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2000AD
Prog 1445 - 29 June 2005 |
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Synopsis and
review by Gavin Hanly
Summaries
and reviews contain spoilers for this issue. |
Cover: Clint Langley
GH: Once
again, Langley is the cover artist of choice for Caballistics and, once again,
he turns in an atmospheric job with a suitably apocalyptic feel. Indeed, it's
always good to see Langley on something that isn't Slaine and I'd certainly be
in favour of him being commissioned to try out something new - just to stretch
his abilities, if nothing else.
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Script:
Gordon Rennie |
Art:
Andrew Currie |
| Letters:
Tom Frame |
Colour:
Chris Blythe |
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| Blood
Trails - Part 6
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Guthrie
picks a fight |
Synopsis:
A citizen/sov
sleeper spy receives an early wake up call and calls one of his cell members -
"Call the others. Zhukov is active". Elsewhere, Justice Department has
Travis/Pasha under surveillance. Travis returns to his apartment to find it being
crime-blitzed by Giant and Guthrie. Travis taunts Guthrie with a whisper that
Dredd is jealous of his involvement with Vienna. Guthrie responds by giving him
a bloody nose. Travis indicates he might make a complaint and clearly takes the
punch personally, muttering to himself in Sov that he "owes" Guthrie.
Outside, Guthrie definitely thinks Travis is playing them - and now they have
his DNA through the blood on his fist.
Elsewhere, Dredd
contacts Roffman at PSU who puts Cole near the scene of Renee and her partner's
deaths. Roffman says they had a 20 minute blackout at the scene of the crime -
fueling Dredd's suspicions.
In the Black sea,
Yuri and Kazan discuss their plan against Dredd. Yuri worries that Kazan is engaging
in a private vendetta against Dredd, but Kazan sees eliminating him as the only
way to take Mega City 1 down.
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GH: This
has become one of the more entertaining Dredd "epics" in recent times
- steering well away from the destruction that Wagner likes to unleash in his
efforts and making much stronger use of the supporting characters. Indeed, looking
at those supporting characters on show this week, Roffman, Guthrie and Giant to
mention three, it's impressive how the Dredd world has managed to gradually beef
up the supporting cast to a level where it's able to support a thriller like this.
What's also much
more believable is that the Judges are fairly on the ball with Travis and seem
to be aware that he's got something planned. What could have turned into a more
predictable "Dredd being accused of misusing judicial resources" instead
becomes a game of who will move first - making the chess analogy at the end particularly
apt. Rennie once again proves that he matches up to Wagner - and indeed betters
some of Wagner's efforts (The Satanist, for example).
I'm also becoming
a real fan of Currie's work on this series. I've seen the old criticism "he's
good but not suited to 2000AD" trotted out for him and despaired. He's a
great artist, knows how to out together a good clear panel flow (a highly under-rated
trait), he creates distinct looks for all his characters and draws a damned fine
action scene. Certainly one of my favourite Dredd artists of recent times.
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Script:
Dan Abnett |
Art:
Simon Davis |
| Letters:
Tom Frame |
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| Slow
Train to Kal Kutter - Part 3
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| Kal
Kutter comes under suspicion |
Synopsis: On
Thursday morning, Belgian detective Achille Bureau is brought in to investigate
the discovery of two bodies on the train (those of Fuscus and Albus). The detective
deduces that they were killed by a gunshark. Elsewhere, Sinister and Dexter are
in pursuit of the train, being given a lift in a dilapidated helicopter gunship
by Levi Putin's uncle.
The previous Monday
they were in a meeting with Apellido who says that he has discovered that Isobel
was still alive and instructs Sinister and Dexter to correct the mistake.
Back to Thursday
morning, and Bureau is accusing Kal Kutter of the murder, just as Sinister and
Dexter burst in and take credit.
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GH: It seem like we've been waiting a while for the Kal Kutter character to
really take centre stage in Sinister Dexter and now that it's happened, I'm not
so sure it was worth the wait. However, it's entirely possible that this light-hearted
story is more likely the precursor to a much bigger tale in Downlode, with the
boys vs Senor Apellido. At least I hope that's what's coming because this tale
with its multiple flashbacks and irritating accents isn't quite what I was after.
The multiple time strands just come across as confusing and it feels as if Abnett
is trying to be just a wee bit too clever at the expense of an enjoyable read.
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Script:
Robbie Morrison |
Art:
Henry Flint |
| Letters:
Tom Frame |
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| The
Assassin - Part 5
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D'eath
gets cocky... |
Synopsis: Valentine
and his crew are in pursuit of the Shakaran Assassin, hoping that it hasn't seen
him. They follow it into an Asteroid field which is all that is left of the Shakaran
home system - and it heads into one of the asteroids. Valentine and his crew head
in after hit and discover an inverted world - centuries old but still high tech
- a mausoleum to the Shakaran society.
They land and discover
the Shakaran suit left empty. Valentine orders Fist to remain behind with the
suit and trash Shakara's ship while the rest scout ahead. Fist flicks the suit
aside in disgust and then punches Shakara's ship, sending is bouncing away like
a pinball.
But then something
red starts flowing out of the ground into the Shakara suit...
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GH: Much
as I am enjoying this latest run of Shakara, there are certain elements of it
that concern me. I'm worried that by delving in too far into the background of
Shakara, we'll lose some of the greatness that was apparent in the first series.
In the first run, each strip stood on its own as a little more of this vast universe
opened up to us. Every episode seemed extraordinarily alien and unlike anything
that had come before in 2000AD.
This series doesn't
seem to be quite as ambitious. The plot of the group of bounty hunters tracking
down Shakara, no doubt to be killed off one by one, is in danger of becoming rather
predictable. Luckily Morrison manages to throw in enough ingenious moments like
the inverted world to throw off the scent of predictability, but he could do with
pulling a few more tricks out of his sleeve if he wants to avoid Shakara settling
down into standard Sci Fi mould.
Luckily, he has
the art of Henry Flint to add originality to even the most familiar of ideas.
From the look of D'eath's ship, designed to blend into the background, to the
astounding reveal of the alien world, Flint's artwork is what makes this series
such a joy to peruse. It feels as if such care has been put into all the designs
on show, even with something as simple as D'eath's flashy suit, one which ideally
befits such a flamboyant character.
So while the story
may not be quite up to the heights of series one - the art is certainly better
and helps to even things out.
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Script:
Dan Abnett |
Art:
Richard Elson |
| Letters:
Ellie De Ville |
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| Part
3
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Atavar
gets a little help from his new friends |
Synopsis: Voidshaker
reaches the last reported location of Worldbreaker and Atavar - and examines the
massive object both reported in their last communication. It cannot work out how
it is managing to move, but it appears sentient, as it has made several course
corrections. It moves towards a planet and devours it as Voidshaker realises the
object is devouring the rimworlds.
Elsewhere, Atavar
is being helped by Shira and its friends. they return to the weapons sheath abandoned
by Atavar as Atavar tries to contact Op-sys. Op-sys attempts to recharge
while Atavar orders it not to attack Shira and the others. The damage appears
reparable, but suddenly Op Sys detects a threat. A badly damaged Worldbreaker
appears from the rubble...
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GH: I really liked the last series of Atavar, but I'm having considerable
trouble with this one.
If ever there was
a series that needed a decent recap, this was it. A full page "what has happened
before" was desperately needed here, and even I am now starting to appreciate
my own synopses from over two years ago. Now I'm aware that the trade collection
is out there - but let's assume that the majority of people reading the comic
haven't managed to pick one up, don't have the back issues in question, and don't
know about the synopses on this site. How on Earth are they going to make any
sense of it?
This is a major
failing for this series as there are many elements that will simply make no sense
to a very large number of readers. Giving up one page of the first part for a
recap would have solved everyone's problems and I just can't understand why this
isn't considered an necessity. American books have started doing this (see the
Ultimate Marvel books, or Gotham Central) and there's only a one month gap between
those!
Now while my opening
paragraphs have slowly metamorphosed into a rant, it's an important point to help
indicate my current feelings about Atavar. Because I've been so confused by the
first two episodes (and remember, I have read the previous series of Atavar,
although it seems so...long...ago) I'm just not warming to this one yet.
It does have wonderful
artwork from Richard Elson (although I'd prefer to see him try his hand on an
AAHAB follow up) and there's a feeling that Abnett's trying something deliberately
alien here, which makes for a refreshing change, I just can't get to grips with
it. Perhaps as the plot heats up, my interest will too. But at the moment, this
is something of a disappointing return for Atavar.
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Art:
Dom Reardon |
| Letters:
Tom Frame |
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| Northern
Dark - Part 3
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| Verse
takes on the beast |
Synopsis:
Ravne and Ness are threatening the members of the Church of Crom Cruach, by throwing
them out the window one by one until they talk. Ravne wants to know what's being
planned and where the leaders are.
Elsewhere, Brand,
Chapter and Verse are being attacked by a monster which appears invulnerable to
bullets. They blow up the Mini instead, by shooting at the petrol tank, and this
weakens the beast enough to let Verse get in close and finish the job. Brand suggests
that the monster might be a Scottish spirit that's been raised through someone's
intervention.
Brand calls Ravne
who arranges a helicopter for them. Having killed the people he was interrogating,
Ravne has discovered that the church is attacking the "biggest bunch of foreign
invaders ever to set foot on the sacred soil of Scotland". Indeed, they already
seem to be marching on Balmoral...
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GH: Really, there's not much to this episode. A big action scene, which ably
shows off Reardon's talents in this area, contrasted with Ravne and Ness's somewhat
underhanded method of finding out information in Edinburgh. It's great fun, there's
no mistaking that, but once again I get the feeling that Caballistics is taking
a very long time to get the undercurrent of a plot moving onwards.
I'd much rather
be finding out more about Ravne or Ness than have the gang solve another mystery
- or at least have elements of a character's history brought to the fore by whatever
they were investigating. At the moment it seems we've wandered off into Scooby
Doo/Buffy/Dr Who territory with a monster of the month tale. Given the strength
of Rennie's plotting that can be witnessed in this week's Dredd tale, I can't
help but be left wanting more from Caballistics Inc. There's so much that could
be done with this series - and I think that's where my frustrations with it lie.
That said, even
if it's not quite what it could be, it's still enjoyable. And based on the stuff
he's been coming up with on this series, Rennie could also write a damned fine
Dr Who script (and do a much better job than some of those currently writing the
TV series). If the BBC was looking for another franchise to play with, this would
be an ideal place to start...
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Future Shock
- Ewing/Roberts/Parkhouse
GH: Now
this is much more like it: one page Future Shocks. For too long, Future Shocks
have felt a little too stretched out, so letting new talent try their hand with
a one pager like this is a fantastic idea. Mr Ewing does a decent enough job here
with a fairly throwaway gag. Not wonderful, but fairly amusing and it certainly
doesn't overstay its welcome.
I'd certainly like
to see a hell of a lot more of these stripped down efforts from now on.
GH:
It may sound like
I've been fairly harsh in this week's review - but the current line up is fairly
strong, despite the minor faults apparent in the individual strips. It could be
a lot better, though, and I'd like to see some significant progress plot-wise
in Caballistics inc and Sinister Dexter in particular.
Best Story
GH: Judge Dredd
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