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Cover: Steve Yeowell |
2000AD
Prog 1460 - 12 October 2005 |
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Synopsis by
David Knight & Gavin Hanly
1st
opinion by Susan Doyle
2nd opinion by Mike Nye
Summaries
and reviews contain spoilers for this issue.
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SD: The
cover with its scurvy dogs, old world hats and clothing and the cheeky crossing
of the fingers with a glint in his eye heralds the return of, as Tharg puts it,
the swashbuckling ‘salty seamen’. This cover is a bit of fun with
the double meanings of the titles and the frayed knot, not the punchiest of covers
but definitely good fun.
MN:
Jack's back,
indeed! A great cover from Steve Yeowell this week, nicely composed with the scroll
framing, but not obscuring, the logo. The cover simultaneously makes the established
reader want to find out just what Jack's got himself into this time, while telling
new readers pretty much everything they need to know about the character. I suppose
it might confuse people that think of 2000AD as a sci-fi comic, but I reckon it's
a winner.
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Script:
John Wagner |
Art:
Kev Walker |
| Letters:
Tom Frame |
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| Mandroid
- part 8
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Going
over the edge... |
Synopsis:
Denzo Shultz’s robot goons use a briefcase packed with explosives to eliminate
Tonio Blo, who arranged the murder of Tommy Rosson, son of ‘mandroid’
war veteran, Nate Slaughterhouse, after Nate reported Shultz’s protection
racket to the judges. Shultz is taken to a sector house for questioning, but the
judges are unable to get him to admit his guilt. Dredd decides to let Slaughterhouse
know the bad news in person.
Meanwhile the judges
are tracing Slaughterhouse’s path of vigilante justice, which has left the
streets strewn with dead perps at the scene of a convenience store hold up and
a drug deal. Forensic evidence at the scene suggests the mystery assailant was
a robot of some kind.
Later, Slaughterhouse
goes out to dispense more vigilante justice. When he returns to his apartment,
Judge Dredd is already there waiting, holding Nate's coat, and wanting to have
a private word with him, his gun already drawn...
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SD: I’ve
said it before and I’ll say it again: the art work on this story has been
excellent with a style of its own which reflects Mignola, just lovely.
The tension has
been increasing since the start with a real sense of tragedy and Dredd showing
uncharacteristic compassion for Slaughterhouse. The side by side play of the reports
of vigilante activity and Dredd’s interrogation of Shultz show the continuing
depth of this story and keep us all guessing. I reviewed the very first installment
of this and am pleased to say that my appreciation of the script and art work
has increased with each edition. Tharg letting us know that we have a few more
installments has really got me thinking about how the story is going to pan out
too. The last frame with Dredd holding slaughterhouse’s coat is going to
stay with me for a good while.
Big thumbs up.
MN:
Nate's campaign against the city's underworld continues, but it's surely coming
to an end now. Dredd isn't going to let this slide, no matter how many flashes
of humanity we've seen recently. Walker's art continues to be a thing of beauty,
although I must say (and I'm probably setting myself up for a lynching here) I
don't like his rendition of Dredd. Still, the whole story has got the tone of
despair, hopelessness and helpless anger down perfectly, and continues to be the
best thing in the book.
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Script:
Dan Abnett |
Art:
Simon Davis |
| Letters:
Ellie De Ville |
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| And
Death shall have no dumb minions... (Part 2)
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The
boys on the job... |
Synopsis:
Finnigan Sinister and Ramone Dexter meet Kal Cutter in an Indian Restaurant, where
Kal is appalled to hear that Sinister and Dexter have started working for Don
Apellido again after he put a contract out on Kal and Isobel. To Sinister and
Dexter it’s just business as they have straightened things out with the
Don, but to Kal it’s a personal matter. Kal storms out and calls a cab,
which happens to be driven by the hitman known as Charon, who works for The Mover
(see 1348). Charon tells
Kal that The Mover is hiring gunmen for an action against an underworld rival,
and offers to get Kal connected. Kal accepts the offer.
The following day,
Sinister and Dexter are in Steel Town, East Downlode, carrying out a hit against
the Steeltown Tsar’s operations. They work their way through his henchmen,
keeping alert for Red Army surplus wardroids, which they have been warned the
Tsar may have among his arsenal, and Don Apellido’s information is proved
correct when a wardroid suddenly appears and attacks them.
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SD: I like
the poetic violence of this strip and the humour installed within it. I like it
more, however, when there is a real story behind the excellent artwork, where
you get more of an insight into who the characters are and their motivations.
This doesn’t necessarily mean a long winded tale; concise can be good. The
last installment however seemed disjointed and left me dissatisfied.
Thankfully there
does seems to be some real potential with this story with the guys working for
the new boss and the friction with Kal over the shark code. I’d quite like
to see Ron's (the Motor head lookalike) character develop and find out more about
the ‘Mover’. I’ll wait and see and if it fails to reach previous
thrill levels I’ll just have to console myself with some amazing art work.
I love those skull
eyes. Very Cool.
MN:
Now, I don't share
the pathological hate for Sin/Dex that some readers hold, but I was a bit under-whelmed
with this week's offering. The art is lovely, as it always is when Simon Davis
is waving his brushes, but the story isn't setting my pulse racing at the moment.
Why did Kal come back to Downlode instead of living happily with his better half?
Is he really that stupid? And if he is, why should we care when (and I do reckon
it's when, not if) he buys it? Still, I like the possibilities of this Charon
character, and hopefully he'll prove a worthy foil for our murderous duo.
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Script:
John Smith |
Art:
Paul Marshall |
| Letters:
Annie Parkhouse |
Colours:
Chris Blythe |
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| Chapter
11
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This
never happened during the kids' TV show... |
Synopsis: Leatherjack
begins attacking the Spinsters, destroying all of them down on the planet and
the Expurgato too - although we don't actually see how he manages this. He leaves
utter destruction in his wake and has clearly been highly augmented by the book.
He staggers through the snow and sees a large mansion appear in the wastes. The
spinsters in orbit don't understand what it is - other than it appears to be some
sort of craft. Mr Whipcord emerges, with his hare, Hartley. Hartley turns into
his wereform and attacks Leatherjack, as some pigmies, bewigged and dressed in
18th century suits follow. As Mr Whipcord says: "Our young friend has a very
long and tiring night ahead of him..."
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SD: Things
are starting to hot up in this strip, payback time for the Spinsters with Leatherjack
playing wipeout in his Eco pod.
The expressions
of the characters, the detail in the corpses strewn around Leatherjack and the
image of the Rabbit bowling Leatherjack over were great. The art work really packs
a punch with the use of blue and red. I particularly liked the red accents of
intestines strewn on the battlefield and the evil red eye of the Were rabbit.
It doesn’t
mean however that I’m completely sure of what is happening, at any given
time and there have been a few times when I feel that someone is not letting me
in on a secret and I really should know what it going on. All I can do is once
this story has reached its conclusion is dig out all the back issues, sit down
and read the whole thing again from start to finish. Hopefully that will help
me to appreciate all the nuances of the story and perhaps identify some of the
thinking behind its rather bizarre twist and turns.
MN:
I want to like this strip,
but I just can't. The art, while good, seems out of place with the storyline,
and the plotting itself jumps around far too much. The real shame here is that
the thing is bursting with good ideas, it's just that John Smith hasn't seen fit
to really develop any of them enough for me to care about them. This strip may
well benefit from re-reading in one sitting, but I suspect it would've been much
improved by stricter editing. Smith is obviously bursting with ideas, but I just
can't help but feel that he'd be better if he had someone standing behind him
with a big stick, 'convincing' him to concentrate a little more on writing coherent
narrative.
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|
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Script:
Rob Williams |
Art:
L Campbell & L Townsend |
| Letters:
Ellie De Ville |
Colours:
Peter Doherty |
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|
Underworld - Part 1
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The islanders had a problem with physics.. |
Synopsis: In
Cornwall, three miners are eating lunch when they hear a scratching at the wall.
The wall collapses and inside they see a vicious axe-wielding cross between a
man and a dinosaur...
On New Providence
Island, Dancer and his crew are about to be hanged. They are being accused of
bringing dark spirits to the island and accuse them of being a "bunch of
Jonahs" and the island will be safer without them. Even Meryl can't help
Billy for fear of being hanged herself. The hangman prepares to drop the trapdoor,
when he's suddenly flattened by an explosion. More explosions rock the town and
the town square empties fast. Appearing out of the smoke is Alexander Dancer,
Jack's brother. He offers them royal pardons and money if they help him on a job
- which Jack reluctantly agrees to.
On Alexander's
ship, they head out from the island, while Billy is despondent at Meryl's lack
of help. Alexander tells jack that their father is missing and they need to get
to England in five days time - something which Jack says is impossible. But the
hull of the ship opens and propellers appear - making the crossing time much quicker...
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SD: Double
edition to start the new story rolling from Red seas. I find the idea of our erstwhile
heroes being hung for being Jonah’s, the double headed dog having a rope
around his floating neck and the title of the judge and jury ‘the council
of bastards’ all amusing. With the humour and the Dancer brothers on a rescue
mission to save their dad, I’m sure that the story will progress.
The artwork is
entertaining and is well drawn but the story doesn’t really grab me. This
is probably because the mix of a power boat, dinosaur, family reunion and aborted
public hanging make for a busy strip and I still can’t quiet understand
the need to double up on this strip at the omission of a fifth story.
MN:
Ok, so I'm a big fan
of Ian Edginton and Steve Yeowell's piratical romp. When I was a nipper I wanted
to grow up to be a pirate. Now I'm 28, and when I grow up I want to be a pirate!
The first episode
of the new book does pretty much what the others have done: throw Jack and his
lads into an unpleasant situation that will hopefully lead to 10 to 12 weeks of
fun, adventure and loveable-rougery. And Bluto as the executioner was brilliant.
Carry on, Mr Edginton and Mr Yeowell. Hard to port and jigger the pokery etc.
etc.
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Overall
SD:
Overall this was a
good edition, although I would have liked to have a fifth strip or at least an
edition of Droid Life to raise a smile. However I always like reading the letter’s
page and Mandroid continues to excel. Leatherjack is plain weird, Sin & Dex
are strutting their stuff and the sailors are back on board. What can I say? Keep
the thrills coming..
MN:
Mandroid continues to be impressive,
and a personal favourite of mine, Red Seas, returns, so overall I'm happy. However,
Sinister Dexter was merely ok, and Leatherjack is becoming borderline unreadable.
Still, a 50% hit rate isn't too bad, and at least there are possibilities for
Sin/Dex in the shape of Charon. Also, it's nice to see the letters page make an
appearance, something I firmly believe should be in every prog.
Best Story
SD: Judge Dredd
MN: Judge Dredd
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