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1439 - 1444 ¦2000AD Prog 1439
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2000AD
Prog 1439 - 18 May 2005 |
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Synopsis and
review by Nick Margerrison
Summaries
and reviews contain spoilers for this issue.
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Cover: Karl Richardson
NM: I’ve
got to be honest: Dredd covers can sometimes be a bit lost on me. This one however
is pretty nice. Karl Richardson’s work on Dredd gives the character an edge,
which I think is badly needed. Most of what I like in this picture is the detail,
scuffs on his uniform and so forth. It makes the image look more real and the
universe Dredd inhabits feel more lived in. I’m loving the fact that 2000AD
is gloriously violent at the moment and big fan of this being portrayed on the
cover.
My only criticism
would be that the two purple characters facing Dredd on the right hand side look
very alike. That’s not in itself a problem but the fact that the other two
combatants share the same skin tone makes me feel Dredd’s fighting two sets
of twins. It’s a minor point which I almost feel I shouldn’t make
because I love this cover. It’s a great image and I love the little bloke’s
tooth coming out! Lovely.
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Script:
Gordon Rennie
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Art:
Boo Cook
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Letters:
Tom Frame
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| Radstock
- Part 3
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Obviously
from out of town... |
Synopsis:
The final part of the “Radstock” story where Death Rattle, and their
fans receive their inevitable comeuppance. Having flown in from Brit-Cit to perform
just outside the perimeters of Mega City One in the “cursed earth”
to avoid the jurisdiction of the city’s Judges the band and their followers
have been attacked by cursed earth mutants who are religious nutters and apparently
deserted by the outlaw biker gang who were protecting them.
The spectators
are being battered by a gang of armed mutants who’re driven by a religious
agenda which tells them that Mega City One citizens are “children of the
stone city” who must face “judgement”, which in this instance
means death. This is a reference to Dredd’s most famous enemy Judge Death,
whom the rock stars worship. Secondly these spectators are being battered by a
radioactive storm cloud and thirdly no one is taking care of the panic as they
flee back to the city.
This story shows
Dredd and the judges deciding that the whole thing is actually within their jurisdiction
because: “That’s what you might call a ‘moot point’ creep
(…) jurisdiction extends to wherever the lives of Mega-Citizens are endangered.”.
We see the Judges beat up the gang of religious cursed earth nutters and dish
out some well deserved justice to the concert organiser. The epilogue tells us
that the lead singer later finds religion and that Dredd’s musical preferences
are unknown.
The story has
a dedication to the memory of Martin
Emond who passed away last year.
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NM: I’m aware it’s possible to over analyse
Dredd “romps” like these. If you’re a fourteen year old kid
who wants to see some great violence and pick up on a few references to rock culture
this has been a great tale. It’s been a long time since anyone thought I
was in my teens but there’s still a part of me that loves thrills like these.
How can anyone not enjoy the sequence where the MTV presenter splats against the
camera? That’s great ‘sequential art’ and if you don’t
then enjoy the blood then being wiped off and a mutant shouting at you, you’re
crazy!
However I must
admit I felt kind of let down when Dredd explained the gig was suddenly his business
because “wherever the lives of Mega-Citizens are endangered”, his
jurisdiction extends. This simply isn’t consistent with his attitude earlier
in the story (Prog 1437)
where he tells Guthrie that there are plenty of ways the concert could go, “none
of them good”. Surely meaning the citizens are already endangered?
There’s a missed opportunity here for me. At his best
Dredd’s an anti-hero who provides a satiric take on the relationship we
all have with authority. In this final episode of “Radstock” he suddenly
becomes a “superman” flying in to save the day at the last minute.
I was expecting more, perhaps the citizens pleading with Dredd or returning to
his arms or at least something with a bit more bite. I’m a bit disappointed
that its only point is that it’s a “romp” without a point. I’m
a fan of strips that reward repeated reading and this isn’t really one of
those, unless we’re talking about the artwork which has loads of lovely
touches in there and for me elevates the whole strip.
Good but not great.
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Script:
Dan Abnett |
Art:
Anthony Williams |
| Letters:
Tom Frame |
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Part 8 - Contact
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The
Polity revealed |
Synopsis:
The Polity have found Major Smith and his team! They apparently freeze them all
and then descend to look in more detail. They then inspect the minds of the five
characters and express their enjoyment at the violent memories they find in Smith’s
mind. We learn that it is they who are behind the disappearances that he’s
investigating and that their motive is the pleasure they take in observing violent
memories.
It’s at this
point that the Major breaks out of his bonds and kicks off!
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NM: I was unsure about this story when it began. It was hard to follow at
first and I was having difficulty remembering what had happened in the previous
week, partly because I didn’t care. I also felt it was flipping from place
to place too much. I’m glad I wasn’t reviewing back then as I’d
be eating my words right now. Some of the best 2000AD stories are like this one
in that they grow on you out of nowhere. I can’t wait to see what happens
next week and there’s no way I’m forgetting this Prog’s instalment.
I think the problem
was the artwork. It looks a bit childish and cartoony. I’m not a big fan
of that style and it put me off the strip. However like the story itself there’s
a subtlety to it that you start to enjoy. The hairline cracks on Smith in the
third panel of the last page, the great scene where these aliens descend, the
mind beam striking each different character on page three. I’m thinking
that this strip will certainly stand up to some great re-reading once it’s
finished. I hope I don’t end up eating these words any time soon.
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Script:
Pat Mills |
Art:
Clint Langley |
| Letters:
Ellie De Ville |
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| Odacon
- Part 4
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Slaine
cleanses the village... |
Synopsis: The
episode starts with four villagers frolicking in the water nearby the village
that Slaine and his companions are destroying. They realise he’s discovered
that they are all inhabited with the children of the Ocadon and he turns up by
the lake to finish them off as well. In the confusion Cullen, one of Slaine’s
men becomes infested by the creatures and is killed by Slaine.
Slaine then uses
one of the captive demons to investigate the lake. After nightfall the demon’s
boots rise to the waters surface along with a fair bit of blood. These boots are
discovered to have magical properties which allow the wearer to “walk and
talk underwater as if it were air”. Gael and Slaine go underwater where
he comes face to face with Odacon and the Mother of the Fomorians.
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NM: I’ve read 2000AD for years now and in all that time I’ve never
subscribed. I decided that had to change when I heard they were doing this new
series. The artwork is genius. The story is genius. This is by far one of the
most exciting thrills I’ve ever come across. I couldn’t bare the thought
of missing an episode. I don’t even know where to begin praising it.
There’s
so much detail in this whole story it’s impossible to appreciate without
at least several readings. The meaning of the strip for me personally is so spot
on, a society that’s dealing with the fact there are parasites living off
it. What better metaphor for the way our world is today? I wish Slaine’s
solution was realistic in our world, guess that’s why it’s called
“fantasy” writing.
The specific praise
would firstly be the stories characters, they feel human to me. This is partly
because of the writing and partly their facial expressions which always convey
an emotion. Secondly I get a kick out of the subtle jokes that are put into it.
Like Amergin who always looks red eyed, presumably because he’s been at
the “hemp” too much. Thirdly it’s packed with great comic book
technique, the pages read perfectly from left to right in that they take account
of motion as well as dialogue.
There’s more
but I don’t want to bore you. Suffice it to say, I always save this story
until last as it’s my favourite by far, I spend as long as I can reading
each box from left to right as judiciously as I can and I frequently read all
the back issues I can find in sequential order to spot the themes present in the
story. If you’re one of the people who did not initially enjoy this new
Slaine stuff I plead with you to get your old 2000AD copies out and re-read this.
It’s great, it’s always been great you can’t argue with genius.
I promise you.
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Script:
Simon Spurrier |
Art:
Steve Roberts |
| Letters:
Annie Parkhouse |
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| Attack
of the Cones - Part 3
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Bec
has a crisis... |
Synopsis: We
learn more about the alien cone empire as General Skragg tells us how it is an
integral part of human history, particularly in reference to our habit of building
“big useless monuments”. The leader is keen on getting Bec to be their
figurehead for the forthcoming enslaving of the human race. The two heroes decide
to escape as we are reminded that the rest of humanity is under a giant hovering
cone attack. After a quick argument about one of Kawl’s joints which ends
up in the ventilation system the two stumble into a room where a deformed clone
of Bec’s has been assembled from her DNA.
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NM: Simon Spurrier’s interview on this website
made me like him. He’s clearly one of the goodies in life, so if he ever
reads this review I hope he respects my opinion on his work here. I’ve always
felt his stuff is a bit hit and miss, but for me that’s part of the attraction.
The way I look at it is this: he takes some really big risks with what he does
and the whole point of a risk is sometimes it’s not going to work out. This
story is not one of my favourites in 2000AD at the moment but the prog would be
a whole lot poorer without it.
This particular
instalment is more a hit than a miss, though, and it gives me the impression I’ll
enjoy a rewarding re-read of the tale at the end of its run. I’m enjoying
the Star Wars references and some of the jokes in this prog work well. However,
there’s a lot of information and effort in this script, some of which I
think is a bit unnecessary. As a writer he could learn well from Pat Mills and
the trick of what to leave out of a piece. That said I think most writers could
learn a lot from Spurrier’s creative bravery. 2000AD needs more of his attitude,
in my opinion.
As for the artwork
it’s a constant source of amazement how frequently Tharg gets the symmetry
between artist and writer right. Steve Roberts’s pictures here keep the
urgency going and go with the story perfectly.
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Script:
Ian Edginton |
Art:
Mike Collins |
| Letters:
Tom Frame |
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| Chapter
7
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Zaroff
takes a dive... |
Synopsis: The
Hunters are gathered around a campfire with the remaining monsters tied or chained
up. They bitch about what a “piss-poor” selection of creatures they’ve
travelled across the world to collect. Some accuse Zaroff of keeping the best
prize, Phillipe, to himself. They also say that there are rumours that there is
more to Zaroff than meets the eye.
LaChance and Philippe ambush them and in the excitement Zaroff
is shot by one of the hunters as he tries to warn them it's a trap. They chase
after a figure on the hill. As they leave, LaChance and Phillipe reveal themselves
in the camp, ready to free the captives. But Zaroff is still there, and appears
to be a monster himself...
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NM: I hate to have
to say this but for me this “thrill” has gone from initially promising
to frankly, I borrow the phrase, “piss-poor”. I’m unsure what’s
going on half the time and I couldn’t give two turds what happens to any
of the characters. For me this is the opposite of the VC’s and represents
a classic 2000AD balls up. Commission something which is great as an idea but
ends up being rubbish as an actual comic strip! Don’t forget this thing
started really well and had some lovely initial contrasts with the mythical and
the western iconic imagery next to each other, now we’re down to the actual
story it’s a total mess.
The artwork has
gone from clear and visually stunning to 6th form drivel. What’s going on
in that first picture? What’s the deal with having little stick men in panel
four, page three? What’s happened to the idea of a character having a facial
expression? The fact its in black and white is annoying as well. There’s,
I think, an attempt to account for this in the form of over zealous shading which
doesn’t work for me.
The whole thing
has become a painful “so-what-story” with nothing in this particular
prog to recommend it. I hope it picks up big time because I’m not sure I’ll
bother reading it next week to be honest, so without a good review on this site,
that’ll be the last time I’m troubled by it.
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Overall
NM:
Overall a really good prog for me. Dredd delivered a bit of silly rompy nonsense
which was well executed despite being fundamentally pointless. VCs delivered a
good tense bit of plot development which helped to really suck me into that particular
universe a bit more. Slaine is great and I’m excited that other people are
starting to notice how good it is. Bec and Kawl is challenging and gives me the
right sense of excitement I want from a prog. The only disappointment is American
Gothic which is clearly rubbish but might pick up somehow, I’m an optimist.
I’ll check the site before I read it. As for the additional extras the letters
page is fun to read and should be in every prog.
Do I detect hints
they’re going to kill Dredd? Do I ? I hope I do but I think it’s wishful.
Kill Dredd! Kill him off!
Best Story
NM: Slaine
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