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1439 - 1444 ¦2000AD Prog 1441
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2000AD
Prog 1441 - 01 June 2005 |
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Synopsis and
review by Gavin Hanly
2nd Opinion by WR Logan
Summaries
and reviews contain spoilers for this issue.
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Cover: Henry Flint
GH: Oddly,
I'm in two minds about this cover. The fact that it heralds the return of one
of 2000AD's most original creations should be enough, but I can't help but feel
there's something missing from it. Although it's a perfectly acceptable cover,
with customarily excellent art from Henry Flint, it doesn't match up to the impact
of the artwork inside the issue. Part of me feels that it's to do with the use
of colour. If Flint had stuck with the monochromatic effect used inside the issue,
I feel it could have had a far greater impact. It's still good - but it could
have been far better.
WRL: Thank
god for the Flintmeister, now that’s how you do a cover! It's action packed
and Shakara’s ship seems like it’s about to leap straight out. Many
other art droids should look at this week's cover and maybe it’ll make them
think twice before churning up some of the lack lustre contributions of recent
times.
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Script:
Gordon Rennie
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Art:
Andrew Currie
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Letters:
Tom Frame
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Colour:
Chris Blythe |
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| Blood
Trails - Part 2
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Giant
makes it look easy... |
Synopsis:
Pasha enters
Mega City one after another face change, with DNA alterants to fool any scans.
Once in, he meets his contact who tells him about Vienna. Elsewhere, Dredd, Giant
and other judges have discovered the location where the Total War literature is
being printed. They storm the place, keeping two perps alive for questioning as
they want to know who’s funding the books. Meanwhile, Vienna is eating in
a hottie diner when Pasha, with yet another face change, makes his approach. He
introduces himself as Travis Cole, and starts a conversation…
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GH: Rennie gets into his stride, in what promises to be his best Dredd tale
since the very well received Gulag. The hints that this could indeed be a continuation
to that series are promising, as is the clear indication that Rennie has been
given carte blanche to develop the Vienna character. Wagner himself has made overtures
in this direction, but it seems that Rennie is really the first to make her a
little more three dimensional. The news that this series might also see a long
running character knocked off is also intriguing. Surely Rennie won't kill Giant
again? Or is Vienna looking like a case for Resyk? Who knows, but it's all certainly
good reason for sticking around.
As for Pasha? The
undercover assassin is a nice touch, and his getting close to Vienna adds a welcome
degree of tension. I'm a little put off by Currie's use of well known faces to
represent the main character (witness Vienna being chatted up by George Clooney
in the last scene), but I suppose it adds another level of "star spotting"
to the strip.
Currie's artwork
in general, however, is absolutely stunning. From the action packed scenes of
the judges siege to the individual characters used to populate the piece, he turns
in artwork that is well up there with some of the best Dredd work I've ever seen.
He stuck out as one to watch with his last appearance in Prog 2005 and should
certainly prove his worth with this epic. Currie has been in and out of the comic
for a few years now, but on this showing, let's hope Tharg keeps him around as
a regular contributor.
WRL: Gordon
Rennie is Kraken to Wagner’s Dredd and once again he gets the chance to
flex his Dredd writing skills on something longer than normal. It’s been
a nice slow build up as last week we saw it was Vienna who was the focus and this
week we see the net closing in on her. I must admit that I’m a fan of the
writings of the Judda raised Dredd scribe and have been for a number of years
(with the exception of Witchworld). With Wagner slowing down his Dredd output
I’m looking forward to seeing Gordon being given the opportunity to write
not only more Dredd stories but longer stories and with the chance to play with
more of the characters in Dredd’s world.
Whilst I seem
to have gone on for a while about the writer I can be as enthusiastic about the
artist. I like Andrew Currie's work and he can certainly draw but in my opinion
he’s just not a Dredd artist.
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Script:
Pat Mills |
Art:
Clint Langley |
| Letters:
Ellie De Ville |
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| Odacon
- Part 6
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Fomorian
cuisine... |
Synopsis: Odacon
starts to take Slaine as his new Golamh, but Slaine resists, cutting back on Odacon’s
tendrils. Slaine tells him that his people are safe in the otherworld, but Odacon
says that nowhere is safe from them. He begins to absorb Slaine again, but Gael
appears, cutting Slaine free.
Odacon makes a
break for the surface, and jumps on a horse, taking it as his new Golamh. He also
chastises the demon slave that the humans have caught, who breaks loose and kills
Fergus, but is soon killed himself by Slaine. Odacon meets a fellow Fomorian and
passes on the news that Magenta Chill is dead. He orders the other Fomorian to
hold Slaine off while he escapes to the sea where he can plan his revenge. The
humans catch up, but are only held back briefly by the Fomorian, which is quickly
killed by Fais. They continue the chase after Odacon.
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GH: As suspected, Slaine's cliffhanger predicament of last week was an easy
one to wriggle out of this week. And that's something of a shame, because Slaine
as the Golamh could have surely been dragged out for a couple more issues and
ushered the strip down a new path. Wouldn't it have been more of a personal loss
if Slaine himself was forced to kill Fergus while under the control of Odacon?
And if Slaine managed to break free by eventually going into warp spasm? There
are a number of other possibilities here that are unfortunately dropped as the
strip turns into another chase, annoyingly letting go of the intrigue that had
been allowed to build up until this point.
Once we get past
the first couple of pages of fairly tedious Slaine vs Odacon preaching (there's
a part of me that wishes Gael had killed both of them just to get some peace and
quiet), the chase sequence is entertaining enough, and it certainly doesn't reach
the depths dredged by the last series. But having recently started reading the
first Slaine tales in the recent collection, I can't help but have the feeling
that Mills has his own agenda to get over with Slaine, and that entertaining the
reader isn't necessarily part of that agenda.
And yes, much of
the art is lovely. But equally, with much of it, it's extraordinarily difficult
to fathom out what was going on. Slaine still remains the only strip in the comic
where I occasionally have to squint at the pages and wonder just what's happening...
WRL: After
some glorious artwork depicting Slaine and his followers tracking the spawn of
Odacon through the snow, Clint Langley’s artwork took on a whole new look
as the artwork seemed so much clearer. While I can appreciate the technical skill
in his artwork, at times it has been very hard to work out exactly what has been
happening in each panel. The episodes in the snow had started to win me over but
in this week's Prog we're back to unclear panels and far to much detail crammed
in to such a small space. I’m sure if it can be reprinted for the European
market on glossy oversized paper it’ll look fantastic and sell loads but,
as its first printing will be in my weekly prog, I’d like to be able to
read it and enjoy it on its first appearances.
As for the story,
I gave up with Slaine ages ago but just try to think of it as something new and
not linked in anyway to the wonderful early Slaine stories. I treat these latest
adventures of Slaine in the same way as I do the Mark Millar Robo-Hunter stories,
I know they exist, I know I’ve read them but I have no memory of what they
were about and in the future I expect to have no memory of these recent Slaine
stories.
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Script:
Dan Abnett |
Art:
Anthony Williams |
| Letters:
Tom Frame |
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Part 10 - Enemies
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Humanity
draws a line in the sand |
Synopsis:
The VCs' ship pauses in the shadow of the huge Polity vessel. They wait for a
Polity response, but the other ship does nothing but study them and eventually
disappear into warp. Smith muses that the thing which worries him most about the
Polity is that they are so huge, humanity is barely worth their consideration.
They head home, and are debriefed.
Smith suggests
that the Polity may well have engineered the current war with the geeks, and that
his flashbacks and geek interrogation have messed with his mind so mush, that
it could be the reason why he was able to break from stasis. GCC has now decided
that the Polity is a big threat and needs to be told to “back off”.
They need friends to get the Polity to take notice, however, so they send in Smith
to talk to the Geeks about a possible alliance.
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GH: More of an epilogue than the last part of the series, this wraps up a
very successful run for Abnett's retooling of the VCs. After a couple of ultimately
disappointing series, Abnett has finally found his feet - mainly by having a much
stronger plot running throughout. He's also pared down the VCs into manageable
numbers, meaning that we are actually starting to empathise with a few more of
them. I've enjoyed every episode of this run, and have been actively looking forward
to each installment. The aliens that viewed humans warmonging for their entertainment
may seem uncomfortably close to the underlying plot of Second City Blues, but
it works incredibly well here because of the pay-off: a potential alliance between
the humans and the geeks.
The art has also
continued to improve. In the earlier books, Williams was victim to the common
pitfall of artists trying out computer colouring and his strips looked more and
more like a collage of photoshopped effects. Throughout this series, he has learned
to hold back, using effects to enhance his linework as opposed to overwhelming
it. I'm not convinced by the Polity ship in this week's installment, but elsewhere
he brings a good deal of gravitas into scenes which are little more than talking
heads. His spaceships may need work, but he's proving to be more and more a good
match for the script.
In all, a great
success of a series and one that has me eagerly awaiting the next book.
WRL: I’ve
quite enjoyed the return of the VCs. The stories haven’t been anything earth
shattering but have managed to keep my interest through the four books. The problem
that the VCs had was that Henry Flint drew Book One and since then Anthony Williams
art has lived in its shadow. I quite like Anthony’s technology and he draws
a mean VC when they are suited up but what lets down his art for me is his depiction
of the human form and especially faces.
This week’s
episode does a good job of tying up Book four but actually makes me want the VCs
to return soon to find out what happens next.
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Script:
Robbie Morrison |
Art:
Henry Flint |
| Letters:
Tom Frame |
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| Chapter
9
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The
assassin returns... |
Synopsis: World
War Incorporated is producing a promo video to show how they’ve remodelled
some worlds in the Aries system to act as War Worlds, where combatants can wage
war without destroying their own homes.
The Draganians
and Skazarians are currently waging war. An impartial field hospital is helping
the wounded on both sides, but with a survival rate of 13 percent, they have their
work cut out. An unidentified ship enters the system, and doesn’t respond
to hails from either side. They ask him to declare which side he is on or be fired
upon, and the pilot of the craft responds with one word: Shakara. Shakara’s
ship starts destroying everything in its way and the hospital administrator, Dr
Procopio, orders an evacuation. Both sides are laid waste as Shakara reaches the
hospital.
Procopio recognises
Shakara, and says that she was involved in the Shakaran genocide, creating a virus
that corrupted their genetic structure. She thought the Shakara were tyrants,
holding everyone back, when in fact they were the only thing preventing war. The
Great Terror began soon after their genocide. She says that she has tried to atone,
but nothing seems to help, and says that she deserves death. Shakara pauses, but
grants her wish.
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GH: After
a timely reading of the recent trade collection, this series of Shakara thankfully
makes much more sense that perhaps it might have done otherwise. Having said that,
the character of Procopio fulfills the much needed role of exposition as much
of the revelations of the last episode of book one are repeated here - namely
that Shakara is the last member of a long dead race. Interesting new titbits are
let drop too, chief among them the indication that the Shakara were deliberately
wiped out as they were holding back the universe. Now, if the Shakara were so
powerful, one might wonder why no one seemed to have heard of them in the previous
series, but perhaps that's a moot point.
This is still a
highly entertaining ride at breakneck speed. Even a though there are couple of
previously explored ideas (the idea of a warworld has popped up in at least one
Future Shock), Morrison still manages to give them greater impact simply through
better and more intelligent dialogue.
But much as the
script still throws up interesting conceits, it's Flint who is clearly the main
draw here. His art on book one was excellent, but he seems to have really gone
up a gear since. The most interesting evolvement is Flint's use of shading. The
book is much less simple greyscale this time, with some wonderful effects in the
shading that weren't present the first time out. This immediately gives book 2
a richer feel, and while initially a little offputting coming directly from book
one, it adds something new to the experience of Shakara.
In general, this
is a complete tour de force. Flint is now one of my favourite comic artists working
today, and I do feel that only working for 2000AD is he in a position to let his
imagination fully run riot in this way. For instance, the design of the doctors
is arresting, and the final page where Procopio meets her end is astounding both
with the panel set up and the use of spot colour that has become one of Shakara's
trademarks.
An astounding start
to a classic in the making.
WRL: Possibly
the best new character 2000AD has introduced in recent years with undoubtedly
its greatest artist since the likes of McMahon, Bolland, Gibbons, O’Neill
and Dillon graced the pages of TGGC. It has to be some miracle that the twisted
genius of Henry Flint has never caught the eye of the Americans.
Robbie Morrison
seems to be one of 2000’s writers who has always been better at writing
his own characters. I cant say that I’m a big fan of his Dredd stories,
but with Dante & Shakara he’s created two of the best characters to
appear in TGGC.
Where Dante has
had two artists that have made the Russian rogue their own, I can't Imagine anyone
but Henry doing the art chores on Shakara and it becomes hard to say whether it
would have worked with any other artist. I loved the first book and for the next
few weeks I can guarantee that this will be the first story I read in the prog.
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Overall
GH:
2000 AD has been threatening
to become somewhat average of late, but this is a massive leap in quality. With
some extremely promising stories over the horizon, we good be in for another long
run of excellence. If you're teetering on the edge of a decision to start reading
again - now's the time to take the plunge.
WRL:
Nerve Centre
- Isn’t
it about time we has P14 and chums on the cover of the comic? Plus I’m sorry
to read in the Damage Report section that Cyber-Matt’s memory chips were
fritzing after Expo indulgence...
I want to say Dredd
is the best story. Don’t I always? But as much as I’m enjoying the
build up to this latest tale and I want to know what is going to happen to Vienna,
there just happens to be the explosive return of a character that pips Dredd in
to second place. It's head and shoulders above everything else we have in the
Prog.
People may have
been talking about Clint Langley’s art recently but it simply doesn’t
come close to the mind altering reality Henry Flint takes you to, so the best
story this Prog...
...SHAKARA!
Best Story
GH: Shakara!
WRL: Shakara!
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