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2000AD
Prog 1428 - 2 March 2005 |
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Synopsis by
David Knight
Review
by Gavin Hanly
2nd Opinion by WR Logan
Summaries
and reviews contain spoilers for this issue.
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Cover by Henry Flint
GH: An early
contender for cover of the year from Henry Flint adorns this week's issue. Everything
from the vibrant colours to the fuel-powered guitar makes this one of the best
he's done. And when topped off with a highly inventive version of the cover logo,
this makes for a near perfect cover. Far more of this inventiveness in design
would be welcome.
WRL: Just
to know that artwork by Henry Flint is going to appear as any part of my weekly
dose of Thrill Power is enough to get my Thrill Receptors buzzing and when the
art appears on the cover even more so.
Then why does the
cover to Prog 1428 fail to register more than a slight tingling? I haven't been
enjoying the latest Low Life story and Dirty Frank is a character I'm not that
interested in seeing more of but not liking the cover cant be down to those factors,
surely? The garish colours didn't appeal; I found the font hard to read on my
initial scan of the cover but again, is that enough to put me off a Henry Flint
cover?
After spending
quite a bit of time trying to come up with a reason for not liking the cover I
have to admit that there's one simple reason and no matter how long I look at
it trying to find other grounds to write here I have to admit defeat and say that's
its simply not inspiring.
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Script:
John Wagner
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Art:
D'israeli
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Letters:
Tom Frame
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Colours:
Len O Grady |
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| Horror
in Emergency Camp 4 - Part 4
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Nosferatu
revealed ... |
Synopsis: The
judges discover that the Nosferatu alien has returned to the emergency camps in
a vehicle belonging to one of its victims. A sniffer drone picks up its trail,
and the judges are quickly in pursuit of the creature wounding it with gunfire.
The creature kills a woman and child, and changes shape to disguise itself as
the mother. Judge Dredd recognizes the woman’s shoulder injury as a bullet
wound, and sees through the monster’s disguise.
The alien tries
to flee, but its clothes are trapped under the tyre of Dredd’s bike. Revealed
in its true form, the alien lunges at Dredd, who loses his gun. An angry mob surrounds
the creature, but untrained citizens are no match for it. Judge Dredd picks up
a spike off the ground and fights the creature with it, forcing back onto a campfire
and finally staking it through the heart. The mob hold the burning monster aloft
on skewers, and Dredd declares the case closed.
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GH: At heart, this is pretty much a "wrapping everything up" part
of the story. There are however, a couple of moments to point out such as the
gruesome killing of the mother and child. While that was "off camera",
the Nosferatu's casual discarding of the dead child was a nasty scene indeed.
Maybe, as I'm getting older, I find these scenes a little more distasteful - but
then it helps to keel the morality on a level playing field. The Nosferatu only
want to get home, but on its way it leaves a trail of wanton violence. At the
end, it's difficult to work out whether we should feel sympathy for it or not
- something which seems to be Wagner's aim.
Wagner does, however,
get a little heavy-handed towards the end with Hurst's speech about the Nosferatu's
intentions feeling a little too contrived. We'd already learned it was trying
to get home last week - did we have to get it rammed home again here? That whole
panel came across a little weak, and a little cutting down could have made the
ending much stronger. That said, this has been a fun ride, and it's always fun
to see small elements of Dredd continuity revived without the reader needing an
encyclopedic knowledge of Dredd's world.
D'israeli's contribution
to this story cannot be underestimated either: both he and O'Grady deserve another
run on Dredd as soon as they can. D'israeli seems to have an innate understanding
of the importance of the design of the city and the citizens in presenting Mega
City One as a much more cohesive entity. The series is also much more of a success
due to his design of the Nosferatu, which brings out the "cornered animal"
nature of the beast. His Dredd is improving too, replacing the stick-thin figure
of his early work with a much more natural Dredd.
WRL: The
last part of the continuing fall out (excuse the pun) from the recent Total War
story sees D'Israeli turning in another 6 pages of top notch artwork. D'Israeli
certainly does a good Mega-City and it's great to see the weirdness of the city
included in the artwork which adds another dimension to the story as your eyes
wander over each panel to ensure that you catch everything. I know artists like
to add their own spin to things but I would like the Nosferatu to have looked
more horrifying as it has done in other stories it appeared in, but that's a small
quibble in the scheme of things.
The only thing
that I didn't enjoy about D'Israeli's artwork was his depiction of Dredd and the
Lawmaster which at times didn't look right. The Lawmaster's just weren't imposing
enough and Dredd seemed far too small.
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Script:
Kek-W |
Art:
Warren Pleece |
| Letters:
Ellie de Ville |
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| Part
10
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Minger
takes action... |
Synopsis: On
team manager Salter’s orders, Minger MacReady’s drugs are stolen from
his locker, and without them he is frantic. In another effort to sabotage the
team, Slater has also injected the alien ball with stimulants. Salter’s
alien customers want his players to injure themselves to provide them with vicarious
sensory experiences.
The Blues’ last match of the season is played against
the Buccaneers. The Blues must win to have any chance at playing in the 10-system
championship. Without his drugs, Minger is unable to stop the Buccaneers scoring
an easy goal. Minger falls to a tackle by the Goreman Naust, and in desperation
punches the drive unit on the Buccaneers player’s slamboard. Minger suffers
a seizure and is taken off by medics.
While Salter is
electronically transferring money from his alien clients, Minger’s gangster
dad arrives outside the stadium with an armed gang, and they’ve come looking
for Salter.
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GH: After my
assertion last week that there should be more sub-plots and less action, I'm beginning
to see the other site of the coin. Of course, this is the first episode of Second
City Blues where something genuinely interesting started happening in the game
and it all starts to feel a little more dangerous. Perhaps this has been the problem
with some of the earlier games? All these future sport stories tend to hinge on
the fact that playing the game can be very dangerous indeed. SCB seems to be hinting
that too but we've seen very little to indicate that things can get really nasty.
This episode moves slowly in the right direction and there are a couple more to
go - so perhaps things will end up in an almighty ruckus, especially if the ball
gets crazy enough.
Apart from that,
the strip ambles along being a fairly entertaining diversion but little more.
Perhaps there was an opportunity to make this whole strip in to more than the
sum of its parts, but as of yet there's little to indicate that this deserves
a second run.
WRL:
On the surface this
doesn't look like a Thrill that would appeal to me - sports stories have never
been a fave of mine as they generally follow some very formulaic plots and never
keep the readers attention for long. But there's something about SCB's that I'm
enjoying but I just can't put my finger on why. The art's ok, the story ok so
far but together they get my Thrill Circuits going so who am I to argue with that.
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Script:
Robbie Morrison |
Art:
John Burns |
| Letters:
Annie Parkhouse |
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| How
could you believe me when I said I love you when you know I've been a liar all
my life... - Part 1
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Dante
gets propositioned again... |
Synopsis: Jena
Makarov is on a state visit to Britannia as the guest of King Henry Windsor McKray.
Despite the King giving his support to the Romanovs during the revolution, the
Tsar has allowed him to continue ruling, accepting his plea of insanity.
During a royal
procession, Dante swings from flying taxi and lands in the carriage occupied by
Jena and the King. Dante’s former lover Jena holds him at gunpoint, until
his half-sister Lulu attacks, unleashing a swarm of tiny gargoyles from her body,
courtesy of her own Romonav weapons crest.
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GH: After
the last underwhelming Dante story, I was faced with a growing concern that the
character may be in need of retiring. But after only one episode of the new tale,
all such thoughts are pushed aside with Dante clearly back on form. Starting with
the artwork, there's a marked improvement in John Burn's art from last week's
tale. From the double-page spread depicting the ridiculously long title (which
also shows a montage hinting at a larger role for Lauren), to the overall depiction
of Britannia and its ruler, Burns looks like he's having fun with Dante and his
lively art helps to draw the reader into the tale in a way that never really happened
in the last series. Plus, Burns must be happy to get away from painting the sea
for a while. On this showing, my belief in last week's review that he should be
given a break is completely retracted.
With the script,
there's more evidence of lively banter between Jena and Dante (the best Dante
stories have kept these two characters to the fore) and the whole thing seems
to have much more dialogue and plot than "Agent of Destruction" - once
again bringing in the storytelling technique of "historical" excerpts
to set the scene. This initial page of setting up the story is something that
Morrison does incredibly well, and helps to make this series more of a jumping
on point for new readers. Dante is truly back on form.
WRL: A
new Dante adventure and does this one win the title for the longest story name
in 2000 AD's history?
One episode in and this
seems like its going to be a story that plays to John Burns' strengths. I always
enjoy his Dante work more when there's a little bit of George & Lynne in the
artwork. In recent times John Burns has made Dante his own but I would like to
see another artist do the odd story once in a while and would especially like
to see Simon Fraser get an arc. When John Burns took over the main duties on Dante
I loved his take on the Romanov Rogue but in recent times we've seen that John's
style doesn't suit every tale and I'd like to see the odd one by the original
artist. The recent release of the DC/Rebellion 'Romanov Dynasty' book reminded
me how great those early tales were.
This first episode has already
got me looking forward to the following weeks, the return of Jena alone is enough
to make me want to read more, but when we also get Lulu Romanov showing up then
bring on the next Prog.
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Script:
Steve Parkhouse |
Art:
Steve Parkhouse |
| Letters:
Steve Parkhouse |
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| Part
3
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Tiger
sun revealed... |
Synopsis: Following
the air attack on the flying island of Ukiyo by Chang’s mutant army, the
night passes peacefully for the most part, until Sukonami and General Mizo run
to the aid of one of the Imperial children, Kiri, who is wakened by the appearance
of a man coming in through her wall. Sukonami reassures her it was just a dream,
while Mizo makes a security check and summons Judge Kai to meet him in the young
Emperor’s room. General Mizo shows Kai and the emperor the sword Tiger Sun,
a magical sword entrusted to him by the current Emperor’s father.
Suddenly Sukonami
calls for help. The guard outside Kiri’s room has been murdered, and Sukonami
and Kiri are surrounded by seven ninjas and their warlord.
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GH: As the Dredd-related elements get pushed into the background, it becomes
clearer that this would have been so much more initially palatable without the
distraction of trying to shoehorn this into continuity. Indeed, some of the science
fiction elements of the last couple of episodes looked out of place and this episode
which concentrates more on the characters and less on the modern setting is a
step in the right direction.
Parkhouse's art
seems much more at home in the more sedate scenes on show this week and given
that his strength often lies in characterisation, this should not come as a surprise.
With a little more time spent on this aspect of the series, the whole thing could
show signs of improving considerably.
WRL:
When any story has
the same Writer, Artist & Letterer it makes me worry that
some part of the story will be lacking, as there's not many people who can do
every job equally as well when taking an idea through all stages of its development.
As yet I've not
made my mind up about TSDM. The artwork looks good but it's
not been made clear yet how this fits in to Dredd's timeline. To me this looks
like a story that needs to be read in one sitting and so the Progs are starting
to pile up next to my bed waiting for the last episode so I can read it all in
one go.
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Script:
Rob Williams |
Art:
Simon Coleby |
| Letters:
Tom Frame |
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Rock and a Hard Place - part 4
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Dirty
Frank shows them how it's done... |
Synopsis:
Posing as rock svengali Nick Rasputin, undercover judge Dirty Frank is pushed
on stage to front the rock band Kill Kill Kill Kill, after their front man has
been rendered unable to sing. Initially paralysed with stage fright, Dirty Frank
blacks out and begins improvising with such energy and vigour that the audience
is immediately caught up in his performance. His performance incorporates urinating
non-stop for at least 23 minutes. Bloodaxe, the guitarist tells Frank he’s
a much better front man than Aaarghhh ever was. Bloodaxe lets slip that the two
robots in the band are illegal military surplus druids reprogrammed for rock music.
Frank checks with undercover judge Thora, and learns that the Harris-23 droids
are bomb disposal specialists.
Aarghhh, afraid
that Dirty Frank is trying to steal his band, wrestles Frank to the floor. Frank
fights back and announces that there is a bomb under the stage, and orders the
rhythm section robots to deactivate it. He reminds them they are contractually
obliged to obey their manager.
The robots had
carried out the bombing campaign themselves, as Bloodaxe had reprogrammed them
with ruthless ambition alongside a thorough knowledge of rock history. The droids
are taken away, and Dirty Frank arrests Bloodaxe and Aarghhh for robot smuggling
and assault on a judge.
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GH: So Dirty Frank goes out in style with a barnstorming performance at the
Battle of the Bands. While perhaps not quite as funny as some of the earlier episodes,
as a whole the Dirty Frank arc has shown that Low Life has almost limitless possibilities
as Williams is able to concentrate on different character, and not just the main
one - Aimee Nixon. I'd love to see a more serious Low Live tale next - but only
if we get another Dirty Frank interlude later in the year.
More than anything,
though, this has possibly been Williams' best writing to date. It feels like he's
been having a great deal of fun with it, and there's an infectious enthusiasm
that has been flowing though this tale. He's slowly building up to becoming one
of 2000AD's top writers based on his efforts in Low Life - so if he can bring
some of this to his other work, he'll be a considerable force to be reckoned with.
WRL: I
enjoyed the first Low Life tale and I have enjoyed the artwork of Simon Coleby
on recent stories he's worked on, especially his work on Rogue Trooper and Bato
Loco but the exploits of Dirty Frank just didn't do it for me. The comedy side
of the Low Life isn't what I wanted to read and although this was only four weeks
long it felt a lot longer. I'm not bothered if we see more tales with Aimee Nixon
but I'd like to see the more seedy side of living on city bottom and a longer
run than we've seen so far so that there's room to explore the part of the city
we seldom see.
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Nerve Centre
WRL: After
a long period of time criticising the Nerve Centre I'm glad to say that with Pye-01's
redesign the Nerve Centre seems to be part of the Prog and not just a wasted space
at the front. Droid Life is always a welcome addition and this weeks contribution
from those undervalued droids just makes me want to see more of them and lets
hope that P14 gets his own cover sometime soon. Another welcome addition to the
Nerve Centre page is the damage report section at the bottom of the small print,
if you've not noticed it yet keep an eye out for the weekly maladies of Cyber-Matt
& Pye-01.
GH: I can
only echo Logan's praise here. The Nerve Centre redesign was well overdue and
the fact I can now read it without eye-strain is very welcome. I would like to
see more "coming soon" features, but things are definitely looking better.
Overall
GH:
Things are starting
to look up again with a fine collection of tales which compliment each other well.
A no-doubt improvement on last week's issue with none failing to entertain, while
Dredd, Low Life and Dante are all on excellent form.
WRL: I want
to say Dredd is the best story, I enjoyed the story, thought D'Israeli did a great
job on the look of the city but just piping that all at the post due to a
cracking opening episode and the anticipation it sets up, is Dante
Best Story
GH:
Low Life
WRL: Nikolai
Dante
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forum.
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review? Let
us know.
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