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2000AD
Prog 1444 - 22 June 2005 |
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Synopsis and
review by David Knight
Ist opinion by Martin Charlton
2nd Opinion by Hugh Platt
Summaries
and reviews contain spoilers for this issue.
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Cover: Richard Elson
Thanks to Richard
Elson, we have the original uncropped version of this week's cover, with and without
colour. View a larger version.
MC: A nice
enough effort from Richard Elson and I’m always a fan of covers which are
drawn by the story’s artist and which reflect the story inside (so no marks
for random Cliff Robinson Dredd covers with Dredd pointing the lawgiver at us
then…). Not sure about the caption though – seems somewhat arbitrary.
I also like how the image is composed to fit the logo perfectly. Full marks then.
I’d knock a few off for the slightly grubby palette, but again, this is
just fitting the story.
HP: Well,
it’s certainly got a tough job, making Atavar seem interesting. Oof –
save it for the main review! Elson certainly does carnage-riddled alien scenes
well, but the almost Spawn-but-a-bit-more-naked look of Atavar just leaves me
cold.
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Script:
Gordon Rennie |
Art:
Andrew Currie |
| Letters:
Tom Frame |
Colour:
Chris Blythe |
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| Blood
Trails - Part 5
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Joe
finds his neice in a compromising position... |
Synopsis:
Judges, investigating the apparent murder-suicide of Vienna Pasternak’s
therapist Renee Busois and her partner, alert Dredd because of the dead couple’s
connection to his niece. Dredd leaves his own case – arresting the publisher
of pro-terrorist literature – to involve himself personally in the case
of Vienna’s dead acquaintances. Dredd thinks it unlikey that the murder
weapon belonged to either of the deceased.
Vienna, distressed
by Renee’s murder, phones her new boyfriend Travis to comfort her, unaware
that he is in fact the Soviet assassin known as Pasha, or that he murdered Renee
and Colin. Judge Dredd enters Vienna’s apartment, suspicious of her boyfriend,
but Vienna takes offence at Dredd’s suspicion and throws him out.
Enemy agents watching
Vienna’s apartment are ordered to activate a sleeper cell to progress their
covert operation to its next stage.
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MC: Gosh – five weeks in already? Rennie seems to be adopting the same
policy he does with Caballistics inc here – the slow burn, with a sense
of dread slowly building over the weeks. I for one didn’t have a problem
with Pasha’s actions last week, but find it hard to believe the Judges are
fooled by the dummied up crime scene. Some more lovely interaction with Judge
Rico, who I would like to see more of, in the style of Rennie’s Prodigal
from the Meg last year. Other than that, not a lot happens, besides Vienna’s
pig headedness (but I suppose that’s to do with how single minded the Dredds
can be, right?), and a particularly revealing last panel.
Great stuff, with
art I’m warming to. Perhaps Currie isn’t a natural Dredd artist, but
he’s doing a bang up job in my book, with the light colours juxtaposing
nicely with the shadow lurking over the plot.
HP: So far,
Blood Trails reads like a million other stories I’ve read elsewhere, with
the sinister forces slowly tightening the noose around the weak link in their
opponent’s defences. But there’s one big Lawmaster-riding difference
– Dredd himself. Whether or not Dredd’s out-of-character behaviour
towards Vienna is supposed to show how she gets under his skin like nothing else
in the Big Meg, or is just slightly bad characterisation from Rennie is up for
debate, but if Dredd wanted to hand his badge in after Total War for behaviour
unbecoming a Judge, then Grud knows what he should be doing right now.
Perhaps it because of the
celebrity-cameo nature of Pasha, but the fact that he appears to have only two
facial-expressions (blank smarminess and sleazy contemplation) but this week the
art feels oddly flat. Even Rico’s perp-cracking seems flaccid compared to
the chainsaw ruckuss of previous weeks.
I’m sure
Rennie will pull something unexpected out of the bag when he starts to wrap it
up, but right now it feels like the promise set up with the Kazan clone and the
post-Total War stories is being oddly wasted.
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Script:
Dan Abnett |
Art:
Simon Davis |
| Letters:
Tom Frame |
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| Slow
Train to Kal Kutter - Part 2
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| Albus
checks out... |
Synopsis: Apprentice
contract killer Kal Cutter has fled Downlode with Isobel, whose assassination
he failed to carry out in the story “Just Business”. His sponsors,
Finnigan Sinister and Ramone Dexter, have been instructed by mob boss Senor Apellido
to hunt Isobel down. That same evening (Monday) they break into Cutter’s
flat in Benedin Prospekt and search for clues as to where he might have taken
Isobel. Dexter opens the blind and sees a billboard advertising the Suleiman Express,
a 5-day train ride from Downlode to Mumbai. They figure he may have taken that
route out of town.
In the Balkans, on Tuesday, Sinister and Dexter find themselves
in a gun battle with Apellido’s henchmen, Albus and Fuscus, which results
in both henchmen dead and their cars totalled.
On Wednesday morning, the gunsharks arrive in the Ukraine having
missed the Suleiman Express at its last stop before Mumbai, by one hour. Even
driving at full speed they can’t catch up with the train. They resort to
asking a favour from Levi Putin, whose Uncle Bootcut may be able to help them.
On Wednesday night,
as the train rolls through the hinterlands of the Russian Confederacy, Kal ponders
why Apellido wants Isobel killed. She was working at a clinic in Rio when Apellido
came through it as a patient, and she was sent to Downlode to monitor his progress.
Two assassins bearing a strong resemblance to the deceased Albus and Fuscus stand
in the corridor outside posing as waiters.
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MC: More non-linear shenanigans this week, giving the sense that this isn’t
going to make a whole load of sense till the end. Maybe this is Abnett’s
way of making it a mystery, I don’t know. But I do know that it’s
good fun, with only the question of whether Abnett originally intended Isobel
to be killed in her last appearance, or if this was his intention from the start
hanging over my head. The humour is hit and miss this time too, with ‘Dosvedoodah’
raising a smile, but the map joke in the following panel merely inducing a groan.
Nice enough, and better than Slaine, in my opinion.
Simon Davies, eh?
Isn’t he great?
HP: I’m not proud of it. It’s not big, and it probably isn’t
clever, but I have to come clean.
I am a Sin/Dex
fan. I love the wisecracking, the seemingly infinite number of times Finnegan
can get shot in the shoulder and keep on going, and even the “funts”.
Which is why I’m in two minds about “Slow Train To Kal Cutter”.
The fan in me is
loving the art. There is no other way to say it: this looks fabulous. Whether
it’s the grime of Downlode, the bullet-riddled Balkan badlands, or the shadowy
interior of the Suleiman Express, compared to Davis, there is no other Sin/Dex
artist.
Maybe I’m
reading the time-shifts wrong, or maybe the gloom of the train isn’t helping,
but aren’t those two assassins on the train Albus and Fuscus? Haven’t
Finny and Ramone whacked them already? Plots within plots.
Perhaps
this is why the humour in this week feels so disjointed. The serious side of the
story just isn’t lending itself to the comic interlude. I’d much rather
Abnett stuck to telling us what looks like the meatiest gunshark tale for years.
The fan in me wants some pathos.
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Script:
Robbie Morrison |
Art:
Henry Flint |
| Letters:
Tom Frame |
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| The
Assassin - Part 4
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Shakara
prepares to strike... |
Synopsis: Two
space archaeologists, Indio Cojones and Zara Cross, search for the lost treasure
of the Shakara, a now extinct civilisation. The treasure is guarded by an assortment
of ingenious traps and a swarming platoon of cyborg Manteks.
Upon finding the treasure,
an imposing cigar-shaped obelisk, the explorers are shot to bits by thieves firing
explosive rounds. Ray and Ernie float the obelisk out of the treasure chamber
using anti-grav mobilizers. Emerging into the outside world they find their back-up
crew murdered.
Shakara, the combat
construct built by the group mind of the dead Shakara race, shoots out the anti-grav
mobilizers causing the obeslisk to crash to the ground on top of Ray and Ernie.
Shakara admires its handiwork from a tree branch above.
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MC: Fourth
part of this story and it’s just getting going. This weeks seems to do little
more than introduce the Shakarian home world, while following the episodic structure
of the first book: introduce character, have character display one of the 7 deadly
sins, have Shakara turn up, have Shakara kill character, end. Not that there’s
anything wrong with this, oh no. Maybe I’m just aching to see the bloodbath
when Shakara takes on the multiple woman from last week.
Some more lovely
work from Henry Flint, and I really have nothing to add that hasn’t been
said a hundred times before on this forum about him. Class. Only question –
what’s happening in panel two of page 5? I’ve no idea…
HP: Holy
God above, I love you Henry Flint. First some of the best work Simon Davis has
ever had in the prog, and now some top-notch Flint? We don’t know how lucky
we are sometimes.
A bit slower than previous
weeks, but Morrison’s decision to use alien caricatures of Lara Croft and
Indiana Jones helps it matter just enough when they get atomised for the first
half of this week’s episode to still matter.
The personal appearances
from Shakara him/her/itself might be fewer and farther between this book, but
this has just gone to cement it as an unstoppable alien killing-machine –
why does it need to bother itself with these puny aliens until the opportunity
to take them out with a few careful lasbolts can do the job just as well?
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Script:
Dan Abnett |
Art:
Richard Elson |
| Letters:
Ellie De Ville |
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| Part
2
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Atavar,
a little outnumbered... |
Synopsis: The
Atavar – the reconstructed last surviving member of the human race, equipped
with an alien battle suit – struggles in a fight for his life against an
undead alien horde amid an expanding morass of diseased flesh that threatens to
engulf all life.
As the swarming
remnants of the undead Wosk begin to strip away the layers of the Atavar’s
Uos armour, the rider Imoti Langual Shra grips his hand and pulls him from the
melee. It proceeds to carry him back to the Lumin Sphere, and on the way Atavar
attempts to decode the rider’s language. Inside the Lumin Sphere, Atavar
meets other riders and learns that they have been searching outside the Sphere
for a means to kill ‘the universe’ – the cancer that is swallowing
up all of space outside their world. Atavar appears to be The Death that they
have been searching for.
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MC: Exposition time this week in Atavar, with a conclusion that I seem to
remember being in book 2 at some point, wasn’t it? I know Atavar gets some
stick in certain circles, but I like it, just as I like Sin/Dex & the VCs.
It’ll be a shame to see Atavar finish, and yes, at times it feels like an
extended Future Shock, but it’s good fun, has plenty thrill power, and presents
us with an unfamiliar, but believable future world. And the concept of the last
human struggling against humanity’s legacy is always going to peak my interest.
Also, the revelation that this story occurs only 37 hours after the end of book
2 comes as a surprise, but a good one in many ways.
Richard Elson’s
art, for me at least is the most American looking work in this week’s prog,
but that isn’t always a bad thing, is it? He does a good job of making the
art exciting when not a lot changes from panel to panel (It being very easy to
switch to auto pilot art wise during talky sections), and makes the whole thing
look lovely. I especially like the chrome effect on Atavar himself.
HP: I was surprised when Atavar re-appeared for a second time, so for it
to return for a third and final time makes reading this seem like even more of
a chore.
Elson does a more than capable job of it, but after A.H.A.B
and the previous Atavar’s, it just seems to wash over me. Impressive plasma
cannons, decapitated space zombies, weird flying psychic space insects –
I never thought I’d say it but: so what?
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Art:
Dom Reardon |
| Letters:
Tom Frame |
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| Northern
Dark - Part 2
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| Brand
has car trouble |
Synopsis:
In Edinburgh’s Old Town, Ravne and Ness entered a tavern where they were
instantly attacked, and Ness fought off the rabble single-handed. In the bar is
Ravne’s old acquaintance Angus, who ran out on him leaving him at the mercy
of a Djinn. Ravne threatens Angus for information about the occult murders happening
in the Highlands.
Meanwhile, Chapter,
Verse and Brand are in the Highlands looking for clues. Ravne contacts them and
tells them what Angus revealed under torture: that the murders have been carried
out by a nationalist neo-pagan cult calling itself The Children of Crom Cruach.
Verse’s team have found stone circles connected by ley-lines, with evidence
of recent activity intended to reactivate them.
The team’s
mini is attack by a boar-headed monster wielding a double-headed axe.
Back in London,
Demon Jenny has murdered the man she picked up in a bar and fed upon the corpse.
She dresses and goes out to hunt again.
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MC: Another slow burn story from Rennie, incorporating three separate stories
into five pages, leaving us thirsty for more. I know I am. I know last summer’s
Cabs was a disappointment, but the stories after that have been nothing short
of exceptional, with Jenny’s ‘cats away, mouse will play’ angle
peaking my interest this week. Although I notice she seems to be hungry, but the
corpse in the last panel remains relatively whole. But on reflection, that just
makes it the touch more unsettling. And as a man who produces the right pheromones
to smell like a walking buffet to insects, the Midges reference is a thing of
beauty.
Is it me, or is
Dom Reardon getting better at this with each passing week? Perfectly conveying
the sense of dread on page 4, with the blackness of the car interior and the light
on the creature’s face in panel 3 being one of those moments where a wave
of emotion just hit me, and I couldn’t turn the page for a few seconds.
Marvellous.
So where is the
Cabs tpb, then, damn it!
HP: Two weeks
in and the murders, mauling and mad radging is already well underway. Whether
it’s the Angel-scarred Jenny sucking the sin and souls out of innocent Soho
barfly’s, or Mikey Ness going to town on Ravne’s old associates with
the business end of a broken bottle, calling this one “Northern Dark”
wasn’t an exaggeration.
Having Verse head
the Highlands investigation was a good move, as the God-botherer sometimes plays
the shadow of his mouthy-partner a little too well. Clearly with such an ensemble
cast as Cabs, someone has to take a back seat, but at least Verse is only physically
there this time round.
With all the moody
little close-ups and little details that Dom is spoiling us with, I think Cabs
has finally cemented its own scratchy signature art. It gives the strip a great
feeling of unity, which was sometimes lacking from the early stories.
Now where
in Cthulu’s Unspoken Name is my collected edition, Tharg????
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Overall
MC:
A great week, without
a single duff story to let the side down. After a few uninspiring weeks, this
new line up is the shot in the arm the prog needed. And that’s without a
Wagner story, too. Wednesday just can’t come quick enough at the moment.
Roll on the next few weeks!
HP: A bit
of a hit and miss issue for me this week. Still hoping for big things for Dredd
and Sin/Dex, could quite easily sleep at night if Atavar was killed next week
and the whole thing ended then and there, and still vibrating slightly from the
levels of thrill in Shakara and Cabs.
Best Story
MC: Caballistics,
inc
HP: Caballistics, inc
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