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Cover: Mark Harrison |
2000AD
Prog 1458 - 28 September 2005 |
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Synopsis by
Gavin Hanly
1st
opinion by Mark Mountford
2nd opinion by Richard Pearce
Summaries
and reviews contain spoilers for this issue.
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MM: Great
to see Harrison's art on this weeks cover and it's a nice homage to The
Terminator. It's good to see him getting dirty again with paints instead of the
usual computer generated colouring gracing the pages nowadays.
My only gripe is
my hatred of different artists doing covers to stories that they are not drawing
(like most American issues) but a warm welcome to Mark all the same.
RP:
A suitably moody piece from Mark Harrison, not-so-subtly echoing the poster for
80s sci-fi classic, The Terminator. It's nice to see Harrison's work without the
digital processing that he used so heavily on most of his 2000AD strips, and it
will be interesting to see if this is the style he uses for forthcoming thrill,
The Ten-Seconders.
It's slightly disappointing
to note that the logo is covered up yet again, though it must be said that Tharg's
design droids had few good choices with logo placement this time. The attempt
to create depth by setting the logo behind Slaughterhouse's pistol is laudable,
even if it doesn't entirely succeed.
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Script:
John Wagner |
Art:
Kev Walker |
| Letters:
Tom Frame |
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| Mandroid
- part 6
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Slaughterhouse
shows off.. |
Synopsis:
Slaughterhouse gets home and showers off the remains of the muggers. The door
rings - Judge Dredd has arrived to tell him that they found two of the juves that
killed Tommy. They were killed by tainted Zziz - laced with coagulant. Dredd suggest
putting in a good word for Slaughterhouse as an auxiliary - to which he replies
"A little too late... but thanks." Elsewhere, judges find the remains
of the muggers...
The next night,
Slaughterhouse goes out on "patrol". he sees two perps holding up a
store and shoots them both. He finds another two perps ripping off a parked car
- but only lifts the car to give them a scare - noticing that thery're only a
little older than his son.
Back at the store,
a judge has arrived and follows the direction Slaughterhouse was heading..
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MM: Slaughterhouse
washes away his sins but no amount of water in Mega City 1 can wash away his rage
and guilt. This is another great strip from Walker. The misty colouring adds to
the atmosphere to this dark tale and it's a welcome visit to the seedier side
of Mega City one we don’t get to see much of. However, I feel like we’ve
been here before with the likes of the Death Wish movies and the Dredd classic:
The Executioner - the latter being an ex rookie judge avenging her husband's death.
RP:
The explosion of violence
at the end of last week's episode started this story on the road to what is bound
to be a tragic conclusion.
There are wonderful
moments scattered throughout this episode - Nate's easy slide into brutal vigilantism,
Dredd's almost bashful job offer and Kev Walker's rendition of the smog-heavy
streets of Mega-City One - and this story has really benefited from an extended
run. While it could perhaps have been told in fewer episodes, it would have been
at the expense of Wagner's careful characterisation. This is a story that needed
time and space to develop - without that, the crushing blow of his son's death
and Nate's subsequent descent into violence just wouldn't have rung true.
Best Dredd this
year? Almost certainly.
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Script:
Pat Mills |
Art:
Charlie Adlard |
| Letters:
Ellie De Ville |
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| Book
2 - Out of Order - Part 9
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| A
narrow escape... |
Synopsis: Savage
confronts Vashkov and asks him why he murdered his wife and kids. Vashkov tries
to justify himself by telling a story about his grandfather in Archangel who was
a victim of a gas attack authorised by Churchill - wiping out almost a third of
his village. His grandfather suffered a long agonising death and Vashkov swore
vengeance. Savage smiles - he only wanted to make sure Vashkov wasn't a double
and this proves it. He tells Sarah to turn the music up.
Downstairs, Visjik
senses that something is wrong and notes that Tom Savage didn't sign out. They
run up to the president, but it's too late - Savage has already killed him - using
a pillow to muffle the sound. He shoots through the door when the soldiers arrive,
killing one of them and he and Sarah head out to the balcony. He uses the night-vision
goggles he stole to see and kill soldiers across the road. They both escape.
The next day, Savage
meets with Alison, his American contact, whi says she has some news for him. He
wonders why there was no nrews about Vashkov. Alison looks away, and he knows
something is wrong...
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MM: Love is a double
barrel shotgun...
Mills and Adlard bring
us another exciting issue this week with plenty of dark gritty storytelling with
death, mayhem and surprise. The story is drawn beautifully and captures the battle
perfect you cant wait till Bill’s next skirmish.
RP:
Savage moves briskly
on, building tension for next week's finale. The story so far has been a triumph,
and the "origin" of Vashkov underscores quite how much this series has
been a return to form for Mills.
At first it seems
typically Pat Mills - a dirty little historical secret presented to the reader,
and a villain portrayed almost sympathetically - but it's undercut immediately
by Savage's contemptuous response and the revelation that he only encouraged Vashkov
to tell him the story so that he could be sure he had the right man. It seems
that Mills is suggesting to the reader that even though these historical brutalities
are deplorable, they can't serve as justification for later violence. Coupled
with Savage's own brutal, manipulative behaviour it's a scene that is refreshingly
nuanced compared to much of Mills' output over the past decade.
With only one week
left to run, it seems safe to say that this is going to go down as one of the
finest thrills of 2005.
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Script:
John Smith |
Art:
Paul Marshall |
| Letters:
Annie Parkhouse |
Colours:
Chris Blythe |
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| Chapter
7
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On
the run... |
Synopsis: Leatherjack
absorbs the knowledge from the book as the Bonemasons close in. They target him
although have orders not to harm the book. Leatherjack is reliving his first day
at school, mixed in wuth memories of his training at someone named "Speiss"'s
hands - who appears to have used "trauma based mind control" to create
the perfect assassin.
In the present,
the bonemasons order Leatherjack to hand over the book. Leatherjack immedietely
destroys one of them, while trying to come to termas with what is happening. His
gun is wrested from his grip so the book activates a "War Aura" around
Leatherjack. he easily destroys one of the bonemasons and destroys the book in
front of the other. The book and Leatherjack are now one, so he has no more need
for it.
Elsewhere, the
Censorships are preparing to converge on earth...
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MM: Are
we any nearer to finding out who Leatherjack is? Well, we get to dig a little
deeper but what changes has the book done to Leatherjack?
This isn’t my favourite story, unfortunately. I find it's
one I cannot get into and after previous Smith and Marshall stories I just cannot
get the meaning of this story. The art isn’t Paul’s best and again
my pet hate of computer generated colouring appears. I feel this has choked the
work beneath.
RP:
This strip has been
something of a disappointment so far. Leatherjack's awakening and the arrival
of the Censorships promise an apocalyptic showdown next week, but it's too little,
too late.
John Smith's script
has been typically bizarre, and Paul Marshall's art complements it well, but the
strip has felt like both creators are simply going through the motions. It's perhaps
unfair to compare the two, but having re-read Firekind shortly before Leatherjack
started, it's hard not to see this as a shadow of that earlier tale.
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Script:
Steve Moore |
Pencils:
Ben Macleod |
| Letters:
Tom Frame |
Inks:
Cliff Robinson |
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| Ashes
to Ashes
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Grimm
takes off... |
Synopsis: Joe
Lake is fired from his undertaking job after "interfeing" with another
corpse. He feels he has no hope of getting another job but to his surprise manages
to get one with Edward Grimm. Grimm doesn't care about Lake's past, only that
he abides by the rule to do no embalming on any of the corpses.
Months later,
Grimm goes away and leaves Tom in charge. Tom gets a call from his grandpa to
tell him that his grandma has died. He agrees to emblam her - thinking that he'll
get away with it if he finishes the job before Grimm returns. When putting Grandma
through the cremation, he notices that the body appears to have disnitegrated
even thorugh the temperature isn't that high.
Grimm gets back,
and says that "his principal" has reported an emblaming. His principal
is Beelzebub, and likes his food lightly crisped only as it is sent through the
furnace. Embalming fluid makes him throw up and Beelzebub decides to take his
revenge by eating Lake and Grimm...
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MM: Great tale this
week Steve Moore and Andrew Currie have brought to the pages
of 2000AD a classic tale reminiscing of the old Hammer House of Horror TV series.
RP:
Tharg has been successfully
experimenting with short stories recently, with both Future Shorts and Alien Invasions
breathing much-needed life back into the format. It's sad then to see it dragged
back down by this awful Terror Tale from seasoned script droid, Steve Moore.
Moore seems to
be aiming for an EC vibe here - unpleasant characters meeting unpleasant ends
- but his opening gambit - a not-so-veiled suggestion that the lead is a necrophiliac
- is abandoned almost immediately, and his rather homely vision of hellish goings-on
in a funeral home would have seemed tame even back in the 1950s. The not-so-startling
conclusion ("Beelzebub's breakfast toast", indeed!) just caps a rather
disappointing one-off.
Andrew Currie's
art is surprisingly attractive in black & white, even if many of the niggles
apparent in Blood Trails - odd perspectives and pneumatic women, for example -
are still present.
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Script:
Rob Wiliams |
Art:
L Campbell & L Townsend |
| Letters:
Ellie De Ville |
Colours:
Peter Doherty |
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|
Part 8
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Julias
meets her end... |
Synopsis: Ellesmere
lies dead, as do Judges Julias and Goddard - Judge King has failed.
King visits Rinken
to tell him the news - although Rinken says he had nothing to do with it - and
he has sent his daughter Cameron home, glad that it is finally over. King tells
him that Julias received a call from Bartram and rushed to see him at the hospital.
King stayed with Ellesmere as Goddard came - apparently to kill King. Goddard
was killed by Ellesmere, leaving King with a knife.
Suddenly King starts
to remember something about Judge Luge, and how she had a picture of Rinken by
her bed. Rinken says that Luge isn't even a name - it's the German word for "Lie".
Images start coming back to King - he realises that it was Cameron that he slept
with - and that he actually killed both Julias and Ellesmere.
He is the Earth
Murderer.
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MM: I was
really looking forward to reading this story but now I feel it could have ended
sooner. The hype a couple of years ago and the lateness of the story reaching
print makes you wonder if it got lost along the way and just finished off to meet
the demand.
RP:
Where Savage moves
smoothly to its conclusion, Breathing Space has rather fallen over its feet in
the last several episodes.
It's not so much
that the story is hard to follow, rather that it has been made needlessly awkward.
Flashbacks, switches of perspective and the unreliable narrator are all thrown
into the mix, and it's not surprising that many readers have found it confusing.
Laurence Campbell's
art is attractive, if perhaps a little weighed down by Lee Townsend's inks and
Peter Doherty's muddy colours, and it certainly suits the tone of the tale.
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Overall
MM:
A good prog this week
but I still feel that I’m only getting half of it. Leatherjack isn’t
doing it for me and I feel that Breathing Space has finally ran out of puff.
Best story for
me was the Terror Tale. I loved the revival of the old Hammer house of Horror
feel to it.
RP:
Another strong prog, let down only by the underwhelming Breathing
Space and a poor Terror Tale.
Best Story
MM: Terror
Tales
RP: Judge Dredd
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