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2000AD
Prog 1446 - 6 July 2005 |
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Synopsis David
Knight
1st Opinion by Ed Berridge
2nd Opinion by Andrew Howe
Summaries
and reviews contain spoilers for this issue. |
Cover: Greg Staples
EB: A nice
enough image by Greg Staples, but there’s something slightly uninspiring
about it. Don’t get me wrong, it’s a nice enough image with McMahonish
touches like Dredd’s big boots, but it is quite a generic looking picture
and I personally prefer covers that actually relate to something inside of the
comic.
Also the painted
Dredd artwork really smacks of the mid-nineties period, which is never a great
thing. I thought the Greg Staples worked on the computer now, and this cover makes
me long to see some of his linework in the pages of the comic again, as his was
an artistic reinvention to rival Kevin Walker’s return to pen and ink.
Having said all
that, it is a very nice image taken by itself and is at least eye-catching, which
in the end is what a cover should do.
AH: Greg
Staples presents instalment 346 of the “Dredd in Stock Pose” series,
but an arresting piece of eye candy is a fair trade for the inevitable sense of
déjà vu.
expect the failure
to reference the current storyline is the result of an absence of action –
a painting of Dredd performing detective work isn’t going to sell progs,
though a take on the first couple of panels in this week’s episode could
have made it the best-selling issue ever.
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Script:
Gordon Rennie |
Art:
Andrew Currie |
| Letters:
Tom Frame |
Colour:
Chris Blythe |
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| Blood
Trails - Part 7
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Dredd
delivers the boot of justice |
Synopsis:
Judge Dredd’s niece Vienna Pasternak is met by her boyfriend Travis (Soviet
agent Pasha) during a break in the filming of her tri-d show. Travis explains
his bruises, lying that the judges beat him up because of trouble with the law
in his past, and not because he is a suspect in the murders of Vienna’s
friends. He tells Vienna he plans to leave Mega-City One so as not to cause her
problems, and she says she wants to go with him. Travis tells her he will make
the arrangements.
Judge Dredd is
on street duty when O’Brien from accounts queries his use of resources investigating
the deaths of Vienna’s acquaintances. Next Dredd is contacted by Guthrie,
who tells him the analysis of Travis’s blood reveals DNA alterants, but
matches known DNA traces of the Soviet agent Pasha from the crime scenes of politically
motivated professional hits. They have firm evidence that Vienna’s boyfriend
is an undercover Soviet assassin.
Judge Dredd calls
in his trusted team to facilitate Pasha’s capture. Judge Roffman from the
Public Surveillance Unit identifies the driver of the vehicle that picked Vienna
up from work. Since his build means he cannot be Pasha, the judges infer that
the driver must be a Soviet sleeper agent. Dredd and his team split up to find
clues to Vienna’s whereabouts while Roffman attempts to locate the vehicle
she was driven away in. Meanwhile, Pasha’s accomplice delivers here to a
safe house where Pasha and his sleeper cell accomplices hold her at gunpoint.
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EB: Judge Dredd has no nose – how does he smell?*
This latest thriller
by Gordon Rennie has been entertaining. Although it has somewhat divided
reader opinion, you can’t but help but think that the proof of this pudding
will be in its finish. This story was heavily trailed as featuring the death of
a major ‘Dreddverse’ character, and half the fun of the story is trying
to work out who exactly the unlucky person is going to follow Psi Judge Karyn
into Rennie’s Hall of Fallen Heroes (my money’s on Guthrie, by the
way). But this can distract from the story itself, which actually is quite entertaining,
if a little predictable (up to now).
Andrew Currie’s
artwork continues to shift between revelatory and inappropriate. Some panels look
really dynamic, particularly when combined with the excellent work of colourist
Chris Blythe, but it sometimes lapses slightly too far into a cartoony look that
doesn’t quite match the fraught tension of the script, like the strangely
nose-less Dredd. There has been some controversy regarding Currie’s use
of celebrity cameos as characters in the strip, but personally I quite enjoy it.
The fun to be had in the strip is working out which characters are supposed to
be some icon of the silver screen, though I can see the point of those who find
it detracting from the main thrust of the story.
But in the end
we’ll have to wait for the end of this current strip to be able to properly
evaluate its merits, good or otherwise.
AH: “Next
Prog: A Death in the Family”. It appears the time has come for Vienna to
take her final bow, and my investment in her continued existence is such that
I honestly wouldn’t mind if Rennie reneged on his unspoken promise to see
things through to the bitter end (there’s an outside chance that Rico could
be the “family” in the line of fire, but that would be grounds for
commitment after the effort that’s been expended on grooming him as a replacement
for Dredd).
When the smoke
clears Dredd will be left to face some hard questions - Vienna’s decision
to drop everything and run off with Pasha initially seems a tad contrived, but
when you think about what she went through during Total War it’s an understandable
reaction to the daily brutality of life in the Big Meg and a need for reassurance
and affection that good old Uncle Joe is incapable of providing. This brand of
character building is one of Rennie’s hallmarks, and it’s resulted
in an absorbing slow-burn affair that’ll doubtless lead to an epic confrontation
down the line.
I expect the true power of Blood Trails will only be evident
when read in a single sitting, since the pacing occasionally leaves one feeling
unfulfilled by the lack of progress on a weekly basis. Rennie’s also had
some difficulty in working out how to present the interplay between the various
characters – we don’t want a couple of pages of talking heads, but
this is the third time we’ve watched one of the protagonists hold an extended
conversation while beating the crap out of an assortment of generic perps (and
while we’re talking about criminals, how come nobody’s arrested the
actor playing a judge on page 1 for bringing the Justice Department into disrepute?)
None of this detracts from my belief that Rennie can do no wrong
on Dredd these days, and the climax of this storyline will provide a significant
insight into his plans for the future direction for the strip. It’s still
a little early to start talking about a renaissance, but my review wouldn’t
be complete if I didn’t use the word “revitalisation” at least
once. Consider it done, and if you hear the sound of distant applause next week
you’ll know where it’s coming from.
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Script:
Dan Abnett |
Art:
Simon Davis |
| Letters:
Tom Frame |
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| Slow
Train to Kal Kutter - Part 4
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| Fuscus
gets whacked. Again. |
Synopsis: On
Wednesday night, as the Suleiman Express streaks through the Russian Confederacy,
apprentice gunshark Kal Cutter kills Albus and Fuscus, crime boss Appelido’s
henchmen, who came to kill him and Isobel.
The next day, with the train travelling through Afghanistan,
hit-men Sinister and Dexter arrive on the train by helicopter, looking for their
apprentice Kal, and Isobel, whose killing Kal failed to carry out. Kal tells Sinister
and Dexter about having killed Albus and Fuscus, and says he’ll do the same
to them if they try to harm Isobel.
Sinister and Dexter are amazed to see the bodies of Albus and
Fuscus on the train, after they killed the two henchmen in the Balkans two days
earlier.
While Finnigan
Sinister is threatening the Belgian sleuth Achille Bureau, Ramone Dexter warns
of trouble: an armoured train is bearing down on them, bristling with guns and
crawling with clones of Albus and Fuscus.
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EB: Finnigan and Ramone are back doing what they do best – all out action
with risible one-liners. The strip continues its boom and bust path, and fortunately
this time we’re onto a winner. Dan Abnett uses a narrative device similar
in its usage to that employed in the film Memento, and seemingly invigorates his
writing of the strip too. Even the Poirot-like detective seems almost coherent
this episode (though this may be because he has a lot less to say).
Simon Davis makes
his return to the strip, and as usual his work is impeccable, employing a painted
style which unlike many painted strips looks both unique and is actually worth
painting rather than using more traditional techniques. The plot keeps on providing
more of interest for upcoming episodes, such as the mysterious multiple gun sharks
or the reason why there is such a fuss being made over Isobel and there is more
than enough to keep up reader interest.
Sinister Dexter
is never going to be the most taxing of strips, but what it does it does extremely
well.
AH: Anyone
who read my review of Prog 1435 will be aware of my feelings about this strip,
but I confess to harbouring a soft spot for Kal Cutter. He’s everything
the protagonists aren’t, possessed of human frailty and something resembling
a moral code, and the revelation that he didn’t whack Isobel has sealed
my support for the foreseeable future (and top marks to Abnett for allowing Kal
to act in accordance with his nature instead of the demands of the plot). It’s
unfortunate that Ramone and Finnigan had to show up to drag things down, with
the inevitable cookie-cutter killing spree following in their wake. I’ve
also given up trying to decipher Bureau’s speech patterns, which is the
reason most novelists don’t try to replicate accents on the printed page.
My issues with
the script don’t detract from my admiration for Simon Davis’s art,
and if Kal survives we could be looking at a new direction for the series. It’s
at least five years overdue, but it’ll only work if Abnett refuses to allow
his creation to be used as filler, and that means an end to the single-issue stories
beloved of sleep-deprived writers and editors with space to fill. It’s a
big ask for someone who relies on a constant output to make a living, but with
Kal on board, Davis at his peak and Abnett firing on all cylinders elsewhere in
the prog, it’s time to seize the day and make this strip extraordinary.
Plan B is a few more years of the same old song, and the time is fast approaching
when I’ll be changing stations for good.
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Script:
Robbie Morrison |
Art:
Henry Flint |
| Letters:
Tom Frame |
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| The
Assassin - Part 6
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So
much for Fist... |
Synopsis: Valentine
D’eath and his team of assassins search the Shakaran asteroid world for
their quarry. They have come to kill Shakara. Fist summons Valentine and the others
back to the chamber where the Shakara battle suit stands empty: the suit is filling
with the red Shakara substance. Fist attempts to smash Shakara into the ground,
but Shakara leaps to land on the back of Fist’s hand, and slices off the
top of his head.
The assassins communicate
by radiotelepathic implants, causing them all to reel in agony from Fist’s
injury. Blinded, Fist lashes out, and is oblivious to Shakara’s ship which
runs him down, smashing him to pieces. Faced with Shakara’s ship, Phaze
summons duplicates of herself from innumerable parallel worlds to increase the
team’s firepower, and they unleash a barrage of gunfire against their enemy.
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EB: I just noticed this issue that the words ‘Book 2’ feature
within the actual letters of the title of the strip itself, just when I was wondering
why it wasn’t called Book 2. The strip is filled with loads of little nuggets
like this – Henry Flint’s artwork is simply sublime, there’s
no other word for it. His work on the current story is worthy of that produced
by Kevin O’Neill on the first three books of Nemesis the Warlock, whilst
entirely retaining his own artistic integrity. Nemesis of course is Shakara’s
obvious progenitor, and the series obviously owes that earlier strip a great debt
with its tale featuring an enigmatic, cipher of a central character who battles
in a mysterious ship against an evil empire, even though Pat Mills’ lapsed-Catholic
fury and political satire are largely missing from this strip.
The current storyline
features a group of assassins attempting to track Shakara back to his lair and
delete him, and has currently moved almost into a haunted house scenario, as the
assassins search the devastated remains of the Shakran homeworld, and the reader
waits for the reader to begin killing them off one by one. And that’s part
of a small problem: we are fairly assured of our hero’s survival. Normally
this wouldn’t be a problem – Robbie Morrison seems to be beginning
to reveal more of Shakara’s backstory in dribs and drabs so we can be fairly
sure that another series is in the offing. But when you’ve taken the time
to assemble a rather interesting band of cut-throats (somewhat reminiscent of
Mills and Flint’s Shadow Warriors in the recent ABC Warriors story), it
seems a pity just to set them up to be so obviously slaughtered.
The other problem,
which is often true of Morrison’s work, is that the story tends to read
quite jerkily in weekly instalments, and you get the feeling that it’ll
work much better when read in one go. That said, this is still one of the best
things in the prog at the moment and provides a bang up to date equivalent to
the ‘old school’ Thrills of the past.
AH: Morrison’s
overactive imagination has seen some wonderful concepts hit the page over the
last few weeks (psionic bullets, dwarf galaxies moonlighting as assassins, and
many others). There’s enough here for an entire prog’s worth of action,
so it’s unfortunate that one flaw prevents Shakara from scaling the heights
to which it obviously aspires - you know you’re in a whole mess of trouble
when the villains are more interesting than the hero.
An alien killing
machine with a single-word vocabulary is just the ticket for creating an oppressive
atmosphere, but the absence of any remotely human emotions makes it impossible
to become invested in the character’s fate. On the other hand, Valentine’s
motley band of miscreants are some of the most interesting and entertaining supporting
players I’ve encountered in many a long moon, to the extent that I’d
rather be reading a story about their continuing adventures than watching Shakara
carve them up (was I the only one rooting for Fist in this prog’s showdown?)
A flaw it may be,
but fatal it certainly ain’t. I’ll gladly persevere simply to see
what Morrison will come up with next, and that’s without considering the
distinctive contribution of Henry Flint’s mind-blowing art, about which
nothing more needs be said. Unless Shakara grows a personality it’ll never
be more than a highly entertaining ride, but as long as that’s the worst
I can say about Morrison and Flint’s creation I won’t be getting off
the bus anytime soon.
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Script:
Dan Abnett |
Art:
Richard Elson |
| Letters:
Ellie De Ville |
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| Part
2
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Atavar
cuts loose... |
Synopsis: The
Atavar, in his damaged weapons sheath, suddenly comes face to face with the zombified
Worldbreaker, contaminated by the galaxy-devouring cancer. Worldbreaker opens
fire, killing Imoti Langual Shra’s three companions, leaving Imoti the sole
survivor of the group. Atavar tells Imoti to get inside the damper field of his
weapons sheath.
Atavar takes a direct hit
from Worldbreaker’s weapons, and responds with a volley of cruise-ceptors,
destroying Worldbreaker utterly.
Atavar returns to the Binod
Union and tells his alien sponsors of his plan to use the inorganic aliens, the
Uos, to destroy the cancer. Atavar is able to mentally control a limited number
of Uos, but may be able to boost his control ability by entering a Uos primary
gestalt node.
The binod Union
lends its support to Atavar’s plan, sending the best part of their war fleet
as his escort: Voidshaker, Earthraker, Doomraker, and Deathmaker.
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EB: It’s been quite a long time since Atavar was in the prog –
about two years, give or take a bit - and you can’t help but feel that new
readers must be somewhat lost when faced with what is apparently the finale of
this grand space opera. There are few concessions made for those unaware of the
story prior to the third book, and you can’t help but feel that it might
have benefited from a one page recap as they used to do in the early pages of
2000AD. Fortunately I own the collected Rebellion book of the first two instalments
(a review of which you can read on this very site!) and so the story’s twists
and turns prior to the current issue were not a mystery to this reader.
I can see why
some readers are turned off by the strip, but I’ll always champion 2000AD
for trying out different strips like this – it is an anthology comic after
all. I don’t know if it’s because this was one of the first strips
I read on my return to the comic, but I really enjoy this strip, with Dan Abnett
really getting the chance to spread his writing wings a bit on such a story with
wide brimming possibilities. Richard Elson is often criticised for all his creatures
and characters looking rather similar, but in this case that is a positive boon
– there are only four different cultures in this universe, and it makes
a certain amount of anthropomorphic sense that they should all bear certain similar
appearances and characters. If you go back and look at Elson’s work on the
first two books you can really see his rapid artistic progression, and I’ll
be hotly anticipating whatever project he moves on to next.
The current strip
continues the diversion away from the threat of the UOS to deal with the ‘intergalactic
cancer’ that is threatening to destroy all organic life, and it’ll
be interesting to see how Abnett manages to link both storylines and finish them
off to satisfaction in what few episodes are left to him. Though considering the
tone of the series thus far, I doubt it’ll be a particularly happy ending.
AH: I’ve
accused Abnett of many things in the past, but a lack of versatility isn’t
one of them. Whatever grudges I hold against Sinister Dexter are matched by my
admiration for Durham Red, and if I didn’t know better I’d swear they
were written by different people.
Atavar is something
else again – Abnett’s captured the essence of the action/adventure
science fiction novels of the 60’s and 70’s, with the last surviving
human and a posse of sentient weapons facing down two galaxy-spanning threats
(because one, as we know, is never enough). I knew Abnett had nailed the genre
when I experienced an emotional reaction to the death of Worldbreaker (“Worldbreaker.
Champion-Construct. My friend.”), and every week I look forward to another
serving of the kind of scientifically dubious but immensely enjoyable escapades
that saw me through those long university days.
Elson’s still
lumbered with the unenviable task of trying to communicate a sense of scale (it
wasn’t until “the Death” ate a planet for breakfast that I appreciated
the immensity of the threat), but his clean and colourful panels are the perfect
partner to a rousing yarn that raised the stakes to a ludicrous level long ago
and is all the better for it. Often affecting, occasionally endearing and always
entertaining, Atavar is the old school for the new age, and I’ll be seated
in the front row for as long as Abnett cares to continue the lecture.
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Art:
Dom Reardon |
| Letters:
Tom Frame |
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| Northern
Dark - Part 2
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| Cops
in trouble... |
Synopsis:
In Pimlico, Inspector Absolam arrives to investigate a gruesome murder, carried
out by the Demon possessing Jenny of Caballistic Inc. She appears to be preying
on sadistic criminals by preference.
Meanwhile, in the
Scottish Highlands, Hannah Chapter, Lawrence Verse and Doctor Brand are moving
to protect the most likely target of the neo-pagan cult’s terror campaign:
the Royal Family.
The cultists are
already moving on a royal hunting party on the Balmoral estate, killing police
officers on security duty. The Caballistics Inc. operatives fight their way in
past sceptical officers at a checkpoint.
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EB: Short review
this one.
Bloody marvellous
Those are the only
words needed – I can’t really be objective about this one, since in
my opinion it’s the best thing in the comic at the moment and one of the
best new strips that 2000AD has produced in a while. Gordon Rennie proves why
he’s so feted as a writer, while managing to avoid the usual fanboy clichés
and pitfalls. Dom Reardon proves why he’ll no doubt be snapped up to work
on Hellblazer or some other bloody American horror rubbish.
This has to be,
unquestioningly, one of the best horror strips out there at the moment. This episode
continues the Northern Dark storyline towards its conclusion, the Slaine pisstakes
seemingly abated for the moment, whilst a new storyline opens up for Jenny and
we are back to the area of Rennie’s drips of back/future story for the characters,
which always makes me look forward all the more to the next episode, even though
it’s bound to be just as infuriatingly vague.
Ah well, at least
we might see a member of the Royal Family literally get it in the neck before
the boys (and girl) of Department Q are able to intercede…
AH: There’s
a lot going on in this strip at the moment, which is a direct result of the extended
set-up in the first year of publication. Many things have to happen before the
team can call it a day – Demon Jenny exorcised with extreme prejudice, Ravne
getting what’s coming to him (and then some), the drip-feed backstory revealed
in its full glory, and Hannah finding true love (though that last one might just
be me). The impatience I occasionally experience is fuelled by my belief that
any of the above events would be considerably more fulfilling than whatever’s
going on in the current instalment, but since nobody told Da Vinci to hurry up
and finish his masterpiece it’s possible that I complain without cause.
For the second
time in one issue Rennie makes few concessions to the weekly format (note the
absence of the traditional cliffhanger at the end of the episode), which will
certainly improve the narrative flow when the graphic novel hits the shelves.
However, when the writer’s juggling this many balls it’s difficult
to review a single episode in isolation, especially when it consists of nothing
more than three pages of violent dismemberment washed down with a dose of detective
work. Taken as a whole the current storyline is an entertaining runaround that
seems intent on maintaining the status quo for the time being, though the Demon
Jenny subplot could still pay dividends (provided she doesn’t just slaughter
the police and live to cackle another day).
At the risk of
repeating myself, I’ll reiterate my belief that this is the best strip to
grace the weekly in years. The pieces are in place for the mother of all climaxes
in the next 12 to 48 months (hopefully the former, since I’m not getting
any younger), and between now and then I’d gladly read an episode about
the gang playing Twister just to revel in Dom Reardon’s distinctive art
and enjoy time spent with characters that are fast becoming old friends. Now all
we need is for someone to chain Rennie and Reardon to the grindstone, because
if I die of old age before we get to the heart of the matter they’ll find
themselves haunted by a very unpleasant ghost.
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Overall
EB:
Though I might have one or
two minor niggles, this still remains an extremely strong and well mixed prog.
We have stories ranging from Thriller to Action, Revenge, Space Opera and Horror.
You can’t really ask for more really – the quality is astonishingly
high, and has remained so for some time now. Long may it continue (and no one
should be surprised as to what my Top Thrill is…).
AH: What’s
with the Sláine love-in on the letters page this week? Input has long been
used to balance the scales for strips that have attracted a disproportionate share
of ire (“Bring back Valkyries!”), and while there’s nothing
inherently wrong with that a page that could be used to bring us six more panels
of Caballistics should amount to something more than an extended advertisement
for returning stories.
As many of this
week’s stories are low-key interludes in larger storylines the prog feels
a little lightweight, but when you view the last few issues as a whole it’s
obvious we’re being treated extremely well by the current creative team.
Any issue that features Rennie, Flint, Davis, Reardon, Staples and non-Sin/Dex
Abnett has to be a contender, and that’s without considering the worthy
contributions of underexposed talents like Elson, Currie and Sullivan. I might
find fault here and there, but having recently read through progs 1000-1050 I
would suggest that sometimes we forget just how good we’ve got it these
days. As long as writers and artists of this calibre keep reminding me, I’ll
pay the cover price and call it a bargain.
Best Story
EB: Caballistics
Inc.
AH: Judge Dredd
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