elsewhere, the
Arkhive receives a signal from the "Urbook" and heads on its way - while
Leatherjack opens something at the heart of the Temple...
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GH: We
do appear to be entering the "ever so slightly incomprehensible" stage
of this tale as some of the more out-there aspects of Leatherjack come to the
fore. I won't pretend to understand a great deal of what Smith is going on about
here, especially in the Temple section, but the long time and care that it has
taken us to get here makes this far more penetrable than similar tales he's told
in the past.
Indeed, the length
of this tale has been one of the reasons for me that it's been so successful.
You can go back and see the reactions of many readers on the earlier parts of
the tale, but as it has slowly unfolded, there has been a growing appreciation
of the story. Because Smith has spread out some of the ethereal mumbo jumbo that
can infect his scripts, this has been much more acceptable and easier to take
in. It's also a clear indication of the benefit that a story can get from an extended
stay and the chance to develop some real characterisation.
Paul Marshall's
artwork hasn't flagged either during this extended run and has continued to make
Smith's script even easier to follow. Both artist and writer have joined together
to create something really special here and this is well on its way to becoming
my favourite story this year.
And I was very happy indeed
to learn that Whipcord isn't quite the happy camper yet...
WRL:
Has this really been going for 16 weeks, no wonder the pile of Prog’s by
my bed has steadily been getting bigger. From having a look at this weeks pages
I can see that this is some of the best work that Paul Marshall has ever produced
for the house of Tharg.
I’ve heard people
saying how much they are enjoying Leatherjack but I’ve never been able to
read John Smith in small weekly doses so gave up when he wrote Firekind over 10
years ago. So a pretty poor review so far but all I can say Is that no matter
what dimension John Smith’s brain may be phasing through at any particular
time I’ve enjoyed most of his work for Tharg so look forward to sitting
down with Leatherjack.
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Script:
Dan Abnett |
Art:
Simon Davis |
| Letters:
Ellie De Ville |
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| And
Death shall have no dumb minions... (Part 7)
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Billi
gets mad... |
Synopsis:
Sinister heads to Appellido's den to try and retrieve Billi before she learns
of his real origins. His phone has gone dead, so Dexter rushes off to help him
out. Weld calls the Police who try to stop him. Dex tells them to get out of their
car.
Back at Appellido's,
Billi pulls a gun on him, telling him that she holds him responsible for dragging
her sister into the underworld. Sinister arrives and tells her to stop...
Meanwhile, Dex
is forcing the policemen out of the car when Weld arrives, shocked at what he
is doing. As Dex is distracted, one of the policemen pulls a gun, but Dex guns
him down and takes the car. Weld calls in the killing...
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GH: The
fact that the overall Sinister-Dexter plot is finally getting somewhere is a considerable
thing in this tale's favour. As is the art of Simon Davis who makes any episode
of Sinister Dexter well worth reading (although, working against him, the shooting
of the policeman did look a little pantomimey). So with these two things in its
favour, should this finally silence the Sinister Dexter naysayers? Well, perhaps
not...
For one, there's
Billi's reaction to the revelation that Appellido is the clone of Tanenbaum. Now,
I've read every episode of Sinister Dexter over the years, but they have a nasty
habit of not actually sticking in my head. So we are left with the catch 22 of
continually demanding more characterisation and continuity from the series but,
when we finally get it, we can't work out what the hell's going on. Why is Billi
so peeved? Wasn't her sister killed after Tanenbaum was offed by the boys? What
exactly was so bad about Tanenbaum, and if the cops could arrest Appellido for
his crimes, why didn't they do the same to Tanenbaum when he was alive. Maybe
this was answered many moons ago, but there's a mist of confusion that surrounds
Sinister Dexter whenever the plot develops significantly.
I feel I should
really care about what's about going to go down, but instead I feel strangely
ambivalent. To a certain extent, it seems that Sin and Dex are going down a path
of no return, both with the bad and good guys. Could this lead to a new age for
Sinister and Dexter? Will it see a drastic improvement in the tale? Maybe, but
will it be enough?
It's been said
in the past that Sinister Dexter still keeps coming back because it's popular
with the readers. Is it really that popular? If the gunsharks disappeared never
to return again, can we imagine an Internet poll clamouring for their return?
Unlike a series like say, Slaine or Rogue Trooper (which really deserves another
major reboot - and not at the hands of Rennie, but that's a tale for another time),
Sinister Dexter simply doesn't seem to be striking a particular chord with 2000AD
readers. So could 2000AD actually gain something by putting the boys out to pasture
and investing those pages on a new tale?
Sure, it's entertaining
for the time you read it - in a McDonalds of comics kind of way, but is this really
good enough? Is this really what 2000AD needs? At what point should we say "enough
is enough" and retire these gunsharks for good?
WRL:
I gave up with Sinister Dexter many moons ago and I can pretty much say that I’ve
never enjoyed the tales of Downlode's gunsharks. From time to time I’ve
tried. I even picked up the latest graphic novels hoping that, if I read certain
stories in one sitting, I'd finally see the light. But it hasn’t worked.
I know they are popular - if they weren’t, then they wouldn’t keep
appearing with the annoying frequency that they have over the years - in fact
it’ll be 10 years in December that we first came across Ramone & Finnigan.
Although I must admit it feels a lot longer.
Sin/Dex is one
of the stories that I cite as one of the strengths of 2000AD. Strange, you may
think, considering how much I dislike it but it’s for exactly those reasons
that show why 2000AD is The Galaxy's Greatest Comic. At the moment I’m only
reading two out of the five stories that appeared this week. Two of them I’ll
read at a later date, one I expect to really enjoy and the other [Red Seas] I’ll
enjoy but won’t be fussed if it never appears again. Then we have the one
that I’ll skim over purely to look at Simon Davis’ art but won’t
really read.
The Galaxy's Greatest
Comic is like a big bag of pic ‘n’ mix that someone else has bought
for you - plenty of choice and amongst the selection will always be something
that gets the taste buds tingling, something that is OK but amongst it all there’s
bound to be a coffee or liquorice flavoured sweet that you’ll spit out.
It’s the diversity that brings so many different people to 2000AD and forums
like this and if we all liked the same thing it’d be a boring place to frequent.
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Script:
Ian Edginton |
Art:
D'israeli |
| Letters:
Tom Frame |
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| McLean's
Last Case
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Getting
the last drop... |
Synopsis:
The Leviathan cabin boy arrives at Lament's quarters with his latest stock of
illegal booze. It's called Captain McClean's old Rot Gut and the cabin boy proceeds
to tell him the tale behind it.
Captain McClean
was an officer in the Great war and a hunter after it - but he didn't seem to
fit in after the war ended. Once on the Leviathan, he was appalled at the rationing
of booze and Ashbless challenged him to visit hold 13 - loaded with first class
supplies - but located in a dangerous part of the ship. McClean took up the task
and fought his way through the ship - and finally found the hold. As he reached
it, the Stokers attacked and McClean blew up crates of the hidden booze to hold
them back. He sampled the merchandise before he burned to death.
Lament asks who
brought the tale back if everyone died and says it must be a load of nonsense.
The cabin boy admits that the truth might just be the other story that the Rot
Gut was made by "a bloke from Aberdeen in his bathtub"
But somewhere deep
in the bowels of the Leviathan, McClean - horribly burned and disfigured - is
brewing up another batch of old Rotgut, in as many bathtubs as he can find...
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GH: Every
year we get another taster of Leviathan that reminds up just what a wonderful
story that was.
This is an almost
perfect one-off to round up this issue. Indeed, it is this tale which emphasises
just how much better a one-off like this is compared to a Future Shock or Terror
Tale. There's a very minor twist at the end, but it's the telling that is more
important and the clever way that both of the stories of the booze's creation
are actually true.
In fact it's tales
like this that could lead the way to a better replacement for Future Shocks or
Terror Tales. Why not let newcomers take a stab at a Downlode Tale or something
set in Slaine's world without actually crossing over into the main stories. Or
even a few one-off's featuring other Strontium Dogs? We don't have to have series
of these (like the misguided Whatever Happened To's in the Megazine) but the occasional
strip playing around in the outskirts of the worlds of some of 2000AD's better
known characters could get around the malaise that Terror Tales or Future Shocks
seems to bring in their wake.
In the meantime,
this is an excellent and perfectly paced one off, with suitably brilliant work
by D'israeli to complement the entertaining script. Let's have a few more of these
peppered throughout next year?
WRL:
After saying how much I didn’t really care for Red Seas it’s a relief
to feel completely differently about the Edginton droid's other tale in this week's
Prog. I really enjoyed this one-parter at the end of the Prog which was a great
read before putting it in the pile with the others by my bed.
Leviathan was
a surprise hit for me and I’m glad this ‘Tales Of The’ didn’t
disappoint but as much as I enjoyed Ian’s story it was the artwork of D’Israeli
that again was just inspired. It just looks so simple but in many panels there
are just depths that aren’t always apparent when you first scan across the
page reading the story. Page 2 panel 2 is a good example, you have Captain McClean
leading his men across no mans land, but then on close inspection you see his
faithful dog and then melding in with the background is the body of a fallen comrade.
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Overall
GH:
We have a pretty damned good comic this week. 2000AD often contains some of the
best comic storytelling currently out there on the market, and I'm surprised that
some of the more mainstream comics publications/websites don't focus on it more.
Occasionally, I'd like to see it take a few more risks like Leviathan but in the
meantime, 2005 has been shaping up to be another classic year for the comic.
WRL:
As for the best story, Dredd nearly gets it with a great one part story with a
good script that doesn’t just rely on Dredd busting heads but shows that
it’s the letter of the law, no matter how absurd it might be, that he serves.
Ranson’s art is his usual high standard even if his portrayal of Dredd doesn’t
work for me but no matter how strong the partnership between writer and artist
they get piped at the post by another creative duo that seemed to have gelled
so much that I doubt the story would work any where near as well if either of
them were changed.
So for a great
palette cleansing tale at the end of this weeks Prog and some great visuals my
vote has to go to Leviathan
Best Story
GH: Tales of
the Leviathan
WRL: Tales of the Leviathan
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your own comments about this week's issue in the review
forum.
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