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1433 - 1438 ¦2000AD Prog 1435
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2000AD
Prog 1435 - 20 April 2005 |
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Synopsis by
Gavin Hanly
Reviews
by Ed Berridge and Andrew Howe
Summaries
and reviews contain spoilers for this issue.
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Cover by Steve Yeowell
EB: I find
I’m kind of disappointed in this cover: I’m normally a fan of Steve
Yeowell, but this image just seems a bit bog-standard to me. It’s just not
the most outstanding or attention grabbing of images that you look for on the
best 2000AD covers – nothing intrinsically wrong with it, just perhaps a
little dull.
AH: A Steve
Yeowell cover reminds me of the days when I could pick up the latest prog and
find Zenith looking back at me, and provided I don’t think about how many
years have passed since then it’s a fine memory indeed. He’s never
been the most detailed artist, but when you’ve got style to burn an action-packed
image with a reasonably inventive tagline will do just fine. One question though
– why are the gunsharks firing to the left and right, instead of at the
immediate threats (like the guy who’s about to brain them with a club)?
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Script:
Gordon Rennie
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Art:
Boo Cook
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Letters:
Tom Frame
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| Descent
- Part 4
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Dredd
goes for the big target... |
Synopsis:
Dredd and his
team burst into St Patrick's Cathedral, shooting through the Shadow King's hordes
of "children" on the way. After clearing the way, they see the King
about to eat a child, but Dredd can't get a clear shot. He rams the king with
his bike instead, sending the child flying, to be caught by Karyn. Dredd and the
Shadow King fight, as Dredd sinks his silver boot knife into it. It sends Dredd
flying into the pews, shattering them, but the remaining judges fire incendiaries
on the monster. It burns, but not before taking Judge Birko with it. Dredd finishes
it off with a hi ex, and Karyn warns his to stand back, as it's not dead yet.
But it's too late, the Shadow King's essence flows into Dredd, changing him into
a hulking monster...
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EB: This has been quite a fun follow-on story from last years Total War in
which Gordon Rennie continues to prove his mastery of writing Dredd. The only
problem I had with his writing was that I felt I wouldn’t have minded a
bit more information on the previous story of which Descent is a continuation.
I’m not quite sure what the motivation of the returning villain is, or indeed
what he is (some sort of werewolf/vampire thing?).
However Boo Cook
is the real star of this story. Many people had been waiting for a new Cook Dredd
strip, and by god they weren’t disappointed. The leaps and bounds he’s
made artistically over the last couple of years have been truly staggering, his
McCarthy/Higgins-ish samurai Dredd is a refreshing change and his grasp of colour
is genuinely excellent. I just hope that next time he gets a shot at Dredd he
gets a chance to depict a bit more of Mega-City One.
AH: Descent
sees Rennie taking time off from revitalising Dredd to script a traditional action-based
tale - it’s not a lazy affair by any means, but there’s only so much
monster mashing you can handle before the eyes begin to glaze over (seen one flesh-eating
monstrosity bite the dust, seen ‘em all). However, he still finds time to
add a couple of nice touches - the “Always it ends this way for its kind”
riff almost had me feeling sorry for a creature that devours babies for breakfast,
and Dredd’s opening statement of intent (“This abomination ends now!
Drive these freaks back into the shadows!”) rings so loud and true that
it was bouncing around in my head for days afterwards.
And let’s
not forget the final panel, which is definitely one of the more fearsome images
the strip has produced. That’s reason enough to add my voice to the wave
of adulation that’s greeted Boo Cook’s efforts, proving once again
that matching the artist to the story is an important milestone on the road to
success. A decent effort, and with the first-rate cliffhanger the door’s
still open for a strong run home.
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Script:
Dan Abnett |
Art:
Steve Yeowell |
| Letters:
Ellie De Ville |
Colours:
Len O' Grady |
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| Life's
a Beach - Part 3
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Dexter
floors it... |
Synopsis: News
reports are talking about the discovery of The Beach, as police were alerted to
its whereabouts earlier that day.
Four hours earlier,
Sinister and Dexter retrieve their Edsel, which Barnes has patched up. They promise
to make a call to help them the minute they are safe away from The Beach. They
head into Snacker territory, as dozens of the mutants charge at them. They shoot
their way through, eventually making it to the ramp, flying off and making it
back into traffic. They're pulled over for a broken tail light, as they call for
a rescue party for Barnes and the others...
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EB: I’m not totally sure why I don’t really like this story. I’m
normally a fan of Steve Yeowell, and have enjoyed his work on the strip in the
past. But his work here just doesn’t grab me as it usually does. Perhaps
it’s because the story is somewhat on the slim side: Sinister and Dexter
fall off the motorway, find a whole tribe of people stranded, cannibals, they
escape. In fact the ease of their escape makes me wonder why no-one had ever managed
it before (as well as wondering why no-one had ever noticed all these missing
people camped out under the motorway).
I’m also
not totally convinced by Len O’Grady’s colours – although he
worked extremely well with Yeowell in the past on Tyranny Rex, I’m just
not convinced by their partnership on the strip here.
AH:
This is the first time I’ve tackled a Sin/Dex review, so I trust you’ll
understand if I take the opportunity to get a few things off my chest. I’d
gladly mount a campaign to send Abnett’s opus on permanent vacation, and
the most depressing thing is that it didn’t have to be this way. The city
of Downlode abounds in opportunity for gritty tales of moral decay and midnight
redemption, but Abnett has consistently exhibited the following errors of judgement:
- Paid assassins
are not inherently likeable individuals, especially when they occasionally perforate
people who don’t deserve it (it doesn’t happen often, but even once
is one time too many). If they showed the slightest remorse we could be looking
at an intriguing psychological drama (witness the angst suffered by Johnny Alpha
over the years), but since their usual reaction is to have a good old chortle
amidst the carnage it’s not surprising that I invariably find myself rooting
for their intended victims.
- Long-running
stories need a well-developed supporting cast. You won’t need more than
one hand to count the number of characters who’ve met that definition over
the years and, after showing initial promise, the Kal storyline appears to be
going nowhere fast.
- Sin/Dex features
the most indestructible protagonists this side of Kelly’s Eye – they’re
simply too good at what they do, and as a result the tension usually aroused by
fights to the finish is rarely on display (at least Dredd has the good grace to
be beaten to a pulp, blinded, tortured, disfigured or otherwise put in a world
of hurt before he saves the day).
That’s three
strikes right there, and it’s to Abnett’s credit that he still manages
to craft the occasional memorable installment. He’s also done the right
thing by introducing Kal, who’s everything the title characters aren’t
(I still don’t believe Kal completed the hit in prog 1382). It’s not
a terminal case, but if Abnett thinks he’s going to crank these scripts
out for another ten years then it’s about time he asked himself what he’s
hoping to achieve.
Life’s a
Beach is a case in point. Abnett’s homage to J.G. Ballard’s Concrete
Island started with a promising concept, ripe with possibilities for examining
the kind of society that might develop in the shadow of one of mankind’s
monuments to the gods of progress, but once again he sets his sights on the route
of least resistance. In this episode our heroes put the pedal to the metal, rain
equal quantities of lead and one-liners upon the cannibal scum, and cap it off
with an abrupt and unsatisfying (though mildly amusing) conclusion. It’s
not the kind of plotting that’ll have you pre-ordering the graphic novel,
and while Yeowell is always welcome in my house his presence merely invites speculation
about better uses for his time.
There’s no
doubt I’m biased against the strip, and to be honest this episode is no
better or worse than the acceptable filler that makes up a quarter of every year’s
output. But mediocrity should never be encouraged, and since Durham Red showed
us what Abnett is capable of he should consider leaving Downlode for greener pastures.
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Script:
Ian Edginton |
Art:
Mike Collins |
| Letters:
Tom Frame |
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| Chapter
4
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LaChance
shows off his marksmanship. |
Synopsis: La
Chance leads the wagon train through the wilderness as a flying bat winged girl,
one of Yagga's orphans circles him. She introduces herself as Lorelli and warns
him that many of the others don't trust him yet. She had never spoken to a human
and felt she should come and thank him for helping them.
Suddenly, she sniffs
the air and says there's trouble. She flies high and sees a cottage in the next
valley on fire and under attack. La Chance gallops there and tells her to get
help from the others. LaChance gallops down and shoots one of the robbers who
have killed everyone in the shack, apart from one girl they are threatening. He
kills another two of the attackers but eventually, the leader shoots his horse
and gets ready to kill him. But before he can Lorelli, who has transformed into
a demon flies down and beheads him, scaring the remaining attackers off. LaChance
is appalled at the violence...
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EB: I have
to admit that I was really looking forward to this series: the mixture of the
Western and Horror genres was one that really appealed to me. Ian Edginton has
certainly performed consistently in this type of field with work like Scarlet
Traces and Leviathan to his credit, and he does not disappoint on this occasion.
The concept of various mythological and legendary characters from Old Europe as
part of the great migration to America’s Old West is a simply wonderful
idea. The character of Will LaChance is one that the reader can immediately empathise
with, and the slow drip-feeding of the story is certainly keeping me hooked.
Mike Collins certainly
matches this inventiveness, somehow managing a combination of the style of EC
Western and Horror comics, whilst still retaining his own unique style. But his
art really has been something of a revelation: though I had always enjoyed his
artwork, the changes he has made to his style have really opened my eyes and I
can’t wait to see more of his work on the strip.
AH: Even
if this story was a total washout I’d have to give Edginton credit for trying
something a little different. It’s not a true original (if I was pitching
it to the studios I’d describe it as a cross between Nightbreed and a Leone
western), but at a time when far too many writers are leafing through back issues
for inspiration it’s refreshing to find a scribe with the confidence to
strike out on his own.
My jury of one
is still out on the finished product since, if Edginton is going to devote entire
episodes to extended gunfights, I think the concept needs at least twenty installments
to do the job properly (see Leviathan for a further case study in the art of cutting
off a script in its prime). However, even if it rides off into the sunset without
fleshing out the back story or exploring the psyche of its intriguing characters
it’ll still be a partial success on the strength of the oppressive atmosphere
(the word “gothic” ain’t in the title for nothing).
Top marks also
to artist Mike Collins, who obviously thought long and hard about what the script
required and set out to make it so, even if he does exhibit an unnatural delight
in directing every bullet towards the head (though for all I know that could be
in the script, since anyone experienced at taking a man down in the West would
know that a head shot leaves little doubt of the outcome). A potential sleeper,
and it’s a testament to Edginton’s skill that of all the writers working
for 2000 AD at the moment the news of his next project is sure to provoke the
most interest.
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Script:
Dan Abnett |
Art:
Anthony Williams |
| Letters:
Tom Frame |
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Part 4 - Bodyswap
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Ryx
takes one for the team |
Synopsis:
Ryx enters the infirmary with a nasty gash in his eye, caused by a bayonet in
basic training. He's taken into the hospital for treatment. Kali reports back
to Smith that he's in place and Sheldon tells him that the tracer they have buried
in his thigh is still active. Ryx is the ideal candidate going by the other soldiers
turned into facsimiles and true enough, he's soon knocked out and kidnapped. Sheldon
reports that Ryx's signal left the base and has headed towards an unregistered
merchantship. Sheldon says they can't spring Ryx yet - they have to wait to see
where the ship heads - and is Ryx is dead, it doesn't matter as he's expendable.
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EB: I’m still not totally sure about this strip: the change of pace
and storyline is more than welcome, although it’s hard to tell where exactly
the story's going yet. It’s nice that Abnett apparently seems to be involving
the sub-plot of the Polity, which he has been dropping hints about throughout
the past two series.
Williams’
art has improved immeasurably, and he seems to have a nice grip on the characters
now. The only problem I have with his art, as with the story itself is that it
works best for me when the V.C.s are in their space suits vaping Geeks. In a way
this highlights my biggest problem with this series – it’s so different
from the original (and with only one member of the original crew) that it almost
makes me wonder why it wasn’t simply made a separate series in its own right.
AH: In which
Abnett heeds my words and takes some time out to develop his characters. I was
surprised to find that I actually cared about Ryx’s fate in this episode
(a direct result of allocating a few panels to exploring his reaction to the death
of Lin Fu) and Abnett’s return to the “facsimile” thread after
a considerable delay suggests he’s plotting well in advance of publication
(a talent he’s exhibited on practically everything he’s turned his
hand to except for Sin/Dex, providing further evidence for the prosecution). Previous
crimes against reader involvement prevent me from raising the banner for this
strip just yet, but signs of life are definitely seeping through the cracks.
I’ve never
enjoyed Anthony Williams’s art, not the least because he appears incapable
of rendering a believable facial expression. That’s hardly an appropriate
accompaniment to a strip that makes misery and heartbreak its daily bread, and
it often renders Abnett’s efforts to evoke an emotional reaction inert.
It appears Williams is on for the long haul now, so that simply means Abnett is
going to have to work twice as hard to keep us along for the ride.
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Script:
Robbie Morrison |
Art:
John Burns |
| Letters:
Annie Parkhouse |
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| Primal
Screams - Part 3
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Kong
comes to a grisly end... |
Synopsis: An
armoured gorilla from the house of Kong attacks. Dante goads it before stabbing
it with his sword crest and Lauren kills the other using the monofilament wire
hidden inside her feather boa. The gorilla after Dante is still coming but Dante
finally strikes it down.
The crest tells
Dante they are on the Hwange hunting grounds. It used to be a national park, but
is now a gauntlet for customers who welch on their bets, facing up against the
mutated first and failed experiments of animal intelligence, while the casino
takes bets on how long the victims will last. The animals start attacking, but
it seems someone is shooting at them, keeping them back. Dante and Lauren swing
over the river to safety, but are then caught by Skaro.
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EB: I’ve
been enjoying the current run on Dante recently, but it does seem to suffer slightly
from the curse of Robbie Morrison: weaker short stories in between excellent longer
tales. It’s not that there’s anything significantly wrong with the
current story, but just that it seems to be something of a diversion from the
main plot of the ongoing series. However
Morrison and Burns seem to be really enjoying themselves on the two latest stories,
crafting fun little romps in a kind of sixties style.
It’s always
a pleasure to see John Burns in the pages of 2000AD, and he seems to be enjoying
himself, either with the humanoid animals or on the barely dressed Lauren (touches
of George and Lynn here), though I have to say that I’m looking forward
to seeing his work on the upcoming new series of the Bendatti Vendetta.
Though this may
not be the peak of Dante tales, it’s enjoyably throwaway entertainment.
AH:
Nikolai, Nikolai –
where to from here? That’s the question that’s been weighing on the
minds of the readership for nigh on two years now, and since I felt the need to
lecture Abnett on his creations I suppose I’d better cut Robbie Morrison
in on the action. There’s no doubt Morrison is a fine writer, but he’s
allowed himself to forget one simple fact – without a cause, Nikolai Dante
is nothing.
Taking a lesson
from real life, it’s a sad fact that lecherous, self-centred individuals
might be amusing for a while, but over time their shallow motivations make for
less than compelling company. Morrison avoided this pitfall by pitching Dante
into momentous events over which he had little control, proving that beneath the
wisecracking exterior there was a man who was prepared to fight the good fight
in the name of friendship and justice. That, however, was a long time ago, and
every time Morrison scripts another innocuous runaround we drift further from
the things that made the strip a classic.
He’s at it
again in Primal Screams – yeah, I laughed when the gorilla goon provided
a commentary on his own demise, and watching Burns use every trick in the book
to obscure Lauren’s assets is not without its charms, but even tasty filler
is filler nonetheless (and that’s something that – all together now
– should never be encouraged). John Burns single-handedly raises the strip
above the everyday, though his best work is usually reserved for subject matter
from the dark end of the street. When emotions above the level of the belt buckle
are called for he’s the man for the job, so if Morrison can give him something
serious to get his teeth into it’ll be a sight to see.
Which leaves me
with nothing to do but make a final heartfelt plea to Robbie Morrison –
please don’t ignore our request to get things moving again. I know you’ll
make it there eventually, but I don’t want to be reading my progs in the
retirement home before it happens.
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Overall
EB: Though there's nothing intrinsically wrong with
this weeks prog, I can't help but feel that the standard has slipped slightly
from the last couple of weeks' issues. Dredd looks great and is an enjoyable read,
but I can't help that I'm being held back by not having read the previous story.
Dante, too, is fun if inconsequential, as is the V.C.s.
But it's Sinister/Dexter, with it's rushed art and pointless storyline that really
drags the prog down, with only the truly excellent American Gothic to keep the
high standards of quality up.
AH:
It would be easy to
be disappointed with this week’s prog, since the presence of some of 2000
A.D.’s finest artists and writers fails to raise any of the stories higher
than the level of a pleasant time-waster. However, we’re all aware that
the anthology format is invariably more than the sum of its parts, and four reasonable
efforts make for a reading experience that’s on a par with, say, one classic
washed down with four parts dross. I wouldn’t want to make it my drink of
choice, but until the padlocks come off the top shelf it’s enough to keep
me coming back for more.
Best Story
EB: American
Gothic
AH: Judge Dredd
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