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1433 - 1438 ¦2000AD Prog 1436
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2000AD
Prog 1436 - 27 April 2005 |
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Synopsis and
review by David Knight
2nd Opinion by Floyd Kermode
Summaries
and reviews contain spoilers for this issue.
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Cover by Boo Cook
FK: The
cover to this issue is an aieeee-ful nod to things old school in two ways. There's
the cheesy title 'Night of the Living Dredd', laid out in cheesy-title style and
sounding like the horror movie. Also the picture, of Dredd looking fanged, red-eyed
and monstrous, hearkens back to the cover in which he was a werewolf as well as
other variations on his face (the robot-judges, the mutant who thought he was
Dredd and so on). Also time-honoured is the awful pun 'possession is nine-tenths
of the law'. One grasps immediately that Dredd has been possessed and now has
impressive fangs.
I like this cover,
although it's a little too dark for my liking. I mean, not 'dark' as in
depressing, not cheerful, dark as in difficult to see. We'll hear more of this.
As a variation on Dredd's appearance, it's more or less successful in doing something
new with Dredd after about nine hundred variations on this theme.
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Script:
Gordon Rennie
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Art:
Boo Cook
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Letters:
Tom Frame
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| Descent
- Part 5
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Karyn
goes over to the dark side... |
Synopsis:
The judges have cornered a vampire in its undercity lair. The vampire has taken
possession of the body of Judge Dredd, but is stunned by gunfire and a pistol
whipping from Psi-judge Karyn, who absorbs the monster’s spirit into herself
to bring it under control. With the monster in her mind, Karyn glimpses its memories
of life in the Soc Bloc and its arrival at the Sector 89 Asylum Centre in Mega-City
One.
Karyn proposes
to contain the creature within herself, as Psi-judge Anderson did with Judge Death,
and tells Dredd to injects her with tranquillisers. In addition, Dredd finds one
stun beam isn’t enough to subdue the possessed psi-judge, and it takes the
stun-shots of a whole squad to take her down.
Back at Psi-division,
the vampire creature that has taken possession of Karyn is locked up, and all
efforts to exorcise the monster’s spirit from her body prove fruitless.
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DK: What has there been that’s not to enjoy about this fun Judge Dredd
story with a very familiar premise? Judge Dredd ventures into hostile territory
to rescue citizens and meets unpleasant mutants or monsters inhabiting some dark
corner of the pre-World War Three ruins, coupled with the supernatural element.
We’ve been here before, but there are newer readers out there somewhere
who haven’t.
What I enjoyed
most about this story was Boo Cook’s artwork. It’s the story I’ve
most enjoyed his drawing on so far. His depiction of the undercity was nicely
evocative of how dark it is down there and how much ordinary mortals without the
benefit of night vision would rely upon burning torches to see by.
FK: I changed
my mind about the cover. It's not too dark, it's brilliantly lit by comparison
with the story. Yes, I know the story is set underground, but it must be possible
to get that mood across without making me wish I had a torch or set of see-in-the-dark
marsupial eyes. It's annoyingly difficult to pick out details. But if the urge
to squint is the price we have to pay for Boo Cook's art then fair enough, it's
worth it. Otherwise I like the art, especially the faces. I loved the image of
Dredd with tusks on the first page.
As for the story,
there is more old-schoolosity, as Karyn says she's taking on the
mantle of Anderson as a 'selfless and dumb as a rock pin-up girl'. She goes on
to take an intangible fiend into her mind with mixed success. The fiend is contained,
but Karyn is stuck with being an evil-vampire-wolfish thingy (called wuurdalok,
if memory serves me correctly). It's an enjoyable read but not brilliant. On the
one hand,
it's a great sequel to the Megazine story 'Asylum'. That story was crying out
for a sequel, what with the Wurdalok thingy lurking in the undercity. On the other
hand, it may be a prequel to Karyn getting out and the judges finally kill the
unkillable wuurdalok. This story seems to be setting that up but let's hope it
doesn't happen for a while, it would be too much.
Nerdy quibble:
the last time the thing was killed, it had all the time in the world to saunter
down to the undercity and find a troggy to occupy, this time around there's no
time to spare.
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Script:
Dan Abnett |
Art:
Anthony Williams |
| Letters:
Tom Frame |
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Part 5 - Intercept
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The
VCs only give one warning... |
Synopsis:
The V.C.s are pursuing a space freighter that has abducted V.C.s trooper Ryx on
board. Major Smith orders his pilot to intercept and disable the spacecraft prior
to boarding it. Smith takes two troopers with him to board the craft, and is met
with resistance: easily dealt with by the V.C.s superior firepower.
Trooper Sheldon
picks up Ryx’s tracer signal nearby and discovers him along with other abductees
in suspended animation tanks. Major Smith interrogates a prisoner who tells him
they pick up their ‘cargo’ of kidnapped G.C.C. personnel fortnightly
out of Mars orbit and deliver them to Edgeville. There the freighter waits before
returning the oblivious abductees a few days later. Now Major Smith knows where
the missing personnel go to.
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DK: I’m not a big fan of the resurrected V.C.s, but even so, better
this than Rogue Trooper. I didn’t see where this was going after the V.C.s
got drafted into training new recruits, so I was quite surprised when it turned
out to be misdirection - that really Smith’s superior’s were looking
for a lead on the Polity and how they were routinely replacing G.C.C. personnel
with android duplicates.
So far, so good.
But Part 5 has shown yet again that the V.C.s is most entertaining when the troopers
are suited up, guns blazing.
FK: Call
me perverse but I'm really liking this VCs lately. The VCs was apparently a classic
(I say apparently because I never read the first run, before the recent resurrection).
This was canned on the message board and in the letters page for a lacklustre
story and some cornball romantic banter between two of the characters. The VC's
spent too much time talking about how hard-core they were and too
little time doing anything like justifying that claim.
Now it's getting
interesting; one of the VCs is actually a robot, from where nobody knows and there's
an intelligence agent using the VC's to find out where the robot soldiers are
coming from. There's a bit of action, still served up with a fair bit of corn
('I'll risk using one of mine as bait but I aint' gonna let him dangle")
but there is purpose and the action moves along well. My guess is that the robots
are being placed with the good guys by the powerful, above-all-conflict Polity
(a bunch of aliens we never see) to help humanity become peaceful forever or something,
but I'm enjoying getting there.
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Script:
Pat Mills |
Art:
Clint Langley |
| Letters:
Ellie De Ville |
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| Odacon
- Part 1
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Slaine
gets out the heavy artillery |
Synopsis: (Continues
from prog 1425).Slaine
returns from the Otherworld, reinvigorated by the Goddess’s Earth energy,
just as human reinforcements arrive for the defence of Tara. With the Goddess
behind him, Slaine is warped by channelling the power of the Earth through himself.
His Warp Spasm makes Slaine immensely strong. He fires beams of ley-line energy
at the Fomorian beastmen and the Great Golamh through a leyser cannon.
The Fomorian who
uses Fais as its human host or ‘golamh’ tires of her and chooses to
attach itself to the headless body of a fallen warrior instead, leaving Fais to
die.
Slaine and his
warriors press home their advantage, driving back the Fomorian devils. Lord Odacon
forces his wounded golamh, Sethor, to run faster as they flee, vowing to return
with reinforcements of his own.
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DK: Okay! This is a bit more like it. More carnage, less bullshit. It’s
great to see Slaine making such a splash at the start of a new chapter of these
seemingly interminable ‘Books’. Right off the bat we’ve got
Slaine in warp spasm walking through battlements and dealing death left, right
and centre. Then, and I could hardly believe what was on the page in front of
me - he’s only gone and got himself a flipping bazooka! Yes indeed, revisiting
his past, Slaine’s utilising the old ‘leyser beam’ pun weaponry
of yore. Fantastic!
For once I was
so gripped by the pictures I wasn’t bothered by what the words meant. What
were these reinforcements that turned up on the first page? Never mind - not important.
Slaine in warp spasm could hand the Fomorians’ asses to them on his own
anyway. The Goddess? We can manage without her anyway: she’s just a subjective
manifestation of an abstract idea, and now Slaine’s got his mojo back. “In
the name of the Goddess”, indeed (for Popeye it was “I’m strong
to the finish, ’cuz I eats me spinach”). For Fais, a bit of an undignified
death, as her master says “I’ll wander off - you die in a corner”;
but I was amused by her Fomorian’s capricious antics, so that’s okay.
The big speech
Slaine made to the Great Golamh was lost on me. The pictures spoke eloquently
enough. After Monty Python’s ‘what have the Romans ever done for us?’
set piece, it was hard to sympathise with Slaine’s position. Look Slaine,
the Fomorians are bad, and they are invaders who enslaved and killed your people.
That’s all the motivation you need. You don’t have to reject metal
smithing, basket making and the abacus.
Okay, I’m
teasing a bit. The long and the short of it this is the best Slaine has been in
a long while, and the pictures were marvellous. If Slaine can keep up the slaughter
and spend a bit less time pontificating on the nature of reality and the cosmic
balance of good and evil I’ll be a happy 2000AD reader.
FK: Geez,
is Slaine still around? Well dip me in chocolate and call me a repressive patriarchal
monotheist, he is. This story has redeeming features, mainly a bit of humour between
the Fomorian monsters and their golamhs, the human slaves into whom the Fomorians
are inserted (the bunny-boiling woman is given up by her Fomorian because she
won't shut up) and I actually liked the poetry. I must be going native in Mills-land.
However, over all
Slaine feels like he's going round once more for the money. All of Tara is menaced!
No, the Goddess has given Slaine an ultimate weapon. Wait, the Fomorians have
some even more evil plan up their slithery sleeves. Not so fast Fomorians, the
Goddesss…..and so on, like a world wrestling special in which neither
party knows when to take a dive.
The art is too
dark here too. A lot of people have complained about all the photoshoppery of
the art. I couldn't care less how it's done, but found myself thinking it was
a bit of a mess. My son, watching me write this review and helping by looking
at the prog, wants to know who would win out of Slaine and the Hulk. Right now,
I'd love to see old Purple Pants put Slaine away forever.
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Script:
Ian Edginton |
Art:
Mike Collins |
| Letters:
Tom Frame |
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| Chapter
5
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A
true face revealed... |
Synopsis: Will
LaChance returns to the wagon train having failed to save the settlers over the
ridge. Apart from the demon girl, none of the ‘freaks’ from his wagon
train came to help. LaChance is goaded by the Duke and lashes out at him with
his rifle butt, knocking off his hat and glasses. Exposed to direct sunlight,
the vampire burns. It retaliates, but LaChance fights it off, until Duke Philippe
weakens from expose to the sun and is rescued by Grandmother Yagga’s children
carrying a blanket.
Lorelli took offence
at being called a freak by Lachance and runs off. Poppa troll encourages LaChance
to follow her on the Duke’s horse. Elsewhere, the posse hunting the wagon
train have captured and tortured one of the raiders that attacked the settlers’
cabin. Having learned everything he could tell them, they kill him. The wagon
train is only a day’s ride away.
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DK: This is easily
the most interesting story in the Prog at the moment. It has enough originality
in its premise, being more than a redundant borrowing of the ‘horror western’
formula, and a sufficiently large cast of characters, that there is potential
for a lot of story development if the writer has been given enough room to tell
the tale.
Mike Collins’s
artwork recalls some of the artists who worked on 2000AD when it began, and this
issue Ramon Sola, artist on Flesh Book 1, in particular. Bits of chapter 2 (Prog
1433) put me in mind of Horacio Lalia (Helltrekkers) - which is nice considering
there’s potential convergence of plot themes and trajectories between Helltrekkers
and American Gothic. But please don’t let the creatures from European folklore
get bumped off one by one as the series goes on!
My favourite monsters
are the (Swedish? Norwegian?) troll couple. I reckon one or other of them will
snuff it before the series is over.
FK: This
story started out intriguingly but by now the mystery is all out of it. As with
the Iraqi weapons of mass destruction, there's a feeling of frustration and anti-climax.
A group of assorted monsters are trying to stay out of the way of humanity in
general and frontier-raping Americans in particular. Very Cormac McCarthy, and
the next episode 'Blood Meridian' is the title of one of his angst-ridden gore
soaked Westerns (which were one of the inspirations for 'Preacher').
Racism and intolerance turn out to be bad things.
This story earns
my respect because it represents 2000 AD trying something different and it could
still turn out well, but the signs are not good. I'm no artist, but the pictures
of Mr Evil, getting ready to catch up with our heroes towards the end of this
week's installment look really weak.
Trivia note; I
think I found a 'D'israeli' joke buried in there. Optimistic note, Mr Edginton
has done brilliant work before and may yet pleasantly surprise us here. Off topic
note; the Cormac McCarthy books are well worth a read.
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Script:
Robbie Morrison |
Art:
John Burns |
| Letters:
Annie Parkhouse |
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| Primal
Screams - Part 4
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Ah,
the famous Dante wit... |
Synopsis: Lost
in the House of Numa’s hunting territory, Nikolai Dante and Lauren are at
the mercy of Skaro, and would be dead but for the timely intervention of an experimentally
evolved crocodile takes Skaro off his hover mount. Dante and Lauren make it back
to the top of the falls before surrendering to the Solomon’s Palace casino.
The Houses of Skaro, Kong and Tantor argue over who should have custody of the
prisoners.
Dante sows confusion by reminding all the indebted casino patrons
of the Imperial bounty on his head. The punters fight each other and the representatives
of the noble houses over the bounty. Nikolai and Lauren fight their way out, sending
Solomon King crashing through a window into the hunting grounds where he is chased
by wild beasts.
Nikolai and Lauren
succeed in robbing the casino’s vault, but find the are not going to able
to carry much between the two of them.
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DK: I missed Prog 1435, so here’s hoping I didn’t
miss much. There doesn’t seem to be much to this story other than making
some kind of use of the evolved animal warlords seen very early on in Nikolai
Dante’s adventures. Nikolai and Lauren completely cock up their plan to
rob the casino, but get away with it anyway because their captors are too inept
to stop them. Luckily for the heroes, they are in a Hanna Barbera cartoon and
not a world that functions anything remotely like real life.
It was nice to
look at, even if it was a stupid read. I certainly hope John Burns enjoyed painting
it, because if he didn’t it’s a shame to think he put in so much effort
on something he didn’t care for. There are some beautiful images there,
and lovely colours.
FK:
More gorgeous artwork,
nice colours and plump naked women here. Oh and fun too, as Dante tries to rob
a casino in an Africa populated entirely by sentient African animals who look
like people with animal heads. Dante shows his usual insouciance as he gets chased
from pillar to post by the beasties, finally tricking them into fighting amongst
themselves as he leaves with a gay, if rather wet quip. The reversal is a bit
cute as the casino owner who was placing bets on Dante's chances now has bets
placed on his survival in the wild.
Good fun and the
art makes it easy to read. The lightweight story doesn't take Dante's character
or story anywhere in particular, but that doesn't bother me. For a lot of his
history Nikolai hasn't needed to go anywhere, he's just frolicked around. That's
what he's doing here and it's fine. Maybe with a different artist, I'd find this
story more trivial, but Burns' work makes most things fun (except the Bendatti
Vendetta).
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Overall
DK:
I did enjoy this Prog after overcoming my trepidation arising from not having
found a copy of the one before. I got the feeling I was reading something not
all that different from 2000AD at its heyday, with Dredd fighting denizens in
the undercity, the Mike Collins’s vintage-style art, Slaine throwing a warp
spasm and using energy weapons; the V.C.s back again, and Nikolai Dante looking
for all the world like a scene from Meltdown Man.
FK: This
prog came at an emotional time for me. I'm back in Australia after eight years
in Japan. Everything seems normal and yet different, since the place has changed
in the last eight years. I'm looking for a home and work and looking after a small
child. Big deal, so what?, I hear you cry. The point of all this whinging is that
the prog was the
first of my many subscriptions to make it from Japan to Australia. Hats off to
the 2000AD subscriptions department! Prog
1436 represents a bit of normality and continuity in a life which has very little
of either in it and I can't help wondering if I'd like it half as much if I were
reading it on the way to work on the train in Saitama. I'll never know, so I thought
I'd let you know that this is a review coloured by circumstances.
Now I've made my
prejudice clear, I think it's a fine prog. Spooky cover, trying new things in
American Gothic and the VC's, lightweight fun with Dante and solid action in Dredd.
The VC's by the way, is not absolutely brilliant or the newest thing in thrills;
I'm just impressed that the editor persisted with it long enough for it to get
as interesting as it has. Hell, even Slaine has his moments. In contrast with
a lot of disappointing summer offensives and winter whatsits ( ummm, I don't know,
he had some special name for them), Tharg is really delivering the goods. I had
fun reading it and fun rereading it for this review. Ho for the future!
A pause while I
check I haven't contradicted my review of the story by making Dredd my best story
for the prog. No I haven't. It's a gripping read and the hearkening back to previous
Dredd stories and to the 'Asylum' story in particular are well handled. Descent
stands out for having the best characters; I really worried about whether the
wuurdalok vampire whatsit would break out of Karyn or not, which is more than
I can say for the problems faced by the cast of American Gothic and something
I can hardly ever say for Dante and his companions, however much I'm enjoying
it. A really well-written script from Mr Rennie with toughness, humour and action
well-mixed.
I'm not crazy about the ending, which seems to be pleading for a sequel, I think
it would have been better to have the vampire and Karyn die together. However
it's easily the most interesting story in the prog.
Best Story
DK: Slaine
(oh my stars!)
FK: Judge Dredd
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