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2000AD
Prog 1440 - 25 May 2005 |
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Synopsis by
David Knight
Review by John Amans
2nd Opinion by Nathan Milner
Summaries
and reviews contain spoilers for this issue.
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Cover: Mark Harrison
JA: A functional
cover by Mark Harrison, with a demented Major Smith letting rip. It has very green
look to it though, a splash of red might have helped though to give it some more
effect. I liked the claws coming in though with the shards of glass spraying about.
NM: Mark
Harrison has done a fantastic job here - really captured V.C. Smith's character.
I even like the way the tenticles are wriggling over the 2000AD logo, when I usually
complain about that sort of thing.
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Script:
Gordon Rennie
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Art:
Andrew Currie
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Letters:
Tom Frame
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| Blood
Trails - Part 1
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Vienna
was on hard times... |
Synopsis:
Judges Dredd and Giant raid an apartment and make arrests for narcotics possession
and dealing. The perps are also in possession of terrorist sympathy publications.
The tri-d is on, and Dredd catches a glimpse of his niece in a downmarket sitcom.
After a day’s filming on the show, Vienna passes up a friend’s invitation
to a trendy club and opts instead to drink on her own in a bar. She rejects the
advances of a good looking man who tries to chat her up, and he backs off. He
has approached her on four separate occasions, each time using face-change technology
to alter his appearance, but to no avail. He reports his failure to his superiors
who gave him the task of getting close to her.
The undercover
agent’s apparently Soviet handlers discuss their next move, which is to
bring in Pasha, a ruthless assassin currently in a mission in Hong Tong.
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JA: After the rather excellent, if not predictable, Dredd story last week,
Gordon Rennie has served up something slightly grittier this week. Usually anything
with Vienna in it has a tad more seriousness to it. This is one of those “get
our bearings” episodes as Rennie sets the scene and prepares us for the
more substantial events that will follow in the next couple of weeks.
Though the art
is unspectacular, I think its one of those stories where it doesn’t quite
matter as its going to be the story that is most important not how it looks. We
have figures draped in darkness, a hint of Sov involvement perhaps, kick ass assassins
and plots aplenty.
Great stuff! Can’t
wait for next week.
NM: A
really solid six pages - from the 'mundane' MC1 wacky-cits, wacky shows &
crimeswoops of the opening to the to the character-driven Vienna midsection (and
what a fine mid-section she has too!) to the sinister plot & violence at the
end... Is that a Sov helmet we can see? And a man in a chair - surely this must
be Gordon Rennie's Kazan's clone invalid from 'Gulag' seeking his revenge on Dredd
via Vienna?
I'm not so sure
that Joe's niece is going to survive this tale.
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Script:
Dan Abnett |
Art:
Anthony Williams |
| Letters:
Tom Frame |
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Part 9 - Fight or Flight
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Smith's
diplomacy in action |
Synopsis:
With his troopers immobilised by the Polity, Smith manages to break free and fire
on the aliens, killing one outright. The rest retreat back to their ship and take
off. Trooper Sheldon pauses to examine the creature’s remains. No human
has ever glimpsed an alien of the Polity before. They could come from any one
of several different alien species belonging to the same federation.
Major Smith hypothesises
that the Polity are at a disadvantage in close combat because they out of their
depth in situations that call for physical violence. Back in space, the V.C.s
encounter a gigantic Polity spacecraft.
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JA: As a fan of the original VCs I was rather concerned that the revamped
current run would terminally ruin the reputation of a once great story (As in
the case of the final Bad Company story a couple of years ago.) After a slow start
I have really started to warm to this series. Ok, it doesn’t have enough
Geeks in it, but I like the way Dan Abnett has built the story up and not rushed
anything. Though this has basically turned into a slow conspiracy investigation,
with a few twists and turns it, it has its merits.
Anthony Williams’
art is not spectacular, but the story carries it rather than any fancy gimmicks.
Plus Abnett has done a good job on the character of Major Smith. I think I’d
be as whacked out, downright violent and as pissed off as he is if I'd gone through
what he has. I’m
glad I’m not a Polity!
Visually solidly
unspectacular, but also absorbing and entertaining at the same time!
NM: Fairly
entertaining, although I feel it's coasting a bit. Lots of "intrigue"
but I just don't really care about their situation that much. Had this book been
run earlier, and the previous books slimmed down & merged together then I
might be more into this, as it is it's "just okay".
A shame really,
when the first Abnett V.C.'s book was so outstanding.
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Script:
Pat Mills |
Art:
Clint Langley |
| Letters:
Ellie De Ville |
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| Odacon
- Part 5
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Sethor's
unpleasant end... |
Synopsis: Slaine
and Gael have gone beneath the surface of the loch, where they encounter the Fomorian
queen, being serviced by Odacon; while up on dry land, Fais flirts with the druid
Amergin.
Slaine observes that Fomorian mating is so antagonistic, the
male and female demon might destroy each other and save him the trouble. He decides
to attack the female in the throat to avoid releasing any Fomrian young into the
loch. The former druid Sethor stands guard nearby, anchored by an umbilicus. Slaine
severs the cord, depriving Sethor of oxygen. Slaine heads for the female’s
throat, while Sethor warns his master of the danger. Odacon is Sethor’s
only chance of avoiding drowning, and Odacon must unite with Sethor symbiotically
to fight Slaine.
The Fomorian queen
attempts to swallow Slaine, and refuses to believe he can harm her, but Slaine
wounds the creature grievously. The wounded female heads to the surface of the
lake, where Fais and Slaine’s men burn her with flame lances. Down below,
Odacon moves in to attack Slaine, but Slaine whirls round and slices off Sethor’s
legs, making him useless to Odacon. Odacon bites off Sethor’s head and spits
it at Slaine, knocking Slaine unconscious. Odacon envelops Slaine, who is to become
Odacon’s new host or ‘golamh’.
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JA: The general consensus from other reviewers in the last couple of weeks
is that this run of Slaine is a lot better than previous efforts. To be honest
I have always enjoyed Slaine’s current story arc, and also Clint Langley’s
art.
This never ceases
to amaze me and this week’s episode, set mainly underwater, is no exception.
Artwork aside, it is a basic “hack fest” with a little bit of Pat
Mills’ “superior monster who treats humans as inferior beings, but
then gets wasted” routine. A bit predictable, I know, but entertaining all
the same and this week's ending has left a good cliff-hanger. I liked the way
Sethor was made “redundant” and Slaine is Odacon’s new Golamh!
I just hope
that there isn’t some gimmicky Slaine get-out next week that ruins all of
the good work this week.
On a dull technical
issue, I think the panel layout this week is some of the best I’ve ever
seen in 200AD. The section where Slaine confronts the Famorian female was fantastic
and really bought the whole story to life!
NM: Still
keeping the quality of this book high but, as with The V.C.'s, the increase in
quality is coming too late in the grand scheme of things. Having said that, it's
bloody great! There's some good ideas in here, some good jokes, and some great
artwork - that sluggy-spidery-eely thing is wonderful/gross.
The final page
is really exciting though, and now I can't wait to see what happens next. (Here's
hoping that it won't be "With One Bound Our Hero Breaks Free!")
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Script:
Simon Spurrier |
Art:
Steve Roberts |
| Letters:
Annie Parkhouse |
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| Attack
of the Cones - Part 4
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Kawl's
dreams come true... |
Synopsis: On
board the alien cone vessel, Bec and Kawl are menaced by a monstrous mutant clone
of Bec, which she overcomes by paying one of its many heads a compliment and causing
all of them to fight out of jealousy. The ship begins to fail, as smoke from Kawl’s
spliff discarded into a replicator grille overpowers the crew. The guards also
become incapable of functioning normally.
Back on Earth, a resistance force led by Frenchman Pierre Ramonez
is surrounded by invading cone aliens, but at 2am an army of drunken students
emerges from the clubs and keeps the invaders at bay.
Kawl bludgeons the Great cone with the prone body of General
Skragg before throwing up into the Great cone’s eyes. The Great Cone topples
onto his ship’s cone activator, nullifying his armies of cone warriors on
Earth, and the survivors on board the ship proclaim the Great Cone’s killer
their new leader. But there can only be one leader, and since Bec and Kawl both
brought about the Great Cone’s demise, who takes his place must be decided
according which of them possesses ‘the mightiest cone’. Bec makes
a grab for glory and takes her top off.
Bec and Kawl are
sent back to Earth in a jettisoned cone capsule. Bec and Kawl had argued over
whose ‘cones’ were bigger, but the aliens rejected both of them for
the revolting fleshiness of their cones. Pierre ponders what the grey aliens had
to gain from helping the Earth repel the cone invasion force, but if he took a
closer look at the street lamps all around him he might be able to guess.
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JA: I have a general rule with Bec & Kawl: If the
first episode doesn’t do anything for me then I won’t like the rest!
Suffice to say, I didn’t like the first episode and haven’t read the
rest.
It’s not the art, it’s I’ve never been a big
fan of these “funny/witty” style of story in 2000AD. Big Dave had
its moments, less said about the Balls Brothers the better. Though Bec & Kawl
isn’t quite in that league, it just not my cup of tea.
Maybe I’ll go back and read the current series in one
go and reassess my judgement.
NM:
The first two pages
seem to be slightly out of sync printwise - everything looks a little fuzzy. Maybe
that's because of Kawl's spliff getting caught in the Replicator & the printers
got high.
B&K always
seems to be a "loath it or love it" strip, and I'm coming down heartily
on the "love it" side. Defeating the Beccy/clone/beast - brilliant,
defeating the Cone horde - predicable, but great nonetheless, the 'cones' competition
- mastermind!
Steve Roberts'
artwork is, as always, superb.
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Script:
Ian Edginton |
Art:
Mike Collins |
| Letters:
Tom Frame |
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| Chapter
9
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LaChance
strikes ... |
Synopsis: Zaroff’s
hunters are lured by a decoy set up by Will LaChance, who ambushes them with two
bags of soil crawling with fire ants. He finishes off the hunters with his rifle.
Duke Philippe and his cousin
Zaroff fight amid the remains of a wagon while the captive monsters look on. Zaroff
has the upper hand and gloats over Philippe, supposing whatever Philippe’s
back-up to have been killed by his posse of hunters. Zaroff plans to infiltrate
human society and pass for human, using his supernatural abilities to gain advantage
over them. He attempts to skewer his cousin with a broken wheel axel, but Philippe
is stronger, and punches a fist through Zaroff’s chest, tearing out his
heart. Will finds Philippe trapped beneath his dead relation’s body.
They bury the dead, and the
wagon train continues on to its destination.
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JA: I’m glad
this story finished this week, not because I thought it was bad. It was just reaching
a point where it was starting to drift and become predictable. The first three
episodes were excellent, then it started to sag in the middle badly and I somewhat
found the scratchy, black and white art by Mike Collins, quite annoying. It seemed
a little rushed and lacked some detail. When the action was set at night, it worked,
but during the day it lacked something. This hasn’t been bad, but the early
promise rather fizzled out. The premise was good and I liked the characters but
some of the plot descended into wild west clichés.
A good effort,
but not the success it could have been.
NM: So
the saga comes to a close... After finishing Bec & Kawl I put the prog down
and I re-read all the previous episodes of American Gothic to do the whole thing
in one go. This episode is pretty much full on action - two climatic fights to
the death. Mike Collins artwork for the series has been wonderful - and reading
it in one go you can see how it adapts to the different situations: when Will's
sober & clear headed the line work is solid and crisp - when he's drunk, scared
or panicked the lines get scratchier, rougher. The story has built itself a very
real background setting, mixing the western & horror elements very smoothly.
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Overall
JA:
A “wrap up”
prog that has seen the end of possibly the two weakest stories. Slaine continues
to be peerless and Judge Dredd and the VCs remain, if not spectacular, solid.
Personally I can’t
wait for the return of Shakara next prog!
NM: Best
prog in ages, thrill-power levels fit to overload!
Best Story
JA: Slaine
NM: American Gothic
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