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1451 - 1456 ¦2000AD Prog 1453
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2000AD
Prog 1453 - 24 August 2005 |
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Synopsis by
David Knight
1st opinion by Susan Doyle
2nd Opinion by Floyd Kermode
Summaries
and reviews contain spoilers for this issue.
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SD: A cover
with all the boxes ticked. The simple titles and straight forward text, the dominance
of black, the grey slash highlighting the iconic Judge Dredd jaw and helmet, sets
off the silhouette of Mandroid with smoking gun and glowing eyes. Definitely a
cover worth a second look.
FK: This
is a grim, well-composed cover. A giant Dredd face glowers behind a moody bloke
holding a smoking pistol. At first I thought that this creep was the Punisher,
then I realized that what I’d thought was a skull was just shadows on his
t-shirt. My heart sank at the title “Mandroid” – what, another
Robocop? Oh well, could be worse. I give the cover a six out of ten.
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Script:
John Wagner |
Art:
Kev Walker |
| Letters:
Tom Frame |
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| Mandroid
- Part 1
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Pre-Mandroid... |
Synopsis:
Sergeant Nate Slaughterhouse and his unit are fighting in an off-world conflict
when they are ambushed by enemy mechanoids. Horrifically injured, Slaughterhouse
is the only survivor, rescued by his wife, Captain Rosson, while she waits for
air support to arrive. The remaining half of Nate’s torso is kept alive
in cryogenic suspension. He would never thank his wife for saving him. He would
rather she had let him die than enable him to live as half man, half machine.
Plasti-skin is
grown over Nate’s bodysuit so that he looks almost normal, and he receives
a testosterone implant and equipment to simulate, or even surpass, normal sexual
function. Nate has always dreaded ending up in one of the ‘mandroid’
units, made up of badly injured and rebuilt soldiers like himself. Instead he
is given a full medical discharge after 8 months in therapy. Captain Rosson is
permitted to resign to join her husband and son in civilian life in Mega-City
One.
Although it was
felt that Nate posed no danger to the public, time would prove that supposition
to be incorrect.
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SD: I
had to remind myself that this was the start of a new Judge Dredd strip. The lack
of background on some frames and the blues and greens gave a military, clinical
feel, which with the black shading gives a very dramatic feel reminiscent of Mignola,
yet still retains its own character.
The slow way it
lead the reader through the creation of Mandroid and the reasons for his arrival
in Dredd’s world gave an increasing tension and the real sense that these
two would be meeting soon. I can only hope that the rest of the story is on par
with the first instalment which gives the background, laying the foundation to
what has the potential to be an epic tale.
FK: Does
anyone remember Gordon Rennie’s ‘Bile duct’ column in the Megazine?
He had one article about names in comics. I remembered it the other day, re-reading
an old Rogue Trooper story with a Colonel Kovert who was, as luck would have it,
pretty sneaky. Now we have Nathan Slaughterhouse, who just loves fighting aliens.
He’s lucky to have a wife back at base who can say ‘the hell with
orders’ when it comes time to rescue him. However, he doesn’t appreciate
being mostly robot despite having robo-genitals and testosterone implants.
This story feels
cornball, predictable and wrong. The corn starts with Nathan’s family name
and never stops. Predictable, well I’m not much good at guessing these things,
but I think he’s going to (a) stay resentful (b)get up to no good in MC-1
(c) have some heartache with the plucky wife and (c) finally get bumped off by
Judge Dredd,who will say something regretful along the lines of “we made
him this way”. It feels wrong because I can’t see why such a well-named
fighting fool wouldn’t keep fighting with his new robo-body rather than
choose full-time unemployment.
Here’s hoping
Wagner proves me wrong. On the good side, Kev Walker’s art is a joy to behold
and suits the grim tone of the script.
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Script:
Pat Mills |
Art:
Charlie Adlard |
| Letters:
Ellie De Ville |
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| Book
2 - Out of Order - Part 4
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| Savage's
gang gets poetic... |
Synopsis: Resistance
fighter Bill Savage’s brother Tom is a journalist for an official newspaper
who fantasises about publishing the truth about the Volgan occupation of Great
Britain; but it is only a fantasy. On television, the Prime Minister announces
the resumption of the midnight curfew and mobilisation of Volgan troops. A blackout
is also ordered, with the penalty that any points of light seen after midnight
will be fired upon.
Tom’s wife
remarks than their daughter, Jan, is very quiet. Unknown to her parents, Jan has
gone outside. The state-controlled television broadcasts a Volgan propaganda version
of the news, and anodyne films and serials to distract people from the reality
of foreign occupation and the struggle against it.
Meanwhile, Bill
Savage and his resistance unit are fighting against a tank column, when Savage’s
niece, Jan, raped by Volgan soldiers that same evening, suddenly appears in the
midst of the struggle. She picks up a dead Volgans grenade belt and throws it
at a Volgan truck. The grenades bounce off and fall to the ground, whereupon Jan
retrieves them and runs back toward the truck, not caring if she lives or dies.
Savage throws her to the ground, shielding her with his own body, as the grenades
explode under the wheels of the lorry.
Savage leaves the
battle to take his niece home. When they come face to face with a road block,
Savage fires at the Volgan sentries, who fire back at him, and turns his car around,
only to see two Volgan armoured cars blocking the road he came down.
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SD: I can’t seem to find my hook into the latest story from Savage.
It has all the usual ingredients with sublime art work from Mr Adlard, action
packed scripts from Pat Mills and yet. It may be that the story is too action
packed and I’ve not had the opportunity of getting to know the characters.
Big events seemed to be skated over, with Savage saving the day again and dropping
himself right back in it just to save the day again next week. Maybe I’m
looking for too much depth into a pretty straight forward story?
Maybe I should
just sit back and enjoy a good shoot ‘em up (with scarily realistic weaponary)
but it doesn’t stop me from wanting slightly more from this strip. It won’t
stop me from reading the next instalment but it may reduce the thrill factor.
FK: Speaking
of proving me wrong, here comes Pat Mills. Time after time, I’ve finished
Slaine thinking that Mills is just going through the motions and has nothing left
to say. Savage shows just how terrific he can be when he’s got something
going which interests him. We start with a journalist writing up an expose of
the Volgan Invasion of Britain, in a very gulf-war tone (legality, depleted uranium,
embedded reporters) and hinting at something called ‘The Black Rainbow’,
which we will hear more of and then binning it because he’s a wimp - unlike
his daughter who has personal reasons for hating Volgs: ‘there were three
of them’.
The writing is
full of subtle touches and world-beyond-the-picture ideas that remind me of Alan
Moore. The two characters choosing between “the Silver Rapier movie or The
Vengeance of Lord Cyboid”, one panel but it tells us the diet of escapism
the Volg government is feeding the population, how Mills feels about that sort
of escapism now (his own escapism excepted) and chimes with the ‘1984’
reference in a prior episode. The daughter’s picture in her father’s
study. Adlard’s art seems to have risen to the occasion too, I always like
him, but here he’s superb. Very good story telling in the faces he draws.
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Script:
John Smith |
Art:
Paul Marshall |
| Letters:
Annie Parkhouse |
Colours:
Chris Blythe |
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| Chapter
4
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Leatherjack
gets lost... |
Synopsis: With
the library of Shibboleth destroyed by the Empire of Spinsters, and the book that
holds the secret to immortality retrieved, Leatherjack, the illiterate assassin,
activates the portable transmat device on his wrist and is transported out. Upon
arriving somewhere else, Leatherjack realises he has arrived not on Skirl, the
Khmer Noir headquarters planet, but an icy wasteland.
Elsewhere, the Spinsters
ponder how Shibboleth fell so easily after years of bombardment. A transmat signal
from the planet is detected as Censorships continue to lay waste to the library
world. Only the Khmer Noir possess such technology, and their outposts are far
from Shibboleth.
In the snowy wastes, a voice
in Leatherjack’s head rekindles deeply suppressed memories of evil deeds
and learning to read. He wonders how he will survive the blizzard, and hopes that
Lord Qwish, Commander of the Khmer Noir, will realise there was an error with
the transmat device and send out a search party.
On Skirl, Lord
Quish suspects Leatherjack has betrayed him and stolen the book for himself. Qwish
orders the Bonemasons and the chateauship Versailles to be made ready to be put
at his disposal, and resolves to send Mr. Whipcord to track down Leatherjack.
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SD: It’s
taken time to appreciate this strip and now it's really coming into it’s
own. I love the supporting cast of bugs, spinster sisters (who would give Mary
Whitehouse a run for her money), the big suspended tub of a bloke with tubes in
unmentionable places. All of them are great. However Leatherjack himself just
blows them away. There is an impression that he is suppressed, that his real character
will show through and that the story is about to get even wilder. All this after
blowing up a library planet and getting on the wrong side of tub man, keeps me
on the edge of my seat.
With such excellent
artwork, especially in the portraits of the main character I can’t wait
for the next instalment.
FK: As is
often the case with John Smith scripts, I’m still not sure if it will turn
out to be pretentious nonsense or exciting genius. On the genius side of the scale
we have a well-told tale with many good moments and pretty nice art. The page
in which Leatherjack starts to remember things about books, reading and a long
gone atrocity is interesting.
On the other hand,
the anti-book spinsters are childish, the more so for the seriousness with which
they’re presented. The floating decadent fat bloke is a bit twee, he’s
a comic fan’s idea of decadence. The art is mostly good, but occasionally
makes Leatherjack look silly.
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Script:
Rob Wiliams |
Art:
L Campbell & L Townsend |
| Letters:
Ellie De Ville |
Colours:
Peter Doherty |
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Part 3
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King
makes a vow... |
Synopsis: Newly
arrived Lunar Marshall Judge King scuffles with Goddard and Trent, two corrupt
judges who know about his ‘unjudicial liaison’. He accuses them of
accepting bribes, but they deny the accusation. Trent and Goddard resume their
patrol, While King and Julius continue their investigation of the industrialist
Alfred Franklin. They interview Edward Rinken, the sole beneficiary of Franklin’s
mysterious will.
Edward Rinken tells the judges his alibi, and explains his knowing
of Franklin’s murder before the judges informed him of it as one of the
benefits of having money. He also denies having paid an assassin to murder his
business rival. Rinken’s wife committed suicide a year before because her
husband’s business was failing, but business picked up right after her death.
When the judges ask if Rinken’s daughter, Cameron, had an alibi too, she
enters the room, and says she was away visiting Mega-City One. Cameron’s
perfume sparks recognition in Lunar Marshall King: she is wearing the same perfume
his old flame Luge used to wear; and she says “it’s good to see you
again”, which startles him.
King and Julius
discuss how neither Rinken nor his daughter could have been strong enough to be
the killer. Rinken’s bodyguard is strong enough, but he has no criminal
record and he has a sound alibi. King and Julius turn their investigation to the
dead businessman’s other rivals in the air supply industry: Ellesmere and
Duritz. First they visit the home of Adrian Duritz, the C.E.O. of Duritz Enterprises.
His company also deals in computers textiles and war droids. Suddenly, a Duritz
war droid opens fire on the two judges.
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SD: I really looked forward to this strip because the preview artwork looked
great, and it certainly does not disappoint. This particular instalment with the
frame by frame throttling on the first page and amazing moon cityscapes continues
the exceptional form.
Judge Marshall
is on edge and it seems like he brought most of his problems with him. While I’m
enjoying the concept of a Judge with human emotions, and the inability to keep
his pants on, I do hope that they can expand on the other elements such as the
utility cartel conspiracy and the "Judge gone bad" themes.
I feel that I’m
waiting for something challenging to happen in the story perhaps the wait will
be over in the next edition.
FK: Another
‘this is so good’ moment for me here. Breathing Space is grim and
interesting. Yet again, I’m pleasantly surprised by how much room there
is in Dredd’s world. The moon colony is falling apart, privatization has
brought corruption to the Oxygen industry and the other cities have stopped sending
Judges, leaving a small underpaid force. I know I’m synopsizing there, but
I’m trying to think of a way to show how well realized the world is. The
fact that I could type the synopsis there without groaning shows that it works
for me. Our hero seems to have been sent to the moon for having an extra-judicial
relationship (irrelevant fan-boy thought; why didn’t they do that to Demarco?
Given the use of her in subsequent stories, they may as well have).
The art is turn-the-lights-on
dark and works wonderfully. I really want to see how King gets to be dying and
remembering all this. I’d also like to see more of Luna-1, it feels like
a new Megacity, rather than a lame add-on to it. The characters are all well done,
not a note out of place. The story is basically the marshall from out of town
with the odds against him, a stock situation in cowboy movies and worked very
well for Sean Connery in Outland. But it is full of fresh ingredients and strongly
done.
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Script:
Alan Grant |
Art:
Ian Gibson |
| Letters:
Tom Frame |
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| Stim!
- Part 4
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Samantha
catches on to what most readers picked up on several episodes ago..... |
Synopsis: Working
to find out why her rich client’s robot butler went crazy, Samantha C. Slade
has discovered that Brit-Cit robots are using drugs. Samantha sent her robot assistants,
Hoagy and Stogie, on an undercover assignment to get a lead on the drugs’
source, but they quickly became seduced by the drugs trade.
Sam fills in her client, Steve Oregon, on what she knows over
dinner. Settling up what he owes her, Mr. Oregon makes an improper suggestion
and unwanted advances, and gets a knee to the groin in return. Suddenly a robot
of a sky board appears, carrying an energy pistol, and shoots Oregon in the back.
Samantha ducks and hides being Max, an agency temp serving droid, and shoots back
at the assassin. Max is destroyed by the killer robot, which is in turn blasted
by Samantha.
Samantha guesses that the flying assassin was also on robot
drugs, but wonders how it found her so easily. She finds a tracking device attached
to her cloak, but it’s an old one: a museum piece in fact. Immediately she
suspects that it was put on her by the curator at the Museum of Robotics.
In a shady part
of town, Hoagy and Stogie are selling stim, the robot drug. Their supplier tells
them he’s off to deliver the drugs money to the operation’s Mr. Big,
and he wants them along for the ride. Samantha sneaks into the museum through
a skylight, and sees Hoagy and Stogie, together with the drug-dealing robot Syke-Z,
handing over the cash to the museum curator, who has one more consignment of drugs
to sell in order to meet his financial target. The curator’s robot crow
gives away her presence, and the curator activates a robosaurus exhibit to deal
with her.
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SD: Ian Gibson is one of my all time favourite artists and I have enjoyed
previous editions of Robo Hunter. Sam Slade’s sidekicks are great fun and
the stories which illustrate Mr Grant’s humour certainly raise a smile.
This storyline however has yet to prove as memorable as previous exploits from
our erstwhile PI. Time yet in the script for Slade to get dropped into trouble
by her android friends but if not, not something that will leave any lasting impression.
So it will not prevent me from reading the next instalment or hoping for more
from the script and from Mr Gibson’s fine landscapes and unique style of
drawing.
FK: It
goes without saying that Robohunter is light. Everything Ian Gibson illustrates
should be light (with the exception of Halo Jones) and Robohunter was always a
comedy. I was never a huge fan of Robohunter myself, I came to it very late and
always thought the joke was kind of obvious.
All of which is
a lead-up to saying that this Robohunter leaves me flat. It has all the right
ingredients but really just goes through the motions with them. Maybe it’s
built in, since the story is a bit like having everyone be Walter the Wobot, with
no straight guys to play against. Maybe the strip has just outlived its’
natural lifespan. Some things shouldn’t be brought back. Although Gibson’s
art is a joy to behold, this story didn’t do it for me.
Speaking of art,
there is one deeply odd moment. On the second page of the story a panel showing
two faces in close-up is on top of another panel showing the same characters’
bodies and legs. The effect is that it looks as though Gibson has drawn Sam Slade
and her clueless client as bobbleheads.
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Overall
SD:
Mandroid, Leatherjack
and the potential of Breathing Space have breathed some life back into the Prog.
I’ve been disappointed with recent editions, however it’s probably
because I’ve been spoilt thrill-wise with the recent story runs.
FK: Ummmm,
very very good. Will that do? (Editor: No) Oh well, a good spooky cover,
two brilliant stories, two alright stories which could turn out to be brilliant
and one so-so story which is still nice to look at and not painful to read.
Overall the prog
is going well and the future is bright. Tharg should give himself a pat on the
back and write some more interesting editorials (recently it’s been a stream
of ‘upgrade your thrill buffers’ stuff, fair enough because the progs
have been very good indeed and in any event, who reads the comic for the editorial?).
And, in case nobody has mentioned this yet, the letters page is readable again.
Yes I know it has been for some time.
Best Story
SD: Leatherjack
FK: Breathing Space
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