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2000AD
Prog 1434 - 13 April 2005 |
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Synopsis by
Gavin Hanly
Review
by Iain Nixon
2nd Opinion by Gavin Hanly
Summaries
and reviews contain spoilers for this issue.
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Cover by Cliff Robinson
IN: Nice
line work and colouring for the most part -though I do have a bit of a problem
the rhino being so green. But my final judgement of this cover isn’t very
objective, such is my loathing for the sentient animals in Dante (I’ll save
that rant for the message board) Without the rhino I could see it working, but
with it, just Uggh!
GH: A fine
cover by Cliff Robinson (colouring his own work, it appears) who seems to come
into his own when steering away from stock Dredd poses. This is a clean and eye
catching Dante image with everything from the suggestive flaring of Dante's kilt
to the worried expression making this one a success.
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Script:
Gordon Rennie
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Art:
Boo Cook
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Letters:
Tom Frame
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| Descent
- Part 3
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The
Shadow King prepares to feast... |
Synopsis:
The second tac team enters the Ezra Pound hole. Guthrie takes a team out on foot
after Dredd and his team. Up ahead, Dredd and Karyn find another dead citizen
while Karyn senses a troggie nearby - whom she says is too terrified to tell them
anything. But Dredd doesn't buy this and shoots a heatseeker, wounding it. Karyn
probes the wounded Troggie and gets a vision of the Shadow King, who has been
building up a powerbase in the undercity with its children to serve it. It's set
up base in St Patrick's Cathedral. They head out, leaving another tracker for
the following team.
At the Cathedral,
the Shadow King prepares to feast on the first of the citizens brought before
it. It kills a mother and is about to eat her child when Dredd and co drive in,
guns blazing...
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IN: Gorgeous, just gorgeous, especially in the dark underground. That lighting
- just wow! Boo’s art didn’t have quite the same impact when I read
Asylum II, I guess it helps to have a decent script. Having said that, I normally
would put more attention towards reading the script, but the art just so good.
I was kind of worried that given the recent Dredd with a vampiric monster (Horror
in Emergency Camp 4) it was going to be a basic retread of the same story , but
this vampire monster is more of an evil overlord - like the traditional vampire
of old - , not a sneaky predator, it seems). But if the story does go arse over
tit, there’s always that gorgeous art to look forward too.
GH: Clearly,
the best thing about this latest series of Judge Dredd has been Boo Cook's artwork.
Transplanting his latest style (last seen in Asylum 2) to the world of Dredd has
worked a treat, and he's turned in some truly outstanding pages here. Most impressive
is the overall feel of darkness and oppression that Cook manages to give the Undercity.
Many artists seem to give this area of Mega City 1 some undefined lighting - so
much that it occasionally doesn't give the impression that everything is taking
place deep below the ground. However, Cook manages to shroud everything in darkness,
with the odd light sources having clear illuminating effects on the surroundings.
It's a particularly eerie effect, as everything from torchlight to gunfire throws
the surroundings into relief.
It's also a testament
to the printing techniques that all of this seems so clear in this week's issue.
Despite every page being so dark, the printing quality is excellent and you never
have to squint to see what's going on. All this combined with some excellent designs
- particularly on the judge's ponchos and helmets makes for a Dredd tale where
you find yourself poring over the details.
As for the story
itself - it's clearly one that could have done with a little recap for the non-Megazine
readers out there. Otherwise, it may not be particularly innovative, but it moves
along at a fair old pace and provides a fun opener for this issue.
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Script:
Dan Abnett |
Art:
Steve Yeowell |
| Letters:
Ellie De Ville |
Colours:
Len O' Grady |
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| Life's
a Beach - Part 2
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He
has to ask? |
Synopsis: Sinister
and Dexter are stuck in The Beach, a Traffic Island in Downlode.
Sinister tries
to call for rescue, but discovers that they can't get a signal, while Barnes hooks
up their Edsel to his pick-up truck. He takes them to their shanty town where
he introduces them to the rest of the stranded folk. As they are shown round,
the horn sounds to alert them all that the Snackers, degenerate mutants from near
"the Ramp", are on a "Snack Attack" - as they hunt humans
for food. They capture one of the stranded, but Sinister and Dexter fight them
off, saving him. Sinister asks about the ramp, but is told it's in Snacker territory
- but they're going for it anyway.
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IN: Well, it’s promising to be a better story than the last longish
SinDex but, then again, that’s not that’s not saying much is it? Also,
why mutants? Do there have to be mutants in every 2000AD universe now? Granted
they make sense in the Dreddverse and obviously the Strontverse, but it just seems
like sloppy short hand here, something to make the bad guys identifiable. But
the thing is, they don’t look that mutanty at all really. Okay, Yeowell
might be going for a ‘realism’ thing but really, if you’re used
to Stront and Dredd mutants, you want them to stick out a wee bit. That’s
the whole point surely?
GH: Ok
- so the premise seems very similar to the idea behind Devil's Island in Dredd
(i.e. the prison in the middle of the highway) but elaborated on somewhat. At
least Abnett is making some effort to examine all the possible escape routes (such
as the mobile phone) and eliminate them - forcing the boys to come up with an
inventive escape solution. But it's been a fun diversion so far and I could almost
see them stretching this one out easily for a few more issues, but for the fact
that we do seem to be hurtling to the conclusion rather speedily.
Yeowell once again
proves himself to be an excellent choice of artist for Sinister Dexter, but after
reading the latest Devlin Waugh trade, I can't help think that Tharg should give
him something meatier to illustrate soon.
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Script:
Ian Edginton |
Art:
Mike Collins |
| Letters:
Tom Frame |
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| Chapter
3
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Hey,
that rhymes! |
Synopsis: LaChance
plunges his head into a bowl of water to refresh himself. He says that after his
unfortunate throwing up, he feels cleaner than he has in ages.
The stranger tells
him that Yagga created the potion and that the children with her are orphans -
"their parents murdered by your kind. Men". LaChance retorts that the
stranger was pretty handy with the killing himself. The Stranger introduces himself
as Duke Phillipe Louis De Augustine, and he asks LaChance to start treating he
and his kind with more respect.
He explains that
their kind has always been treated as the villain by man, who fear anything they
don't understand. They have gone through years of torment and oppression and lived
their lives in fear - trying to hide. They treat America as a refuge , yet they
need a guide to show them through - and they ask LaChance to be that guide.
Elsewhere, in Chicago,
a team of men disembarks a train to the news of the Duke's killings. The leader
speaks: "he's here!"
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IN: Great
stuff, and may I draw your attention to the third and fourth page? A history of
prejudice summed up in two and a half pages, with some great, great, images. Ther
are indeed great images throughout, it has to be said, the close up of the elf‘s
eyes being another good un. This is amazing exposition which, along with the last
panel of the last page, promises far more than just monster stories that just
happen set it the West. It’s not often monsters werewolves and other monsters
are the good guys , especially not in straight fiction.
GH: This
is fast becoming one of the best stories running at the moment. Edginton's mixing
of old world legend with the new world is an intriguing one, as well as one which
turns the bad guys into misunderstood good guys. OK - the second part has been
played out a few times before, but mixing this with the quest for freedom in America
works surprisingly well.
The intended confusion
of the early episodes is washed away as we now understand the scope and basic
intentions of the strip, and even the connection with LaChance seems natural.
So far, this has been improving each subsequent week, and the arrival of a real
threat to the refugees should see the tale move up another gear.
Mike Collins, meanwhile,
produces some of his best work to date, and seems a perfect artists to illustrate
the western setting.
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Script:
Dan Abnett |
Art:
Anthony Williams |
| Letters:
Tom Frame |
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Part 3 - AWOL
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Ryx's
hand/eye co-ordination left a little to be desired... |
Synopsis:
Ryx is trying to buy a ticket off- planet to hunt down Veto. Smith appears from
the shadows and Ryx attacks him - but in vain. He warn Ryx that he'll be facing
20 years in jail if he deserts, but Ryx says he needs to go after Veto, as he
has a lead that Veto was spotted on Neptune. Smith tells him that he has higher
clearance, and Veto's not on Neptune. He says that sooner or later, Veto will
show his face and they'll hunt him down together.
He goes on to say
he needs Ryx's help for the real reason they were sent to Kennedy. An unusually
large amount of the discovered facsimile humans came through Fort Kennedy and
they need to smoke out whoever's responsible for them. He tells Ryx that he needs
to hurt himself if he's going to help...
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IN: There’s been some complaint over on the main site that Tharg should
include longer recaps for series that have been away for awhile. In response it
was said that if a story is written properly, a recap like that shouldn’t
be necessary and The VCs was used as an example. As a newbie who hasn’t
read any VCs before this series, I have to agree as I have no problem following
what’s going on. If anything, this episode probably didn’t need as
much exposition as it had plot wise, but it did help character wise. For what
is basically a talking heads episode it is entertainingly helped by some really
good art (in particular with the body language, showing how Ryx and Smith are
feeling - quite effective in places, like when Smith putting a comforting arm
on Ryx’s shoulder - pretend Smith’s arm isn’t there and see
how his words read differently-good example of a picture telling a thousand words.)
Nice Cameo of The
comic book guy in the background of the last panel too.
GH: So far,
this series has been a vast improvement on the two that have preceded it, with
Anthony Williams computer colouring in particular showing increased maturity and
restraint.
The basic training
aspect alone is fun, but when backed up with the promise of covert activity behind
the scenes, there's a feeling that everything finally has a purpose. Frankly I'm
very glad to be away from the "lots of humans and geeks shooting at each
other" action of previous series, and the chance to build up some plot threads
is welcome. In
addition, Abnett is building up Ryx's hatred for Veto well, and after this issue,
we'll really be looking forward to a showdown in future episodes.
Most importantly,
this has got me wondering what's going to happen next, and I'm actually quite
interested in finding out. If Abnett keeps the plot moving like this for the entire
series, we could be in for a good run here. And all this in what effectively comprises
of two characters having a conversation - very good work indeed.
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Script:
Robbie Morrison |
Art:
John Burns |
| Letters:
Annie Parkhouse |
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| Primal
Screams - Part 2
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True
comic book antics... |
Synopsis: Two
rhinos head straight to Dante and Lauren, but she blinds the first with her feather
boa and they crash through the window. They still have no way out though, so they
dive through the window too. Mr King sends out the crocs to recover the bodies.
We discover that
in the 25th century, animal rights activists gave certain animals human intelligence
to help promote their survival. The animals soon defeated their hunters and took
over the African continent. The houses of Kong, Nima and Tantor were granted dynastic
status by Vladimir who then played them off against each other. Now the dynasties
are fighting over what to do next and Nima order his Lion chief of Guards to bring
back Dante.
Dante and Lauren
have survived the fall but he suddenly gets an arrow in the sporran, and a gang
of gorillas in armour attack..
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IN: One
thing is really spoiling this for me: the highly improbable humanoid sentient
animals (in the exposition it mentions the gift of intelligence given to the animals,
but it fails to mention the gift of say, opposable thumbs, which I would have
thought would be worthy of note too, quite frankly. I actually went off on a tangent
elsewhere on why I didn’t buy the humanoid animals, but this isn’t
really the place (ask on the message board if you’re really interested).
Well there’s
not much to the plot of this episode, Dante and Kolya escape the human rhinos
by leap from the casino into the falls and the head of Carnivore dynasty (don’t
mention the bloody tigers) decides it’s a good idea to get bounty to gain
wealth and favour from the Tsar) and at the end Dante and Kolya are attacked by
axe and cross bow wielding gorillas (I know the animal dynasties are supposed
to be primitive, but the gorilla who duelled Dante way-back-when had a decent
gun). When someone whinges so much about niggles little things it’s a sign
that they didn’t enjoy the story. To me the realism that Burns goes for
just increases the ridiculousness of the sentient animals in my eyes, I had much
less of a problem when they were introduced, in a more cartoony story, drawn by
the more cartoony Simon Fraser
GH: So the
odd man/beasts are at least explained this week. While I do like the effort that
Robbie Morrison makes to ensure that the Dante backstory is built upon in this
way, the whole man-beast thing does seem a little contrived, and more like they
were created for this storyline in particular.
This is still something
of a preference from the pirate stuff, as it would seem that the readers were
getting as fed up of life on the ocean waves as Lauren was. It's still a fun read
(as the memory of Lauren's sheer stupidity at getting them in this mess last week
recedes) and anything that ends with Dante getting a crossbow in the sporran is
worth a look. But I can't be the only reader that wants the overall plot to move
forward somewhat, am I?
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Overall
IN:
A Good Dredd with jaw dropping
art, an ok'ish SinDex, a Great episode of American Gothic that promises much and
a good episode of the V.Cs. A good prog overall, but Dante really is the bottom
of the barrel, even forgiving my extreme prejudice.
GH: Overall,
it's a decent enough issue, with some great tales, but nothing quite reaching
classic status. American Gothic does show promise, however, and the VCs is finally
earning its keep.
Best Story
IN: American
Gothic
GH: The VCs
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